Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

so Burning Embers DK morph... make it 20 yard range?

dsalter
dsalter
✭✭✭✭✭
✭✭
surprised Magicka Dragonknights arsenal hasn't got more range to it, maybe this is where alot of their issues tend to spur from? since the only viable flame weapon they benefit from is a destruction staff and heavy attacking with one of those at close range will usually get the DK bashed.

thoughts?
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mag dk has literally 0 range to it, the only thing being stone fist which is pretty terrible.

    Cool i can cc someone with a skill thats reflectable, too bad i've gotta sprint 20 yards to start dealing damage.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • BurritoESO
    BurritoESO
    ✭✭✭✭
    This makes no sense
  • Rainingblood
    Rainingblood
    ✭✭✭
    There are other skills I'd rather see fixed/added. *cough... execute...

    Why would you use a staff at close range anyway? MDKs have melee, and light and heavy attacks at range are plenty for me to be able to do some damage, regen magicka, and build ultimate.
    Phoebe Anderson
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    How would making burning embers 20 yards help the class?
    #HowDoYouLikeYourDK?
  • Akimbro
    Akimbro
    ✭✭✭✭
    dsalter wrote: »
    surprised Magicka Dragonknights arsenal hasn't got more range to it, maybe this is where alot of their issues tend to spur from? since the only viable flame weapon they benefit from is a destruction staff and heavy attacking with one of those at close range will usually get the DK bashed.

    thoughts?

    How would that help when almost every dps ability for a mDK is melee or near melee range?
    ALACRITY Emperors united RIP
    LAST PRODIGIES World first SO clear RIP

    The last egg in the carton.
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Akimbro wrote: »
    dsalter wrote: »
    surprised Magicka Dragonknights arsenal hasn't got more range to it, maybe this is where alot of their issues tend to spur from? since the only viable flame weapon they benefit from is a destruction staff and heavy attacking with one of those at close range will usually get the DK bashed.

    thoughts?

    How would that help when almost every dps ability for a mDK is melee or near melee range?

    it was mainly an example, but ya get the rough idea, they are a close range magicka setup with no range abilities besides chains
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    20 is too much. At the most, I can see 10m for all the magic morphs but that's it
    Argonian forever
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is almost as good as the people demanding procced frags to be unblock/reflectable...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Ivan04
    Ivan04
    ✭✭✭✭
    I think it should also deal direct damage, instead of a dot. It'll be a 1 sec channel, unless you can proc it with other magicka abilities. Molten whip, on the other hand, should be turned into physical damage aoe dot that deals increased damage to the closst opponent and snares him. Also obsidian shield should grant invisibility and make your next attack critical. Also dragon leap should cost 50 ultimate and deal disease damage, and increase your damage against affected targets by 20%. Also empowering chains shouldn't be a gap closer, but instead instantly teleport you 20 meters forward. Also your dragonknight standart should negate all magicka abilities of the affected enemies. Also your scaled armor should give you minor expedition. And, the most important thing, also your dragon blood should be a free ability and return you stamina and health for every enemy killed.
  • LinearParadox
    LinearParadox
    ✭✭✭✭✭
    I'm just going to assume the post above mine was a joke... a bad one.

    Chains. Chains is the answer you're looking for. Gap closer, fairly spammable with a Mag build, and a free empower. OR, you can take the other morph and pull them to you, and if they don't pull (block, CC-immune, etc.) you STILL get the Expedition even though it REFUNDS the cost of the ability entirely!

    I think Mag DKs could use a little tuning here and there, but they're nowhere near as bad off as people claim. They're tanky bruisers that, when build and played right, can output a substantial amount of damage while also being extremely tanky and cappable of huge self-healing and sustain. Sure, they're lacking burst but, think about it, that's the ONLY thing they're lacking. Give them that, and they'll have EVERYTHING. Classes need to have strong and weak points both for identity and to keep things from being OP.

    Besides, ever been hit by the empowered second-strike of a Flame Lash by a Mag DK with high spell damage? I hit like 15K on the PTS. I think that's enough burst, thank you.
    twitch.tv/linearparadox
    Benthar the Unkillable - lvl 50 StamDK - AD
    High Confessor Celosia - lvl 50 MagDK, AD
    Aeolyndra Sunstrider - lvl 50 Magplar Support God, AD
    Maldreth Angala - lvl 50 Magicka PetSorc, AD
    Veldrosa Wyldwind - lvl 50 StamSorc, AD
    M. Night Shatupon - lvl 50 MagBlade, AD
    Vestonia Ironhardt - lvl 50 Warden GuardTank, AD
    Bone Daddy - lvl 50 Stamcro, AD
    Abra Kedaver - lvl 50 Magcro, AD
    CP 1100+
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    I'm just going to assume the post above mine was a joke... a bad one.

