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NPC Highwaymen in PvE areas

Asardes
Asardes
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In context of the IC promotion I saw a lot of people complaining that they get ganked and robbed of their hard earned Tel Var stones. IMO this only adds to the realism of the game. War zones are mostly lawless in real life too with bands of brigands and deserters about. If we look back at the crime rates in medieval times - which most MMOs try to model - it was several dozen times higher than developed countries today, with lots of bandits ambushing and killing people in the woods and other remote areas. For added game realism and a bit of a challenge I think they should add ganking elite NPCs that randomly attack you from stealth in PvE areas that are far from settlements. If they win they take half the gold you are carrying. If you win you have guaranteed set piece from the respective area, much like world bosses and dolmens. What do you think?
Edited by Asardes on September 8, 2016 11:23AM
Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

PC-EU CP 3000+
41,000+ Achievement Points before High Isle
Member of:
Pact Veteran Trade: Exemplary
Traders of the Covenant: God of Sales
Tamriels Emporium: God of Sales
Valinor Overflow: Trader
The Traveling Merchant: Silver


Characters:
Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
Veronique Nicole | 50 Breton Templar | DC AR 20 |
Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
Joleen the Swift | 50 Redguard Templar | DC AR 20 |
Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
Claudius Tharn | 50 Necromancer | DC AR 20 |
Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
Milariel | 50 Wood Elf Warden | AD AR 4 |
Scheei-Jul | 50 Necromancer | EP AR 4 |

PC-NA CP 1800+
30,000+ Achievement Points before High Isle
Member of:
Savage Blade: Majestic Machette


Characters:
Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |

NPC Highwaymen in PvE areas 82 votes

It's a good idea
43%
SunraOmnisoulKendaricBam_BamKhenarthianitajoneb17_ESOcjthibsAbeillePotenzaRajajshkarandolphbenoitTaleof2CitiesZouniRustyfish101PreyfarFirerock2TheShadowScoutlillybitStrider_RoshinEasily_Lost 36 votes
It's a bad idea
56%
Nestorlaurajfvailjohn_ESOclayandaudrey_ESOMojmirNewBlacksmurflolo_01b16_ESOKelzanaFaalstarKenaPKKMilvanAldmor13Alex_LexTavore1138Daemons_Banedroids097Twilix01EdgemoorMasterSpatulaAgobi 46 votes
  • Twilix01
    Twilix01
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    It's a bad idea
    I don't see how this is a good idea, in a PvP zone you go in there knowing that at any moment a player can sneak up on you and gank you, PvE zones aren't meant to have this. We already have guards that take your gold to pay for a bounty, which is a fair system for the most part since you take a risk of being caught doing something that'll give you a bounty and get rewarded if you do it right, just as entering imperial city is a risk to gain tel var stones if you make it out with them.

    There shouldn't be a risk attached to just traveling outside of towns, though, all this will do is punish players that like to actually explore instead of just port from wayshrine to wayshrine.
  • Khenarthi
    Khenarthi
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    It's a good idea
    I like it - I never carry much gold anyway, and a guaranteed set piece is very enticing indeed.

    What difficulty level do you suggest though? Even ambushing Nightblade Xivkyn in IC are easy to beat (I sometimes forget to pay attention to my surroundings, mobs have ambushed me before... not to the point of killing me but enough to give me a fright).
    PC-EU
  • Asardes
    Asardes
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    It's a good idea
    It's not "penalizing", it's just an added risk/reward mechanic just like the tel var stones, but one witch is way less demanding.

    In IC the road to home base is actually very long and risky itself, or very costly if you use a certain item. This is not comparable to the open world where shrines are close to each other and you can sprint to the closest one with the horse in less than one minute, port to a city with a bank and deposit your earnings there once you get a few thousand gold in your pouch. As opposed to that every IC district is a closed area with just 3 exits, two gates and a sewer entrance; the sewers are a very large public dungeon with a lot of ambush spots and patrolling bosses that can easily one-shot you. There is also no reason to keep a lot of gold on you, as opposed to Tel Vars where you get a multiplier for earnings further earnings based on the stones you have.

