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Destructive Mage Trial set updated, but nerfed in the ground in the process?

Transairion
Transairion
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Credit to @Alcast for finding these on PTS.

New:
t5lIu0f.png

Old:
(2 items) Adds 911 Max Magicka
(3 items) Heavy Attacks place a bomb on the enemy. This bomb will explode for 795 Daedric Damage to nearby enemies when another player hits it with a Heavy Attack. Bomb can be placed once every 20 seconds.


Can anyone explain to me how 2 extra set slots, and going from "Daedric Damage" (I believe unresistable damage) to generic Magic Damage is somehow a buff? This is also a set that doesn't function unless you're grouped with another player, since you can't detonate your own bomb. As a 3-set piece, it still had this requirement, but it didn't cost a two-handed weapon player almost HALF their item slots and the damage done was (as far as I'm aware) 100% unique to this item set.

7500 Magic Damage (at gold!!) is pretty terrible for such a niche use set as well, let alone one that requires 5 set pieces and another player to function!

0ec8951c920931204c9e9750e772835d.png

giphy.gif


If you're set on keeping this as a 5-peice and doing away with 3-peice sets entirely, fine, but at the very least keep Destructive Mage as Daedric Damage! As is, you're better off just wearing the Neri set and doing the same damage solo!



Edited by Transairion on September 14, 2016 1:37PM
  • Derra
    Derra
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    Just look at the two corresponding stamina sets and you´ll get the picture:

    GOg6UJN.png

    79de51ddfcfed740344e338992e9fefc.png

    Look at these.
    Look at the magica set.
    Look at the stamina sets again.

    Proceed to scratch head in disbelief.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • OrphanHelgen
    OrphanHelgen
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    its less then 1k dps
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Foxic
    Foxic
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    When did they make these into 5 pc sets?

    I really liked destructive mage back in the day and had a pvp build I was planning on using it in. But now it's next to useless
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • SublimeSparo
    SublimeSparo
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    Poisonous serpent + viper + velidreth + stamdk = dumb
    PS4 EU CP900. PS4 NA CP600,
    vAA HM ☆ vHRC HM ☆ vSO HM ☆ vMOL
    4th Console vMOL clear,
    vMA cleared on all classes stam & magic

    My Tribe
    EU
    High Sparo - Altmer - mSo DD.
    Wood Sparo - Bosmer - sNB DD
    Nord Sparo - Nord -sDK DD/Tank.
    Bubble Girl - Imperial -sTe DD
    Succubus Sue - Breton - mNB Tank.
    Andrana Stormlock - Altmer - mTe Healer/ DD
    Elvali Marvani - Dunmer - mDK DD.
    Venemus Draconem - Redguard - sDK DD
    Jayri Leki - Redguard - sSo DD.
    Miss Jabsalot - Altmer - mTe PvP DD/ Tank
    Mireli Hlaano - Dunmer - mNB DD.
    Ms Shanks - Redguard - sNB DD/ le bank

    NA
    Dilemma Dame - Altmer - mDK DD
    Stamsorc Kitty - Redguard - sSor DD
    Aia Draconis - Imperial - sDK Tank
    Decides-Who-Lives - Argonian - mTe Healer
    You wont stop me - Altmer - mSo DD
    Stab in the dark - Khajiit - sNB DD
    Jabjabjab Beambeambeam - Dunmer - mTe DD
    Spatium Auxiliarus - Imperial - hTe Tank&bank
    Spectre - Altmer - mNB DD
    Can't-Main-Tank -Argonian - sDK offTank
  • Foxic
    Foxic
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    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Silver_Strider
    Silver_Strider
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    The more I see the imbalances between magic and stamina, the more I feel that magic is being steamlined into more supportive DPS than pure DPS. While I'm not against such a philosophy, it doesn't really stick to the "play how you want" motto that ESO has always pushed and really limits magic horribly.

    Sets like this are clearly much more supportive in nature than their stamina counterparts as it requires at least 1 other player to get any use out of it, which is fine and all but when you consider how the stamina equivalent are just pure dps instead of supportive DPS as well, it really makes that issue simply more apparent.

    Now, again, I'm not against Magic being more supportive in nature but if they are going to push magic in that direction, they need to make it much more rewarding to do so and with much better sets than this crap. For example, this set, Destructive Mage, deals crap damage even when it's proc'd, so what I'd like to see to do in addition to the damage proc, I'd like for a buff of some sort being added to both the player using this set and the player that proc'd the explosion or a debuff applied to the targets effected by the explosion. So, if buf, add Minor Force to both players, if debuff, add minor breach and fracture. Make it feel truly Destructive in nature and attactive to use, even if only in group content.

    I know people will disagree and that's fine, I'm just giving an opinion on a new method of thinking for magic users but if ZOS is going to screw magic to be supportive, then I'm going to advocate for better sets to support my group with than a cheap AoE I can get from a 2-piece set already.
    Argonian forever
  • Foxic
    Foxic
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    The more I see the imbalances between magic and stamina, the more I feel that magic is being steamlined into more supportive DPS than pure DPS. While I'm not against such a philosophy, it doesn't really stick to the "play how you want" motto that ESO has always pushed and really limits magic horribly.

