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Destructive Mage Trial set updated, but nerfed in the ground in the process?
Credit to @Alcast for finding these on PTS.
New:
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Old:
(2 items) Adds 911 Max Magicka
(3 items) Heavy Attacks place a bomb on the enemy. This bomb will explode for 795 Daedric Damage to nearby enemies when another player hits it with a Heavy Attack. Bomb can be placed once every 20 seconds.
Can anyone explain to me how 2 extra set slots, and going from "Daedric Damage" (I believe unresistable damage) to generic Magic Damage is somehow a buff? This is also a set that doesn't function unless you're grouped with another player, since you can't detonate your own bomb. As a 3-set piece, it still had this requirement, but it didn't cost a two-handed weapon player almost HALF their item slots and the damage done was (as far as I'm aware) 100% unique to this item set.
7500
Magic Damage (at gold!!) is pretty terrible for such a niche use set as well, let alone one that requires 5 set pieces and another player to function!
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If you're set on keeping this as a 5-peice and doing away with 3-peice sets entirely, fine, but at the very least keep Destructive Mage as Daedric Damage! As is, you're better off just wearing the Neri set and doing the same damage solo!
Edited by Transairion on September 14, 2016 1:37PM