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New Crafting - Jewelry

  • KramUzibra
    KramUzibra
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    This is something they had planned then postponed indefinitely. Also remember that to craft set pieces, you'd need to research, and to do that research, you'd have to find the jewelery with the traits. I wish I could craft another 5 piece set with jewelery. Imagine TBS and Julianos!

    I don't think it would be that difficult. I mean there's only 3 traits, robust, healthy and arcane. You could divide the set requirements by 3. For instance sets that require 1, 2 and 3 traits would need 1 trait research in jewlry and for sets that require 4, 5 and 6 traits you would need 2 traits learned. And for sets that require 7, 8 and 9 it would require 3 jewlry traits learned.
  • ajback_ESO
    ajback_ESO
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    KramUzibra wrote: »
    This is something they had planned then postponed indefinitely. Also remember that to craft set pieces, you'd need to research, and to do that research, you'd have to find the jewelery with the traits. I wish I could craft another 5 piece set with jewelery. Imagine TBS and Julianos!

    I don't think it would be that difficult. I mean there's only 3 traits, robust, healthy and arcane. You could divide the set requirements by 3. For instance sets that require 1, 2 and 3 traits would need 1 trait research in jewlry and for sets that require 4, 5 and 6 traits you would need 2 traits learned. And for sets that require 7, 8 and 9 it would require 3 jewlry traits learned.

    definitely agree on this!
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  • Pheefs
    Pheefs
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    I like crafted sets, I don't like shoes... why are the shoes always on top of the pants? why even have loose leg trousers in the game if the shoes ALWAYS win? put on some nice orcish pants & wrap sandals, proceed to wrap the sandals OVER the pants?!? what the actual eff?

    soooooo, Yes please to crafted jewelry!

    & I am hoping this will be tied to Housing, where you can only craft jewelry at home, same with furniture & spell crafting.
    bryanhaas wrote: »
    Only if you must have 9 traits and max crafting passives.
    I totally agree on the maxxed traits, but the passives not so much... I only take the ones I want.
    Edited by Pheefs on September 29, 2016 4:47PM
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  • BrianDavion
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    disintegr8 wrote: »
    bryanhaas wrote: »
    ajback_ESO wrote: »
    I think it's only fair to include Jewelry into the game, right now its the only things we can't craft. (Until player housing, then we need a Furniture Crafting Skill line).

    Thoughts on Jewelry?

    Only if you must have 9 traits and max crafting passives.
    Yes, maybe a reward for people who put the time and effort into researching all of the traits. There would need to be some limit on who can craft what, the thought of everybody being able to craft and equip two 5 piece sets is daunting.

    True i'm at 5 trait's some 8 but trying to get hold of nirned stuff is like looking for chicken's teeth lol

    that'll be a LOT easier come one tamerial at least.

    as for jewlery crafting, I'd be fine with it, but I think it should be it's own skill line.
  • TheSpin
    TheSpin
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    Jewelry should be added because it should be viable to have 2 5-set bonuses of crafting gear if it is possible to have 2 5-set bonuses from adventuring gear.

    I think they should keep it relatively simple though... best solution I would suggest at the moment is to add an artificing type section to enchanting where you can research and convert 1 bar of metal (or tempers?) plus multiple enchanting runes into jewelry (so the way blacksmiths can swap from weapons to armor, enchanters could swap from enchants to jewelry).

    I would try to avoid adding new materials into the game for enchanting and instead pull from tempers/sovlents etc and enchanting runes already in the game.

    Alternatively, if adding it to an existing class is too simple, I could imagine an 'elite' crafting class that could possibly make jewelry but also have the ability to do things like changing traits, converting solvents to tempers etc, or combining multiple tempers of one quality level to another (or vice versa).
  • Elmour0Fudd
    Elmour0Fudd
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    is a precedent for extension of Blacksmithing, allowing jewellery crafting.
    Provisioning already link's into Alchemy at the higher levels.
    ie adding a few mushrooms ect. (lol) boost's a known combination.
    there is always a small part of the rarer metal's in any ore just have to learn how to extract them and improve the process,
    Blacksmithing already gives you the basic metalworking skill needed for jeweller, silversmith and goldsmith all sub skill's.....

    damn just described how it can be introed without chaos too.... got to be a master crafter before you can move on to silversmith.

