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Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
TheAngelofDeath99 wrote: »16,895 gold. I can't pay that lol. How long will it take for it to die? To add, I'm a huge PvPer, which is a reason why I'm always broke and resorted to theft. So perhaps it'll decrease while I'm in Cyrodiil?
TheAngelofDeath99 wrote: »16,895 gold. I can't pay that lol. How long will it take for it to die? To add, I'm a huge PvPer, which is a reason why I'm always broke and resorted to theft. So perhaps it'll decrease while I'm in Cyrodiil?
TheAngelofDeath99 wrote: »16,895 gold. I can't pay that lol. How long will it take for it to die? To add, I'm a huge PvPer, which is a reason why I'm always broke and resorted to theft. So perhaps it'll decrease while I'm in Cyrodiil?
Did you already complete the Thieves Guild questline? There is a light at the end of the tunnel that would take care of your problem. One specific paper gem, as long as you don't go over 100K bounty...
That said, completing it while having to avoid all guards would be a tad more challenging but not impossible at all.
TheAngelofDeath99 wrote: »16,895 gold. I can't pay that lol. How long will it take for it to die? To add, I'm a huge PvPer, which is a reason why I'm always broke and resorted to theft. So perhaps it'll decrease while I'm in Cyrodiil?
TheAngelofDeath99 wrote: »16,895 gold. I can't pay that lol. How long will it take for it to die? To add, I'm a huge PvPer, which is a reason why I'm always broke and resorted to theft. So perhaps it'll decrease while I'm in Cyrodiil?
TheAngelofDeath99 wrote: »16,895 gold. I can't pay that lol. How long will it take for it to die? To add, I'm a huge PvPer, which is a reason why I'm always broke and resorted to theft. So perhaps it'll decrease while I'm in Cyrodiil?
If you got that high of a bounty just from stealing, then you're doing it terribly wrong.
I_killed_Vivec wrote: »TheAngelofDeath99 wrote: »16,895 gold. I can't pay that lol. How long will it take for it to die? To add, I'm a huge PvPer, which is a reason why I'm always broke and resorted to theft. So perhaps it'll decrease while I'm in Cyrodiil?
If you got that high of a bounty just from stealing, then you're doing it terribly wrong.
That's what I thought.
If he's only getting caught stealing that's over 160 botched jobs. I bet he's killing people first then robbing the dead bodies...
What happens if you don't have the correct amount of gold? Do guards keep killing/attacking you constantly whenever they see you? If so, this game needs a JAIL, I would love to see players like you IN JAIL ROTTING YOU PIECE OF PVP SCUM!
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Jokes, I'm a hardcore pvper too, YOLO IT MY SON FROM SOUTH OF GHANA IN A VILLAGE CALLED LIFE.
Outlaw Prison* - this is true provided Dueling Arenas are implemented at the same time or before implementing PvP Justice.
- By choosing the "Go to Court" option in the "pay bounty" dialogue instead of paying or fleeing, Outlaws are now transferred to an instance called Court, where Outlaws are presented with three options: Withdraw Funds from Bank, Go to Prison, where players get transferred to another, group instance, or an one-time option to fight for freedom in the Arena*. Winning a duel will clear that player's bounty without the gold penalty and transfer him/her out of Prison. Losing has no additional penalty.
- Outlaws are automatically grouped upon entering, without the ability to leave group or disband.
- Outlaws lose all their stolen items when going to prison. All lockpicks and pardon Edicts get marked as Stolen and are stored along with other stolen items into a random container inside the Prison which cannot be looted by other players.
- A "Spare Guard Uniform" disguise can be found in one random container inside Prison, that can be worn as a tabard. Wearing it enables the player to be unnoticed by Guards or Enforcers. Finding it unlocks an achievement that grants the Guard costume (vanity only).
- When the heat and bounty of an Outlaw wears off, a portal is spawned inside the cell that takes the player out of Prison. The portal is not visible to and interactable by other players.
- The Prison dungeon has 6 cells and can host up to 6 Outlaw players, and up to 6 Enforcers that can port to the instance if it goes to high alert.
- Inside each cell there is exactly 1 stolen lockpick that can be found to pick the cell lock with. Taking the lockpick starts the shareable "Prison Break" quest. Players that open their cell doors may also go and pick the doors of other locked players, but cannot enter cells other than their own.
- The area outside the cell room is marked as Trespassing to Outlaws, marking them constantly as Wanted. This is the only Trespassing area Enforcers are able to visit, and Trespassing does not apply to them.
- Getting seen by a Guard or Enforcer while inside the Prison automatically locks your cell door permanently.
- Players that are killed by a Guard or Enforcer inside the Prison, and do not have enough gold to cover the bounty, are then transferred to their permanently locked cell. Otherwise, they get transferred out of Prison.
- Leaving the room with the cells automatically starts a visible dungeon timer that is shared among all Outlaws that leave the cell room. Getting noticed outside the cell room by a guard subtracts 1 minute from the timer. After the time expires, the instance goes to High Alert and On-Duty Enforcers get a queue notification to enter that instance.
- The first part of the instance is crawling with guards, some of which have Clairvoyance. The second part of the dungeon is purely PvE, and has no NPC Guards. Once inside the second part of Prison, it is impossible to return to the first part of the Prison.
- To get to the exit, Outlaws have to beat a few mini bosses and a Final boss in the second, PvE part of the prison. Monsters are also aggressive to Enforcers. The Final Boss is stationary, and clairvoyant. The Minibosses cannot be reset once aggroed, and will follow any players still alive until killed.
- Players may only be resurrected by other Outlaws while a Miniboss or Boss fight is ongoing, and there in no "wayshrine respawn point" if the group wipes.