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New Crafting - Jewelry

ajback_ESO
ajback_ESO
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I think it's only fair to include Jewelry into the game, right now its the only things we can't craft. (Until player housing, then we need a Furniture Crafting Skill line).

Thoughts on Jewelry?
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  • Danksta
    Danksta
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    I'm not sure how it's unfair at the moment. Nobody being able to craft jewelry is just as fair as everyone being able to craft it.

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  • ajback_ESO
    ajback_ESO
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    Danksta wrote: »
    I'm not sure how it's unfair at the moment. Nobody being able to craft jewelry is just as fair as everyone being able to craft it.

    Just to further complete our characters, until we can luckily find or purchase the end-gear we need, etc. I didn't exactly say its unfair. ;P
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  • ZOS_PeterT
    ZOS_PeterT
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    We have moved this discussion to crafting.
    Edited by ZOS_PeterT on September 16, 2016 3:56PM
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  • Robbmrp
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    At this point in the game, with all the new sets coming, I'm not sure I want Jewelry crafting added. We have so much diversity with these hundreds of sets coming. Do we really need the headache of now adding in craftable sets with jewelry?

    I'm not sure I have enough Excedrine Migraine for that.....

    Then again, it would give my crafter another thing to sell! :D
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  • Tevalaur
    Tevalaur
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    Robbmrp wrote: »
    At this point in the game, with all the new sets coming, I'm not sure I want Jewelry crafting added. We have so much diversity with these hundreds of sets coming. Do we really need the headache of now adding in craftable sets with jewelry?

    I'm not sure I have enough Excedrine Migraine for that.....

    Then again, it would give my crafter another thing to sell! :D

    I think adding jewelry crafting would relieve more headaches than it created. Choosing which piece for which slot would be less restrictive and easier to work around whatever drop pieces you have.
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  • HeroUndying
    HeroUndying
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    Jewelry crafting sounds 10/10. Every drop set in game (excluding agility, willpower, endurance) will now contain jewelry. I see absolutely no reason why we can't craft jewelry if 100s of sets will now also have it. But that's just my 2 cents
  • Bryanonymous
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    This is something they had planned then postponed indefinitely. Also remember that to craft set pieces, you'd need to research, and to do that research, you'd have to find the jewelery with the traits. I wish I could craft another 5 piece set with jewelery. Imagine TBS and Julianos!
  • bebynnag
    bebynnag
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    This is something they had planned then postponed indefinitely. Also remember that to craft set pieces, you'd need to research, and to do that research, you'd have to find the jewelery with the traits. I wish I could craft another 5 piece set with jewelery. Imagine TBS and Julianos!

    Comments like this should come with a warning to ashmatics :D
  • ajback_ESO
    ajback_ESO
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    This is something they had planned then postponed indefinitely. Also remember that to craft set pieces, you'd need to research, and to do that research, you'd have to find the jewelery with the traits. I wish I could craft another 5 piece set with jewelery. Imagine TBS and Julianos!

    How do you know it was postponed indefinitely? I don't see any reason on why they wouldn't want to incorporate it. Giving their members a plethora of choices will keep them engaged and play longer.
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  • Marque
    Marque
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    At the very least it would be nice to be able to improve the quality of dropped jewelry, since in many cases it is very difficult or even impossible to get gold jewelry of a particular set.
  • ajback_ESO
    ajback_ESO
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    Marque wrote: »
    At the very least it would be nice to be able to improve the quality of dropped jewelry, since in many cases it is very difficult or even impossible to get gold jewelry of a particular set.

    Many many grind sessions are in order, could take weeks, could take months. Which is why we should have Jewelry Crafting!
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  • geonsocal
    geonsocal
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    yes, yes, yes - on jewelry crafting...I got gold weapons, gold armor, I even have a gold recipe - got no gold jewelry though...that stuff is waaaay to hard to farm or buy for me right now...

    it would definitely add a lot of flexibility to gearing up with craftable sets, plus it would be great to be able to improve purple jewelry to gold...
    Edited by geonsocal on September 17, 2016 1:14AM
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  • ajback_ESO
    ajback_ESO
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    geonsocal wrote: »
    yes, yes, yes - on jewelry crafting...I got gold weapons, gold armor, I even have a gold recipe - got no gold jewelry though...that stuff is waaaay to hard to farm or buy for me right now...

    it would definitely add a lot of flexibility to gearing up with craftable sets, plus it would be great to be able to improve purple jewelry to gold...

