Rage_Killin wrote: »I never bound an item by mistake, I've simply stated that these things happen and the whole binding mechanism is pointless. We should be able to sell things we have purchased. Gear in other MMO's are always resell able. What makes this any different and why? @Sypher 2 cents please.
Less mistakes more for resale.Sallington wrote: »So now we have people asking if they can spend real life money on reverting back "whoospie daisy" mistakes?
Rage_Killin wrote: »Why is this such an aggravating topic for you guys. I just don't get it. It's a simple matter. Give us the option to UNBIND items.
Rage_Killin wrote: »Sypher is a good friend of mine and I asked for his opinion, shouldn't bother you. Also, runescape. No binding. Just saying. Not every single mmo has this.
Would be nice to unbind crafted sets you no longer use and sell them rather than deconstructing them for 10% of the value.potirondb16_ESO wrote: »Do feel like, there ain't any issue about bind on equip item, did had an issue about lock item where once you lock an item this item can no longer be trade if unlock... that to me seems a bit wierd.
Personnally group-only tradable item should remain tradable no matter what you do with it during that two hour window, if you equip it or if you lock it, it should remain tradable inbetween your group, since those item are usually harder to get and sometimes player would like to run some test or check some stuff up before trading it or even are likely to do a stress reliated mistake as we've all seen some (sometime with master weapon even).
So group-only tradable item, I agree; the game should be a little bit more convienient about those; would also lower the amount of call to CS Bind-on-equip item... I agree it's an honnest mistak I do have a Dreugh King Necklace that I kept because of that but it's still very rare that it happends....
Maybe create an option for Craft gear so that those aren't bound with any mecanism... that seem fair too. It would also help experience crafter to receive some money for gear they have crafted and used when those items are becomin obsolete. I do have an Hunding's rage gear that's been in my bank for a while all gold
Shouldn't bother you either, the fact that I asked for someone's opinion on a public fourm weather it's sypher or not has no affect on what this forums discussion is about. Regarding other MMO's. Not every mmo is BOE or BOP. The MMO's that don't have this feature do just as well as the ones that don't.Rage_Killin wrote: »Sypher is a good friend of mine and I asked for his opinion, shouldn't bother you. Also, runescape. No binding. Just saying. Not every single mmo has this.
This is a public forum. If you want to talk to your "friend", you are able to do so with the right means (TS, ventrilo, chat, emails, pidgeons).
The fact that 1 one single mmorpg has it, doesn't make it a great idea. As someone else has said, it would ruin the economy.
Rage_Killin wrote: »Reason why I brought this up because I was going to sell a robust ring of agility but bound the item instead and now I'm out 200kish and that hurts. Specially when it takes a lot to make gold in this mmo.
Rage_Killin wrote: »I never bound an item by mistake, I've simply stated that these things happen and the whole binding mechanism is pointless. We should be able to sell things we have purchased. Gear in other MMO's are always resell able. What makes this any different and why? @Sypher 2 cents please.
Rage_Killin wrote: »Would be nice to unbind crafted sets you no longer use and sell them rather than deconstructing them for 10% of the value.potirondb16_ESO wrote: »Do feel like, there ain't any issue about bind on equip item, did had an issue about lock item where once you lock an item this item can no longer be trade if unlock... that to me seems a bit wierd.
Personnally group-only tradable item should remain tradable no matter what you do with it during that two hour window, if you equip it or if you lock it, it should remain tradable inbetween your group, since those item are usually harder to get and sometimes player would like to run some test or check some stuff up before trading it or even are likely to do a stress reliated mistake as we've all seen some (sometime with master weapon even).
So group-only tradable item, I agree; the game should be a little bit more convienient about those; would also lower the amount of call to CS Bind-on-equip item... I agree it's an honnest mistak I do have a Dreugh King Necklace that I kept because of that but it's still very rare that it happends....
