Lol i think this is the sole reason its almost impossible to take haderus from dc on xbox NA because every little pug is doing it. Do you know of setting up the same amount of seige on walls and destroying their seige?? Because i am sure as hell glad they fixed this its already annoying when you get a wall down and 15 invis people insta bang it to full again. Let alone seiging a keep for 40mins?? What does glitching a wall do? Get you bigger D ticks ? Because i see this as a step forward for the pvp community.
This is basicly the reason why I like the change. Now small groups can easier siege outposts that are defended by some repair stone spammers. If your zerg puts down 20 sieges, troll repair won't work anyway, but shooting 7 sieges at the same time with a 6 man group is quite difficult.Lord-Stien wrote: »And all you needed was 7 stone trebs hitting at the same times to surpass 94% on the wall.
Lord-Stien wrote: »Lol i think this is the sole reason its almost impossible to take haderus from dc on xbox NA because every little pug is doing it. Do you know of setting up the same amount of seige on walls and destroying their seige?? Because i am sure as hell glad they fixed this its already annoying when you get a wall down and 15 invis people insta bang it to full again. Let alone seiging a keep for 40mins?? What does glitching a wall do? Get you bigger D ticks ? Because i see this as a step forward for the pvp community.
if it takes that long to take down a wall.... you the attackers are doing something wrong...very...very... wrong..
Lord-Stien wrote: »Lol i think this is the sole reason its almost impossible to take haderus from dc on xbox NA because every little pug is doing it. Do you know of setting up the same amount of seige on walls and destroying their seige?? Because i am sure as hell glad they fixed this its already annoying when you get a wall down and 15 invis people insta bang it to full again. Let alone seiging a keep for 40mins?? What does glitching a wall do? Get you bigger D ticks ? Because i see this as a step forward for the pvp community.
if it takes that long to take down a wall.... you the attackers are doing something wrong...very...very... wrong..
I dont run in no organised group. They repair glitch the wall while spamming crap from the top pugs just keeps seiging other people breach it else where while idiots are getting thinned out by people atop keeps. They get in all pugs die no one forward camps they wipe while the defending alliance have amassed a horde and push out and wipe pugs or the wall is already repaired from invis wall emperors this fix helps aviod that cycle. Organised groups win no matter what but mostly pugs who dont listen and do thheir own thing. Its just easier I agree about undefended keeps but its a joke when the whole campaign is there
Lol i think this is the sole reason its almost impossible to take haderus from dc on xbox NA because every little pug is doing it. Do you know of setting up the same amount of seige on walls and destroying their seige?? Because i am sure as hell glad they fixed this its already annoying when you get a wall down and 15 invis people insta bang it to full again. Let alone seiging a keep for 40mins?? What does glitching a wall do? Get you bigger D ticks ? Because i see this as a step forward for the pvp community.
Publius_Scipio wrote: »Good. No such thing as insta-dry concrete.
Lord-Stien wrote: »
It forces the attacker to bring their A game.
And all you needed was 7 stone trebs hitting at the same times to surpass 94% on the wall.
For some reason i feel like ZOS is pandering to the super unskilled/ ragtag hordes.