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health desyncs

frozywozy
frozywozy
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So I've been getting alot of whispers the past month or so of people telling me that after zerging me down 10v1 or more for 2minutes straight, my health was showing at 0 the entire time, or my weapons were not showing up. They though I was hacking and reported me. I've never heard before of a health desync that happens only on one end (not mine). On my end my health shows up normal but on theirs it shows 0 hps. I just don't know how to figure out what causes it but I think Radiant Destruction through mist form may have something to do with it since it doesn't always get mitigated like jabs.

Health desyncs have been around for a long time. Until today I though there were only two kinds. The one where you see yourself at lower hps than 100% and you can't heal yourself back up. The one where your health frame will not go down even if someone damage you for a while, and then suddenly you die even if your frame shows your health above 0%. These two types of health desyncs will both show your bugged health pool to everyone around you.

Now the third type of health desync I'm being a victim of, it looks like only enemy players can see it because on my end my health looks just fine everytime.

Anybody else experienced that before?
Edited by frozywozy on August 27, 2016 6:31AM
Frozn - Stamdk - AR50
Frosted - Magplar - AR50
Frodn - Magden - AR50
Warmed - Magblade - AR50
Mmfrozy - Magsorc - AR44
Necrozn - Magcro - AR32
Twitch.TV/FrozyTV
PvP Group Builds

“Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
  • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
  • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
  • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
  • Change emperorship to value faction score points and not alliance points - see this and this
  • Fix long loading screens (mostly caused by players joining group out of rendering range)
  • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
  • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
  • Release bigger battlegrounds with 8 to 16 players per team and only two teams
  • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
  • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
  • Add a function to ignore the Claiming system of useless rewards
  • Improve the Mailing System / Rewards of the Worthy stacking
  • Assign specific group sizes to specific campaigns (24-16-8)
  • Make forward camps impossible to place near objectives
  • Make snares only available from ground effects abilities
  • Change emperorship to last minimum 24hours
  • Fix body sliding after cc breaking too quickly
  • Remove Block Casting through Battle Spirit
  • Fix the speed drop while jumping - see video
  • Fix loading screens when keeps upgrade
  • Fix Rams going crazy (spinning around)
  • Bring back dynamic ulti regeneration
  • Fix speed bug (abilities locked)
  • Introduce dynamic population
  • Lower population cap by 20%
  • Add Snare Immunity potions
  • Bring resurrection sickness
  • Fix character desync
  • Fix cc breaking bug
  • Fix gap closer bug
  • Fix health desync
  • Fix combat bug
  • Fix streak bug
  • Fix server lag
  • Xexpo
    Xexpo
    ✭✭✭✭✭
    Yes , I have actually, and I have no idea what causes it.
    Even get wsp about why I'm not dead. (will add pics later if still saved)
    And I was on my magplar
    *tinfoil pitchforks engaged *
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
    Lluvia De'Fuego ~~~ Shakes Spear
    Macro and Cheese NA/PC
  • fastolfv_ESO
    fastolfv_ESO
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    it happened with you tonight, saw 6 jesus beams on you in chal while you were running on the wall at 0% the entire time not dying
  • vortexman11
    vortexman11
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    Its a bug I've only seen happen to Templars and its been around since about 1.6. (Prior to that you'd see them casting breath of life but still at 0% health because their heals were slightly stronger than the incoming damage they were taking)
    You'll see them walking around blocking with their fists not casting but somehow sitting at 0% health. The truth is that on their end they're actually spamming breath of life and holding their shield up. You can see countless videos of this on YouTube with people calling them exploiters and other stuff.

    Another bug that only happens with templars is when you'll see an enemy templar walk up to you, weapons sheathed, not casting anything then you'll suddenly fall over dead at 100% health, only to realise they were jabbing you the entire time yet it looked like they were just standing there...

    Main problem is these bugs are nearly impossible to recreate (or at least I've never been able to) which means I don't think they'll be fixed by ZOS for a long time, they prolly don't even know they exist like 80% of the ESO community that just calls it an exploit. Please guys don't go around reporting people for things you don't understand, with recent events ZOS might actually believe and ban players over this mix of a visual bug and health desync.
    Edited by vortexman11 on August 27, 2016 9:34AM
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    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
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  • NovaShadow
    NovaShadow
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    Interesting, I've actually reported the few people I saw doing it as I totally thought they were hacking. Now knowing on your end you've actually got a working healthbar, just 1 more thing ZOS broke along the line.