    Yup, and give crafters somewhat of an ability to be more capable. Perhaps.
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  • geonsocal
    geonsocal
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    it would definitely further our crafting profession...

    wow, i wish i took my real job this serious...
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  • ajback_ESO
    ajback_ESO
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    geonsocal wrote: »
    it would definitely further our crafting profession...

    wow, i wish i took my real job this serious...

    No, no you don't. That's when you end up hating your hobby. ;)
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  • geonsocal
    geonsocal
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    sadly enough - i actually work with a group of people whom absolutely love their job (GIS instructors)...it's a little disheartening for me personally because I don't share their passion for work (how many minutes until I retire :( )...

    they're really cool people - it's like they're on some kind of evangelic mission...
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  • Bryanonymous
    Bryanonymous
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    ajback_ESO wrote: »
    This is something they had planned then postponed indefinitely. Also remember that to craft set pieces, you'd need to research, and to do that research, you'd have to find the jewelery with the traits. I wish I could craft another 5 piece set with jewelery. Imagine TBS and Julianos!

    How do you know it was postponed indefinitely? I don't see any reason on why they wouldn't want to incorporate it. Giving their members a plethora of choices will keep them engaged and play longer.

    If something is postponed, and you don't have an eta, then it is indefinite.
  • bryanhaas
    bryanhaas
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    ajback_ESO wrote: »
    I think it's only fair to include Jewelry into the game, right now its the only things we can't craft. (Until player housing, then we need a Furniture Crafting Skill line).

    Thoughts on Jewelry?

    Only if you must have 9 traits and max crafting passives.
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  • disintegr8
    disintegr8
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    bryanhaas wrote: »
    ajback_ESO wrote: »
    I think it's only fair to include Jewelry into the game, right now its the only things we can't craft. (Until player housing, then we need a Furniture Crafting Skill line).

    Thoughts on Jewelry?

    Only if you must have 9 traits and max crafting passives.
    Yes, maybe a reward for people who put the time and effort into researching all of the traits. There would need to be some limit on who can craft what, the thought of everybody being able to craft and equip two 5 piece sets is daunting.
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  • Evil_Rurouni
    Evil_Rurouni
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    Tevalaur wrote: »
    Robbmrp wrote: »
    At this point in the game, with all the new sets coming, I'm not sure I want Jewelry crafting added. We have so much diversity with these hundreds of sets coming. Do we really need the headache of now adding in craftable sets with jewelry?

    I'm not sure I have enough Excedrine Migraine for that.....

    Then again, it would give my crafter another thing to sell! :D

    I think adding jewelry crafting would relieve more headaches than it created. Choosing which piece for which slot would be less restrictive and easier to work around whatever drop pieces you have.

    This.

    At the moment jewellery for RNG sets is overvalued compared to armour and weapons fro the same sets because it's possible to wear 3 RNG jewlery + 2 RNG armour + 5 crafted armour + maelstrom weapon but it isn't possible to wear 3 crafted jewellery + 2 crafted armour + 5 RNG armour + maelstrom weapon.

    It creates an annoying supply/demand issue with sellable BoE sets and inflates the amount of grinding required to get a perfected BoP set
  • IrishRoyalty1124
    I love crafting in game and am a master crafter in all things craftable on my main but that being said I think part of the fun of this game is that if you want the best end gear stuff you have to actually play to earn it and in a lot of cases it's really hard content which truly makes me feel like I've earned it. I think crafting/upgrading jewelry would be far too easy and take over a big part of the way the game is played right now, which is if you want the really good stuff you have to earn it with practice, skills and a ton of patience.
  • AzraelKrieg
    AzraelKrieg
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    I think Jewelry sets should be limited to specific sets that are added with the profession instead of using the existing sets we can craft to avoid potential balance issues. Sure everyone would love to have a full Hundings and NMG but that's unrealistic.
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  • Elmour0Fudd
    Elmour0Fudd
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    disintegr8 wrote: »
    bryanhaas wrote: »
    ajback_ESO wrote: »
    I think it's only fair to include Jewelry into the game, right now its the only things we can't craft. (Until player housing, then we need a Furniture Crafting Skill line).

