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Solo PvE so easy it's terribly boring - Will One Tamriel make this even worse? ("Hard Mode"?)

  • redcomyn
    redcomyn
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    The OP must be a truly awesome player that he finds open world pve so pitifully easy. I don't. There are quite a lot of what I consider difficult fights in open world. It is much easier for a really good player to make the game more difficult for himself (e.g. try to do a group dungeon solo) than it is for a more average player to make a game easier. Open world should be graded for the average player, not the awesome players. By definition, there are far more average players than there are awesome players.
  • STEVIL
    STEVIL
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    Xodarap777 wrote: »

    I already play this way.

    I almost feel like I'm doing something "wrong." I'm level 40. I can waltz through a level-45 zone and - I'm really not kidding - just lay down everything in my path without paying any attention, swapping bars, anything. I can straight staff-attack (sorc destro) anything to death, or spam a single ability, or just let a couple of summons handle the mobs while I eat a sammich. I really am NOT any sort of elite gamer, and I've tried different (less powerful?) skill combos. I craft my equipment, but I craft on-level with the same character, and I don't level crafting other than what's necessary to get blue heavy gear (with a light cap, battlemage-style). Same for food. No Champion Points. I feel like I'm playing with a cheat/trainer program.

    I don't want to "force" hard mode with my own workarounds. I like to min-max, a bit at least. I'll probably just re-make a set of level 11 armor, though, and let that under-scale me when One Tamriel comes out; that's a good idea.

    and later
    Xodarap777 wrote: »
    My point was just that it would be easy to have a "hard mode" toggle or a difficulty slider, either of which would change the way you scale relative to zone content. Heck, if I could just choose to underlevel content by the equivalent of five (to ten) levels, that would make me happy, since that's what I already do (though it's still pretty boring).

    I miust congratulate you.
    I dont know of anyone who withoput cp and wiothout overleveling can beat the various worfld bosses or mayb even some delve bosses with only using the staff light and heavy attacks. IMX that damage rate would not be sufficient to kill the bigger adversaries or mobs fast enough for you to survive the damage they do without any healing or shields of defense buffs which would be using other abilities.

    Second congrats - with the variety of "pets suck" theads i have seen and my own experience the idea that you can just leave you pets alone to take on mobs while you arent even active and succeed... again better than i see. Now maybe if by summons you mean like dropping an ultimate atronarch on a trash mob then yeah but thats not exactly proving any case about ease if you use an ult against trash mobs and it works.

    So double kudos to your surprising proficiency while undergeared, possibly underleveled and so forth.

    As for the last point, this is wrong. Well, not exactly. it would be easy to do it but it wouldn't solve a thing.

    having played thru silver and gold more times than i want to count there is a reality - HARD is not so much about hits and resistance as it is about CHALLENGES.

    When you hit silver zone one and you run into a VET-1 or CP-40 wolf ITS EASIER than when your level 5 encountered a level 5 wolf. Scaling did not help and rescaling wont help either.

    A level3 threat scaled to cp160 is far less dangerous than a cp160 threat is.

    Why?

    The level 5 scaled up is one enemy, with few attacks, without some cc to pin you with or an aoe to drop and healing and debuff. It is likely vulnerable to stun or disorient.

    this is because it was setup to be a threat for a new player with only a couple skills, no ultimates, likely no heals etc etc etc.

    Even when it is scaled up, it only gains potence not versatility.

    The Cp160 threat is a three man group, some with heals, some with stuns some with aoe dot etc etc etc. they hit you with multiple bad things at once you have to use your two well suited bar to address, to some degree.

    taking a level 7 character into wrothgar with only a few skill points, not complete sets, no bar swapping... is going to be a lot tougher than taking it into glenumbra scaled.

    That i believe is the reason the difficulty slider idea is not being thrown into the mix by the devs. its not as simple as scaling hits and resistances and such. to challenge fully robust characters you need a variety of threats hitting at once and that means a lot of overhaul of the overland content.

    Look at what they choose to do - focus on maij g their set piece dungeons trials etc have different modes of difficulty. those are discrete nuggets of content able to be revamped and even reworked for different difficulty levels. Some of the vet mode vs normal mode vs hard mode options for dungeons/arenas/trials change mechanics a lot between the modes with hist.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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