    The sheathed weapons though I've seen multiple times, even with people I'm grouped with and not all were templars.
    PC NA - EPHS
  • HoloYoitsu
    HoloYoitsu
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    19lbs0.jpg
  • KenaPKK
    KenaPKK
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    I wanna know about that visual bug that replaces one of your weapons with the other. That is so annoying.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • frozywozy
    frozywozy
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    ✭✭
    Its a bug I've only seen happen to Templars and its been around since about 1.6. (Prior to that you'd see them casting breath of life but still at 0% health because their heals were slightly stronger than the incoming damage they were taking)
    You'll see them walking around blocking with their fists not casting but somehow sitting at 0% health. The truth is that on their end they're actually spamming breath of life and holding their shield up. You can see countless videos of this on YouTube with people calling them exploiters and other stuff.

    Another bug that only happens with templars is when you'll see an enemy templar walk up to you, weapons sheathed, not casting anything then you'll suddenly fall over dead at 100% health, only to realise they were jabbing you the entire time yet it looked like they were just standing there...

    Main problem is these bugs are nearly impossible to recreate (or at least I've never been able to) which means I don't think they'll be fixed by ZOS for a long time, they prolly don't even know they exist like 80% of the ESO community that just calls it an exploit. Please guys don't go around reporting people for things you don't understand, with recent events ZOS might actually believe and ban players over this mix of a visual bug and health desync.

    Thanks for clarifying that out.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • danno8
    danno8
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    ✭✭✭✭✭
    frozywozy wrote: »
    So I've been getting alot of whispers the past month or so of people telling me that after zerging me down 10v1 or more for 2minutes straight, my health was showing at 0 the entire time, or my weapons were not showing up. They though I was hacking and reported me. I've never heard before of a health desync that happens only on one end (not mine). On my end my health shows up normal but on theirs it shows 0 hps. I just don't know how to figure out what causes it but I think Radiant Destruction through mist form may have something to do with it since it doesn't always get mitigated like jabs.

    Health desyncs have been around for a long time. Until today I though there were only two kinds. The one where you see yourself at lower hps than 100% and you can't heal yourself back up. The one where your health frame will not go down even if someone damage you for a while, and then suddenly you die even if your frame shows your health above 0%. These two types of health desyncs will both show your bugged health pool to everyone around you.

    Now the third type of health desync I'm being a victim of, it looks like only enemy players can see it because on my end my health looks just fine everytime.

    Anybody else experienced that before?

    It is very strange. I noticed this with you aa few weeks ago and whispered you asking what you were seeing on your end and you told me that everything seemed fine for you (among some other not so pleasant things I might add :wink: ).

    And again this happened yesterday or maybe the day before for you somewhere around Allessia. What was strange is the whole time it appeared as though your weapons were sheathed, and even though you were at 0% health (according to my visuals) my RD was only doing 900-1000 damage per tick unblocked.

    It is very strange, and I have only noticed it with you for some reason. At least to the extent that you seem to run around for 15-20 seconds at 0% health. I have seen people run around for 2-3 seconds also at 0% health, but they quickly die.
  • LeifErickson
    LeifErickson
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    This must be a templar thing because I have only ever seen this happen once before on a magicka templar. The templar was just standing there and eating all of my damage like it knew it was at 0% and just wanted to show off that it was invincible, but maybe it was just a health desync.
  • Elong
    Elong
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    Happened to me on my templar once as well, I put it down to my high ping but I think there are bugs associated with Templar.
  • Morostyle
    Morostyle
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    thats a good decoy - now go full tankmode!
  • Vaoh
    Vaoh
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    ✭✭✭✭✭
    Its a bug I've only seen happen to Templars and its been around since about 1.6. (Prior to that you'd see them casting breath of life but still at 0% health because their heals were slightly stronger than the incoming damage they were taking)
    You'll see them walking around blocking with their fists not casting but somehow sitting at 0% health. The truth is that on their end they're actually spamming breath of life and holding their shield up. You can see countless videos of this on YouTube with people calling them exploiters and other stuff.

    Another bug that only happens with templars is when you'll see an enemy templar walk up to you, weapons sheathed, not casting anything then you'll suddenly fall over dead at 100% health, only to realise they were jabbing you the entire time yet it looked like they were just standing there...

    Main problem is these bugs are nearly impossible to recreate (or at least I've never been able to) which means I don't think they'll be fixed by ZOS for a long time, they prolly don't even know they exist like 80% of the ESO community that just calls it an exploit. Please guys don't go around reporting people for things you don't understand, with recent events ZOS might actually believe and ban players over this mix of a visual bug and health desync.

    This happened on nearly 50% of my Templar encounters last patch. Sometimes it'd last up to 10 secs after starting the fight. Very annoying.

    Noticed that it normally occured when they dismounted off of a horse beforehand.
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