Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.
Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.
depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all
& its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it
yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard
this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing
not complaining, but stating facts
Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.
depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all
& its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it
yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard
this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing
not complaining, but stating facts
Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.
Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.
depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all
& its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it
yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard
this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing
not complaining, but stating facts
Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.
i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting& as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it
i am wasting more MP on surviving then attacking with harder bosses
Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.
depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all
& its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it
yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard
this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing
not complaining, but stating facts
Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.
i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting& as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it
i am wasting more MP on surviving then attacking with harder bosses
There's no reason to use the "magicka shield" (I assume it's harness magicka) on a stamina character, since it scales on your maximum magicka. If you were a mage with 40K+ magicka build that would scale to about 1/3 of that, 12-13K, but a stamina character has 10K magicka tops, so that shield will only be ~3K. "A hard hit" means something that shaves off > 1/2 of your health. Assuming that is around 17-18K it means a > 10K hit. Being hit for 7K instead of 10K doesn't make a lot of difference. On top of that harness magicka is a pretty expensive skill to cast, costing probably around 4.5K on a medium armor wearing stamina character. It is sustainable on a magicka character because it has lower cost in both absolute terms, due to light armor passive cost reduction, and relative to the magicka pool. If you are fighting magicka users ~70% of the cost can be refunded, but only if that shield can take 3 hits without failing. That can happen with a 13K shield, but not a 3K one that will break on the first hit and refund only ~20% of the cost, leaving you with 4K overall cost. So you are basically wasting 40% of your magicka pool, that can be used more productively on a DK, for example to keep flames of oblivion or ingenous weapons up, to gain a ~3K shield. Ingenous shield doesn't fare much better, since it scales to health. It will be just a bit higher, at ~6K, cost more, but have no return on magicka. It will return a bit of stamina from the class passive (recently nerfed), but overall it's not sustainable. This skill is best used by tanks with > 30K health, and more as a group buff than for own protection, hence the high health tank meta. Stamina DDs have other ways of mitigating damage: evasion (shuffle, roll dodging) and the deadly cloak skill from the 2W skill line. The bottom line is no stamina build can use shields effectively because the way they scale.
Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.
depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all
& its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it
yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard
this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing
not complaining, but stating facts
Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.
i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting& as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it
i am wasting more MP on surviving then attacking with harder bosses
There's no reason to use the "magicka shield" (I assume it's harness magicka) on a stamina character, since it scales on your maximum magicka. If you were a mage with 40K+ magicka build that would scale to about 1/3 of that, 12-13K, but a stamina character has 10K magicka tops, so that shield will only be ~3K. "A hard hit" means something that shaves off > 1/2 of your health. Assuming that is around 17-18K it means a > 10K hit. Being hit for 7K instead of 10K doesn't make a lot of difference. On top of that harness magicka is a pretty expensive skill to cast, costing probably around 4.5K on a medium armor wearing stamina character. It is sustainable on a magicka character because it has lower cost in both absolute terms, due to light armor passive cost reduction, and relative to the magicka pool. If you are fighting magicka users ~70% of the cost can be refunded, but only if that shield can take 3 hits without failing. That can happen with a 13K shield, but not a 3K one that will break on the first hit and refund only ~20% of the cost, leaving you with 4K overall cost. So you are basically wasting 40% of your magicka pool, that can be used more productively on a DK, for example to keep flames of oblivion or ingenous weapons up, to gain a ~3K shield. Ingenous shield doesn't fare much better, since it scales to health. It will be just a bit higher, at ~6K, cost more, but have no return on magicka. It will return a bit of stamina from the class passive (recently nerfed), but overall it's not sustainable. This skill is best used by tanks with > 30K health, and more as a group buff than for own protection, hence the high health tank meta. Stamina DDs have other ways of mitigating damage: evasion (shuffle, roll dodging) and the deadly cloak skill from the 2W skill line. The bottom line is no stamina build can use shields effectively because the way they scale.
curious, does this mean if some1 is 2H Stam Sorc then summond pets do lower dam to & are weaker?
Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.
depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all
& its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it
yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard
this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing
not complaining, but stating facts
Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.
i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting& as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it
i am wasting more MP on surviving then attacking with harder bosses
There's no reason to use the "magicka shield" (I assume it's harness magicka) on a stamina character, since it scales on your maximum magicka.
Lightspeedflashb14_ESO wrote: »Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.
depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all
& its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it
yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard
this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing
not complaining, but stating facts
Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.
i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting& as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it
i am wasting more MP on surviving then attacking with harder bosses
There's no reason to use the "magicka shield" (I assume it's harness magicka) on a stamina character, since it scales on your maximum magicka.
