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Hardest / Easy class to play ?

  • Sugram22
    Sugram22
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    about my last post

    who agrees with me on nerfing bosses homing missiles push agree link :)
    Edited by Sugram22 on July 3, 2017 11:56AM
  • botanist92
    im surprised ppl think msorc is hard.. i cant imagine playing another class.. ive been too relient on surge and wards..
  • CavalryPK
    CavalryPK
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    magbalde for the hardest class any one ?
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Integral1900
    Integral1900
    ✭✭✭✭✭
    ✭✭
    Easy

    Magic nightblade and Magic sorcerer

    Right, on to the next thread :D
    Edited by Integral1900 on July 3, 2017 5:13PM
  • Sugram22
    Sugram22
    ✭✭✭
    Asardes wrote: »
    Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.

    depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all

    & its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it :)

    yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard

    this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing

    not complaining, but stating facts
    Edited by Sugram22 on July 5, 2017 8:07AM
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Sugram22 wrote: »
    Asardes wrote: »
    Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.

    depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all

    & its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it :)

    yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard

    this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing

    not complaining, but stating facts

    Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Sugram22
    Sugram22
    ✭✭✭
    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.

    depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all

    & its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it :)

    yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard

    this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing

    not complaining, but stating facts

    Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.

    i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting :) & as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it

    i am wasting more MP on surviving then attacking with harder bosses
    Edited by Sugram22 on July 5, 2017 3:59PM
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Sugram22 wrote: »
    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.

    depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all

    & its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it :)

    yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard

    this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing

    not complaining, but stating facts

    Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.

    i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting :) & as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it

    i am wasting more MP on surviving then attacking with harder bosses

    There's no reason to use the "magicka shield" (I assume it's harness magicka) on a stamina character, since it scales on your maximum magicka. If you were a mage with 40K+ magicka build that would scale to about 1/3 of that, 12-13K, but a stamina character has 10K magicka tops, so that shield will only be ~3K. "A hard hit" means something that shaves off > 1/2 of your health. Assuming that is around 17-18K it means a > 10K hit. Being hit for 7K instead of 10K doesn't make a lot of difference. On top of that harness magicka is a pretty expensive skill to cast, costing probably around 4.5K on a medium armor wearing stamina character. It is sustainable on a magicka character because it has lower cost in both absolute terms, due to light armor passive cost reduction, and relative to the magicka pool. If you are fighting magicka users ~70% of the cost can be refunded, but only if that shield can take 3 hits without failing. That can happen with a 13K shield, but not a 3K one that will break on the first hit and refund only ~20% of the cost, leaving you with 4K overall cost. So you are basically wasting 40% of your magicka pool, that can be used more productively on a DK, for example to keep flames of oblivion or ingenous weapons up, to gain a ~3K shield. Ingenous shield doesn't fare much better, since it scales to health. It will be just a bit higher, at ~6K, cost more, but have no return on magicka. It will return a bit of stamina from the class passive (recently nerfed), but overall it's not sustainable. This skill is best used by tanks with > 30K health, and more as a group buff than for own protection, hence the high health tank meta. Stamina DDs have other ways of mitigating damage: evasion (shuffle, roll dodging) and the deadly cloak skill from the 2W skill line. The bottom line is no stamina build can use shields effectively because the way they scale.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Sugram22
    Sugram22
    ✭✭✭
    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.

    depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all

    & its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it :)

    yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard

    this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing

    not complaining, but stating facts

    Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.

    i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting :) & as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it

    i am wasting more MP on surviving then attacking with harder bosses

    There's no reason to use the "magicka shield" (I assume it's harness magicka) on a stamina character, since it scales on your maximum magicka. If you were a mage with 40K+ magicka build that would scale to about 1/3 of that, 12-13K, but a stamina character has 10K magicka tops, so that shield will only be ~3K. "A hard hit" means something that shaves off > 1/2 of your health. Assuming that is around 17-18K it means a > 10K hit. Being hit for 7K instead of 10K doesn't make a lot of difference. On top of that harness magicka is a pretty expensive skill to cast, costing probably around 4.5K on a medium armor wearing stamina character. It is sustainable on a magicka character because it has lower cost in both absolute terms, due to light armor passive cost reduction, and relative to the magicka pool. If you are fighting magicka users ~70% of the cost can be refunded, but only if that shield can take 3 hits without failing. That can happen with a 13K shield, but not a 3K one that will break on the first hit and refund only ~20% of the cost, leaving you with 4K overall cost. So you are basically wasting 40% of your magicka pool, that can be used more productively on a DK, for example to keep flames of oblivion or ingenous weapons up, to gain a ~3K shield. Ingenous shield doesn't fare much better, since it scales to health. It will be just a bit higher, at ~6K, cost more, but have no return on magicka. It will return a bit of stamina from the class passive (recently nerfed), but overall it's not sustainable. This skill is best used by tanks with > 30K health, and more as a group buff than for own protection, hence the high health tank meta. Stamina DDs have other ways of mitigating damage: evasion (shuffle, roll dodging) and the deadly cloak skill from the 2W skill line. The bottom line is no stamina build can use shields effectively because the way they scale.

