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ESO contradicts it's own Vampirism lore.

d3nbark3r
d3nbark3r
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Vampires in Tameriel are said to have "Super Natural health recovery"... "Wounds heal unnaturally fast when affected by the ifliction"......

This isn't just Elder Scrolls Lore..... this is lore that exists in material not only on every Elder Scrolls title to date.... but this lore can also be learned from material within The Elder Scrolls Online. This rule also generally goes for Vampires in general whether it's in films or books.

Yet Vampires have reduced health recovery in ESO :s

Makes so much sense Zos.... I applaud your commitment to your own contiunity -.-
If you like, have been inspired by or agree with the threads I start, please take your time to check an option at the bottom of the post, thanks! :') ;)
  • WhiteMage
    WhiteMage
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    Well at least we don't get damaged by healing spells.

    I feel like that's a thing.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Roechacca
    Roechacca
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    Yep. Also poison doesn't effect vampires in lore but it does here.

    It's because Wrobel is in charge of mechanics and he doesn't consult the lore master. He just adds in what he thinks is fun. He says it in his interviews on ESO Live.
    Edited by Roechacca on September 5, 2016 9:17PM
  • KhajiitiLizard
    KhajiitiLizard
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    Did you read anything in the books in the game? The vampirism strain in ESO is different than the ones seen in the other games (convenient, I know).
  • Solariken
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    I agree, kinda lame that they weren't more intentional with vampire banes/boons. They should remove the HP recovery debuff and replace it with a small recovery buff BUT healing received should be reduced by X%.
  • DRXHarbinger
    DRXHarbinger
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    Vamp have also been resistant to cold as well iirc.

    Also sucks to see that vamp lord costume is going in the crown store rather having it as a reward. Guess it'll satisfy all the QQ I don't want to have to become vampire to do vamp content to earn a vamp costume cry babies.
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  • d3nbark3r
    d3nbark3r
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    Did you read anything in the books in the game? The vampirism strain in ESO is different than the ones seen in the other games (convenient, I know).

    I did...... I mention this in my OP.

    Next time you speak with Lamae Bal whilst doing the vampire quest line, she even says supernatural recovery is gained by all who follow the path. Even the vampire NPC's all around Tamriel in ESOTU mention it every so often with their random program spoken dialogues .

    7 out of 8 of my characters are vampires.
    If you like, have been inspired by or agree with the threads I start, please take your time to check an option at the bottom of the post, thanks! :') ;)
  • jamesj118b14_ESO
    jamesj118b14_ESO
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    Next time you speak with Lamae Bal whilst doing the vampire quest line, she even says supernatural recovery is gained by all who follow the path.

    Well, she's not wrong...

    "Supernatural Recovery - Increases your stamina and magicka recovery by 5/10%"
  • Ankael07
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    There are so many different vampire clans in TES lore with each having unique feats to their own. I suggest just simply googling the subject before opening a thread about it.
    If you want me to reply to your comment type @Ankael07 in it.
  • AndyTGD
    AndyTGD
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    "ESO contradicts established Elder Scrolls lore."

    gKqNY.gif

    Hahahaha..... oh you better believe it does. ESO is a textbook case of function over form. Personally, I like to view it as a weird parallel universe. Y'know, like in the Batman universe where Batman wears luminous yellow bat suits and stuff.
  • Inhuman003
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    The only way we're going to understand this a little bit more if the developers and the Lore Master agree on like Molog Bal to bring his right-hand man Lord Harkon to the elder scrolls online Universe to explain it in depth of the vampirism especially more rituals being announced in ESO on future notices.
    Edited by Inhuman003 on September 5, 2016 11:47PM
  • Thevampirenight
    Thevampirenight
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    Vampirism, basically has more then 100 strains alone. I would think most are conceived in daggerfall and other places.
    Basically each strain would differ or have different forms of weaknesses. Some vampires might have a special weakness. Garlic coated weapons might do more damage to vampires but I don't think it will really hurt them if ingested unless its a special case like the vampire in the darkbrotherhood in elder scrolls 4.