Maybe create an option for Craft gear so that those aren't bound with any mecanism... that seem fair too. It would also help experience crafter to receive some money for gear they have crafted and used when those items are becomin obsolete. I do have an Hunding's rage gear that's been in my bank for a while all gold
Ghost-Shot wrote: »Rage_Killin wrote: »Reason why I brought this up because I was going to sell a robust ring of agility but bound the item instead and now I'm out 200kish and that hurts. Specially when it takes a lot to make gold in this mmo.
But....Rage_Killin wrote: »I never bound an item by mistake, I've simply stated that these things happen and the whole binding mechanism is pointless. We should be able to sell things we have purchased. Gear in other MMO's are always resell able. What makes this any different and why? @Sypher 2 cents please.
This is the type of feedback I was looking for.Dagoth_Rac wrote: »I wanted to link a Ring of Healing in chat to show my buddies during a VDSA run once. Right-click, scroll down and ... equipped it instead of linking it in chat! This was back in the VR14 days when Ring of Healing sold for a lot. I don't think anything should bind until it is worn in combat. So you can stand in town, put it on to gauge affect on character sheet, go to dye station and see how it looks, etc., all without binding. But as soon as you take into PvP or into a dungeon and enter combat, it binds.
To clarify, only Bind-On-Equip would become Bind-On-Combat. Bind-On-Pickup would still bind immediately.
Plus, people need to see how ugly Sting of the Viper armor is before it binds and they are stuck with it. ;-)
Rage_Killin wrote: »Ghost-Shot wrote: »Rage_Killin wrote: »Reason why I brought this up because I was going to sell a robust ring of agility but bound the item instead and now I'm out 200kish and that hurts. Specially when it takes a lot to make gold in this mmo.
But....Rage_Killin wrote: »I never bound an item by mistake, I've simply stated that these things happen and the whole binding mechanism is pointless. We should be able to sell things we have purchased. Gear in other MMO's are always resell able. What makes this any different and why? @Sypher 2 cents please.
It's not a regular thing, it happened. It happens. Jesus the toxic community. Very positive feedback indeed.
Sallington wrote: »Rage_Killin wrote: »Would be nice to unbind crafted sets you no longer use and sell them rather than deconstructing them for 10% of the value.potirondb16_ESO wrote: »Do feel like, there ain't any issue about bind on equip item, did had an issue about lock item where once you lock an item this item can no longer be trade if unlock... that to me seems a bit wierd.
Personnally group-only tradable item should remain tradable no matter what you do with it during that two hour window, if you equip it or if you lock it, it should remain tradable inbetween your group, since those item are usually harder to get and sometimes player would like to run some test or check some stuff up before trading it or even are likely to do a stress reliated mistake as we've all seen some (sometime with master weapon even).
So group-only tradable item, I agree; the game should be a little bit more convienient about those; would also lower the amount of call to CS Bind-on-equip item... I agree it's an honnest mistak I do have a Dreugh King Necklace that I kept because of that but it's still very rare that it happends....
Maybe create an option for Craft gear so that those aren't bound with any mecanism... that seem fair too. It would also help experience crafter to receive some money for gear they have crafted and used when those items are becomin obsolete. I do have an Hunding's rage gear that's been in my bank for a while all gold
Again, MMOs need the gold and material sink of item binding in order to prevent the market from becoming over-saturated.
Ghost-Shot wrote: »Rage_Killin wrote: »Ghost-Shot wrote: »Rage_Killin wrote: »Reason why I brought this up because I was going to sell a robust ring of agility but bound the item instead and now I'm out 200kish and that hurts. Specially when it takes a lot to make gold in this mmo.
But....Rage_Killin wrote: »I never bound an item by mistake, I've simply stated that these things happen and the whole binding mechanism is pointless. We should be able to sell things we have purchased. Gear in other MMO's are always resell able. What makes this any different and why? @Sypher 2 cents please.