    Sets like this are clearly much more supportive in nature than their stamina counterparts as it requires at least 1 other player to get any use out of it, which is fine and all but when you consider how the stamina equivalent are just pure dps instead of supportive DPS as well, it really makes that issue simply more apparent.

    Now, again, I'm not against Magic being more supportive in nature but if they are going to push magic in that direction, they need to make it much more rewarding to do so and with much better sets than this crap. For example, this set, Destructive Mage, deals crap damage even when it's proc'd, so what I'd like to see to do in addition to the damage proc, I'd like for a buff of some sort being added to both the player using this set and the player that proc'd the explosion or a debuff applied to the targets effected by the explosion. So, if buf, add Minor Force to both players, if debuff, add minor breach and fracture. Make it feel truly Destructive in nature and attactive to use, even if only in group content.

    I know people will disagree and that's fine, I'm just giving an opinion on a new method of thinking for magic users but if ZOS is going to screw magic to be supportive, then I'm going to advocate for better sets to support my group with than a cheap AoE I can get from a 2-piece set already.

    I agree with most of what you said. I feel like since magicka was better for a long time, that zenimax is trying to give stam crazy damage as an apology or something of that sort. I'm fine with stamina having more damage than magicka since it requires them to be in melee. Although all of the top raid groups are still using mostly magicka dds for the utility, survivability, and most importantly the ability to dps from range because there are alot of melee punishing mechanics.

    However with the substantial dps increases every update we are going to get to a point where stack and burn becomes a thing again and on most fights stamina is going to hit the dps required first unless magicka gets alot of help in update 13.

    I'm torn on the issue. As a magicka player myself I don't necessarily want to see magicka out dps stam, because then there will be no reason to pick stam. But I don't want to see stamina reach dps numbers that makes magicka dds irrelevant
    Mechanically Challenged, PCNA competitive raid guild

    Head of The Council of Raiders

    First NA vAS Hardmode(#2 world)

    World First Immortal Redeemer & Saintly Savior

    All #1 Trial scores Clockwork City patch

  • Wollust
    Wollust
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    Derra wrote: »
    Just look at the two corresponding stamina sets and you´ll get the picture:

    GOg6UJN.png

    79de51ddfcfed740344e338992e9fefc.png

    Look at these.
    Look at the magica set.
    Look at the stamina sets again.

    Proceed to scratch head in disbelief.

    As a stam DK, I approve of those sets.

    :trollface:
    Susano'o

    Zerg Squad
  • Joy_Division
    Joy_Division
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    It's plain as day the combat team does not try to play this game competitively as a magicka build or they would have a clue that the gear is terrible, the skills are underwhelming, the new ultimates are a joke, and just equipping a staff tanks your build.
  • Autolycus
    Autolycus
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    Derra wrote: »
    Just look at the two corresponding stamina sets and you´ll get the picture:

    GOg6UJN.png

    79de51ddfcfed740344e338992e9fefc.png

    Look at these.
    Look at the magica set.
    Look at the stamina sets again.

    Proceed to scratch head in disbelief.

    I'm seeing different tooltip values for these sets (not to mention the disparity between 3set and 5set) in varying places, here is one:
    3d0e8227f0.jpg

    So aside from the obvious purple vs. gold, what's the real value here? I think we can all agree that 600 penetration per stack is a massive discrepancy. Also the one you linked is a 5set vs. the "old" 3set....

    My understanding is that it's now a 5set bonus, and it used to be a 3set, so I'm inclined to think the one you linked is correct. Can you clarify?
    Edited by Autolycus on September 14, 2016 8:38PM
  • Xvorg
    Xvorg
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    Derra wrote: »
    Just look at the two corresponding stamina sets and you´ll get the picture:

    GOg6UJN.png

    79de51ddfcfed740344e338992e9fefc.png

    Look at these.
    Look at the magica set.
    Look at the stamina sets again.

    Proceed to scratch head in disbelief.

    Stam sets: If you do x dmg, then you do additional y extra dmg
    magicka sets: if you do x dmg while there's full moon, during the next 3 secs you have a 5% chance of getting Silver Moon Crystal. When you collect 10 Silver Moon Crystals, you have a 5% chance of doing 1% extra dmg on your light attacks. This effect has a 20 min cooldown

    #balance
    Edited by Xvorg on September 14, 2016 9:23PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Derra
    Derra
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    Autolycus wrote: »
    Derra wrote: »
    Just look at the two corresponding stamina sets and you´ll get the picture:

    GOg6UJN.png

    79de51ddfcfed740344e338992e9fefc.png

    Look at these.
    Look at the magica set.
    Look at the stamina sets again.

    Proceed to scratch head in disbelief.


    So aside from the obvious purple vs. gold, what's the real value here? I think we can all agree that 600 penetration per stack is a massive discrepancy. Also the one you linked is a 5set vs. the "old" 3set....

    My understanding is that it's now a 5set bonus, and it used to be a 3set, so I'm inclined to think the one you linked is correct. Can you clarify?

    The post above this one sums it up perfectly. Stamina sets seem useful. Magica set is utterly terrible.
    Edited by Derra on September 14, 2016 9:37PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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