    Vampires vary from each other some will take like a lot of damage from sunlight and die. Some might even be instantly destroyed by it. While some vampires might also be extremely weak to the shrines of the eight and other shirnes to aedric deities while some vampire types might feel pain while inside a chapel or holy place or can be killed by just being there. While some clans don't have this weakness at all. Some vampire clans might be immune to sunlight but extremely weak to silver or weakened or destroyed in holy places. It depends each vampire type is different and has different strengths and weaknesses.
    So think of esos strain as one of many possible types of vampire out there you could possibly encounter or be infected with.
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  • ScooberSteve
    ScooberSteve
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    You take reduced damage under 50% and get extra magika for healing. Also nobody cares this isnt like the other games it a mmo
  • Roechacca
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    Vampirism, basically has more then 100 strains alone. I would think most are conceived in daggerfall and other places.
    Basically each strain would differ or have different forms of weaknesses. Some vampires might have a special weakness. Garlic coated weapons might do more damage to vampires but I don't think it will really hurt them if ingested unless its a special case like the vampire in the darkbrotherhood in elder scrolls 4.

    Vampires vary from each other some will take like a lot of damage from sunlight and die. Some might even be instantly destroyed by it. While some vampires might also be extremely weak to the shrines of the eight and other shirnes to aedric deities while some vampire types might feel pain while inside a chapel or holy place or can be killed by just being there. While some clans don't have this weakness at all. Some vampire clans might be immune to sunlight but extremely weak to silver or weakened or destroyed in holy places. It depends each vampire type is different and has different strengths and weaknesses.
    So think of esos strain as one of many possible types of vampire out there you could possibly encounter or be infected with.

    I think you're off on a tangent. I just go by the games and they read pretty much the same though out the series. I don't read fan fiction. Basicly resistance to frost, poison and disease in all strains. Fire and sunlight are weakness across the board. Higher abilities include Vampire thralls and Vampire Lord.

    They didn't even get the basics right here.
  • ParaNostram
    ParaNostram
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    Vamp have also been resistant to cold as well iirc.

    Also sucks to see that vamp lord costume is going in the crown store rather having it as a reward. Guess it'll satisfy all the QQ I don't want to have to become vampire to do vamp content to earn a vamp costume cry babies.

    What's this about a vampire lord costume? I haven't heard a thing about a vampire lord costume. I know there's a vampire lord set of robes (which are junk) coming out?
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

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  • LadyNalcarya
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    Yeah, not getting cold/poison resists might be not lore friendly (though according to in-game book there are different types of vampires). But its just a part on balancing vampirism, it would be must have.
    But hey, on the other hand ESO vamps are not affectedby sunlight. :)
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  • phreatophile
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    Did you read anything in the books in the game? The vampirism strain in ESO is different than the ones seen in the other games (convenient, I know).

    Not good enough. Lamae Belofag, our progenitor, healed up from her wounds in a funeral pyre, before the Nords that attempted to burn her corpse could react. We saw the little replay in the initiation quest.

    We are supposed to to be unharmed by the sun but stronger in the dark but we aren't.(lore break)

    We are supposed to have superior health regen but we don't. (Lore break)

    We are supposed to be able to blend into the general public per ingame dialogue but we can't. (Lore break)

    While not specifically mentioned in game, Elder Scrolls vampires are resistant to cold, disease, paralysis and have access to abilities that increase their speed, turn them invisible, and charm mortals; none of which is true ingame.

    So ya, ZOS has done a hilariously terrible job of portraying vampirism in this game. That's been true since day one. Most of the fail is "because MMO" so we're stuck with it, some of it (always ugly) is just dumb but we're still stuck with it.
  • Abeille
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    Roechacca wrote: »
    Vampirism, basically has more then 100 strains alone. I would think most are conceived in daggerfall and other places.
    Basically each strain would differ or have different forms of weaknesses. Some vampires might have a special weakness. Garlic coated weapons might do more damage to vampires but I don't think it will really hurt them if ingested unless its a special case like the vampire in the darkbrotherhood in elder scrolls 4.

