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Major evasion - the most overpowered buff

JackDaniell
JackDaniell
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20% chance to dodge an attack, this also means..

20% chance to not get stunned (big for pvp)
20% chance to FULLY negate the damage of an incoming DOT ability
20% reduced block costs (a miss is a free block)
20% stronger shields

The only build that wouldn't greatly benefit from this buff is a build that never takes damage or gets attacked.

/diversity
Edited by JackDaniell on August 26, 2016 11:27PM
Ebonheart Templar

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  • DirtySmeegs33
    DirtySmeegs33
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    Agreed
  • hrothbern
    hrothbern
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    .
    20% chance to dodge an attack, this also means..

    20% chance to not get stunned (big for pvp)
    20% chance to FULLY negate the damage of an incoming DOT ability
    20% reduced block costs (a miss is a free block)
    20% stronger shields

    The only build that wouldn't greatly benefit from this buff is a build that never takes damage or gets attacked.

    /diversity

    +1

    Meaning that we all waste a slot on it
    And we have only 10 ability slots


    I am fine with the game concept that there is a background RNG with a miss chance on almost all abilities
    Nothing is certain in battle

    But then I think it would be better to have a 10% default passive dodge
    And Evasion gets also 10%.

    For that extra 10% it is again a real choice whether you use it or not

    and whether you spend an ability slot on it or not
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Solariken
    Solariken
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    Yep, needs to be changed to something other than passive dodge chance.
  • Armitas
    Armitas
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    20% chance to avoid a gap close. (some closers)
    Edited by Armitas on August 27, 2016 12:17AM
    Retired.
    Nord mDK
  • maxjapank
    maxjapank
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    Should be 10%. Stam users have a greater pool of resource to actively dodge. Sure it's also their resource for attacking. But the same could be said for Magicka users spending their resource on heals/shields vs. attacking.
    Edited by maxjapank on August 27, 2016 12:18AM
  • Omgwtfbbq321
    Omgwtfbbq321
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    I only get annoyed when a player makes a mistake, but have their hand held by the dodge chance. If I do the same, there is no chance ward that will save me.
    My ping is higher than your resource recovery...
  • Shadesofkin
    Shadesofkin
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    The problem I always end up with in this discussion is this: I get that PvP doesn't like it, but removing it or nerfing it would hose PvE too and that's not cool.

    Have it affected by Battle Spirit, but otherwise leave it alone.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • MaxwellC
    MaxwellC
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    20% chance to dodge an attack, this also means..

    20% chance to not get stunned (big for pvp)
    20% chance to FULLY negate the damage of an incoming DOT ability
    20% reduced block costs (a miss is a free block)
    20% stronger shields

    The only build that wouldn't greatly benefit from this buff is a build that never takes damage or gets attacked.

    /diversity

    20% to not get stunned is a lie, you will always get stunned from a hard CC even a soft CC such as talons (to get out you must re-apply)
    20% to fully negate DoT is a lie as well, you cannot negate or 'dodge' DoT affects as it's already applied to you. If you said incoming damage then I'd agree with you.
    20% reduced block cost is also a lie because it's not gaurenteed that the incoming damage will be missed and if so in PvP that is completely stupid reasoning as you're going to get attacked more than once from a target(s).
    20% strong shields doesn't even make any sense where do you see me using hardened ward.. oh wait that's a sorc ability..

    I will say Major Evasion is strong and you know what, everyone can use it so #DealWitItYo. Do you need Major Evasion to be good in PvP, nope you don't. On my Mag DK I've faced rolled plenty of stam NBs thanks to my talons, even if they have a dodge chance that will not matter.

