HighT3chR3dn3ck wrote: »A great step forward for crafters would be to allow to slots for armor.
The 1st slot is your "actual equipped armor", and the 2nd slot is the style slot for how you want to look.
However, the style slot must be equipped with armor equal to the level of your "actual equipped armor".
Excuse me, I meant I don't see much use in researching 9 trait other than for twice born. Not that twice born is useless to clarify.
QuebraRegra wrote: »When questioned a while back about the point sink that was crafting, there was a quote (someone diligent can look it up), wherein ZOS stated that they wanted max crated equipment to be the pinnacle of what could be obtained...
and ever since they have proceeded with undermining the usefulness of master crafting with mega=power dropped sets,
In particular the DB DLC Sithis gear is laughably bad (5th item boosts blade of woe!?!?!)
QuebraRegra wrote: »When questioned a while back about the point sink that was crafting, there was a quote (someone diligent can look it up), wherein ZOS stated that they wanted max crated equipment to be the pinnacle of what could be obtained...
and ever since they have proceeded with undermining the usefulness of master crafting with mega=power dropped sets,
In particular the DB DLC Sithis gear is laughably bad (5th item boosts blade of woe!?!?!)
BTW, Sithis set is dropped, not crafted, so this particular example doesn't support your statement here.
Agree with this statement, ESO has undermined any bonus or benefit in learning all traits by releasing far superior dropped sets. This is only being made worse with each DLC and the new sets that become available.QuebraRegra wrote: »...and ever since they have proceeded with undermining the usefulness of master crafting with mega=power dropped sets,
)
Taleof2Cities wrote: »When ZOS introduces the 10th trait I'm sure the OP will have a different take:
"SO GLAD I researched 9 traits and didn't QQ in the forums about it ... "
Yes, I often choose not to display the helmet when wearing monster sets as they are ugly and oversized.NoMoreChillies wrote: »Still wish ZOS would let 9 trait master crafters change the look of items.\
Monster helms look dumb, crafted helms can look so much better
HighT3chR3dn3ck wrote: »Seriously, I feel like I wasted (well more so than usual) in researching everything and learning all the Style Motifs.
1. Monster Armor - The helmet and shoulder pieces, which is the most noticeable style is completely negated by monster armor. No one uses crafted shoulder and helmets anymore.
2. New Armor Sets - I used to get messages all the time people asking me to craft for them. Since the Thieves Guild update, I think I've crafted twice for someone.
3. New Craftable Armor - Why is there DLC armor that IS NOT 9 trait research? All DLC armor should be 9 trait research. Why did I research 9 traits?
I am glad I can craft twice born, but I don't see much use for it anymore and even less in the future.
Taleof2Cities wrote: »When ZOS introduces the 10th trait I'm sure the OP will have a different take:
"SO GLAD I researched 9 traits and didn't QQ in the forums about it ... "
But if the 10th trait is open to all, it'll take us 30 days to research compared to someone who has no traits and can start mass producing it after like 3 hours of research. ;P
NoMoreChillies wrote: »Still wish ZOS would let 9 trait master crafters change the look of items.\
Monster helms look dumb, crafted helms can look so much better
I can probably count the amount of crafted sets being used in game right now. not one of them being 9 trait.
Taleof2Cities wrote: »When ZOS introduces the 10th trait I'm sure the OP will have a different take:
"SO GLAD I researched 9 traits and didn't QQ in the forums about it ... "
But if the 10th trait is open to all, it'll take us 30 days to research compared to someone who has no traits and can start mass producing it after like 3 hours of research. ;P