    Vampires vary from each other some will take like a lot of damage from sunlight and die. Some might even be instantly destroyed by it. While some vampires might also be extremely weak to the shrines of the eight and other shirnes to aedric deities while some vampire types might feel pain while inside a chapel or holy place or can be killed by just being there. While some clans don't have this weakness at all. Some vampire clans might be immune to sunlight but extremely weak to silver or weakened or destroyed in holy places. It depends each vampire type is different and has different strengths and weaknesses.
    So think of esos strain as one of many possible types of vampire out there you could possibly encounter or be infected with.

    I think you're off on a tangent. I just go by the games and they read pretty much the same though out the series. I don't read fan fiction. Basicly resistance to frost, poison and disease in all strains. Fire and sunlight are weakness across the board. Higher abilities include Vampire thralls and Vampire Lord.

    They didn't even get the basics right here.

    http://www.uesp.net/wiki/Lore:Vampire

    Go to "Bloodline and Clans". There are many bloodlines, and they all have different characteristics.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Thevampirenight
    Thevampirenight
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    Roechacca wrote: »
    Vampirism, basically has more then 100 strains alone. I would think most are conceived in daggerfall and other places.
    Basically each strain would differ or have different forms of weaknesses. Some vampires might have a special weakness. Garlic coated weapons might do more damage to vampires but I don't think it will really hurt them if ingested unless its a special case like the vampire in the darkbrotherhood in elder scrolls 4.

    Vampires vary from each other some will take like a lot of damage from sunlight and die. Some might even be instantly destroyed by it. While some vampires might also be extremely weak to the shrines of the eight and other shirnes to aedric deities while some vampire types might feel pain while inside a chapel or holy place or can be killed by just being there. While some clans don't have this weakness at all. Some vampire clans might be immune to sunlight but extremely weak to silver or weakened or destroyed in holy places. It depends each vampire type is different and has different strengths and weaknesses.
    So think of esos strain as one of many possible types of vampire out there you could possibly encounter or be infected with.

    I think you're off on a tangent. I just go by the games and they read pretty much the same though out the series. I don't read fan fiction. Basicly resistance to frost, poison and disease in all strains. Fire and sunlight are weakness across the board. Higher abilities include Vampire thralls and Vampire Lord.

    They didn't even get the basics right here.

    I imagine the poison resistance is basically for a lot of vampire types requiring age to gain it. Skyrim strain had this as a default. Also Frost resistance was basically apart of the Vohkohar vampire strain as well.
    Fire and sun light damage and weakness has differed or been changed through out the elder scrolls games.
    Vampirism gives vampires abilties to do things they would had to train for years or weeks to do. Like for example a vampire could cast a very powerful expert level spell while before hand they could only cast a novice spell. But the skyrim and online strains do not give the bonus to skill levels.
    So basically most vampire strains might increase the intelligence level and agility of a vampire basically allowing for them to do things normal mortals otherwise could not do without years of training.
    Basically vampirism will vary like I posted above. Not every strain is the same.
    PC NA
    Please add Fangs to Vampires.
  • Ffastyl
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    Vampirism in Tamriel is not the vampirism touted in other fictions. "Vampirism" is a disease with many strains and magical origins.

    Each strain is unique to a province and as such vampire mechanics have changed from game to game. However, in the period of 2E 582 a single, powerful strain exhibiting qualities of several other strains in addition to its own unique properties has become dominant in Tamriel: Noxiphilic Sanguivoria.

    Each strain of vampirism, whether it be Porphyric Hemophilia or Sanguinare Vampiris, has traits unique to it. There is no single definition of a vampire in Tamriel. Read Immortal Blood for some facts about the different strains and clans.