    I'm not saying such a mechanic should not be implemented: for example the probability of spawning a highwayman, or a stronger highwayman that can drop better loot can be dynamically linked to your gold and the quality of the gear you are wearing. Real life highwaymen will go after rich targets after all, like the player with purple or gold armor and a lot of gold, and not the one in green gear with a few hundred gold. In fact, this sort of mechanic can make things even more interesting. The highwaymen random encounter is not even new or lore breaking. There were in fact such NPCs in Oblivion that asked for a certain amount of gold and they became hostile if you didn't give in to their demands.
    Edited by Asardes on September 8, 2016 1:23PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • bebynnag
    bebynnag
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    It's a bad idea
    is this poll a clever rouse to increase sales of bankers?

    kill NPC loot 6 gold, pull out banker, deposit money, rinse repeat!
  • susmitds
    susmitds
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    It's a good idea
    This is a great idea. Would give me an excuse to put all my money in the bank.
  • Asardes
    Asardes
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    It's a good idea
    Khenarthi wrote: »
    I like it - I never carry much gold anyway, and a guaranteed set piece is very enticing indeed.

    What difficulty level do you suggest though? Even ambushing Nightblade Xivkyn in IC are easy to beat (I sometimes forget to pay attention to my surroundings, mobs have ambushed me before... not to the point of killing me but enough to give me a fright).

    As I said, there should be "elite" mobs leveled to the area. This is a very fluid concept though. There could be a few sub-levels of enemy strength, based on player gear and gold held. After all, the strongest highwaymen don't go after small gains. Maybe something like this:

    Encounter 1: If player is "poor" - has only 1000 gold and green gear - a basic elite mob with 100% chance to drop a blue item from the zone sets.
    Encounter 2: If player is "well off" - has between 1000 and 10000 gold and blue gear - two elite mobs with 50/50% chance to drop a blue or purple item from the zone sets
    Encounter 3: If player is "rich" - has between 10000 and 100,000 gold and purple gear - three elite mobs with 90/10% chance to drop purple/gold gear from the zone sets
    Encounter 4: If player is "very rich" - has over 100,000 and gold gear - a group boss mob type with 100% chance to drop gold gear from the zone sets.

    Of course, there could be intermediate probabilities between the said levels, like having 80,000 gold has a higher probability of generating Encounter 4 and a smaller one of generating Encounter 3.

    Probability of being attacked would also dynamically decrease for grouped player. Highwaymen tend to go after solitary targets.
    50% decrease for two players
    75% decrease for three players
    90% decrease for four or more players

    So there would actually be an incentive for strong players to walk alone with gold gear and lots of gold coins.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Tavore1138
    Tavore1138
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    It's a bad idea
    Not quite the worst idea I have read here but good effort.

    Given the problems people have had with banked stuff going missing (I guess that is also offering realism in a twisted way) this would just add another pointless frustration.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Abeille
    Abeille
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    It's a good idea
    I would like to see more "random" encounters, although I think losing half your gold is too much and could be too punishing to new players that didn't get the habit of putting it in the bank yet. Maybe a fixed amount of gold instead?
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    It's a bad idea
    No need for npcs. Just add justice system part 2 and allow players to become highwaymen >:)
  • Khenarthi
    Khenarthi
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    It's a good idea
    I like this... and I usually play solo so I'd have these spawn on me often enough :)
    Edited by Khenarthi on September 8, 2016 1:51PM
    PC-EU
  • Asardes
    Asardes
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    It's a good idea
    There are supposedly "random" encounters even now, but they are very poorly implemented. For example the highwaymen NPCs who are in the process or robbing a merchant, the ones holding a hostage, and the daedra that fall out of the sky always spawn at the same fixed locations. The drops and experience from those are very meager. The game should be made more dynamic to make the zones more dynamic. Once you have explored them they are basically dead. Of course adding the loot to the world bosses in the dolmens is a move in the right direction, but has little dynamism built in: the location is always the same and the timer is also fixed at 10 minutes. So they are farmable. Which encourages a certain type of repetitive, boring and even annoying behavior by some players: "Bruh, it's my boss, shove!111!!1!1"
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Asardes
    Asardes
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    It's a good idea
    Well, if you want to turn players into highwaymen, even for a limited time, there is an even simpler implementation. Just enable PvP+ (meaning you can also attack players from own alliance) for a few days a year in the whole One Tamriel, with the same rules as above:
    - if you kill you take half the money
    - if you get killed you lose half
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Acsvf
    Acsvf
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    It's a bad idea
    Half of your gold is ridiculous. I regularly carry around 300k gold, and it's quite necessary that I do so for being an efficient trader. I could probably easily kill them, but I also have a significant issue with lag and disconnection and that's what worries me most. So no, I do not find myself supporting this idea. I'd be more inclined to agree if the gold loss was, as another user has stated, a fixed amount.
    Edited by Acsvf on September 8, 2016 2:23PM
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Asardes
    Asardes
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    It's a good idea
    Well, I agree that it could be a fixed amount, but one that's based on the type of encounter instead of half for any encounter. For example

