Dagoth_Rac wrote: »RE: Dungeons and Monster Mitigation
Monsters in Dungeons have had their current mitigation levels since the patch in which we introduced Champion Points. This was done, specifically in Dungeons and Group content, to make sure that armor and spell penetration abilities were desirable and useful in group situations.
@ZOS_Finn
If you are allowed to expand on this, do you mean that mob mitigation in dungeons/trials is unchanged since Champion Points were introduced and will continue to be unchanged with One Tamriel? This new change for One Tamriel only affects overland mobs? I know that on live, trolls in Wrothgar have about 25% mitigation, mammoths have about 35%, etc. It varies. Is standardizing all those overland mobs to a single mitigation the only change?
Yes, Dungeons and Trials monsters mitigation is unchanged in OneTamriel. This note is specifically related to Overland/Delve/Public Dungeons and would not affect Dungeons/Trials/Arenas.
Personofsecrets wrote: »"The whole redirection of PvE from skilled combat that rewarded High Risk game play (glass cannons) to outright exclusion from participation has put a bad taste in my mouth and as such, mine and many other's participation in PvE events has severely decreased. From a balance standpoint in terms of the top .1% I can see being disappointed to see us clear bosses in literally 1/3rd the time you estimated (Rakkhat was suggest to be cleared in ~15m when first released, while he has been cleared in under 5m for many top tier groups), but unfortunately your PvE community is not robust enough to design around that. You're pretty much making content for under 10 guilds at this point (HM being for ~5 guilds) which is not sustainable, or enjoyable even on our part. Competition has died out, it's impossible to reasonably train new players since the skill difference is so large with so few in game tools, and the senseless RNG grind with saturated garbage trait/loot combinations has all but destroyed reason and enjoyment to actively participate in PvE."
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CaptainJackSpara wrote: »@Gilliamtherogue
To clarify I'm looking for the resistance number. Are we talking ~10k is the highest that can be encountered in VMA?
SmalltalkJava wrote: »@Gilliamtherogue Are your test numbers still accurate?
willlienellson wrote: »This is what Zos does.
Balances the game around the top 1% in PvP, the top 1% in PvE, and then gives tons of useless cosmetic items for the Roleplayers.
If you are a "normal" balanced player somewhere in the middle, this game continues to alienate you.