    Chains. Chains is the answer you're looking for. Gap closer, fairly spammable with a Mag build, and a free empower. OR, you can take the other morph and pull them to you, and if they don't pull (block, CC-immune, etc.) you STILL get the Expedition even though it REFUNDS the cost of the ability entirely!

    I think Mag DKs could use a little tuning here and there, but they're nowhere near as bad off as people claim. They're tanky bruisers that, when build and played right, can output a substantial amount of damage while also being extremely tanky and cappable of huge self-healing and sustain. Sure, they're lacking burst but, think about it, that's the ONLY thing they're lacking. Give them that, and they'll have EVERYTHING. Classes need to have strong and weak points both for identity and to keep things from being OP.

    Besides, ever been hit by the empowered second-strike of a Flame Lash by a Mag DK with high spell damage? I hit like 15K on the PTS. I think that's enough burst, thank you.

    Chains are:
    1- Unreliable. Y axis killed the skill.
    2- Expensive. Other gap closers for the same value do moar (stun, empower, snare, interrupts, always crit)
    3- Almost no combo can be done with chains.

    mDKs do not need a little tuning, they need a large rework. No mobility unles you are vamp, no tankyness unless you use heavy armor or shields (both shields), no range unless you use a staff, no spamming skill (whip is TOO slow), no burst heal, no cost reduction unless light armor, no cheap ulti (the options are standard, armor, meteor, barrier or horn... maybe soul strike next patch could fix that, don't count on destro ulti because it's crap)

    A lot of people here has been playing mDK since launch and they can tell you how in bad shape is the class. The only good things mage DKs have are the passives, but even in that case, a StamDK has and advantage in that area. Leap is physical dmg, cheaper than most of the DK skills and uses the Battle roar passive
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    Has anyone noticed how stone fist base is better than both morphs lol
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Has anyone noticed how stone fist base is better than both morphs lol

    But I like my healing rock :neutral:
    Argonian forever
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    Force shock
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Xvorg wrote: »
    I'm just going to assume the post above mine was a joke... a bad one.

    Chains. Chains is the answer you're looking for. Gap closer, fairly spammable with a Mag build, and a free empower. OR, you can take the other morph and pull them to you, and if they don't pull (block, CC-immune, etc.) you STILL get the Expedition even though it REFUNDS the cost of the ability entirely!

    I think Mag DKs could use a little tuning here and there, but they're nowhere near as bad off as people claim. They're tanky bruisers that, when build and played right, can output a substantial amount of damage while also being extremely tanky and cappable of huge self-healing and sustain. Sure, they're lacking burst but, think about it, that's the ONLY thing they're lacking. Give them that, and they'll have EVERYTHING. Classes need to have strong and weak points both for identity and to keep things from being OP.

    Besides, ever been hit by the empowered second-strike of a Flame Lash by a Mag DK with high spell damage? I hit like 15K on the PTS. I think that's enough burst, thank you.

    Chains are:
    1- Unreliable. Y axis killed the skill.
    2- Expensive. Other gap closers for the same value do moar (stun, empower, snare, interrupts, always crit)
    3- Almost no combo can be done with chains.

    mDKs do not need a little tuning, they need a large rework. No mobility unles you are vamp, no tankyness unless you use heavy armor or shields (both shields), no range unless you use a staff, no spamming skill (whip is TOO slow), no burst heal, no cost reduction unless light armor, no cheap ulti (the options are standard, armor, meteor, barrier or horn... maybe soul strike next patch could fix that, don't count on destro ulti because it's crap)

    A lot of people here has been playing mDK since launch and they can tell you how in bad shape is the class. The only good things mage DKs have are the passives, but even in that case, a StamDK has and advantage in that area. Leap is physical dmg, cheaper than most of the DK skills and uses the Battle roar passive

    Man this is like polar opposite of my experiences as a magDK in pvp. I fully respect your opinion, but it's just not in-line with what I do and see. I could give examples, but probably not necessary, as I doubt it would make much difference (no offense to you, just people generally don't give a lick of consideration for real examples - just immediately write it off as bogus and bunk).
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Autolycus wrote: »
    Xvorg wrote: »
    I'm just going to assume the post above mine was a joke... a bad one.