    In general vampires are nocturnal creatures, many strains showing weakness in direct sunlight -- but not all. However all vampires are classified as undead, and as such sustain extra damage from silver weaponry (the Fighters Guild of 2E 582 uses silver in all their weaponry). Vampires being weak to garlic is a myth, but a popular one. You may find bushels of garlic at camps or other places of the living, but it has no effect on the diseased. Vampires are weak to anti-undead measures, which include silver, certain holy symbols (such as Arkay) and some Restoration magics. Lacking much fluid in their bodies, vampires are also more flammable than living creatures.

    The only bit of blank or contradictory lore is why the Soul Shriven are not infected upon sustaining injuries from a vampire. This may be because they are in duplicate bodies or boast high regenerative properties, but the actual reason is uncertain. What we do know is that Soul Shriven can actually fight off the strains of vampirism without treatment where as this would prove fatal for all others. It does seem however that the Rite of the Scion, a ritual belonging to Lamae's bloodline and clan, can turn a Soul Shriven into a proper undead.
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  • UltimaJoe777
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    Vampires also take damage from sunlight, and they do in Skyrim, but not in ESO. Consider the lack of Health Recovery the way they make up for that.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Roechacca
    Roechacca
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    Vampires also take damage from sunlight, and they do in Skyrim, but not in ESO. Consider the lack of Health Recovery the way they make up for that.

    Personally I'd rather lose health in sunlight. Just play my vampire at night or only fight indoors and run quick to find cover. It would feel more like vampire. I'd also like the physical looks removed at fully fed stage one and be able to blend in with townspeople. This is more canon to the series. Having guards attack at stage 4 as well only makes sense.

    Vampire should be challenging to play during the day and around people, while strong at night.
    Edited by Roechacca on September 6, 2016 1:38AM
  • UltimaJoe777
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    Roechacca wrote: »
    Vampires also take damage from sunlight, and they do in Skyrim, but not in ESO. Consider the lack of Health Recovery the way they make up for that.

    Personally I'd rather lose health in sunlight. Just play my vampire at night or only fight indoors and run quick to find cover. It would feel more like vampire. I'd also like the physical looks removed at fully fed stage one and be able to blend in with townspeople. This is more canon to the series. Having guards attack at stage 4 as well only makes sense.

    Vampire should be challenging to play during the day and around people, while strong at night.

    And Cyrodiil would either be empty during in-game daylight hours or no one would run Vampirism competitively lol

    In a game like Skyrim you can just duck under cover of shade or in-doors and use wait to fast forward to night, but if an MMO where you have no control over time does this you basically cannot play your character without dieing a lot more than you should, and just would not fly.
    Edited by UltimaJoe777 on September 6, 2016 1:41AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Roechacca
    Roechacca
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    Roechacca wrote: »
    Vampires also take damage from sunlight, and they do in Skyrim, but not in ESO. Consider the lack of Health Recovery the way they make up for that.

    Personally I'd rather lose health in sunlight. Just play my vampire at night or only fight indoors and run quick to find cover. It would feel more like vampire. I'd also like the physical looks removed at fully fed stage one and be able to blend in with townspeople. This is more canon to the series. Having guards attack at stage 4 as well only makes sense.

    Vampire should be challenging to play during the day and around people, while strong at night.

    And Cyrodiil would either be empty during in-game daylight hours or no one would run Vampirism competitively lol

    In a game like Skyrim you can just duck under cover of shade or in-doors and use wait to fast forward to night, but if an MMO where you have no control over time does this you basically cannot play your character without dieing a lot more than you should, and just would not fly.

    That's an assumption, I would play Cyrodiil still. All I do is PvP. Players could swap during daylight to another toon if they couldn't handle the challenges.
  • raidentenshu_ESO
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    d3nbark3r wrote: »
    Vampires in Tameriel are said to have "Super Natural health recovery"... "Wounds heal unnaturally fast when affected by the ifliction"......