    Encounter 1: max (50, total_gold)
    Encounter 2: max (500, total_gold)
    Encounter 3: max (5000, total_gold)
    Encounter 4: max (50000, total_gold)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Khenarthi
    Khenarthi
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    It's a good idea
    No need for npcs. Just add justice system part 2 and allow players to become highwaymen >:)

    This I do not like. I am ok with fighting a mindless boss with more HP than brains, but if I want to open myself to ganking from another player there's Cyro and IC, this is not what this thread was about...

    Fighting players and NPCs is very different., requires using different strategies but also having equipped from the get go the right gear and skills. If I am in PVE-land I like to relax and use pve gear/rotation without having to think too much. It's how I unwind from a tough day at work. There's a place for everything, yes?
    PC-EU
  • Twilix01
    Twilix01
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    It's a bad idea
    Khenarthi wrote: »
    No need for npcs. Just add justice system part 2 and allow players to become highwaymen >:)

    This I do not like. I am ok with fighting a mindless boss with more HP than brains, but if I want to open myself to ganking from another player there's Cyro and IC, this is not what this thread was about...

    Fighting players and NPCs is very different., requires using different strategies but also having equipped from the get go the right gear and skills. If I am in PVE-land I like to relax and use pve gear/rotation without having to think too much. It's how I unwind from a tough day at work. There's a place for everything, yes?

    Because a random encounter that can cost you half your gold if you screw up is so relaxing right? What happens if you're AFK and this highwayman spawns and kills you?
  • Khenarthi
    Khenarthi
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    It's a good idea
    Twilix01 wrote: »
    Khenarthi wrote: »
    No need for npcs. Just add justice system part 2 and allow players to become highwaymen >:)

    This I do not like. I am ok with fighting a mindless boss with more HP than brains, but if I want to open myself to ganking from another player there's Cyro and IC, this is not what this thread was about...

    Fighting players and NPCs is very different., requires using different strategies but also having equipped from the get go the right gear and skills. If I am in PVE-land I like to relax and use pve gear/rotation without having to think too much. It's how I unwind from a tough day at work. There's a place for everything, yes?

    Because a random encounter that can cost you half your gold if you screw up is so relaxing right? What happens if you're AFK and this highwayman spawns and kills you?

    Then I lose gold to the "ether", but not to a predatorial other person. I can live with that easily. But when I need to go afk I log off to character selection anyway.
    PC-EU
  • Edziu
    Edziu
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    not bad ide but
    Asardes wrote: »
    If they win they take half the gold you are carrying. If you win you have guaranteed set piece from the respective area, much like world bosses and dolmens

    I will lost half of the gold from my inventory.....you are mad? are some traders buyers here with hundreds of thousands in inventory while looking in all ALL guild traders from zone's for good occasions and then what? we can easily die while looking in store, or just going to this without any food buff + this will be "elite ganger" so not very good player will die almost always and reward then......
    set piece from respective area, what if I dont need any set piece from "this" area?

    when die you can lost tons of gold, when you win you will get from not bad, good set piece to shiet for decontruct
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    It's a bad idea
    Why is it that people always want to interfere with other people's calm and carefree PvE?? Go jump people in Cyrodill, give them half your gold if/when they kill you
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    It's a bad idea
    Nah but the carebear tears would be amusing.

    Open world PvP would be fun af though, and accomplish the exact same goal.
    Kena
    Legion XIII
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    Premier small scale PvP

    Legend
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    Apex Predator.

    Here's a great thread collecting community ideas for PvP updates.

