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WTF BRUH!? Why Hasn't This Been Done!?

  • Daveheart
    Daveheart
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    This will never happen simply because of your use of "bruh".
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Smasherx74
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    This is far to complex for programmers to handle without expectations being found everywhere.


    Just no, fix the game first then talk about this.
    Master Debater
  • Ch4mpTW
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    Daveheart wrote: »
    This will never happen simply because of your use of "bruh".

    Bruh... Really though? Stop hating on the concept and the word bruh, bruh.
  • raidentenshu_ESO
    raidentenshu_ESO
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    Ch4mpTW wrote: »
    So I'm half-asleep watching Yo-kai Watch on Disney XD right now (I have no idea why), and I just thought about something. What if we could make the Sorcerer Daedric Summoning skill line better, by allowing us to in a sense "catch" or "copy" and summon Daedra that we encounter while adventuring?

    Like say for example we run across a Flame Atronach. We could use Daedric Curse on it (which would allow us to copy a Daedra's summoning rune), and then be able to summon 1 for ourselves. Until we feel like copying another Daedra, and having it replace it. Think about it for a second. You'd have access to summoning air atronachs, frost atronachs, etc. And in a sense revamp and breathe life into a skill line that a lot of people have issues with, while providing a sense of build diversity based on what is caught. It'd be like the "monster hunter" skill line a lot of MMO's have. You already have the pet skill line that MMO's have, so let us capture our own "pets".

    Just imagine... Doing VMA or other trials and dungeons with an air atronach or mini-titan by your side. If they can allow you to have a mini-flesh atronach to kamakazi itself into a barrier for you in the main quest, why not go further into this and allow players to actually be able to have their very own for personal use? Bruh! Call it "conjuration". And it syncs beautifully with things, as if you played Skyrim, hopefully you remember being able to force a Dremora Lord to submit to you. And later be able to summon 1 for your own. I'm on a roll here! >_<

    Us magic sorcs aren't allowed to have any fun that's why.

    CimBcmL.jpg

    There is a lot of stuffs that could be used in this game that was used in Skyrim to help us magicka sorcs, but ZoS refuse to do it.... They do favor stam far more than magicka, and that's a fact right there.

    What you're essentially saying is adding a similar skill line like the conjuration magic (To summon the undead/Daedra).
    http://www.uesp.net/wiki/Skyrim:Conjuration_Spells
  • Asir108
    Asir108
    Soul Shriven
    Why not making it as a 'scroll' system? You would 'buy' empty scrolls and then use a 'skill' to bind the killed daedra to the scroll (similar like soul stones work).

    Then you could 'summon' the daedra by 'using' the scroll (as other consumables - e.g. potions - work).

    In that way even non-sorcerer classes would be able to use it.

    Also the daedra that you could 'catch' would depend on the 'capturing spell' level.

    You could also have the option to 'morph' the spell into 'necromancer' spell to 'catch undead'
  • idk
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    This was possibky part of spell crafting and we all know that ain't happening anytime soon, if ever.
  • waterfairy
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    You lost me at watching Yo-Kai :p

    Is this about making the game more like Yo-Kai or Pokemon? No thanks
  • Ch4mpTW
    Ch4mpTW
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    Vigarr wrote: »
    You lost me at watching Yo-Kai :p

    Is this about making the game more like Yo-Kai or Pokemon? No thanks

    No, it's not. Lol. It's about binding Daedra to your control, and forcing them to do as you wish. As that is heavy in Elder Scrolls lore (conjuration school of magic), and was very prevalent in previous Elder Scrolls tiles (e.g. Skyrim and Morrowind).
  • waterfairy
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    Ch4mpTW wrote: »
    Vigarr wrote: »
    You lost me at watching Yo-Kai :p

    Is this about making the game more like Yo-Kai or Pokemon? No thanks

    No, it's not. Lol. It's about binding Daedra to your control, and forcing them to do as you wish. As that is heavy in Elder Scrolls lore (conjuration school of magic), and was very prevalent in previous Elder Scrolls tiles (e.g. Skyrim and Morrowind).

    Ok then you got my vote :)
  • Memnock
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    Without an actual Separate action bar to fully control the pets , that stands on its own off the player action bars , the pets in this game are completely , useless.

    I would prefer if the pets would be completely replaced from the sorc class and the entire skill line be renamed into something else , with actual skills that aren't dependent on an NPC with dumb AI.

    If you like the summoning thing as it is , which is basically something of a novelty in this game, then i would suggest making it a new separate skill line where it does not impact the performance of a class , but again , i can't stress this enough , DO NOT tie it to a class.

    Honestly for sorcs , i would rather they remove the pets and revamp the skill line as an ICE based line. remove the pets and instead of those , just add 1 spamable class skill ( which we lack ) and the second pet can be replaced by some other attack or control or how about an actual reliable self heal ( call leech heat and its basic thing is to absorb the body heat from enemies and a portion of it to the player in the form of a hot or something ).
  • idk
    idk
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    Ch4mpTW wrote: »
    Vigarr wrote: »
    You lost me at watching Yo-Kai :p

    Is this about making the game more like Yo-Kai or Pokemon? No thanks

    No, it's not. Lol. It's about binding Daedra to your control, and forcing them to do as you wish. As that is heavy in Elder Scrolls lore (conjuration school of magic), and was very prevalent in previous Elder Scrolls tiles (e.g. Skyrim and Morrowind).

    And spell crafting has been put on the back burner with no ETA for its revival.

