@Memnock et al, how do we feel about this for Vigilance:
With at least 5 pieces of medium armor equipped, when struck by a projectile, the damage you take from subsequent projectiles of the same damage type is reduced by X% for Y seconds.
Isn't this kind of the same thing as the original , but changed from a passive to a proc based resistance buff , or am i misunderstanding what you are trying to say ?
The issue that i have with this passive is that it addresses only ranged attacks , stuff like Crystal Frags , Merciless Resolve, Poison Injections and ranged light and heavy attacks from either staves or bows , but it does not do anything for stuff like Flurry , or Wrecking Block or Executioner , or basically any light or heavy melee attack from any sword , dagger , axes and mace.
Long story short , the issue that i see is that your passive is geared towards mitigating only ranged damage , while leaving melee damage unaffected by the perk.
So my suggestion for this passive is this :
With at least 5 pieces of medium armor equipped, when struck by an attack , the damage you take from subsequent attacks of the same damage type is reduced by X% for Y seconds
I definitely understand where you are coming from @Memnock - the philosophy behind ranged mitigation only is that fighting near the front makes the player more exposed to ranged enemy onslaught, so a survivability boost is needed to allow a little more offensive uptime while fighting in melee. Using armor that is less bulky than plate mail means that you can more easily move to avoid projectiles, especially after already being hit by one and are now aware of the ranged attackers and what they are throwing at you.
I would not be too keen on buffing melee mitigation for medium armor anyway - that's what heavy armor is for.
(Edits for clarity)
Don't agree that light is better for sneaking. Sneaking is more difficult if you have layers of cloth just flapping around as you try to move.
Overall this sounds nice, but I personally prefer the current system. If both cater to both types, one will be better than the other for a given sitatuion. I think it won't increase diversity at all. Not that we have great diversity, I just don't think the system will improve upon it.
SourishWhale wrote: »I like all except the passive for reducing projectile damage.
Bow sucks hard enough as it is. The last thing it needs is another nerf to its damage output!
I am strongly opposed to that one. Aside from that, I think it's pretty great.
Nice post, OP.
Brutusmax1mus wrote: »Not a fan,. I like the current method. Pve is just fine. Pvp is a little different. To buff light and medium, i think they need to take away the 5 pieces requirement for medium and light. Leave it on heavy.
This would allow for more of a mix.
So your opinion is make light armor for rollplaying. Increase its movement and sneak speed and leave the rest how it was.
Make medium armor tankier in general. Add damage reduction passiv to medium armor which is already used to the most powerfull and effectiv passiv utility: dodgeroll + shuffle.
Addentionally add some useless stamina cost reduction towards the already weak light armor passiv. Which magica user is using stamina abilities?!
Addentionally give medium armor increased magica recovery that the already overpowered stamina builds have 24/7 use to scales/cloak/purge and darkdeal.
YOU CANT BE SERIOUS OMFG LMAO
crap idea, all you would do is basically make medium armor useless. dps would wear light armor tanks and healers heavy armor and no one would wear medium armor.
These proposed changes look cool but make no sense in a mmo environment. If the extra damage outweighed the damage taken then everyone would wear light and if it didnt everyone would wear medium. Theres no real choice with your system. The game would benefit more from a transmog system like WoW.
These proposed changes look cool but make no sense in a mmo environment. If the extra damage outweighed the damage taken then everyone would wear light and if it didnt everyone would wear medium. Theres no real choice with your system. The game would benefit more from a transmog system like WoW.
I disagree completely - in MMOs there are more mechanics than raw damage that are important, especially in PvP.
SourishWhale wrote: »I like all except the passive for reducing projectile damage.
Bow sucks hard enough as it is. The last thing it needs is another nerf to its damage output!
I am strongly opposed to that one. Aside from that, I think it's pretty great.
Nice post, OP.
Fair enough @SourishWhale, that passive has been a point of contention for a few people and for good reason. I agree with the argument that it is overly punitive to bow users.
I changed it so that it still procs when struck by a projectile but only reduces damage of melee and ground AoE. The point of the passive is simply to provide a small amount of survivability during front-line skirmishes.