I don't think you can determine the effect of being able to unbind items that easy. There are different possibilities:Rage_Killin wrote: »On the contrary it would help the economy. Prices are way to high in this game for new or low level players. Gold is hard to come by especially if you just started the game.
lolo_01b16_ESO wrote: »I don't think you can determine the effect of being able to unbind items that easy. There are different possibilities:Rage_Killin wrote: »On the contrary it would help the economy. Prices are way to high in this game for new or low level players. Gold is hard to come by especially if you just started the game.
If you have to pay crowns / a high amout of gold, the effect will be very small and only infflunce prices of endgame items to some extend. So only rich experienced max level players will benefit from it.
If the costs are very low, different things can happen.
- On one hand, people will craft better gear when playing in non vet pvp. Currently it's usually not worth it, to upgrade a level 30 weapon to legendary, but if I could just sell it or pass it to a friend when I outleveled it, I would probably do that. Which would increase the gear gap between experienced players who can afford to spend something in the range of 50k every 5 levels and new players who can't.
- When you test gear and it turns out to be slightly worse than another setup, you could still sell it. Which would probably increase the prices for improvement mats and raw materials while puting a noticable amout of "good but not perfect" gear on the market. I guess this would help top players who test a lot of gear, help those who currently can't afford legendery improvement mats and hurt those who currently can afford one set of legendary armour but don't belong to those who own multiple legendary sets for a single character.
- Predicting the impact on low quality gear is even harder. Those could become cheaper, but as I know from talking to guild mates and looking for gear that is considered to be bad, many people don't bother selling cheap gear to others and deconstruct / vendor it instead. Additionally more testing / leveling gear could also increase prices for lower level mats making gear more expensive for players who want have a specific gear setup (including styles) in mind.
- One point where a lot of players would benefit from it is when the gear level cap get increased. Then top players can sell old top gear relatively cheap.
Bryanonymous wrote: »I hate the binding items mechanic. Makes items worthless after use. Pointless feature to force more grinding.
Rage_Killin wrote: »What's the reason again?Giles.floydub17_ESO wrote: »
Sallington wrote: »Rage_Killin wrote: »What's the reason again?Giles.floydub17_ESO wrote: »
STOP IGNORING ME!! THE REASON IS THAT IT WOULD TANK THE ECONOMY!
MMOs need gold and material sinks to keep the world form becoming over-saturated with everything. Think about it. Imagine if every single Agility ring that has been looted since IC was released could all of a sudden be put back up for sale.
lolo_01b16_ESO wrote: »I don't think you can determine the effect of being able to unbind items that easy. There are different possibilities:Rage_Killin wrote: »On the contrary it would help the economy. Prices are way to high in this game for new or low level players. Gold is hard to come by especially if you just started the game.
If you have to pay crowns / a high amout of gold, the effect will be very small and only infflunce prices of endgame items to some extend. So only rich experienced max level players will benefit from it.
If the costs are very low, different things can happen.
- On one hand, people will craft better gear when playing in non vet pvp. Currently it's usually not worth it, to upgrade a level 30 weapon to legendary, but if I could just sell it or pass it to a friend when I outleveled it, I would probably do that. Which would increase the gear gap between experienced players who can afford to spend something in the range of 50k every 5 levels and new players who can't.
- When you test gear and it turns out to be slightly worse than another setup, you could still sell it. Which would probably increase the prices for improvement mats and raw materials while puting a noticable amout of "good but not perfect" gear on the market. I guess this would help top players who test a lot of gear, help those who currently can't afford legendery improvement mats and hurt those who currently can afford one set of legendary armour but don't belong to those who own multiple legendary sets for a single character.
- Predicting the impact on low quality gear is even harder. Those could become cheaper, but as I know from talking to guild mates and looking for gear that is considered to be bad, many people don't bother selling cheap gear to others and deconstruct / vendor it instead. Additionally more testing / leveling gear could also increase prices for lower level mats making gear more expensive for players who want have a specific gear setup (including styles) in mind.
- One point where a lot of players would benefit from it is when the gear level cap get increased. Then top players can sell old top gear relatively cheap.
Rage_Killin wrote: »Sallington wrote: »Rage_Killin wrote: »What's the reason again?Giles.floydub17_ESO wrote: »
STOP IGNORING ME!! THE REASON IS THAT IT WOULD TANK THE ECONOMY!
MMOs need gold and material sinks to keep the world form becoming over-saturated with everything. Think about it. Imagine if every single Agility ring that has been looted since IC was released could all of a sudden be put back up for sale.
Read his explanation then. I disagree it would not effect the economy In a bad way.
Rage_Killin wrote: »Reason why I brought this up because I was going to sell a robust ring of agility but bound the item instead and now I'm out 200kish and that hurts. Specially when it takes a lot to make gold in this mmo.