I need a solid answer regarding normal.
Correct me if I'm wrong, but I seem to remember these dropping at a level below maximum on normal back when it was released & with a lower drop chance... so V13 for normal, and V14 on vet.Sallington wrote: »I can't imagine a reason why they would let Master Weapons drop from normal DSA.
Correct me if I'm wrong, but I seem to remember these dropping at a level below maximum on normal back when it was released & with a lower drop chance... so V13 for normal, and V14 on vet.Sallington wrote: »I can't imagine a reason why they would let Master Weapons drop from normal DSA.
Correct me if I'm wrong, but I seem to remember these dropping at a level below maximum on normal back when it was released & with a lower drop chance... so V13 for normal, and V14 on vet.Sallington wrote: »I can't imagine a reason why they would let Master Weapons drop from normal DSA.
Giles.floydub17_ESO wrote: »Correct me if I'm wrong, but I seem to remember these dropping at a level below maximum on normal back when it was released & with a lower drop chance... so V13 for normal, and V14 on vet.Sallington wrote: »I can't imagine a reason why they would let Master Weapons drop from normal DSA.
This was the old days and a v13 master was better than a v14 crafted. However, a CP150 master, if it existed, would be inferior to a crafted CP160 weapon due to the extra bonus we get Golding out a CP160 weapon.
Giles.floydub17_ESO wrote: »Correct me if I'm wrong, but I seem to remember these dropping at a level below maximum on normal back when it was released & with a lower drop chance... so V13 for normal, and V14 on vet.Sallington wrote: »I can't imagine a reason why they would let Master Weapons drop from normal DSA.
This was the old days and a v13 master was better than a v14 crafted. However, a CP150 master, if it existed, would be inferior to a crafted CP160 weapon due to the extra bonus we get Golding out a CP160 weapon.
DocFrost72 wrote: »Giles.floydub17_ESO wrote: »Correct me if I'm wrong, but I seem to remember these dropping at a level below maximum on normal back when it was released & with a lower drop chance... so V13 for normal, and V14 on vet.Sallington wrote: »I can't imagine a reason why they would let Master Weapons drop from normal DSA.
This was the old days and a v13 master was better than a v14 crafted. However, a CP150 master, if it existed, would be inferior to a crafted CP160 weapon due to the extra bonus we get Golding out a CP160 weapon.
A backbar Master's bow and it's +300 WD disagrees with you, politely.
Giles.floydub17_ESO wrote: »DocFrost72 wrote: »Giles.floydub17_ESO wrote: »Correct me if I'm wrong, but I seem to remember these dropping at a level below maximum on normal back when it was released & with a lower drop chance... so V13 for normal, and V14 on vet.Sallington wrote: »I can't imagine a reason why they would let Master Weapons drop from normal DSA.
This was the old days and a v13 master was better than a v14 crafted. However, a CP150 master, if it existed, would be inferior to a crafted CP160 weapon due to the extra bonus we get Golding out a CP160 weapon.
A backbar Master's bow and it's +300 WD disagrees with you, politely.
@DocFrost72 the one exception.
Giles.floydub17_ESO wrote: »DocFrost72 wrote: »Giles.floydub17_ESO wrote: »Correct me if I'm wrong, but I seem to remember these dropping at a level below maximum on normal back when it was released & with a lower drop chance... so V13 for normal, and V14 on vet.Sallington wrote: »I can't imagine a reason why they would let Master Weapons drop from normal DSA.
This was the old days and a v13 master was better than a v14 crafted. However, a CP150 master, if it existed, would be inferior to a crafted CP160 weapon due to the extra bonus we get Golding out a CP160 weapon.
A backbar Master's bow and it's +300 WD disagrees with you, politely.
@DocFrost72 the one exception.
The master sword is also the holy grail of sword and board...
But true, the gap between Master/Maelstrom and crafted isn't as big as it used too with the more powerful glyphs that we now have.
The master bow is great, but a bow with weapon damage glyph will give you 348 weapon damage (418 if infused) for 5 seconds OVERALL, not just on a target affected by your Poison Injection.
Does OVERALL(for a potentially shorter duration) VS SINGLE (from poison Inject.) target matter?
Just ask the 3+ person that will get nuke by your Dawnbreaker + Reverse Slice combo...
DocFrost72 wrote: »Giles.floydub17_ESO wrote: »DocFrost72 wrote: »Giles.floydub17_ESO wrote: »Correct me if I'm wrong, but I seem to remember these dropping at a level below maximum on normal back when it was released & with a lower drop chance... so V13 for normal, and V14 on vet.Sallington wrote: »I can't imagine a reason why they would let Master Weapons drop from normal DSA.
This was the old days and a v13 master was better than a v14 crafted. However, a CP150 master, if it existed, would be inferior to a crafted CP160 weapon due to the extra bonus we get Golding out a CP160 weapon.
A backbar Master's bow and it's +300 WD disagrees with you, politely.
@DocFrost72 the one exception.
The master sword is also the holy grail of sword and board...
But true, the gap between Master/Maelstrom and crafted isn't as big as it used too with the more powerful glyphs that we now have.
The master bow is great, but a bow with weapon damage glyph will give you 348 weapon damage (418 if infused) for 5 seconds OVERALL, not just on a target affected by your Poison Injection.
Does OVERALL(for a potentially shorter duration) VS SINGLE (from poison Inject.) target matter?
Just ask the 3+ person that will get nuke by your Dawnbreaker + Reverse Slice combo...
Why not both? PI/light attack, switch to greatsword light attack for both enchants to proc.
In PvE, the above is godly. Also, kudos on picking up on the master's sword. Turtle behind shield and spam a super low cost attack that heals you 2k.