Oh sure. I'm not suggesting people can't have their own internal story. And as I said, some (probably most) people won't care about the change in mobility not having an story that explains it.For me when I play silver and gold, I pretend that my char was made to the faction that I am doing quest in. On my EP char, when I was doing DC, I will pretend that my char was made in DC. Now I am in AD, and now my char is a AD one.
People can buy the "any race in any alliance" option, so if a race is popular it will show up more in all Alliances in the war. I always earn the slayer achievements for certain races faster no matter which side I am fighting for because there are some really popular PvP races that pop up in each faction. I do wonder though if people had a chance to sample each Alliance whether they would decide to fight for a banner other than the one they chose at character creation. Maybe they decide that the Dominion is dull or the Ayrenn is boring. Or they see what an Alliance does to members of another faction and decide to fight for someone else. That could cause a shift in population as well in Cyrodiil, but probably only a very small one.I wonder how One Tamriel will change the balance of players in PVP zones? Certain races are more popular than others, they more players will make those races now. Does that mean that other factions will get smaller in number of players in them?
UltimaJoe777 wrote: »Just because we have enemies doesn't mean we can't go undercover to their homelands
Double agent yo.
tinythinker wrote: »UltimaJoe777 wrote: »Just because we have enemies doesn't mean we can't go undercover to their homelands
Double agent yo.
True, but, walking around without a disguise while being the famous champion of an enemy Alliance isn't undercover. Again, many players won't care either way, and others will pretend whatever they wish. But considering that you end up foiling the plots of your home Alliance, you are kind of a crappy undercover agent
In any case, the point was that this got me thinking that now there is no reason to not let people choose who to enlist with after they reach level 10 if they decide they want to fight in the war.
Doctordarkspawn wrote: »S'very simple.
Guild membership. Guilds are inherently neutral and the guild dailies take you to all three alliances. And why wouldn't they? The guilds are neutral organizations working to what all three alliances can probably agree are the betterment of tamriel. Why would they stop a guy from the fighters guild from going to go do his job, take care of crap -for- them, likely do some random adventuring along the way and solving even more of their problems?
tinythinker wrote: »UltimaJoe777 wrote: »Just because we have enemies doesn't mean we can't go undercover to their homelands
Double agent yo.
True, but, walking around without a disguise while being the famous champion of an enemy Alliance isn't undercover. Again, many players won't care either way, and others will pretend whatever they wish. But considering that you end up foiling the plots of your home Alliance, you are kind of a crappy undercover agent
tinythinker wrote: »UltimaJoe777 wrote: »Just because we have enemies doesn't mean we can't go undercover to their homelands
Double agent yo.
True, but, walking around without a disguise while being the famous champion of an enemy Alliance isn't undercover. Again, many players won't care either way, and others will pretend whatever they wish. But considering that you end up foiling the plots of your home Alliance, you are kind of a crappy undercover agent
When the update goes live, there are going to be players casually riding Ebonheart Pact War Horses in Dominion territory and vice versa. Apparently in order to make the playerbase happy, Lore and Immersion is getting chucked out the window.
Disappointed to see that there is absolutely no explanation given for why we are able to travel to other alliance territories and quest in each one without being recognised in the others as a Champion of one alliance. On its own, this wouldn't be an issue, but that now directly conflicts with the explanation given in Cadwell's Silver, which remains completely unchanged, and also conflicts with Messages Across Tamriel, where you are introduced to the other alliance leaders for the first time as the champion of your alliance, and met with distrust by those leaders whom you may have already been helping.
On that note, we were specifically told that “Silver" and “gold" versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish. This is not true. Cadwell's Silver and Gold have not been replaced, and you cannot do them in any order you wish; you still have to complete the Main Quest before you are given Silver, and you still have to complete Silver before you get Gold.
If we were able to do them "in any order you wish", they would both be given at the same time. If the story is to make sense, even if the Cadwell quests themselves do not unlock until later, the reasoning needs to be given as soon as you can enter the other alliance territories, which is now right at the beginning of the game.