    curious, does this mean if some1 is 2H Stam Sorc then summond pets do lower dam to & are weaker?
    Edited by Sugram22 on July 6, 2017 10:17AM
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Sugram22 wrote: »
    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.

    depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all

    & its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it :)

    yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard

    this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing

    not complaining, but stating facts

    Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.

    i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting :) & as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it

    i am wasting more MP on surviving then attacking with harder bosses

    There's no reason to use the "magicka shield" (I assume it's harness magicka) on a stamina character, since it scales on your maximum magicka. If you were a mage with 40K+ magicka build that would scale to about 1/3 of that, 12-13K, but a stamina character has 10K magicka tops, so that shield will only be ~3K. "A hard hit" means something that shaves off > 1/2 of your health. Assuming that is around 17-18K it means a > 10K hit. Being hit for 7K instead of 10K doesn't make a lot of difference. On top of that harness magicka is a pretty expensive skill to cast, costing probably around 4.5K on a medium armor wearing stamina character. It is sustainable on a magicka character because it has lower cost in both absolute terms, due to light armor passive cost reduction, and relative to the magicka pool. If you are fighting magicka users ~70% of the cost can be refunded, but only if that shield can take 3 hits without failing. That can happen with a 13K shield, but not a 3K one that will break on the first hit and refund only ~20% of the cost, leaving you with 4K overall cost. So you are basically wasting 40% of your magicka pool, that can be used more productively on a DK, for example to keep flames of oblivion or ingenous weapons up, to gain a ~3K shield. Ingenous shield doesn't fare much better, since it scales to health. It will be just a bit higher, at ~6K, cost more, but have no return on magicka. It will return a bit of stamina from the class passive (recently nerfed), but overall it's not sustainable. This skill is best used by tanks with > 30K health, and more as a group buff than for own protection, hence the high health tank meta. Stamina DDs have other ways of mitigating damage: evasion (shuffle, roll dodging) and the deadly cloak skill from the 2W skill line. The bottom line is no stamina build can use shields effectively because the way they scale.

    curious, does this mean if some1 is 2H Stam Sorc then summond pets do lower dam to & are weaker?

    Pet damage only scales on magicka, so their damage will be very low on a stamina character, and they will take up space on both bars. Even on a magicka sorcerer scamp does enough damage to be worth slotting only of you are using daedric prey and boosting your maximum magicka pool with Necropontence set. This patch pets have received a few nerfs to damage and healing, so they are less viable. The difference between pet and non-pet sorcerer is not that large anymore So yes, pets on a stamina sorcerer are a no-no and even on a magicka one they are situational.
    Edited by Asardes on July 6, 2017 11:26AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    ✭✭✭✭
    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.

    depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all

    & its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it :)

    yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard

    this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing

    not complaining, but stating facts

    Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.

    i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting :) & as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it

    i am wasting more MP on surviving then attacking with harder bosses

    There's no reason to use the "magicka shield" (I assume it's harness magicka) on a stamina character, since it scales on your maximum magicka.

    Dks have igneous Shields​, they scale to 30% of your health and give stam back, perfectly viable to use on stam build.

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ✭✭✭✭✭
    From a PVE DPS perspective:

    The best example of a hard class becoming easy is Sorc. People act like sorcs have always been this amazing class, but it wasnt that long ago when they were pretty rare in trial group, and half the forum signatures read "RIP Magic Sorc".

    Sorcs used to have a very awkward and non-circular rotation, and if your weave/rotation wasnt perfect, your DPS suffered hard. I think it used to be a class that attracted some of the better button pushers in the game. People like Streak and Yolo were able to make them shine, but it was few and far between. Rewind the clock about a year or so, and sorcs had arguably the least forgiving rotation. Amazing in the right hands, but laughable in others. They now have arguably the simplest rotation in the game. Their DPS is no longer on top, but it is still very competitive.

    I think the best example of things going the other way is Nightblade. A lot of people very early on, myself included, broke into end game on a mageblade, back when 1k DPS was amazing and we DPS'ed with a resto staff. It was one of the easier rotations to master initially. Now, largely due to the functionality of Grim Focus and morphs, I believe NB is probably the toughest class to master from a rotation standpoint.