    Chains. Chains is the answer you're looking for. Gap closer, fairly spammable with a Mag build, and a free empower. OR, you can take the other morph and pull them to you, and if they don't pull (block, CC-immune, etc.) you STILL get the Expedition even though it REFUNDS the cost of the ability entirely!

    I think Mag DKs could use a little tuning here and there, but they're nowhere near as bad off as people claim. They're tanky bruisers that, when build and played right, can output a substantial amount of damage while also being extremely tanky and cappable of huge self-healing and sustain. Sure, they're lacking burst but, think about it, that's the ONLY thing they're lacking. Give them that, and they'll have EVERYTHING. Classes need to have strong and weak points both for identity and to keep things from being OP.

    Besides, ever been hit by the empowered second-strike of a Flame Lash by a Mag DK with high spell damage? I hit like 15K on the PTS. I think that's enough burst, thank you.

    Chains are:
    1- Unreliable. Y axis killed the skill.
    2- Expensive. Other gap closers for the same value do moar (stun, empower, snare, interrupts, always crit)
    3- Almost no combo can be done with chains.

    mDKs do not need a little tuning, they need a large rework. No mobility unles you are vamp, no tankyness unless you use heavy armor or shields (both shields), no range unless you use a staff, no spamming skill (whip is TOO slow), no burst heal, no cost reduction unless light armor, no cheap ulti (the options are standard, armor, meteor, barrier or horn... maybe soul strike next patch could fix that, don't count on destro ulti because it's crap)

    A lot of people here has been playing mDK since launch and they can tell you how in bad shape is the class. The only good things mage DKs have are the passives, but even in that case, a StamDK has and advantage in that area. Leap is physical dmg, cheaper than most of the DK skills and uses the Battle roar passive

    Man this is like polar opposite of my experiences as a magDK in pvp. I fully respect your opinion, but it's just not in-line with what I do and see. I could give examples, but probably not necessary, as I doubt it would make much difference (no offense to you, just people generally don't give a lick of consideration for real examples - just immediately write it off as bogus and bunk).

    I do have great xp in PvP with my mDK running inside a group it is just nice. But when going alone, my carpal tunnels aches a lot. Yes, there are ways you can work your playing style (heavy armor, resto staff popping the bubble as much as posible) but it's very niche.
    The thing is that changing to stamina, everything seems easier.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    If anything, I just wish that Stone Fist had some sort of Firey DoT to it (call it Magma Fist). It would help with those of us who run 1H/S and Valkyn Skoria. I just want to be able to hit someone from a distance with a firey ability to proc Valkyn.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Xvorg wrote: »
    Autolycus wrote: »
    Xvorg wrote: »
    I'm just going to assume the post above mine was a joke... a bad one.

    Chains. Chains is the answer you're looking for. Gap closer, fairly spammable with a Mag build, and a free empower. OR, you can take the other morph and pull them to you, and if they don't pull (block, CC-immune, etc.) you STILL get the Expedition even though it REFUNDS the cost of the ability entirely!

    I think Mag DKs could use a little tuning here and there, but they're nowhere near as bad off as people claim. They're tanky bruisers that, when build and played right, can output a substantial amount of damage while also being extremely tanky and cappable of huge self-healing and sustain. Sure, they're lacking burst but, think about it, that's the ONLY thing they're lacking. Give them that, and they'll have EVERYTHING. Classes need to have strong and weak points both for identity and to keep things from being OP.

    Besides, ever been hit by the empowered second-strike of a Flame Lash by a Mag DK with high spell damage? I hit like 15K on the PTS. I think that's enough burst, thank you.

    Chains are:
    1- Unreliable. Y axis killed the skill.
    2- Expensive. Other gap closers for the same value do moar (stun, empower, snare, interrupts, always crit)
    3- Almost no combo can be done with chains.

    mDKs do not need a little tuning, they need a large rework. No mobility unles you are vamp, no tankyness unless you use heavy armor or shields (both shields), no range unless you use a staff, no spamming skill (whip is TOO slow), no burst heal, no cost reduction unless light armor, no cheap ulti (the options are standard, armor, meteor, barrier or horn... maybe soul strike next patch could fix that, don't count on destro ulti because it's crap)

    A lot of people here has been playing mDK since launch and they can tell you how in bad shape is the class. The only good things mage DKs have are the passives, but even in that case, a StamDK has and advantage in that area. Leap is physical dmg, cheaper than most of the DK skills and uses the Battle roar passive

    Man this is like polar opposite of my experiences as a magDK in pvp. I fully respect your opinion, but it's just not in-line with what I do and see. I could give examples, but probably not necessary, as I doubt it would make much difference (no offense to you, just people generally don't give a lick of consideration for real examples - just immediately write it off as bogus and bunk).

