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GEAR AND JEWLERY BINDING

  • potirondb16_ESO
    potirondb16_ESO
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    Loll, overalll the issue at hand come from both side,

    There ain't enough really valuable item anymore (item selling for over 200k are a rare bunch) to make everything unbindable since it would once again flood market and make the rare valuable object cheaper. If as an example, I could sell all the agility ring I use and if every player could the market would receive a lot more of those and on the long run make them always disponible for the growing community which would flush prices.

    On the other hand I understand the honnest mistake purpose, a key element in order to lower Customer service affluence. The option you stated in the Wow post actually followed that logic and made sens, give the option of a confirmation check for bind-on-pick-up object.

    I still stand by my point though that group-only tradable object should remain that way no matter what for two hour ! Those item being still bind to you if you can't or don't trade them during that two hour period so overall even a mistake don't change how they apply.

    And if craftable gear could not be bound in the first place... I mean why not, some of us have really great set that we don't use even if we play 8 or 9 maxed characther so... but I would agree with people who are farming mats that it will destroy their economy... this one is a tough call so let's not make it :pensive:
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    On the contrary it would help the economy. Prices are way to high in this game for new or low level players. Gold is hard to come by especially if you just started the game.
    I don't think you can determine the effect of being able to unbind items that easy. There are different possibilities:
    If you have to pay crowns / a high amout of gold, the effect will be very small and only infflunce prices of endgame items to some extend. So only rich experienced max level players will benefit from it.
    If the costs are very low, different things can happen.
    - On one hand, people will craft better gear when playing in non vet pvp. Currently it's usually not worth it, to upgrade a level 30 weapon to legendary, but if I could just sell it or pass it to a friend when I outleveled it, I would probably do that. Which would increase the gear gap between experienced players who can afford to spend something in the range of 50k every 5 levels and new players who can't.
    - When you test gear and it turns out to be slightly worse than another setup, you could still sell it. Which would probably increase the prices for improvement mats and raw materials while puting a noticable amout of "good but not perfect" gear on the market. I guess this would help top players who test a lot of gear, help those who currently can't afford legendery improvement mats and hurt those who currently can afford one set of legendary armour but don't belong to those who own multiple legendary sets for a single character.
    - Predicting the impact on low quality gear is even harder. Those could become cheaper, but as I know from talking to guild mates and looking for gear that is considered to be bad, many people don't bother selling cheap gear to others and deconstruct / vendor it instead. Additionally more testing / leveling gear could also increase prices for lower level mats making gear more expensive for players who want have a specific gear setup (including styles) in mind.
    - One point where a lot of players would benefit from it is when the gear level cap get increased. Then top players can sell old top gear relatively cheap.
  • Bryanonymous
    Bryanonymous
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    I hate the binding items mechanic. Makes items worthless after use. Pointless feature to force more grinding.
  • Rage_Killin
    Rage_Killin
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    On the contrary it would help the economy. Prices are way to high in this game for new or low level players. Gold is hard to come by especially if you just started the game.
    I don't think you can determine the effect of being able to unbind items that easy. There are different possibilities:
    If you have to pay crowns / a high amout of gold, the effect will be very small and only infflunce prices of endgame items to some extend. So only rich experienced max level players will benefit from it.
    If the costs are very low, different things can happen.
    - On one hand, people will craft better gear when playing in non vet pvp. Currently it's usually not worth it, to upgrade a level 30 weapon to legendary, but if I could just sell it or pass it to a friend when I outleveled it, I would probably do that. Which would increase the gear gap between experienced players who can afford to spend something in the range of 50k every 5 levels and new players who can't.
    - When you test gear and it turns out to be slightly worse than another setup, you could still sell it. Which would probably increase the prices for improvement mats and raw materials while puting a noticable amout of "good but not perfect" gear on the market. I guess this would help top players who test a lot of gear, help those who currently can't afford legendery improvement mats and hurt those who currently can afford one set of legendary armour but don't belong to those who own multiple legendary sets for a single character.
    - Predicting the impact on low quality gear is even harder. Those could become cheaper, but as I know from talking to guild mates and looking for gear that is considered to be bad, many people don't bother selling cheap gear to others and deconstruct / vendor it instead. Additionally more testing / leveling gear could also increase prices for lower level mats making gear more expensive for players who want have a specific gear setup (including styles) in mind.
    - One point where a lot of players would benefit from it is when the gear level cap get increased. Then top players can sell old top gear relatively cheap.
    I hate the binding items mechanic. Makes items worthless after use. Pointless feature to force more grinding.

    I agree with both of you.
  • idk
    idk
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    Mickey_Ox wrote: »
    Perhaps instead of paying to unbind your mistake you "pay" more attention to what your doing & not bind them?

