Xodarap777 wrote: »(TL;DR: Can we please have a difficulty level setting or slider???)
Let me say, first, that I don't like "difficult" games. They stress me out, and I play games to UNwind.
I've rarely had to complain in this direction: that the game is just too easy. As it stands, ESO is currently a massive "walking simulator." I love theorycrafting and equipment crafting and skill building, but why am I doing it? Any combination of skills and abilities, at any level, just wrecks everything around me. I don't have to even watch the game; I know I won't DIE. So why bother upgrading my armor? Or changing to a different skillset? If there's no required strategy in battle, then even the "different flavor" argument doesn't work for swapping abilities: it's literally just different animations.
The storylines are cute and all, but they clearly aren't enough to make a game on their own. You couldn't have released ESO as a standalone "AAA" single-player game based just on the scripted themepark quests. There has to be SOME flair.
Again, I'm not some power-gamer looking to flex my ego. I even hate PvP for those kinds of reasons. And I don't want to go wandering from group dungeon to group dungeon (or anchor, maybe? they've been easy, too) just to find enjoyment in the basic play.
What I've had to do is stay in areas that are ~10 levels higher than my character, which has made the challenge decent enough (though with any resource management, still not that rough, just less predictable). I'm excited for One Tamriel to open up the different areas for a single character, and it's almost enticing me to come back -- except that I won't be able to intentionally under-level an area! I'm worried that the difficulty will become even more yawn-inducing.
Wouldn't it be pretty easy -- with the battle-leveling mechanics, especially -- to introduce a difficulty slider? A "veteran" mode, maybe? I can't be the only one who would love challenging myself to find the highest level I can compete (against the Environment) at. It's the kind of thing that could open up the doors to new achievements, trophies, and even competitive solo PvE (ladders based on difficulty - or something like that?). Solo instances of dungeons with clear times at max difficulty, as scoreboards.
LOTRO had a phenomenal solo mechanic in skirmishes. You could set the difficulty, level, and number of players (pitting you solo if you wanted, against a +3 difficulty overleveled 3-man custom dungeon), and the rewards and loot scaled accordingly. It wouldn't have to go this far, but introducing solo PvE difficulty does open cool new possibilities.
Or just a single, simple switch to flip for "hard mode." That would be easy, right? And make a lot of people very happy!
Xodarap777 wrote: »(TL;DR: Can we please have a difficulty level setting or slider???)
Let me say, first, that I don't like "difficult" games. They stress me out, and I play games to UNwind.
I've rarely had to complain in this direction: that the game is just too easy. As it stands, ESO is currently a massive "walking simulator." I love theorycrafting and equipment crafting and skill building, but why am I doing it? Any combination of skills and abilities, at any level, just wrecks everything around me. I don't have to even watch the game; I know I won't DIE. So why bother upgrading my armor? Or changing to a different skillset? If there's no required strategy in battle, then even the "different flavor" argument doesn't work for swapping abilities: it's literally just different animations.
The storylines are cute and all, but they clearly aren't enough to make a game on their own. You couldn't have released ESO as a standalone "AAA" single-player game based just on the scripted themepark quests. There has to be SOME flair.
Again, I'm not some power-gamer looking to flex my ego. I even hate PvP for those kinds of reasons. And I don't want to go wandering from group dungeon to group dungeon (or anchor, maybe? they've been easy, too) just to find enjoyment in the basic play.
What I've had to do is stay in areas that are ~10 levels higher than my character, which has made the challenge decent enough (though with any resource management, still not that rough, just less predictable). I'm excited for One Tamriel to open up the different areas for a single character, and it's almost enticing me to come back -- except that I won't be able to intentionally under-level an area! I'm worried that the difficulty will become even more yawn-inducing.
Wouldn't it be pretty easy -- with the battle-leveling mechanics, especially -- to introduce a difficulty slider? A "veteran" mode, maybe? I can't be the only one who would love challenging myself to find the highest level I can compete (against the Environment) at. It's the kind of thing that could open up the doors to new achievements, trophies, and even competitive solo PvE (ladders based on difficulty - or something like that?). Solo instances of dungeons with clear times at max difficulty, as scoreboards.
LOTRO had a phenomenal solo mechanic in skirmishes. You could set the difficulty, level, and number of players (pitting you solo if you wanted, against a +3 difficulty overleveled 3-man custom dungeon), and the rewards and loot scaled accordingly. It wouldn't have to go this far, but introducing solo PvE difficulty does open cool new possibilities.
Or just a single, simple switch to flip for "hard mode." That would be easy, right? And make a lot of people very happy!
well, that is the downside of being min-maxed to the highest possible level!!
go do the end game content: trials, vet dungeons, vMol, vDSA...
or start a new alt
but I agree with you that a difficulty slider for Elite veterans would be nice to solve this!!
OldGamerESO wrote: »I am not sure I agree completely about normal PvE needing to be harder, especially with level scaling. Have you ever noticed what happens when you run a dungeon while you are leveling and your gear is out of date? It magnifies the difference (both good and bad) quite a lot. If you are in blue level appropriate gear then the level scaling actually (to cp160) over-scales you. We all know the disappointment when your battleleveled level 40 in greens is more powerful than you level 50 in 160p purple gear. But if your gear is behind your level (like a level 40 in level 32 gear) then you are proportionally much weaker when scaled up to 50/160 cp.