    This isn't just Elder Scrolls Lore..... this is lore that exists in material not only on every Elder Scrolls title to date.... but this lore can also be learned from material within The Elder Scrolls Online. This rule also generally goes for Vampires in general whether it's in films or books.

    Yet Vampires have reduced health recovery in ESO :s

    Makes so much sense Zos.... I applaud your commitment to your own contiunity -.-

    ZoS has no respect for the elder scrolls lore. It's almost laughable when you even think about it. To become a werewolf or a vampire you must either:

    1. Give ZoS real life money to purchase 1000 crowns to become either.
    2. Beg someone in the zone to bite them because the infected werewolf/vampire rate of showing up in certain zones (Reapers march) are extremely rare.

    Again ZoS and Elder scrolls lore is like watching a low budget horror movie. Its just that bad.



    Oh and you must grind IC to get the Soul shriven skin when you're essentially are one at the beginning of the main story.
  • Browiseth
    Browiseth
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    Game>lore

    Always the order of business, as it should be
    skingrad when zoscharacters:
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  • raidentenshu_ESO
    raidentenshu_ESO
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    Vampires also take damage from sunlight, and they do in Skyrim, but not in ESO. Consider the lack of Health Recovery the way they make up for that.

    Vampires in ESO and Skyrim are different strain.

    In ESO Vampires are Noxiphilic Sanguivoria whereas in Skyrim they're called Sanguinare Vampiris.
  • Recremen
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    Actually, just like vampire lore on Earth, vampire lore in The Elder Scrolls is extremely diverse and suffers/benefits from "unreliable narrator". Specifically in terms of The Elder Scrolls, vampires are known to belong to various clans, each with their own powers, weaknesses, and predilections. You were likely reading lore written by an idiot (not an iRL idiot, ZOS writers are delightful, but an in-game idiot like Phrastus of Elinhir), or you were reading lore pertaining to a certain clan. So you see, it is not that the game contradicts the lore, it is that you do not yet know enough of the lore.
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  • Gilvoth
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    Vampires also take damage from sunlight, and they do in Skyrim, but not in ESO. Consider the lack of Health Recovery the way they make up for that.

    Vampires in ESO and Skyrim are different strain.

    In ESO Vampires are Noxiphilic Sanguivoria whereas in Skyrim they're called Sanguinare Vampiris.

    exactly, in addition to that, morrowinds vampires took zero damage in sunlight.
  • ParaNostram
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    Vamp have also been resistant to cold as well iirc.

    Also sucks to see that vamp lord costume is going in the crown store rather having it as a reward. Guess it'll satisfy all the QQ I don't want to have to become vampire to do vamp content to earn a vamp costume cry babies.

    What's this about a vampire lord costume? I haven't heard a thing about a vampire lord costume. I know there's a vampire lord set of robes (which are junk) coming out?
    Vampires also take damage from sunlight, and they do in Skyrim, but not in ESO. Consider the lack of Health Recovery the way they make up for that.

    Vampires in ESO and Skyrim are different strain.

    In ESO Vampires are Noxiphilic Sanguivoria whereas in Skyrim they're called Sanguinare Vampiris.

    exactly, in addition to that, morrowinds vampires took zero damage in sunlight.

    Did you even play Morrowind?
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Abeille
    Abeille
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    Vamp have also been resistant to cold as well iirc.

    Also sucks to see that vamp lord costume is going in the crown store rather having it as a reward. Guess it'll satisfy all the QQ I don't want to have to become vampire to do vamp content to earn a vamp costume cry babies.

    What's this about a vampire lord costume? I haven't heard a thing about a vampire lord costume. I know there's a vampire lord set of robes (which are junk) coming out?

    It was datamined, but we don't know anything about it. There isn't even an icon.

    F9mV6KQ.png


    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
This discussion has been closed.