    Honestly if you wanna complain about something I'd also say what about a Sorc consistently stacking so many shields where I just go screw this I'm out. What about a Magplar who is 30% health from dying but takes 1 BoL and is back in the game again? What about a Mag NB that cloaks so much as if they need to remain in the shadows indefinitely? What about a DK spamming burning embers in your face while consistently stunning you?
    Edited by MaxwellC on August 27, 2016 4:10AM
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  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I'm thinking 6 seconds seems fair.
  • maxjapank
    maxjapank
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    I will say Major Evasion is strong and you know what, everyone can use it

    ?
  • Kalante
    Kalante
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    As a stam player i hate major evasion with a passion. With shuffle It's just who gets more lucky in a fight. Anything that includes RNG in a fight is a huge NO. The nightblade skill is no different.
    Edited by Kalante on August 27, 2016 5:07AM
  • ScooberSteve
    ScooberSteve
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    Sounds like someones having
    a hard time in cyrodiil
  • UltimaJoe777
    UltimaJoe777
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    So how many Major Evasion rant threads is this now? 20? 25? I lost count...
    Sounds like someones having
    a hard time in cyrodiil

    You forgot your shades B)
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  • Lava_Croft
    Lava_Croft
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    20% chance to dodge an attack, this also means..

    20% chance to not get stunned (big for pvp)
    20% chance to FULLY negate the damage of an incoming DOT ability
    20% reduced block costs (a miss is a free block)
    20% stronger shields

    The only build that wouldn't greatly benefit from this buff is a build that never takes damage or gets attacked.

    /diversity
    Shufflle is the new pre-gutted Immovable.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    20% chance to dodge an attack, this also means..

    20% chance to not get stunned (big for pvp)
    20% chance to FULLY negate the damage of an incoming DOT ability
    20% reduced block costs (a miss is a free block)
    20% stronger shields

    The only build that wouldn't greatly benefit from this buff is a build that never takes damage or gets attacked.

    /diversity

    20% to not get stunned is a lie, you will always get stunned from a hard CC even a soft CC such as talons (to get out you must re-apply)
    20% to fully negate DoT is a lie as well, you cannot negate or 'dodge' DoT affects as it's already applied to you. If you said incoming damage then I'd agree with you.
    20% reduced block cost is also a lie because it's not gaurenteed that the incoming damage will be missed and if so in PvP that is completely stupid reasoning as you're going to get attacked more than once from a target(s).
    20% strong shields doesn't even make any sense where do you see me using hardened ward.. oh wait that's a sorc ability..

    I will say Major Evasion is strong and you know what, everyone can use it so #DealWitItYo. Do you need Major Evasion to be good in PvP, nope you don't. On my Mag DK I've faced rolled plenty of stam NBs thanks to my talons, even if they have a dodge chance that will not matter.

    what the hell are you talking about

    if you dodge crystal shard, javelin, DS etc guess what: no cc

    you dodge vampires bane, you wernt hit and no dot is applied

    you average 20% dodge, if your always blocking(debuff tank) then you loose less stamina from not getting hit>cost less to spam block

    :/

  • Torbschka
    Torbschka
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    20% chance to dodge an attack, this also means..

    20% chance to not get stunned (big for pvp)
    20% chance to FULLY negate the damage of an incoming DOT ability
    20% reduced block costs (a miss is a free block)
    20% stronger shields

    The only build that wouldn't greatly benefit from this buff is a build that never takes damage or gets attacked.

    /diversity

    20% to not get stunned is a lie, you will always get stunned from a hard CC even a soft CC such as talons (to get out you must re-apply)
    20% to fully negate DoT is a lie as well, you cannot negate or 'dodge' DoT affects as it's already applied to you. If you said incoming damage then I'd agree with you.
    20% reduced block cost is also a lie because it's not gaurenteed that the incoming damage will be missed and if so in PvP that is completely stupid reasoning as you're going to get attacked more than once from a target(s).
    20% strong shields doesn't even make any sense where do you see me using hardened ward.. oh wait that's a sorc ability..

    I will say Major Evasion is strong and you know what, everyone can use it so #DealWitItYo. Do you need Major Evasion to be good in PvP, nope you don't. On my Mag DK I've faced rolled plenty of stam NBs thanks to my talons, even if they have a dodge chance that will not matter.