    I do have great xp in PvP with my mDK running inside a group it is just nice. But when going alone, my carpal tunnels aches a lot. Yes, there are ways you can work your playing style (heavy armor, resto staff popping the bubble as much as posible) but it's very niche.
    The thing is that changing to stamina, everything seems easier.

    Yea, I agree and I think there's merit to this. I put together a half-assed stam build last night on my pve stam sorc and just putting the sets on (with little consideration for the overall build, just throwing stuff together) my stats are solid. It does seem to be a lot easier to piece together a stam build than magicka, and I definitely see the merit behind this opinion. All in all, I have fun on my magDK. I respect why others find it difficult or disagree.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Change Stonefist to a DOT detonator if you knock down the target.

  • ZoM_Head
    ZoM_Head
    ✭✭✭✭
    Xvorg wrote: »
    I'm just going to assume the post above mine was a joke... a bad one.

    Chains. Chains is the answer you're looking for. Gap closer, fairly spammable with a Mag build, and a free empower. OR, you can take the other morph and pull them to you, and if they don't pull (block, CC-immune, etc.) you STILL get the Expedition even though it REFUNDS the cost of the ability entirely!

    I think Mag DKs could use a little tuning here and there, but they're nowhere near as bad off as people claim. They're tanky bruisers that, when build and played right, can output a substantial amount of damage while also being extremely tanky and cappable of huge self-healing and sustain. Sure, they're lacking burst but, think about it, that's the ONLY thing they're lacking. Give them that, and they'll have EVERYTHING. Classes need to have strong and weak points both for identity and to keep things from being OP.

    Besides, ever been hit by the empowered second-strike of a Flame Lash by a Mag DK with high spell damage? I hit like 15K on the PTS. I think that's enough burst, thank you.

    Chains are:
    1- Unreliable. Y axis killed the skill.
    2- Expensive. Other gap closers for the same value do moar (stun, empower, snare, interrupts, always crit)
    3- Almost no combo can be done with chains.

    mDKs do not need a little tuning, they need a large rework. No mobility unles you are vamp, no tankyness unless you use heavy armor or shields (both shields), no range unless you use a staff, no spamming skill (whip is TOO slow), no burst heal, no cost reduction unless light armor, no cheap ulti (the options are standard, armor, meteor, barrier or horn... maybe soul strike next patch could fix that, don't count on destro ulti because it's crap)

    A lot of people here has been playing mDK since launch and they can tell you how in bad shape is the class. The only good things mage DKs have are the passives, but even in that case, a StamDK has and advantage in that area. Leap is physical dmg, cheaper than most of the DK skills and uses the Battle roar passive

    We have been asking for tweaks since Imperial City update.....and here we are in the exact same situation, nothing really done.
    mDKs still need a lot of love!
  • Kaghei
    Kaghei
    ✭✭✭
    There are other skills I'd rather see fixed/added. *cough... execute...

    Why would you use a staff at close range anyway? MDKs have melee, and light and heavy attacks at range are plenty for me to be able to do some damage, regen magicka, and build ultimate.

    I would like to see the dot duration cut a little but keeping damage the same. The heal would be more frequent and would add a bit more burst rather than a long dot.
    Onto the execute a similar function to mages wrath the sorcs have. A fire explosion if the target is under 20% health?

    on the topic of MDK next patch dragon leap will have a similar cost to dawnbreaker. Why not make one of the morph do fire damage instead of physical?
    Alacrity
    World's Fastest AA
    World's First claimer of Bleakers
    First Grand Overlord Slayer
  • Kaghei
    Kaghei
    ✭✭✭
    Xsorus wrote: »
    Change Stonefist to a DOT detonator if you knock down the target.

    really a dot?
    i feel like the last thing a DK needs is a dot.

    From playing this game these last few weeks ive found the only class i die to because of sustain is another magicka dk. Every other class bursts me down. Sometimes from full health sometimes for half health but a MDK has never done that to me.
    Alacrity
    World's Fastest AA
    World's First claimer of Bleakers
    First Grand Overlord Slayer
Sign In or Register to comment.