MaxwellCrystal wrote: »JackDaniell wrote: »20% chance to dodge an attack, this also means..
20% chance to not get stunned (big for pvp)
20% chance to FULLY negate the damage of an incoming DOT ability
20% reduced block costs (a miss is a free block)
20% stronger shields
The only build that wouldn't greatly benefit from this buff is a build that never takes damage or gets attacked.
/diversity
20% to not get stunned is a lie, you will always get stunned from a hard CC even a soft CC such as talons (to get out you must re-apply)
20% to fully negate DoT is a lie as well, you cannot negate or 'dodge' DoT affects as it's already applied to you. If you said incoming damage then I'd agree with you.
20% reduced block cost is also a lie because it's not gaurenteed that the incoming damage will be missed and if so in PvP that is completely stupid reasoning as you're going to get attacked more than once from a target(s).
20% strong shields doesn't even make any sense where do you see me using hardened ward.. oh wait that's a sorc ability..
I will say Major Evasion is strong and you know what, everyone can use it so #DealWitItYo. Do you need Major Evasion to be good in PvP, nope you don't. On my Mag DK I've faced rolled plenty of stam NBs thanks to my talons, even if they have a dodge chance that will not matter.
Honestly if you wanna complain about something I'd also say what about a Sorc consistently stacking so many shields where I just go screw this I'm out. What about a Magplar who is 30% health from dying but takes 1 BoL and is back in the game again? What about a Mag NB that cloaks so much as if they need to remain in the shadows indefinitely? What about a DK spamming burning embers in your face while consistently stunning you?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ive reflected poison injection on my dk and dealing no other damage after it hit him I saw dodge and not doing anything just standing look up them on the keep wallMaxwellCrystal wrote: »@lucky_Sage
You can't lol it's a fact. If you want to test it yourself have a mate poison inject you while you shuffle.
@dylanjaygrobbelaarb16_ESO
Umm what are you talking about? Those attacks may be able to CC you but they're not counted as Hard CCs and definitely not counted as soft CCs. They can CC you when hit hence 'when' as in a chance of it hitting you while Hard CCs are unavoidable.
Quite sure vampires bane is a control affect that applies DoT when hit so yeah ofc if you dodge it you won't get a DoT like lol you can't be serious right? Same thing when I dodge poison injection, should I get a DoT because I dodged the initial hit...umm no.
Obviously if you're always blocking you'll lose stamina, stam regen, etc and shuffle may lessen the burden because of less damage blocking and more damage being 'dodged' but you can't say that's a consistent factor therefore it's irrelevant.
You can only block depending on how much resources you have which is consistent while dodge chance is not consistent therefore can't be measured correctly so yeah you can't use that in a argument of something that will happen 100% of the time versus something that won't happen but 20% of the time; please tell me you see the logic.
Major Evasion is strong and it's not only limited to one class as many magicka users use shuffle or armor sets such as gossamer,hist,etc. I don't get why people are complaining about this skill especially when I have view points from both sides (stamina and magicka). On my DK they wanna pop shuffle and dodge, well that's fine I'll hard CC with fossilize and keep them pinned with talons while I whip while I pretend to listen to that song 'I whip my hear back n forth'.
Silver_Strider wrote: »Dodge chance shouldn't even be a thing since there is active dodging in the game, and the 2 definitely shouldn't stack in any way, shape or form.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
gamerguy757 wrote: »Honestly Major Evasion is a bit OP, but the fact that I can CC someone and they are the ground helpless, and they are still somehow dodging attacks is ridiculous. It needs to be this:
Shuffle
"Grants Major Evasion increasing your dodge chance by 20%. Crowd control effect disable this passive"
gamerguy757 wrote: »Honestly Major Evasion is a bit OP, but the fact that I can CC someone and they are the ground helpless, and they are still somehow dodging attacks is ridiculous. It needs to be this:
Shuffle
"Grants Major Evasion increasing your dodge chance by 20%. Crowd control effect disable this passive"
The ONLY way that would be fair is if it cost nothing to cast, since every other attack has some kind of CC lol.
MaxwellCrystal wrote: »JackDaniell wrote: »20% chance to dodge an attack, this also means..
20% chance to not get stunned (big for pvp)
20% chance to FULLY negate the damage of an incoming DOT ability
20% reduced block costs (a miss is a free block)
20% stronger shields
The only build that wouldn't greatly benefit from this buff is a build that never takes damage or gets attacked.
/diversity
20% to not get stunned is a lie, you will always get stunned from a hard CC even a soft CC such as talons (to get out you must re-apply)
20% to fully negate DoT is a lie as well, you cannot negate or 'dodge' DoT affects as it's already applied to you. If you said incoming damage then I'd agree with you.
20% reduced block cost is also a lie because it's not gaurenteed that the incoming damage will be missed and if so in PvP that is completely stupid reasoning as you're going to get attacked more than once from a target(s).