It's not a regular thing, it happened. It happens. Jesus the toxic community. Very positive feedback indeed.
You might get a better response if you avoid statements like "every mmo has this feature" when talking about something most of us have never heard of. And you're arguments are all over the place dude, you say one thing and contradict it a couple posts later.
Dagoth_Rac wrote: »I wanted to link a Ring of Healing in chat to show my buddies during a VDSA run once. Right-click, scroll down and ... equipped it instead of linking it in chat! This was back in the VR14 days when Ring of Healing sold for a lot. I don't think anything should bind until it is worn in combat. So you can stand in town, put it on to gauge affect on character sheet, go to dye station and see how it looks, etc., all without binding. But as soon as you take into PvP or into a dungeon and enter combat, it binds.
To clarify, only Bind-On-Equip would become Bind-On-Combat. Bind-On-Pickup would still bind immediately.
Plus, people need to see how ugly Sting of the Viper armor is before it binds and they are stuck with it. ;-)
Rage_Killin wrote: »Ghost-Shot wrote: »Rage_Killin wrote: »Ghost-Shot wrote: »Rage_Killin wrote: »Reason why I brought this up because I was going to sell a robust ring of agility but bound the item instead and now I'm out 200kish and that hurts. Specially when it takes a lot to make gold in this mmo.
But....Rage_Killin wrote: »I never bound an item by mistake, I've simply stated that these things happen and the whole binding mechanism is pointless. We should be able to sell things we have purchased. Gear in other MMO's are always resell able. What makes this any different and why? @Sypher 2 cents please.
It's not a regular thing, it happened. It happens. Jesus the toxic community. Very positive feedback indeed.
You might get a better response if you avoid statements like "every mmo has this feature" when talking about something most of us have never heard of. And you're arguments are all over the place dude, you say one thing and contradict it a couple posts later.
Here you go: ( All the MMO's which I have played have this feature. )
That should fix your issue with my statement.
Rage_Killin wrote: »Sallington wrote: »Rage_Killin wrote: »Would be nice to unbind crafted sets you no longer use and sell them rather than deconstructing them for 10% of the value.potirondb16_ESO wrote: »Do feel like, there ain't any issue about bind on equip item, did had an issue about lock item where once you lock an item this item can no longer be trade if unlock... that to me seems a bit wierd.
Personnally group-only tradable item should remain tradable no matter what you do with it during that two hour window, if you equip it or if you lock it, it should remain tradable inbetween your group, since those item are usually harder to get and sometimes player would like to run some test or check some stuff up before trading it or even are likely to do a stress reliated mistake as we've all seen some (sometime with master weapon even).
So group-only tradable item, I agree; the game should be a little bit more convienient about those; would also lower the amount of call to CS Bind-on-equip item... I agree it's an honnest mistak I do have a Dreugh King Necklace that I kept because of that but it's still very rare that it happends....
Maybe create an option for Craft gear so that those aren't bound with any mecanism... that seem fair too. It would also help experience crafter to receive some money for gear they have crafted and used when those items are becomin obsolete. I do have an Hunding's rage gear that's been in my bank for a while all gold
Again, MMOs need the gold and material sink of item binding in order to prevent the market from becoming over-saturated.
You enjoying the prices of high quality mats going up in prices every month? You must farm gold like crazy.
Rage_Killin wrote: »Ghost-Shot wrote: »Rage_Killin wrote: »Reason why I brought this up because I was going to sell a robust ring of agility but bound the item instead and now I'm out 200kish and that hurts. Specially when it takes a lot to make gold in this mmo.
But....Rage_Killin wrote: »I never bound an item by mistake, I've simply stated that these things happen and the whole binding mechanism is pointless. We should be able to sell things we have purchased. Gear in other MMO's are always resell able. What makes this any different and why? @Sypher 2 cents please.
It's not a regular thing, it happened. It happens. Jesus the toxic community. Very positive feedback indeed.