A lot of players complained about not being able to play with their friends in other Alliances. Some thought an Elder Scrolls game should let you go where you want when you want. And then there was the issue that a high level player rarely went back to low level zones because you got little xp, no challenge, and low level players got mad if you one-shot the mobs. Opening up the game was the solution to all three issues.Why not leave it the same but let all home alliance zones scale then let you move on after your alliance quest ends. Who knows
That's a vanity thing. It doesn't mean that lore-wise the player-character is actually accepted by all as the Emp. It's propaganda by their Alliance since they managed to surround the Imperial City. Mechanics-wise it's an achievement and a goal for PvPers.I think in this discussion you are ignoring the gaping plot hole pre Tamriel One of the alliance war. Why does a player ever get crowned Emperor? To me it makes a lot more sense if Emperor <player name> travels through all the Tamriel. After all in the alliance war we are not fighting for the head of the Pact, Covenant, or anyone else. For some reason the player is crowned Emperor.
Except that you aren't just anyone. You become your Alliance's Champion, and even the other monarchs have heard of your legendary exploits, which is why...I do not see the NPC armies fighting either just a great number of adventurers not under the control of anyone. So in returning to the original question from a LORE standpoint how does the player travel around? They hop on a merchant ship and lacking 21st century technology of a customs with a finger print ID system, or facial reorganization software they are let into each zone easily. Even in the 4th era it is difficult to catch zone one crossing over the boarders.
So basically OP your asking for "Faction Change"
I been asking for this for over a year now. Idk wtf is stopping them.
Lore? No, all the factions exist on a Pangea like super continent that one race or Faction could literally walk from one end of to the other.
Secondly, their are mixed races in all the factions so restrictions based on race are not valid.
I suspect they will eventually allow this in a future update but why the heck not now with this update?
So basically OP your asking for "Faction Change"
I been asking for this for over a year now. Idk wtf is stopping them.
Lore? No, all the factions exist on a Pangea like super continent that one race or Faction could literally walk from one end of to the other.
Secondly, their are mixed races in all the factions so restrictions based on race are not valid.
I suspect they will eventually allow this in a future update but why the heck not now with this update?
UltimaJoe777 wrote: »So basically OP your asking for "Faction Change"
I been asking for this for over a year now. Idk wtf is stopping them.
Lore? No, all the factions exist on a Pangea like super continent that one race or Faction could literally walk from one end of to the other.
Secondly, their are mixed races in all the factions so restrictions based on race are not valid.
I suspect they will eventually allow this in a future update but why the heck not now with this update?
It's not about faction change, it's about the official lore making sense with One Tamriel.
tinythinker wrote: »UltimaJoe777 wrote: »So basically OP your asking for "Faction Change"
I been asking for this for over a year now. Idk wtf is stopping them.
Lore? No, all the factions exist on a Pangea like super continent that one race or Faction could literally walk from one end of to the other.
Secondly, their are mixed races in all the factions so restrictions based on race are not valid.
I suspect they will eventually allow this in a future update but why the heck not now with this update?
It's not about faction change, it's about the official lore making sense with One Tamriel.
That lore/story confusion is part of it. The other part, the Alliance faction issue I raised, is simply this: if we can visit any Alliance at level 3, then let people choose the one they want to fight for at or after level 10.
New players choose a faction before they can play the game, and prior to One Tamriel, could only experience their faction first and PvE with others from their faction (except for recently allowing mixed dungeon groups). Now new players can go anywhere, meet and team up with people from any Alliance, and learn about the lore/story of each Alliance right out of the gate. Hence, I am all for picking a side in the War and sticking with it, but now that new players have a chance to make an informed choice, give them that choice.
