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Are you happy with the PvP balance of this pts?

BurritoESO
BurritoESO
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Watching zenimax stream them dueling on pts as a velidreth black rose stamplar and getting destroyed in duels made me realize why stamina hasnt been nerfed yet...
Edited by BurritoESO on September 5, 2016 1:39PM

Are you happy with the PvP balance of this pts? 51 votes

Yeah! Balance!
15% 8 votes
Boo! This sucks!
60% 31 votes
Eh, I don't care.
23% 12 votes
  • Ivan04
    Ivan04
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    You might have as well called the first option "Whoa" and second one "Bogus".
  • aslan06
    aslan06
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    Are NB is still dying from 1 hit?
  • Lord_Hev
    Lord_Hev
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    BurritoESO wrote: »
    Watching zenimax stream them dueling on pts as a velidreth black rose stamplar and getting destroyed in duels made me realize why stamina hasnt been nerfed yet...

    lol.... just lol..... We are being punished due to the Dev's own PvP incompotence.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • RoyJade
    RoyJade
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    Stamina don't need any nerf, even if healing skills perhaps need one in pvp. Magicka need a buff, that's the real point. And a buff who don't give anything for tankheal magplar.
  • Alucardo
    Alucardo
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    - Make Selene's a magicka set with Spell damage as the 1pc
    - Stop adding weapon/physical damage sets all over the place
    - Add a viper counterpart for magicka (should only proc when you're no more than 5 meters away for obvious reasons)
    - Change soul strike from a beam to a purple slicing attack in the shape of a cone with upfront damage and a dot (similar to dawnbreaker) and increase its cost to 100-125. Perhaps call it Soul Carve or something.
    - Add a set similar to Red Mountain but for magicka
    - Add a new skill tree that contains abilities such as gap closers, close range magicka damage skills, mitigation, etc so they aren't confined to using staves. This would allow them to dual wield just like we can (stamina) effectively, or even run around with badass 2h swords if they wish.
    - I remember reading a suggestion someone made that your light and heavy attacks with melee weapons would basically work off whatever build you are. So if you're stamina, then it light/heavy attacks work exactly the same, but if you're magicka, then they scale from your max magicka/spell damage. I think this is a great idea.

    Boom, the gap between magicka and stamina is a lot closer. Could make melee magicka builds interesting to play too. Here's looking at you magblades and mdks. Or is that too much?
  • Doctordarkspawn
    Doctordarkspawn
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    https://i.imgur.com/aq97xQS.gifv

    Pretty much my view of the whole thing in general reallly with ballance this patch.
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