    Honestly if you wanna complain about something I'd also say what about a Sorc consistently stacking so many shields where I just go screw this I'm out. What about a Magplar who is 30% health from dying but takes 1 BoL and is back in the game again? What about a Mag NB that cloaks so much as if they need to remain in the shadows indefinitely? What about a DK spamming burning embers in your face while consistently stunning you?

    Pls, what? U always will get stunned? The amount oft frags getting dodged by this *** in a already stunned target is incredible lol
  • kongkim
    kongkim
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    20% id fine. if its less no one will use it :S
  • DRXHarbinger
    DRXHarbinger
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    Getting stunned or rooted should just remove the effect, that would be perfectly fair. Nothing worse than getting a frag in then my next 5 attacks miss and oh look he still killed me on 5% health cool stuff.
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  • Lord_Eomer
    Lord_Eomer
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    Its a one big thing in PVP,

    Its ok for PVE, infacf nobody uses this in PVE
  • dsalter
    dsalter
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    dodge chance as an ability in ESO just doesnt make sense, it's ment to be an active combat game and then they throw dodge and miss chances on it without counter stats >.>
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
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  • Rohamad_Ali
    Rohamad_Ali
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    One thread everyone complains about roots , stuns and knock downs , in the next the defenses against them . Make up your minds .
  • Lucius_Aelius
    Lucius_Aelius
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    It seems strange to me too, having both passive Dodging and active Dodging is excessive, you should have one or the other but not both. It's not the biggest issue in PvP, but it would be better if anything providing passive dodge chance was changed to reduce cost of roll dodge or some such.
    Edited by Lucius_Aelius on August 27, 2016 7:47AM
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  • Bdawwg
    Bdawwg
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    I think placing a battle spirit affect on it would be beneficial, leave it alone for pve because it's not causing harm there.
    For pvp I dunno reduce it to 10% maybe or make so that if cc'd it is inactivated. I don't see why if you're knocked down you can evade an attack I mean you're physically on the floor you'd have to be blind to miss someone.
  • RoyJade
    RoyJade
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    20% chance to dodge an attack, this also means..

    20% chance to not get stunned (big for pvp)
    20% chance to FULLY negate the damage of an incoming DOT ability
    20% reduced block costs (a miss is a free block)
    20% stronger shields

    The only build that wouldn't greatly benefit from this buff is a build that never takes damage or gets attacked.

    /diversity

    20% to not get stunned is a lie, you will always get stunned from a hard CC even a soft CC such as talons (to get out you must re-apply)
    20% to fully negate DoT is a lie as well, you cannot negate or 'dodge' DoT affects as it's already applied to you. If you said incoming damage then I'd agree with you.
    20% reduced block cost is also a lie because it's not gaurenteed that the incoming damage will be missed and if so in PvP that is completely stupid reasoning as you're going to get attacked more than once from a target(s).
    20% strong shields doesn't even make any sense where do you see me using hardened ward.. oh wait that's a sorc ability..

    I will say Major Evasion is strong and you know what, everyone can use it so #DealWitItYo. Do you need Major Evasion to be good in PvP, nope you don't. On my Mag DK I've faced rolled plenty of stam NBs thanks to my talons, even if they have a dodge chance that will not matter.

    Honestly if you wanna complain about something I'd also say what about a Sorc consistently stacking so many shields where I just go screw this I'm out. What about a Magplar who is 30% health from dying but takes 1 BoL and is back in the game again? What about a Mag NB that cloaks so much as if they need to remain in the shadows indefinitely? What about a DK spamming burning embers in your face while consistently stunning you?

    Talon is a magicka AOE, and magicka AOE are undodgeable. You can fully dodge all projectiles (magicka or stamina one), you can dodge gap closer, close combat skill, physical aoe, but no magicka aoe. Talon, inhale, sap essence, sweeps (but jabs are dodgeable), detonation and other can't be dodged.