Dks have igneous Shields, they scale to 30% of your health and give stam back, perfectly viable to use on stam build.
Rohamad_Ali wrote: »Magic DK and Majic NB toughest to play in PvP .
Lightspeedflashb14_ESO wrote: »Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.
depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all
& its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it
yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard
this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing
not complaining, but stating facts
Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.
i know my eng isn't perfect & never will be, Stam DK can use shield that uses magic so i have more Stam for fighting& as i explained even some mission bosses, boss mages hit dam hard & make all the dam shields & stuff useless mostly cause of the homing missiles that hit hard, one on one i can manage, but if there is 2 or 3 bosses i am dead i talked about the issue before, explained it
i am wasting more MP on surviving then attacking with harder bosses
There's no reason to use the "magicka shield" (I assume it's harness magicka) on a stamina character, since it scales on your maximum magicka.
Dks have igneous Shields, they scale to 30% of your health and give stam back, perfectly viable to use on stam build.
I explained why it is not on a char that doesn't have that much health: it's only 5K and costs too much magicka to sustain. Tanks actually invest a lot in magicka recovery in order to refresh it often and also gain ult and a bit of stamina from class passives. It also provided minor brutality to group from class passives. DDs were actually running the skill for the stamina return from class passive, which scaled to your max stamina (now it's a flat value) and more importantly for the major mending in conjunction to rally and vigor which were HoTs. The buff duration has been nerfed from 6 to 2.5s so only the first two ticks of rally and vigor get buffed. That's why nobody besides tanks is running that skill post Morrowind. And the group shield has also been nerfed recently so it's not as strong as it once was.
Magicka is easier than stamina since you can only get decent heals if you fully level 2H and PvP. All classes have implicit or explicit heals that scale off magicka or can use healing ward from resto staff, also unlocked early. Magicka sorcerer and templar are by far the easiest, with NB slightly harder.
depends on ur class DK has hes own heal to & if ut 2h stam DK u have 2 heals & one takes magica & one stam that leaves u more stam for fight, in my post i explained hows hard some mission bosses are if they are mages who are not alone, the freaking homing missiles with sorc i am more busy casting harden ward & healing ward & heal Buff (forgot the skill name) cause they hit so hard & when they have melee minions who are also bosses its more pain then one on one, one on one its possible but 2 on one or 3 on one impossible specially if u don't have room Stonefire Machinations i managed to kill barely cause i was running away trying to get them as far as possible from each other & i was more busy with surviving so less attacking & it took long time that way, any other way i would die really fast, final boss there was 2 bearly made it & then the last one spawned & & killed me cause i slipped up once & after that the other 2 respawned & there was 3 & then it became impossible to solo & i had to get help, the homing missiles that hit hard make some bosses way to OP like example Stonefire Machinations, so this heals are useless if u have no protection if it hits so hard & seems to destroy ur ward so fast so ur busy healing & no fighting, almost no fighting until u run out of MP & die cause of it, well maybe to high lvl CAHMP who has good set (maybe sets help that much) it doesn't feel like that, doesn't feel hard, but 50- even if u have CP cause of ur other char its still hard, & my Stam DK stays alive longer & is easier then my sorc, sorc is more squshi specially against mages, come on mage should resist more spells then any other class, but its not like that, if warriors are Tanky against Psy attacks then sorc should be Tanky against magic, but its not like that so its not balance at all
& its worse when u have 2 or 3 bosses who are all mages i was fighting world mini bosses 3 mages (or were they mission bosses, can't remember well) & when all of them launched their first attack together i was dead, didn't use my ultimate, with that i would have survived the first heavy attack, but still i would have not beaten them, i explained more in my post on previous page if u haven't read it then read it
yes its not suppose to be easy, but hard hitting homing missiles make it 2hard (some bosses), players should be able to dodge awry mage attack cause they can screw up even that if there is more then one boss, but even normal mobs can make u slip up, but its not as bad when u slip up with 2 or 3 bosses & then u can only blame urself not Bethasta for making it 2hard
this need to be more balanced, so it won't be 2easy but u could dodge awry attack if ur good so u can blame only urself for failing
not complaining, but stating facts
Well, if you actually used punctuation and some grammar, maybe I would actually understand what you are trying to say there. But you can do a test: take a stamina class and try to solo a world boss, then take a magicka class and try the same. Magicka is hands down easier. You just put down AoE (ex. blockade), HA and shield and it dies. Stamina has no shields and has to stay melee for maximum damage, taking more damage. Even magicka Templar or DK can still do good damage from a safe distance with staff HA/Blockade and other class specific skills.