I think what really makes ESO open world PvE "easy" is crafted gear and Champion points. People like to boast about how they can level their characters without any gear at all, but I'll admit they are better than me. I started a new mag sorcerer this weekend with the intention of playing "clean". No crafted gear from my master crafter, no enchants, foods, potions or champion points spread. No horse. No instant 120 slot inventory. Only dropped gear and quest given equipment. Yep the first level 3 spider killed me in 2 hits. I can't fight 2 things at once and win. I could only cast 2 spells and was out of Magicka. I refused to use a greatsword or bow that was in my starter inventory (I am a magic user!) So I had to punch monsters after I cast my 2 spells. I had no money. I have been dying or at least running away a lot. Oh, and there is not s staff to be found after 4 hours. I finally equipped a dagger that dropped out of desperation. I still have 3 blank item slots and had to put iron shoes and gauntlets on since I haven't found light armor gear yet. I also picked a different faction so I was more unfamiliar with the quests (other than running Caldwells)
It is an entirely different game from this perspective (the new player perspective).
So THAT is your difficulty slider. Don't spend your CP points. Don't level using crafted 5-piece set (with training traits) with enchants. Don't use blue auto-leveled Orsinium food. There are many ways you can make the game as hard as you want.
vMSA doesn't help anyone who wants to quest through the story and finds the lack of challanges disturbing.
"solo pvp" doesn't help either, besides beeing hard to find (just dying from a zerg ist not funny either).
When i leveled up my frist char i already had the very same problem like Xodarap, and this was right after release. Crystal Shard -> medium Attack -> finisher, next target. oh wow, i burst in joy.
The questlines beeing way to easy is a very old topic and has been "discussed" way too many times.
And yes, i hope they will use the all-zone-scaling to implement a kind of difficulty slider.
serenity_painted wrote: »I don't really understand what enjoyment people are getting from a game that's so easy it let's you win. I mean the solo PvE shouldn't be hard but isn't there a middle ground between absolutely steam rolling all content, never even getting close to dying and vMA?
I'm leveling a Templar now the only i do is press 2 to shoot my fuzzy balls and then press 4 to charge, this is enough to kill most everything that isn't a boss. I thought this was normal in the starter zone but she is lvl28 now and it hasn't changed a bit. I switched all my gear to whites i found but the only thing that changed is i have to use Biting jabs as well now. It gets really dull and really repetitive after awhile,
The same thing happened in GW2 and i don't get it. I understand the need for leveling PVE to be accessible, and it shouldn't be hard, but where is the fun in 2 shotting everything and being unable to lose unless you go afk?
serenity_painted wrote: »I don't really understand what enjoyment people are getting from a game that's so easy it let's you win. I mean the solo PvE shouldn't be hard but isn't there a middle ground between absolutely steam rolling all content, never even getting close to dying and vMA?
I'm leveling a Templar now the only i do is press 2 to shoot my fuzzy balls and then press 4 to charge, this is enough to kill most everything that isn't a boss. I thought this was normal in the starter zone but she is lvl28 now and it hasn't changed a bit. I switched all my gear to whites i found but the only thing that changed is i have to use Biting jabs as well now. It gets really dull and really repetitive after awhile,
The same thing happened in GW2 and i don't get it. I understand the need for leveling PVE to be accessible, and it shouldn't be hard, but where is the fun in 2 shotting everything and being unable to lose unless you go afk?
Get Orsinum and do daily pledges... alone....
serenity_painted wrote: »serenity_painted wrote: »I don't really understand what enjoyment people are getting from a game that's so easy it let's you win. I mean the solo PvE shouldn't be hard but isn't there a middle ground between absolutely steam rolling all content, never even getting close to dying and vMA?
I'm leveling a Templar now the only i do is press 2 to shoot my fuzzy balls and then press 4 to charge, this is enough to kill most everything that isn't a boss. I thought this was normal in the starter zone but she is lvl28 now and it hasn't changed a bit. I switched all my gear to whites i found but the only thing that changed is i have to use Biting jabs as well now. It gets really dull and really repetitive after awhile,
The same thing happened in GW2 and i don't get it. I understand the need for leveling PVE to be accessible, and it shouldn't be hard, but where is the fun in 2 shotting everything and being unable to lose unless you go afk?
Get Orsinum and do daily pledges... alone....
Why? What has that got to do with anything i said? Why should i go do something very hard just because overworld PvE is so easy it let's you win?
The fact that solo PvE isn't hard or challangeing isn't the problem, it shouldn't be. It's that it's so beyond easy it's almost impossible to fail unless you leave your keyboard. Like i said, there's a middle ground between vMA and 2 shotting everything while mobs can't do anything but tickle you.
serenity_painted wrote: »serenity_painted wrote: »I don't really understand what enjoyment people are getting from a game that's so easy it let's you win. I mean the solo PvE shouldn't be hard but isn't there a middle ground between absolutely steam rolling all content, never even getting close to dying and vMA?
I'm leveling a Templar now the only i do is press 2 to shoot my fuzzy balls and then press 4 to charge, this is enough to kill most everything that isn't a boss. I thought this was normal in the starter zone but she is lvl28 now and it hasn't changed a bit. I switched all my gear to whites i found but the only thing that changed is i have to use Biting jabs as well now. It gets really dull and really repetitive after awhile,
The same thing happened in GW2 and i don't get it. I understand the need for leveling PVE to be accessible, and it shouldn't be hard, but where is the fun in 2 shotting everything and being unable to lose unless you go afk?
Get Orsinum and do daily pledges... alone....
Why? What has that got to do with anything i said? Why should i go do something very hard just because overworld PvE is so easy it let's you win?
The fact that solo PvE isn't hard or challangeing isn't the problem, it shouldn't be. It's that it's so beyond easy it's almost impossible to fail unless you leave your keyboard. Like i said, there's a middle ground between vMA and 2 shotting everything while mobs can't do anything but tickle you.
Solo PvE is for grinding with some "fun", farming materials and getting gold to buy sets. If you want a challenge, try something designed for group playing.