Any single player currently has the ability (as it is within the bounds of the code of the game) to fight,
to form relationships with other players in other alliances,
to create characters in multiple alliances and multiple campaigns,
to form guilds within their own alliance, or cross-alliance,
to impact the tides of war.
At the end of the day, a single player likely can't impact a campaign as much as a guild master of a large guild. Likewise, a single alliance GM has less influence over a campaign than a larger cross-alliance GM.
We already have an impossibly complex web of relationships between players, leaders, GMs... that nobody truly knows the full history of.
So what's a player to do? Join a guild to learn the basics of PvP? Probably a good idea if you're learning - to make yourself more effective
Find the most powerful/influencial guild and join them? You can certainly learn a lot more from them, though you may not have as much fun
Run around causing chaos by yourself? Certainly a lot of fun
Poke greater forces? Also fun
But given enough time... all players need a reason to continue to live and fight in this virtual world. Why not fight for the world?
ZOS will not keep servers alive if there is no monetary incentive to do so. There is a countdown upon Tamriel, and each player has an impact on increasing or decreasing it - whether they are guild masters or random players. Some have a larger impact than others..
So pick a side you want to be on: you either fight for this world or against it. So find out who your enemies are (hint: It's not EP/DC/AD or any other broadly encompassing term).
The rest is simply bickering between players, leaders, GMs around who did what when. Who cares, just play.
See ya out there
Edit: Don't take this too seriously :P if you don't know what I'm talking about, it doesn't concern you - just ignore it.
I'm just hoping the only role I need to play is the doomsday preacher, so I can get back to playing in peace... (I'd hate to have to get more involved)
Edited by lepemetus on October 12, 2016 5:05PM