As for the lore issue, as I and Enodoc mentioned, it leaves an unnecessary gaping plot hole. The original excuse for Silver and Gold was simple and you could just go "OK, sure...whatever". But that excuse no longer makes sense in the new context, especially if it doesn't pop up until you compete the original storyline. If ZOS wants to remove the old story, OK. If they want to keep it, OK. If they want to replace it, OK. But any story ZOS is going to offer explaining why player characters can go anywhere at anytime needs to come, at least in part, at the beginning of the game since total mobility also now comes at the beginning
UltimaJoe777 wrote: »tinythinker wrote: »UltimaJoe777 wrote: »So basically OP your asking for "Faction Change"
I been asking for this for over a year now. Idk wtf is stopping them.
Lore? No, all the factions exist on a Pangea like super continent that one race or Faction could literally walk from one end of to the other.
Secondly, their are mixed races in all the factions so restrictions based on race are not valid.
I suspect they will eventually allow this in a future update but why the heck not now with this update?
It's not about faction change, it's about the official lore making sense with One Tamriel.
That lore/story confusion is part of it. The other part, the Alliance faction issue I raised, is simply this: if we can visit any Alliance at level 3, then let people choose the one they want to fight for at or after level 10.
New players choose a faction before they can play the game, and prior to One Tamriel, could only experience their faction first and PvE with others from their faction (except for recently allowing mixed dungeon groups). Now new players can go anywhere, meet and team up with people from any Alliance, and learn about the lore/story of each Alliance right out of the gate. Hence, I am all for picking a side in the War and sticking with it, but now that new players have a chance to make an informed choice, give them that choice.
As for the lore issue, as I and Enodoc mentioned, it leaves an unnecessary gaping plot hole. The original excuse for Silver and Gold was simple and you could just go "OK, sure...whatever". But that excuse no longer makes sense in the new context, especially if it doesn't pop up until you compete the original storyline. If ZOS wants to remove the old story, OK. If they want to keep it, OK. If they want to replace it, OK. But any story ZOS is going to offer explaining why player characters can go anywhere at anytime needs to come, at least in part, at the beginning of the game since total mobility also now comes at the beginning
Problem with that is it completely destroys the purpose of any race, any alliance. Not THAT big a deal to those who purchased Imperial Edition and didn't have to purchase it from the Crown Store but still...
timidobserver wrote: »Fortunately for me, I don't really care about lore, I agree that the way they did it makes no sense. Rather than making it an unexplained game mechanic change, they should have had some kind of story changing event(like Wow Cataclysm) that justifies the change.
The idea in this thread is decent, but allowing a faction change/selection system will not work unless they have cutoffs based on population like GW2 to keep things balanced.
tinythinker wrote: »
Yeah, I mean, some people won't care about lore, but, at the same time, even if you are just trying to follow/make sense of the story there should be some kind of consistency and a brief explanation of what the Oblivion is going on.
I get what you mean about faction imbalance, but that can happen now anyway. I don't disagree with you, but I think another way to spread people out is to implement faction pride measures as mentioned in my comment just above this one.
Why do so many people (including ZOS) think this is a valid solution? Anything made up by a player is non-canonical. The only way the official, canonical story can be recorded (either by in-game historians for the purposes of future lore, or by real-world information sites for purposes of game documentation) is if that official story exists. The official, canonical story cannot be written right now, as it contradicts itself and makes no sense.Why does there have to be an explanation? Your in a fantasy world, make one up.
As I alluded to in the PTS thread, I don't see much of an issue with the lore of these things individually. It makes sense that "a citizen" is not bound by Alliance borders. The issue comes when you apply the new changes to the lore that already exists, which is what they have done. You then have conflicting logic between how those story quests are introduced, and how you have been playing the game.
Why do so many people (including ZOS) think this is a valid solution? Anything made up by a player is non-canonical. The only way the official, canonical story can be recorded (either by in-game historians for the purposes of future lore, or by real-world information sites for purposes of game documentation) is if that official story exists. The official, canonical story cannot be written right now, as it contradicts itself and makes no sense.Why does there have to be an explanation? Your in a fantasy world, make one up.