    Thoughts on Jewelry?

    Only if you must have 9 traits and max crafting passives.
    Yes, maybe a reward for people who put the time and effort into researching all of the traits. There would need to be some limit on who can craft what, the thought of everybody being able to craft and equip two 5 piece sets is daunting.

    True i'm at 5 trait's some 8 but trying to get hold of nirned stuff is like looking for chicken's teeth lol

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  • geonsocal
    geonsocal
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    True i'm at 5 trait's some 8 but trying to get hold of nirned stuff is like looking for chicken's teeth lol

    heyyyyyy man, chickens ain't got no teeth :)
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  • lLordShadowl
    lLordShadowl
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    I agree with the fact that jewellery crafting should be in the game. It only makes sense in the game where you can craft everything else as well as customize its look/colours. A person that can be part of guild of assassins, thieves, fighters, mages etc. and is able to defeat deadric princes when needed, should be able to learn craft its own jewellery. I would even accept the fact that dungeon drops will be always better but we are not all at max CP who are in need of end game stuff and those random drops during leveling are so often useless.

    To be honest I think it is only matter of time before this comes in form of some DLC tied to some area and story. Bethesda and Zenimax must have clearly noticed the demand for this feature and speaking in the terms of money it will be very profitable DLC.
  • Qbiken
    Qbiken
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    I´m more or less against jewelcrafting since it would be to gamebraking and overpowered since you then could have two 5 piece set bonuses of every set. If jewelcrafting were to be added then I would like to see that:

    *Jewelcrafting ain´t possible for already existing sets (like Twiceborn star, julianos, hundings rage etc) but to a bunch of new sets. This is to prevent broken combination of sets. The game would go towards "easy-mode" otherwise.
  • altemriel
    altemriel
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    yes please!!
  • Waffennacht
    Waffennacht
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    TBS + Juliannos/Hundling ohh yeah.

    Alchemist jewelry please (why not?)

    With all the new uber sets, I think they should add jewelry crafting, to at least make crafting as valuable as trial running drops.
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  • bee_tiswasnot
    bee_tiswasnot
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    Gotta have it. Crafters give up lots of skill points that could otherwise be invested in combat skills, so it is effectively harder for crafters to get extra set items like rings and necklaces. The RNG nature of drops makes this mechanic even worse, when you think about it. If there was a jewellery skill grafted on to the crafting line, it would absorb more skill points again, but in compensation, make crafters more effective fighters, because of being able to completely customise their sets. But crafters would still be lacking many points in fighting skills, because of their career choice. So it wouldn't overpower crafters, just make us more flexible.

    As an aside, if houses ever do get launched as an addon, what about letting crafters set up their own shops to sell direct? It would be quite neat to have a full set of Night Mothers in the window, with the necklace and rings hung on a peg next to it...
  • STEVIL
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    i am changing my mind. Right now it has changed from dont allow jewel craft to maybe its needed - on the fence.

    With the new set scheme being introduced for non-craft sets and so many sets available with jewelry, I am leaning towards the camp that it is fast approaching the case where using crafted gear is no longer worthwhile unless it is to fill in gaps while you get the other sets.

    That is not what i liked about the crafting system. I liked that the crafting produced better results than drops.

    Dont get me wrong, its still worth it. if for nothing else, the master crafting stuff is needed so you can improve the blue pieces to gold for armor and weapons.

    But having crafted armor and weapons be blocked from jewelry when almost every dropped set comes in jewelry - even if it is blue since blue jewels are better than no jewels - is a significant devaluing of the crafting investment in both time and skill points.

    Have to wait and see how the new drop sets turn out in live play before i am sure - and i LIKE the new onet scheme for dropped gear - but i do think that that GOOD change may necessitate a change to crafting as well to keep the relative significance of crafting in balance.

    I mean, i have already stopped doing equipment writs (used to be a daily thing for several characters but now its a negative investment IMO) and i would hate to see that by November or christmas i need to stop crafting new pieces altogether in favor of farming better or more versatile drops.
    Edited by STEVIL on September 25, 2016 2:25PM
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