    This is the answer. There is a reason gear gets boing and it should not be reservable.
  • Rage_Killin
    Rage_Killin
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    Mickey_Ox wrote: »
    Perhaps instead of paying to unbind your mistake you "pay" more attention to what your doing & not bind them?

    This is the answer. There is a reason gear gets boing and it should not be reservable.
    What's the reason again?
  • Sallington
    Sallington
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    Mickey_Ox wrote: »
    Perhaps instead of paying to unbind your mistake you "pay" more attention to what your doing & not bind them?

    This is the answer. There is a reason gear gets boing and it should not be reservable.
    What's the reason again?

    STOP IGNORING ME!! THE REASON IS THAT IT WOULD TANK THE ECONOMY!

    MMOs need gold and material sinks to keep the world form becoming over-saturated with everything. Think about it. Imagine if every single Agility ring that has been looted since IC was released could all of a sudden be put back up for sale.
    Edited by Sallington on August 30, 2016 5:26PM
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Rage_Killin
    Rage_Killin
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    Sallington wrote: »
    Mickey_Ox wrote: »
    Perhaps instead of paying to unbind your mistake you "pay" more attention to what your doing & not bind them?

    This is the answer. There is a reason gear gets boing and it should not be reservable.
    What's the reason again?

    STOP IGNORING ME!! THE REASON IS THAT IT WOULD TANK THE ECONOMY!

    MMOs need gold and material sinks to keep the world form becoming over-saturated with everything. Think about it. Imagine if every single Agility ring that has been looted since IC was released could all of a sudden be put back up for sale.

    Read his explanation then. I disagree it would not effect the economy In a bad way.

    On the contrary it would help the economy. Prices are way to high in this game for new or low level players. Gold is hard to come by especially if you just started the game.
    I don't think you can determine the effect of being able to unbind items that easy. There are different possibilities:
    If you have to pay crowns / a high amout of gold, the effect will be very small and only infflunce prices of endgame items to some extend. So only rich experienced max level players will benefit from it.
    If the costs are very low, different things can happen.
    - On one hand, people will craft better gear when playing in non vet pvp. Currently it's usually not worth it, to upgrade a level 30 weapon to legendary, but if I could just sell it or pass it to a friend when I outleveled it, I would probably do that. Which would increase the gear gap between experienced players who can afford to spend something in the range of 50k every 5 levels and new players who can't.
    - When you test gear and it turns out to be slightly worse than another setup, you could still sell it. Which would probably increase the prices for improvement mats and raw materials while puting a noticable amout of "good but not perfect" gear on the market. I guess this would help top players who test a lot of gear, help those who currently can't afford legendery improvement mats and hurt those who currently can afford one set of legendary armour but don't belong to those who own multiple legendary sets for a single character.
    - Predicting the impact on low quality gear is even harder. Those could become cheaper, but as I know from talking to guild mates and looking for gear that is considered to be bad, many people don't bother selling cheap gear to others and deconstruct / vendor it instead. Additionally more testing / leveling gear could also increase prices for lower level mats making gear more expensive for players who want have a specific gear setup (including styles) in mind.
    - One point where a lot of players would benefit from it is when the gear level cap get increased. Then top players can sell old top gear relatively cheap.

  • Sallington
    Sallington
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    Sallington wrote: »
    Mickey_Ox wrote: »
    Perhaps instead of paying to unbind your mistake you "pay" more attention to what your doing & not bind them?

    This is the answer. There is a reason gear gets boing and it should not be reservable.
    What's the reason again?

    STOP IGNORING ME!! THE REASON IS THAT IT WOULD TANK THE ECONOMY!

    MMOs need gold and material sinks to keep the world form becoming over-saturated with everything. Think about it. Imagine if every single Agility ring that has been looted since IC was released could all of a sudden be put back up for sale.

    Read his explanation then. I disagree it would not effect the economy In a bad way.

    Well, agree to disagree then.


    And low-level characters don't need legendary gear. If you want to give it to them, that's called twinking, and it's always been expensive to do that in any MMO.

    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • WhiteMage
    WhiteMage
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    If you could unbind something, what would have been the purpose of binding it in the first place? Bind or don't bind, anything else is a meaningless hassle.

    Better would be a safeguard against accidental binding, like maybe a switch that must be triggered on an item to equip it/bind it before it can be equipped.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Taleof2Cities
    Taleof2Cities
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    Reason why I brought this up because I was going to sell a robust ring of agility but bound the item instead and now I'm out 200kish and that hurts. Specially when it takes a lot to make gold in this mmo.

    You're a new player to the game trying to make gold ... but "happened" upon a CP160 robust Agility ring??

    Something doesn't quite add up.

    Unless a bound Agility ring was given to you by another player ... is that the real story?

    Either way, your in-game friends should be able to tell you making gold is pretty easy ...

    Edited by Taleof2Cities on August 30, 2016 6:00PM
  • Rage_Killin
    Rage_Killin
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    I never said I was new, lol.
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