    That's why lotus fan's spamming as a magNB is the best tool against perma roller. The aoe part keep hitting the enemy, and you stay close to him. But it's more than annoying.
    Edited by RoyJade on August 27, 2016 10:31AM
  • Waseem
    Waseem
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    do the same thing done to hardened ward and harness magicka, make it 6 seconds skill
    PC EU

  • GreenSoup2HoT
    GreenSoup2HoT
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    Considering how overpowered the CP passive unchained is.... every build in pvp could get away with using Shuffle.

    In my opinion this passive alone is what is plaguing pvp hardcore right now. Ever think why a Black Rose wearer with little to no regen can refresh ALL of there buffs?... well its because they can abuse Unchained. Ever wonder why you can't ever get a stamina build to run out of stamina?... probably because of unchained. Wanna know the reason why everyone is a redguard stamplar with maxed out resource pools with no regen?.... UNCHAINED!

    With unchained, you don't have to care about your resources. Just make sure to never cast anything until after you cc break for 3 seconds. If unchained was say 10% and matched the power of the other CP passives at rank 120, a lot of META builds would not be possible or as efficient as they are. It's about time people realize it's unchained that is plaguing this game.

    Shuffle in my opinion is fine since there is un-dodge-able ability's and plenty of DoT's that are lethal. Most of the time when i see people complaining about shuffle.. they are really complaining about players who utilize roll dodge very effectively and getting outplayed (not saying op has done this but it happens a lot).

    Imho if Unchained was nerfed stamina would be a lot more balanced compared to there magicka counter-part. Imagine a passive that granted 80% reduce magicka cost after cc-breaking and think how OP that would be for a second... #nerfunchained


    Edited by GreenSoup2HoT on August 27, 2016 10:37AM
    PS4 NA DC
  • lucky_Sage
    lucky_Sage
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    20% chance to dodge an attack, this also means..

    20% chance to not get stunned (big for pvp)
    20% chance to FULLY negate the damage of an incoming DOT ability
    20% reduced block costs (a miss is a free block)
    20% stronger shields

    The only build that wouldn't greatly benefit from this buff is a build that never takes damage or gets attacked.

    /diversity

    20% to not get stunned is a lie, you will always get stunned from a hard CC even a soft CC such as talons (to get out you must re-apply)
    20% to fully negate DoT is a lie as well, you cannot negate or 'dodge' DoT affects as it's already applied to you. If you said incoming damage then I'd agree with you.
    20% reduced block cost is also a lie because it's not gaurenteed that the incoming damage will be missed and if so in PvP that is completely stupid reasoning as you're going to get attacked more than once from a target(s).
    20% strong shields doesn't even make any sense where do you see me using hardened ward.. oh wait that's a sorc ability..

    I will say Major Evasion is strong and you know what, everyone can use it so #DealWitItYo. Do you need Major Evasion to be good in PvP, nope you don't. On my Mag DK I've faced rolled plenty of stam NBs thanks to my talons, even if they have a dodge chance that will not matter.

    Honestly if you wanna complain about something I'd also say what about a Sorc consistently stacking so many shields where I just go screw this I'm out. What about a Magplar who is 30% health from dying but takes 1 BoL and is back in the game again? What about a Mag NB that cloaks so much as if they need to remain in the shadows indefinitely? What about a DK spamming burning embers in your face while consistently stunning you?

    thats not true you can dodge already aplied dots ive seen on multiple times
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  • Ashamray
    Ashamray
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    Elude is so cool that I use it on my mplar after breaking CC thanks to Unchained CP perk.
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  • ku5h
    ku5h
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    One thread everyone complains about roots , stuns and knock downs , in the next the defenses against them . Make up your minds .

    Ppl are actually taking about Major Evasion, not snare immunity you get from Shuffle...
  • dsalter
    dsalter
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    as i said above, passive dodge chance just shouldnt be a passive or ability in this game since we have roll dodges. just allows people to be more tanky than designed purely by luck but the only luck stats wise we should even have is either proc chance or crit. thats all.

    tho have to admit unchained is over-performing.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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