So I'm half-asleep watching Yo-kai Watch on Disney XD right now (I have no idea why), and I just thought about something. What if we could make the Sorcerer Daedric Summoning skill line better, by allowing us to in a sense "catch" or "copy" and summon Daedra that we encounter while adventuring?
Like say for example we run across a Flame Atronach. We could use Daedric Curse on it (which would allow us to copy a Daedra's summoning rune), and then be able to summon 1 for ourselves. Until we feel like copying another Daedra, and having it replace it. Think about it for a second. You'd have access to summoning air atronachs, frost atronachs, etc. And in a sense revamp and breathe life into a skill line that a lot of people have issues with, while providing a sense of build diversity based on what is caught. It'd be like the "monster hunter" skill line a lot of MMO's have. You already have the pet skill line that MMO's have, so let us capture our own "pets".
Just imagine... Doing VMA or other trials and dungeons with an air atronach or mini-titan by your side. If they can allow you to have a mini-flesh atronach to kamakazi itself into a barrier for you in the main quest, why not go further into this and allow players to actually be able to have their very own for personal use? Bruh! Call it "conjuration". And it syncs beautifully with things, as if you played Skyrim, hopefully you remember being able to force a Dremora Lord to submit to you. And later be able to summon 1 for your own. I'm on a roll here! >_<
You lost me at watching Yo-Kai
Is this about making the game more like Yo-Kai or Pokemon? No thanks
You lost me at watching Yo-Kai
Is this about making the game more like Yo-Kai or Pokemon? No thanks
No, it's not. Lol. It's about binding Daedra to your control, and forcing them to do as you wish. As that is heavy in Elder Scrolls lore (conjuration school of magic), and was very prevalent in previous Elder Scrolls tiles (e.g. Skyrim and Morrowind).
You lost me at watching Yo-Kai
Is this about making the game more like Yo-Kai or Pokemon? No thanks
No, it's not. Lol. It's about binding Daedra to your control, and forcing them to do as you wish. As that is heavy in Elder Scrolls lore (conjuration school of magic), and was very prevalent in previous Elder Scrolls tiles (e.g. Skyrim and Morrowind).
So I'm half-asleep watching Yo-kai Watch on Disney XD right now (I have no idea why), and I just thought about something. What if we could make the Sorcerer Daedric Summoning skill line better, by allowing us to in a sense "catch" or "copy" and summon Daedra that we encounter while adventuring?
Like say for example we run across a Flame Atronach. We could use Daedric Curse on it (which would allow us to copy a Daedra's summoning rune), and then be able to summon 1 for ourselves. Until we feel like copying another Daedra, and having it replace it. Think about it for a second. You'd have access to summoning air atronachs, frost atronachs, etc. And in a sense revamp and breathe life into a skill line that a lot of people have issues with, while providing a sense of build diversity based on what is caught. It'd be like the "monster hunter" skill line a lot of MMO's have. You already have the pet skill line that MMO's have, so let us capture our own "pets".
Just imagine... Doing VMA or other trials and dungeons with an air atronach or mini-titan by your side. If they can allow you to have a mini-flesh atronach to kamakazi itself into a barrier for you in the main quest, why not go further into this and allow players to actually be able to have their very own for personal use? Bruh! Call it "conjuration". And it syncs beautifully with things, as if you played Skyrim, hopefully you remember being able to force a Dremora Lord to submit to you. And later be able to summon 1 for your own. I'm on a roll here! >_<
Bobby_V_Rockit wrote: »Because its not pokemon...
Bobby_V_Rockit wrote: »Because its not pokemon...
Bobby_V_Rockit wrote: »I dunno.... Sounds a lot like pokemon to me...
Azuramoonstar wrote: »pretty much what they did in morrowind and how WoW used to have their hunter. And beastmaster in ff11
only issue is, is the balance for these classes suck. The dps comes from the master and pet combined and in some cases either the pet or master is weaker with out the counter part.
take a look at dragoon from ff11, for a LONG time it was called loldrg because the player character was way weaker and the dragon pet was based on the player character sub job. Idk why Wow changed the set up, but they removed taming at some point in cata -shrug- you was given a predetermined pet. same thing with ff11's puppet master, summoner class and currently in ff14 summoner dps for the pet is iffy and the pet feels tact on. And the machinist has low dps and doesn't get a pet till 40.
If they do this, which would be cooli would hope they balance it well to not make it too over powered, or too under-powered.
And that having a pet feels right not tact on.