    [/ make any sense to people?b]
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  • pod88kk
    pod88kk
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    Yes so much yes it would bring so much more diversity into this game, pvp would no longer be the meta, cancer build extravaganza, people would put thought into builds that are fun and interesting
  • Therwind
    Therwind
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    The only reason to run vet mode trials is gold jewelry. What would be the point if we could just craft it?
  • helediron
    helediron
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    Therwind wrote: »
    The only reason to run vet mode trials is gold jewelry. What would be the point if we could just craft it?
    They are not the same sets.
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  • Asardes
    Asardes
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    The moment it comes out I'll go craft Hist Bark jewelry and wear that set with Tava's Favor :)
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  • Alsaroth
    Alsaroth
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    Yes and no. Sure, I'd like it as I simply love to craft (read; horde) stuff. But on the other hand, it would require some serious balancing. Suddenly you can slot more of the crafted sets then before. So yeah, implement it, but really think trough regarding gear balance.
  • creativetester
    creativetester
    Soul Shriven
    I think jewelry crafting should be allowed and encouraged, but it should be added that in order to craft jewelry of a set, you need to have the same number of traits research as the armor
  • Mojmir
    Mojmir
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    yay,and if they do add it, you know zos will put their special little "punishment for asking" clause. 90 day research or some BS with only allowing prosperous and training.
  • acw37162
    acw37162
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    Robbmrp wrote: »
    At this point in the game, with all the new sets coming, I'm not sure I want Jewelry crafting added. We have so much diversity with these hundreds of sets coming. Do we really need the headache of now adding in craftable sets with jewelry?

    I'm not sure I have enough Excedrine Migraine for that.....

    Then again, it would give my crafter another thing to sell! :D

    Yes, giving every drop set weapons and jewelry while crafted sets can only craft weapons devalues crafted sets.

  • cyberjanet
    cyberjanet
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    Marque wrote: »
    At the very least it would be nice to be able to improve the quality of dropped jewelry, since in many cases it is very difficult or even impossible to get gold jewelry of a particular set.

    This is a great idea, and I think it could be done with a new enchantment.
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  • shadowwraith666
    shadowwraith666
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    we already have the metal handling part just need to add gold and silver deposits, we already have precious gems that are only used for traits atm... why not combine them to allow us to use the excess gems.

    Skyrim had jewelcrafting built into the blacksmithing system since launch, it could easily be added to ESO's blacksmithing system or create a jewelcrafting skill-line.
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  • Tasear
    Tasear
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    We are going to need more skill points no?
  • Mayrael
    Mayrael
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    @ZOS_GinaBruno @ZOS_JessicaFolsom our beloved, please at least let us know if jewlery crafting is considered to being implemented. A lot of us would love it but we have no offical statement :(
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  • Qbiken
    Qbiken
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    If you think there´re broken combos with sets now, it will be nothing compared to what will come if jewel-crafting is added. The issues with balencing sets will be even more difficult. I therefore say no to jewelcrafting on already existing sets.

    Only way I see jewelcrafting coming into the game if is ZOS add new sets.
  • The_Protagonist
    The_Protagonist
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    ZOS_PeterT wrote: »
    We have moved this discussion to crafting.

    @ZOS_PeterT

    Whenever I used to see the ZOS logo in crafting I used to get excited, imagining that maybe a Dev is giving feedback if a certain suggestion can be implemented or not and why not.

    But after a few months of staring blankly into the crafting section, I understand that a ZOS logo only means that it's another noob that posted in the general discussion area hoping for someone to actually give feedback for consideration into the suggestion.

    PeterT we know you are just doing your job by correctly moving the discussion into the right section. All we ask is that at least this time ask one of the Devs to respond to us here. Some of play ESO because we want to enjoy your crafting system and improve it as time goes on.

    Be a good chap PeterT and see if you can help us out, Please. :)

    Thanks in advance.
  • TheShadowScout
    TheShadowScout
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    I keep hoping to see them add jewelry crafting someday. Maybe with its own crafting station, or possibly as addition to the enchanting station (the gemcutting visuals on it would fit nicely)

    The problem I consider is that jewelers just would not have enough to craft at the moment. I mean... rings and amulets, that is a bit thin for a crafting skill, right?

    Easily fixed though... just add more stuff to craft!

    I keep mentioning how much I would love an alternate weapon for destruction and restoration, after all, always lugging around a staff is boring... so how about a "Spell Focus", things like holy symbols, ornate spellbooks, gilded scepters, gemmed skulls, shamans rattles, meditation crystals... those would be right up a lewelers alley, right? And in all of the four existing flavors, we get... things to craft/research!

    Then there could be things like crowns and bracelets - jewelry enchants for armor slots, no armor value, but giving more enchantments (a special property of a crown could be giving some bonus for a whole group if worn by the group leader... making up for the drop in armor-ness)

    And of course, there could be other things as well. Like... runestones as I mentioned in the "one-hnaded and magic" weapon skill idea I once had... another three flavors of stuff to craft, right?

    Counting just those ideas... I see a full fledged crafting line. Don't you? ;)
  • Techkey1
    Techkey1
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    I have always been in favor of jewelry crafting. I hope it is implemented in the game soon :smile:
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  • Techkey1
    Techkey1
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    I keep hoping to see them add jewelry crafting someday. Maybe with its own crafting station, or possibly as addition to the enchanting station (the gemcutting visuals on it would fit nicely)

    The problem I consider is that jewelers just would not have enough to craft at the moment. I mean... rings and amulets, that is a bit thin for a crafting skill, right?