  • Gan Xing
    Gan Xing
    ✭✭✭✭
    Too long, didn't read it all.

    It depends on your playstyle. I've found that I struggle a lot with stamblade. Despite how easy others feel about it, I've never been good at getting that instaburst down that is needed to kill other players (and i've been playing for 3 years).

    I've tried other classes, but struggled to find my niche. I am currently enjoying running around as a hybrid on my Warden and my DK. Both could get some more work, but I find that I have the most fun with these two rather than a specific Magicka, or stamina build.
    Gan Xing - Crafting Nightblade
    Elrana Tinuviel - Hybrid Dragonknight
    Elentári Peregrine - Sorcerer "bank"
    Rán Xīng - Hybrid Templar
    Laurïsil Imlachwen - Stamina Templar
    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
    Yan of the Red Mountain - lvl 3 DK - not sure when I will work on em

    Seeks the unusual and unique playstyles...
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.

    depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all

    & its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it :)

    yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard

    this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing

    not complaining, but stating facts

    Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.

    i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting :) & as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it

    i am wasting more MP on surviving then attacking with harder bosses

    There's no reason to use the "magicka shield" (I assume it's harness magicka) on a stamina character, since it scales on your maximum magicka.

    Dks have igneous Shields​, they scale to 30% of your health and give stam back, perfectly viable to use on stam build.

    I explained why it is not on a char that doesn't have that much health: it's only 5K and costs too much magicka to sustain. Tanks actually invest a lot in magicka recovery in order to refresh it often and also gain ult and a bit of stamina from class passives. It also provided minor brutality to group from class passives. DDs were actually running the skill for the stamina return from class passive, which scaled to your max stamina (now it's a flat value) and more importantly for the major mending in conjunction to rally and vigor which were HoTs. The buff duration has been nerfed from 6 to 2.5s so only the first two ticks of rally and vigor get buffed. That's why nobody besides tanks is running that skill post Morrowind. And the group shield has also been nerfed recently so it's not as strong as it once was.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Xvorg
    Xvorg
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    Magic DK and Majic NB toughest to play in PvP .

    agree
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Asardes wrote: »
    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.

    depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all

    & its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it :)

    yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard

    this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing

    not complaining, but stating facts

    Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.

    i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting :) & as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it

    i am wasting more MP on surviving then attacking with harder bosses

    There's no reason to use the "magicka shield" (I assume it's harness magicka) on a stamina character, since it scales on your maximum magicka.

    Dks have igneous Shields​, they scale to 30% of your health and give stam back, perfectly viable to use on stam build.

    I explained why it is not on a char that doesn't have that much health: it's only 5K and costs too much magicka to sustain. Tanks actually invest a lot in magicka recovery in order to refresh it often and also gain ult and a bit of stamina from class passives. It also provided minor brutality to group from class passives. DDs were actually running the skill for the stamina return from class passive, which scaled to your max stamina (now it's a flat value) and more importantly for the major mending in conjunction to rally and vigor which were HoTs. The buff duration has been nerfed from 6 to 2.5s so only the first two ticks of rally and vigor get buffed. That's why nobody besides tanks is running that skill post Morrowind. And the group shield has also been nerfed recently so it's not as strong as it once was.

    Sorry buddy, but one CC on a magicka build = rip.

    Shields won't save you in that case
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Tasear
    Tasear
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    sorcerer healer is the hardest
  • KingYogi415
    KingYogi415
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    Hardest: Stamblade

    Easy: Magplar
  • Chelo
    Chelo
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    Asardes wrote: »
    Sugram22 wrote: »
    Asardes wrote: »
    Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.

    depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all

    & its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it :)

    yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard

    this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing

    not complaining, but stating facts

    Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.

    Thats in every MMO because you are talking about ''Range vs Melee'' and well, usually the Range classes are magic type characters and the Melee classes are physical type characters... But thats for a pve stand point.

    In a pvp stand point and specificlly in this game, Stamina builds are easier than Magicka builds. Why? Simply because of the Roll Dodge and Block mechanic of this game. Stamina builds can completelly ignore Magicka and only use it for ''utility'' skills, but Magicka builds cant never ignore Stamina because you need it to Block and Dodge... If someone Soul Assault you or drop a Meteor on you, you are going to need Stamina to block them... Even the Sprint and Crouch cost Stamina...

    I suggest long ago that Magic/Spell/Elemental DMG etc should cost Magicka to Block it and Physical/Poison/Disease DMG etc, should cost Stamina to Block it. Roll Dodge stay the same, but Magicka builds should have a fast movement similar to Sprint that cost Magicka, maybe levitation or something...
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