    Additionally, what works in the single player games would not always be good for an MMO.
    Edited by idk on September 12, 2016 3:48PM
  • Chilla_Deluxe
    Chilla_Deluxe
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    Ch4mpTW wrote: »
    So I'm half-asleep watching Yo-kai Watch on Disney XD right now (I have no idea why), and I just thought about something. What if we could make the Sorcerer Daedric Summoning skill line better, by allowing us to in a sense "catch" or "copy" and summon Daedra that we encounter while adventuring?

    Like say for example we run across a Flame Atronach. We could use Daedric Curse on it (which would allow us to copy a Daedra's summoning rune), and then be able to summon 1 for ourselves. Until we feel like copying another Daedra, and having it replace it. Think about it for a second. You'd have access to summoning air atronachs, frost atronachs, etc. And in a sense revamp and breathe life into a skill line that a lot of people have issues with, while providing a sense of build diversity based on what is caught. It'd be like the "monster hunter" skill line a lot of MMO's have. You already have the pet skill line that MMO's have, so let us capture our own "pets".

    Just imagine... Doing VMA or other trials and dungeons with an air atronach or mini-titan by your side. If they can allow you to have a mini-flesh atronach to kamakazi itself into a barrier for you in the main quest, why not go further into this and allow players to actually be able to have their very own for personal use? Bruh! Call it "conjuration". And it syncs beautifully with things, as if you played Skyrim, hopefully you remember being able to force a Dremora Lord to submit to you. And later be able to summon 1 for your own. I'm on a roll here! >_<

    Imagine a Crematorial Guard at your side, most badass mob in ESO. Tell me you didn't completely hate them when you first did round 9 xD
    Edited by Chilla_Deluxe on September 13, 2016 4:54AM
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    Defeating the purpose since 1337.
  • Bobby_V_Rockit
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    Because its not pokemon...
  • LaiTash
    LaiTash
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    Because its not pokemon...

    Aha, let's remove justice system or dark brotherhood because it's neither GTA nor Assasin's Creed. And cooking because it's not pizza tycoon.
  • Ch4mpTW
    Ch4mpTW
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    Because its not pokemon...

    @Bobby_V_Rockit Bruh... Have you ever played an Elder Scrolls game, prior to ESO? You are fully aware that binding Daedra to your will is incredibly heavy in Elder Scrolls lore — correct? Better yet, not just binding Daedra to your will. But, binding things in general into things or "sealing" them. That concept is very much so deep-rooted in Elder Scrolls lore. In fact, what do you think you're doing whenever you use Soul Trap on something? Lol. You're binding the object's soul to a gem, and using its soul to charge your enchanted item or return back to life.

    I mean damn, the whole plot behind the Sanctum Ophidia trial is binding The Serpent celestial back into his mundus stone. And basically, he is refusing to go back into his mundus stone; resisting with all his might. Only to get bound, and locked away again. Is that Pokémon? No.
    Edited by Ch4mpTW on September 13, 2016 7:00AM
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I dunno.... Sounds a lot like pokemon to me...
  • Ch4mpTW
    Ch4mpTW
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    I dunno.... Sounds a lot like pokemon to me...

    I mean I suppose, but if that were the case? Then Bethesda copied Gamefreak and Pokémon with the soul trap concept, and conjuration school of magic to a degree. Considering Pokémon has been around since 1996? 1997? And Elder Scrolls has been ar— wait! Elder Scrolls has been around since 93' or 94'...? I don't know anymore. Never mind. Lol.
  • Azuramoonstar
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    pretty much what they did in morrowind and how WoW used to have their hunter. And beastmaster in ff11

    only issue is, is the balance for these classes suck. The dps comes from the master and pet combined and in some cases either the pet or master is weaker with out the counter part.

    take a look at dragoon from ff11, for a LONG time it was called loldrg because the player character was way weaker and the dragon pet was based on the player character sub job. Idk why Wow changed the set up, but they removed taming at some point in cata -shrug- you was given a predetermined pet. same thing with ff11's puppet master, summoner class and currently in ff14 summoner dps for the pet is iffy and the pet feels tact on. And the machinist has low dps and doesn't get a pet till 40.

    If they do this, which would be cool :) i would hope they balance it well to not make it too over powered, or too under-powered.

    And that having a pet feels right not tact on.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Mettaricana
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    So copy all what 11 daedra? Seems to have a short life span. But I'd support removing pets from sorcs and making them all either a conjuration skill line in world tree. And giving sorcs a new actually fun dmg skill line.

    Clannfear
    Ogrim
    Scamp

    Harvestor
    Spider
    Twilight

    Fire
    Frost
    Shock
    Air
    Flesh
  • Ch4mpTW
    Ch4mpTW
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    pretty much what they did in morrowind and how WoW used to have their hunter. And beastmaster in ff11

    only issue is, is the balance for these classes suck. The dps comes from the master and pet combined and in some cases either the pet or master is weaker with out the counter part.

    take a look at dragoon from ff11, for a LONG time it was called loldrg because the player character was way weaker and the dragon pet was based on the player character sub job. Idk why Wow changed the set up, but they removed taming at some point in cata -shrug- you was given a predetermined pet. same thing with ff11's puppet master, summoner class and currently in ff14 summoner dps for the pet is iffy and the pet feels tact on. And the machinist has low dps and doesn't get a pet till 40.

    If they do this, which would be cool :) i would hope they balance it well to not make it too over powered, or too under-powered.

    And that having a pet feels right not tact on.

    Agreed, and I have no idea why WoW removed taming. :(
  • Bobby_V_Rockit
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    Definitely need some variety in daderic pets thiugh, I agree. It seems like it should be an amazing subclass to run, but the pets just dont do enough damage
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