    Easily fixed though... just add more stuff to craft!

    I keep mentioning how much I would love an alternate weapon for destruction and restoration, after all, always lugging around a staff is boring... so how about a "Spell Focus", things like holy symbols, ornate spellbooks, gilded scepters, gemmed skulls, shamans rattles, meditation crystals... those would be right up a lewelers alley, right? And in all of the four existing flavors, we get... things to craft/research!

    Then there could be things like crowns and bracelets - jewelry enchants for armor slots, no armor value, but giving more enchantments (a special property of a crown could be giving some bonus for a whole group if worn by the group leader... making up for the drop in armor-ness)

    And of course, there could be other things as well. Like... runestones as I mentioned in the "one-hnaded and magic" weapon skill idea I once had... another three flavors of stuff to craft, right?

    Counting just those ideas... I see a full fledged crafting line. Don't you? ;)

    You may find this interesting then. Look at a discussion I posted called "How do you feel about real/serious crafting? I'm curious."
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  • STEVIL
    STEVIL
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    My position has again evolved.

    I dont think adding jewel crafting is a good idea - though how bad would depend on its implementation.

    basically, in the battle to make equip crafting worth its own expense in time and skill, vs drop sets, what is needed is not more areas where they copy each other but more areas where they are capable of doing unique things - more ways to promote a need for both - not one over the other.

    Right now drop sets have the following unique capabilities:
    1-2pc monster sets.
    2-3pc wpn/jewel sets
    1-2pc mael/master wpns.
    jewels for any drop sets other than monster and mael/master.

    Right now, crafted sets have the following unique capability:
    Control over motif.

    Right now they share at different strengths and different degres of convenience:
    2-3-4-5pc wpn/body sets
    trait control (drops thru farming, craft thru research)
    weight control (drop for some sets thru farming, craft by choice quickly.)

    That is not a strong showing IMo for the 20skills or so and tons of trait time.

    But adding jewels may/may not take a unique feature from drops but it just doesn't add anything unique to crafted. Grind enough and get the drop jewels you want.

    Instead what i would like to see is at time of crafting crafters can create 3pc 4pc or 5pc sets by dropping one or two of the 2-3-4pc bonuses from an existing crafted set. These would still be body/wpn only but hey, lotsa options.

    TBS could literally be built as "2pc stamina 3pc get two mundus" if you wanted.

    this opens up a lot of new build constructs and gives crafted something unique to bring to the table - 3pc wpn/body and 4pc wpn/body sets.

    It also overnight creates a ton of "new versions" of crafted sets.

    Definitely not all that needs to be done but IMo a better solution than jewels.
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  • Vanthras79
    Vanthras79
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    I think rings and necklaces should have the option to be visable over armor/costumes. Thus the jewelry will be seen as crafted in various different styles. And an option to hide for those people who don't want fancy elven rings or reachmen necklaces.
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  • Kublakan
    Kublakan
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    I totally agree with the OP. It would open up more possibilities with the sets, finally. It simple to add. And it has been brought to the table since the game launch, so why waiting?
  • KniteShayd
    KniteShayd
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    I think that FINALLY adding jewelry crafting, would make crafted sets more sought after.

    I agree, we can use trait gems for mats.
    The only thing we would need added is soft metals (which could easily be added to the ore nodes for mining & level restricting); and improvement materials for quality (maybe as setting styles?)

    I don't think there would be a balancing issue at all, since there is no issue with having an additional set item for 2h vs DW/Sword&Board...

    I just wish they added 2 Earring & 2 Bracelet slots...
  • pod88kk
    pod88kk
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    KniteShayd wrote: »
    I think that FINALLY adding jewelry crafting, would make crafted sets more sought after.

    I agree, we can use trait gems for mats.
    The only thing we would need added is soft metals (which could easily be added to the ore nodes for mining & level restricting); and improvement materials for quality (maybe as setting styles?)

    I don't think there would be a balancing issue at all, since there is no issue with having an additional set item for 2h vs DW/Sword&Board...

    I just wish they added 2 Earring & 2 Bracelet slots...

    I think that earring and bracelet slots would be too much on top of jewellery crafting.... Baby steps.
    I agree with everything else you said though
  • mvffins
    mvffins
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    Jewelry crafting is definitely needed to even out the advantage that overland sets have as compared to crafted sets. In addition! Patch 13 will provide the most sure-fire way to acquire gold jewelry through tel var stones, which will thus further depreciate the value of crafted sets.

    1) Just through it into blacksmithing, same ingots, same tempers
    2) Add 3 new trait gem drops in the game when you deconstruct jewelry.
    3) And poof we have jewelry crafting.

    Simple.
  • mvffins
    mvffins
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    STEVIL wrote: »
    Right now, crafted sets have the following unique capability:
    Control over motif.

    Due to Motif RNG and price in crownstore it is easier to farm a set in that motif. Reasoning debunked

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