Bryanonymous wrote: »This is something they had planned then postponed indefinitely. Also remember that to craft set pieces, you'd need to research, and to do that research, you'd have to find the jewelery with the traits. I wish I could craft another 5 piece set with jewelery. Imagine TBS and Julianos!
KramUzibra wrote: »Bryanonymous wrote: »This is something they had planned then postponed indefinitely. Also remember that to craft set pieces, you'd need to research, and to do that research, you'd have to find the jewelery with the traits. I wish I could craft another 5 piece set with jewelery. Imagine TBS and Julianos!
I don't think it would be that difficult. I mean there's only 3 traits, robust, healthy and arcane. You could divide the set requirements by 3. For instance sets that require 1, 2 and 3 traits would need 1 trait research in jewlry and for sets that require 4, 5 and 6 traits you would need 2 traits learned. And for sets that require 7, 8 and 9 it would require 3 jewlry traits learned.
I totally agree on the maxxed traits, but the passives not so much... I only take the ones I want.Only if you must have 9 traits and max crafting passives.
Elmour0Fudd wrote: »disintegr8 wrote: »Yes, maybe a reward for people who put the time and effort into researching all of the traits. There would need to be some limit on who can craft what, the thought of everybody being able to craft and equip two 5 piece sets is daunting.ajback_ESO wrote: »I think it's only fair to include Jewelry into the game, right now its the only things we can't craft. (Until player housing, then we need a Furniture Crafting Skill line).
Thoughts on Jewelry?
Only if you must have 9 traits and max crafting passives.
True i'm at 5 trait's some 8 but trying to get hold of nirned stuff is like looking for chicken's teeth lol
They are not the same sets.The only reason to run vet mode trials is gold jewelry. What would be the point if we could just craft it?
At this point in the game, with all the new sets coming, I'm not sure I want Jewelry crafting added. We have so much diversity with these hundreds of sets coming. Do we really need the headache of now adding in craftable sets with jewelry?
I'm not sure I have enough Excedrine Migraine for that.....
Then again, it would give my crafter another thing to sell!
At the very least it would be nice to be able to improve the quality of dropped jewelry, since in many cases it is very difficult or even impossible to get gold jewelry of a particular set.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
ZOS_PeterT wrote: »We have moved this discussion to crafting.
TheShadowScout wrote: »I keep hoping to see them add jewelry crafting someday. Maybe with its own crafting station, or possibly as addition to the enchanting station (the gemcutting visuals on it would fit nicely)
The problem I consider is that jewelers just would not have enough to craft at the moment. I mean... rings and amulets, that is a bit thin for a crafting skill, right?
Easily fixed though... just add more stuff to craft!
I keep mentioning how much I would love an alternate weapon for destruction and restoration, after all, always lugging around a staff is boring... so how about a "Spell Focus", things like holy symbols, ornate spellbooks, gilded scepters, gemmed skulls, shamans rattles, meditation crystals... those would be right up a lewelers alley, right? And in all of the four existing flavors, we get... things to craft/research!
Then there could be things like crowns and bracelets - jewelry enchants for armor slots, no armor value, but giving more enchantments (a special property of a crown could be giving some bonus for a whole group if worn by the group leader... making up for the drop in armor-ness)
And of course, there could be other things as well. Like... runestones as I mentioned in the "one-hnaded and magic" weapon skill idea I once had... another three flavors of stuff to craft, right?
Counting just those ideas... I see a full fledged crafting line. Don't you?
KniteShayd wrote: »I think that FINALLY adding jewelry crafting, would make crafted sets more sought after.
I agree, we can use trait gems for mats.
The only thing we would need added is soft metals (which could easily be added to the ore nodes for mining & level restricting); and improvement materials for quality (maybe as setting styles?)
I don't think there would be a balancing issue at all, since there is no issue with having an additional set item for 2h vs DW/Sword&Board...
I just wish they added 2 Earring & 2 Bracelet slots...