20% strong shields doesn't even make any sense where do you see me using hardened ward.. oh wait that's a sorc ability..
I will say Major Evasion is strong and you know what, everyone can use it so #DealWitItYo. Do you need Major Evasion to be good in PvP, nope you don't. On my Mag DK I've faced rolled plenty of stam NBs thanks to my talons, even if they have a dodge chance that will not matter.
Honestly if you wanna complain about something I'd also say what about a Sorc consistently stacking so many shields where I just go screw this I'm out. What about a Magplar who is 30% health from dying but takes 1 BoL and is back in the game again? What about a Mag NB that cloaks so much as if they need to remain in the shadows indefinitely? What about a DK spamming burning embers in your face while consistently stunning you?
Crystal Shard begs to differ.
Such non-sense. When you dodge a CC ability, then you dodge the damage and the CC entirely.
Shuffle should no longer be a long duration buff. It should be a 1 time cast that makes you dodge the next attack with a 100% chance. So stam has to be play more active just like shield users have to, no longer this passive immortality and everything in 1 package approach.
BigBressler wrote: »Hist Bark Templar Tank master race.
GreenSoup2HoT wrote: »Considering how overpowered the CP passive unchained is.... every build in pvp could get away with using Shuffle.
In my opinion this passive alone is what is plaguing pvp hardcore right now. Ever think why a Black Rose wearer with little to no regen can refresh ALL of there buffs?... well its because they can abuse Unchained. Ever wonder why you can't ever get a stamina build to run out of stamina?... probably because of unchained. Wanna know the reason why everyone is a redguard stamplar with maxed out resource pools with no regen?.... UNCHAINED!
With unchained, you don't have to care about your resources. Just make sure to never cast anything until after you cc break for 3 seconds. If unchained was say 10% and matched the power of the other CP passives at rank 120, a lot of META builds would not be possible or as efficient as they are. It's about time people realize it's unchained that is plaguing this game.
Shuffle in my opinion is fine since there is un-dodge-able ability's and plenty of DoT's that are lethal. Most of the time when i see people complaining about shuffle.. they are really complaining about players who utilize roll dodge very effectively and getting outplayed (not saying op has done this but it happens a lot).
Imho if Unchained was nerfed stamina would be a lot more balanced compared to there magicka counter-part. Imagine a passive that granted 80% reduce magicka cost after cc-breaking and think how OP that would be for a second... #nerfunchained
MaxwellCrystal wrote: »JackDaniell wrote: »20% chance to dodge an attack, this also means..
20% chance to not get stunned (big for pvp)
20% chance to FULLY negate the damage of an incoming DOT ability
20% reduced block costs (a miss is a free block)
20% stronger shields
The only build that wouldn't greatly benefit from this buff is a build that never takes damage or gets attacked.
/diversity
20% to not get stunned is a lie, you will always get stunned from a hard CC even a soft CC such as talons (to get out you must re-apply)
20% to fully negate DoT is a lie as well, you cannot negate or 'dodge' DoT affects as it's already applied to you. If you said incoming damage then I'd agree with you.
20% reduced block cost is also a lie because it's not gaurenteed that the incoming damage will be missed and if so in PvP that is completely stupid reasoning as you're going to get attacked more than once from a target(s).
20% strong shields doesn't even make any sense where do you see me using hardened ward.. oh wait that's a sorc ability..
I will say Major Evasion is strong and you know what, everyone can use it so #DealWitItYo. Do you need Major Evasion to be good in PvP, nope you don't. On my Mag DK I've faced rolled plenty of stam NBs thanks to my talons, even if they have a dodge chance that will not matter.
Honestly if you wanna complain about something I'd also say what about a Sorc consistently stacking so many shields where I just go screw this I'm out. What about a Magplar who is 30% health from dying but takes 1 BoL and is back in the game again? What about a Mag NB that cloaks so much as if they need to remain in the shadows indefinitely? What about a DK spamming burning embers in your face while consistently stunning you?
I will say I did happen and it did hit him when it went back and he dodged a a already applied dot but it was like 3 months ago so maybe it was patchedMaxwellCrystal wrote: »@lucky_Sage
I'm not saying to test in a area where a lot of factors could've played in. You're going off what you see visual but if you reflect a inject and they dodge roll or the dodge chance kicks in it won't hit them thus making no damage occur. Let's say it hit them, many players in PvP have access to purge or even are a templar with purify so that would remove the effects immediately.
I'm playing PvP right now and I haven't dodged a DoT yet so that claim is false. I've been RD and I can't dodge that, I had someone spam lethal injection and the Dot was still present and I didn't dodge that. Test for yourself mate I'm telling you, you can't dodge a applied effecy lol.
Rohamad_Ali wrote: »One thread everyone complains about roots , stuns and knock downs , in the next the defenses against them . Make up your minds .