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  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    It's a good idea
    I actually want Tamriel to be both beautiful and brutal, just like the reality it tries to model.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Traders of the Covenant: God of Sales
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    Valinor Overflow: Trader
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    It's a bad idea
    Is this another unfun sounding suggestion, and the only reasoning for implementing it is quote unquote, realism and immersion?

    yea, no thanks. Fun first, reality later.
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
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    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
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  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's a bad idea
    The moment a game mechanic has an NPC take stuff from me when I die is the moment I uninstall the game.

    I get it when I lose stolen Items when accosted by a Guard and I can't get away, but that only makes sense. But, if I am walking along and an NPC ganks me and takes any of my stuff? No Way.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Samuel_Bantien
    Samuel_Bantien
    ✭✭✭
    Stand and deliver!
    Zaxon
    PC NA
    Ebonheart:
    Magicka Dragonknight: Suedoú
    Magicka Nightblade: Suedou
    Magicka Sorcerer: Suedoe
  • zuto40
    zuto40
    ✭✭✭✭✭
    It's a good idea
    Edziu wrote: »
    not bad ide but
    Asardes wrote: »
    If they win they take half the gold you are carrying. If you win you have guaranteed set piece from the respective area, much like world bosses and dolmens

    I will lost half of the gold from my inventory.....you are mad? are some traders buyers here with hundreds of thousands in inventory while looking in all ALL guild traders from zone's for good occasions and then what? we can easily die while looking in store, or just going to this without any food buff + this will be "elite ganger" so not very good player will die almost always and reward then......
    set piece from respective area, what if I dont need any set piece from "this" area?

    when die you can lost tons of gold, when you win you will get from not bad, good set piece to shiet for decontruct

    if you can solo the street bosses in IC i doubt zeni can make a hard highwayman, and use your damn brain no you obviously wouldnt die while looking in a store, thats not far in the wilderness now is it? and bad decisions deserve to be penalized, if im a bad player and i go out with 300k gold, thats a stupid decision isnt it
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  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    Good for high levels and well geared people but this will not be good for lower levels especially new players. I don't mind a gold sink and more dynamic encounters but this sounds like it will create too much rage for newer players who have no access to the gear to defend themselves.
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  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    It's a bad idea
    zuto40 wrote: »
    Edziu wrote: »
    not bad ide but
    Asardes wrote: »
    If they win they take half the gold you are carrying. If you win you have guaranteed set piece from the respective area, much like world bosses and dolmens

    I will lost half of the gold from my inventory.....you are mad? are some traders buyers here with hundreds of thousands in inventory while looking in all ALL guild traders from zone's for good occasions and then what? we can easily die while looking in store, or just going to this without any food buff + this will be "elite ganger" so not very good player will die almost always and reward then......
    set piece from respective area, what if I dont need any set piece from "this" area?

    when die you can lost tons of gold, when you win you will get from not bad, good set piece to shiet for decontruct

    if you can solo the street bosses in IC i doubt zeni can make a hard highwayman, and use your damn brain no you obviously wouldnt die while looking in a store, thats not far in the wilderness now is it? and bad decisions deserve to be penalized, if im a bad player and i go out with 300k gold, thats a stupid decision isnt it

    Let's say this person RP's a rich merchant.. This merchant decides to buy whatever it is that he needs.. For that he needs to bring said 300K gold.. Now in this timeline, we have to actually carry it to the seller.. Then it's suddenly not a stupid decision to be walking around with 300K gold
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    It's a good idea
    As I said, low level players who have bad gear and no money will be attacked less often and by weaker NPCs. I also said they will attack far from settlements, so town guards can't interfere.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    I didn't vote I just wanted to say this reminded me of the khajiit highwaymen from Oblivion

    "Your money, or your life!"
    ESO player since beta.
    full time subscriber.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
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  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    Asardes wrote: »
    As I said, low level players who have bad gear and no money will be attacked less often and by weaker NPCs. I also said they will attack far from settlements, so town guards can't interfere.

    This isn't skyrim this is an MMO it it next to impossible to get a specific enemy to ONLY spawn for one player. if it spawns near a high level character chances are a low level may be in or closer to the location where it spawns and take the brunt of a NPC designed for cp 500 players so the first part is not feasible.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
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