ZOS_JessicaFolsom wrote: »Hi folks,
This email is legitimate and related to a gifting program we're working on. We've sent it to only a small number of our players to start so we can get feedback and refine the program. If you're interested in helping us, please submit a Support ticket and we'll get you on the list!
Isn't this exactly what [a certain popular Korean MMO ported to the west] just did a month or so ago that pissed the entire player base off and encouraged BS P2W mechanics? Granted the cash shop items in ESO aren't as P2W as in the aforementioned game, but it still offers an avenue to convert real money to in game gold, and that is a a major major problem.
Isn't this exactly what [a certain popular Korean MMO ported to the west] just did a month or so ago that pissed the entire player base off and encouraged BS P2W mechanics? Granted the cash shop items in ESO aren't as P2W as in the aforementioned game, but it still offers an avenue to convert real money to in game gold, and that is a a major major problem.
That is not necessarily a problem, in EVE you can do that simply by buying PLEX and selling them on the ingame market. This has never caused an issue in EVE and it is actually quite beneficial for the game, because PLEX is game time and so players, who do not want to pay for the sub with real money can buy PLEX from another player - so both sides have a benefit - one has now ingame money for having spent money on PLEX, and the other side can play the game without to have spent real money.
This is working out quite well in EVE since a long time - done right it is absolutely no problem.
And on topic - if I want to donate game time in EVE to another player, I just activate a plex, type in the name of the player and press the donate button - and he will immediately have 30 more days of subscription time on his account - a great way to reward players, who do a lot for a corporation (that is the guild equivalent in EVE), but are struggling with their subscription fee ever so often. I am all for having the ability to gift items and services to others.
lordrichter wrote: »ILLESTGLIDER wrote: »lordrichter wrote: »So, the opposition here is because people can, on the side, when ZOS is not looking, exchange Crowns or Crown Store items for cash, more than they paid for the Crowns, and in-game gold?
No need to do it without ZOS knowing. The point is that ZOS is considering allowing this so you can do it with their full knowledge and approval.
I may be dense, but it sounds like ZOS is considering allowing gifting of Crowns (already possible, but new if done through a game interface) and items purchase with Crowns (new feature). I am not seeing anything here that would indicate GOLD was being exchanged, unless players are doing it while ZOS is not looking.
If you can gift Crowns in game, you can trade for gold. So essentially you can now buy gold in a round about way? Thats how I read it.
Edit; punctuation
Isn't this exactly what [a certain popular Korean MMO ported to the west] just did a month or so ago that pissed the entire player base off and encouraged BS P2W mechanics? Granted the cash shop items in ESO aren't as P2W as in the aforementioned game, but it still offers an avenue to convert real money to in game gold, and that is a a major major problem.
That is not necessarily a problem, in EVE you can do that simply by buying PLEX and selling them on the ingame market. This has never caused an issue in EVE and it is actually quite beneficial for the game, because PLEX is game time and so players, who do not want to pay for the sub with real money can buy PLEX from another player - so both sides have a benefit - one has now ingame money for having spent money on PLEX, and the other side can play the game without to have spent real money.
This is working out quite well in EVE since a long time - done right it is absolutely no problem.
And on topic - if I want to donate game time in EVE to another player, I just activate a plex, type in the name of the player and press the donate button - and he will immediately have 30 more days of subscription time on his account - a great way to reward players, who do a lot for a corporation (that is the guild equivalent in EVE), but are struggling with their subscription fee ever so often. I am all for having the ability to gift items and services to others.
Isn't this exactly what [a certain popular Korean MMO ported to the west] just did a month or so ago that pissed the entire player base off and encouraged BS P2W mechanics? Granted the cash shop items in ESO aren't as P2W as in the aforementioned game, but it still offers an avenue to convert real money to in game gold, and that is a a major major problem.
That is not necessarily a problem, in EVE you can do that simply by buying PLEX and selling them on the ingame market. This has never caused an issue in EVE and it is actually quite beneficial for the game, because PLEX is game time and so players, who do not want to pay for the sub with real money can buy PLEX from another player - so both sides have a benefit - one has now ingame money for having spent money on PLEX, and the other side can play the game without to have spent real money.
This is working out quite well in EVE since a long time - done right it is absolutely no problem.
And on topic - if I want to donate game time in EVE to another player, I just activate a plex, type in the name of the player and press the donate button - and he will immediately have 30 more days of subscription time on his account - a great way to reward players, who do a lot for a corporation (that is the guild equivalent in EVE), but are struggling with their subscription fee ever so often. I am all for having the ability to gift items and services to others.
I can see your point, but my understanding is that EVE is a very different game compared to ESO, and has a very different market structure. I will say up front that I have never played EVE, but I have read a bit and think I have a very basic idea of how the game works. I'll start by pointing out that EVE does not have an effective limit on the number of functional corporations. As a comparison, ESO has a limit on the number of functional trade guilds at any one time, and a member limit on those guilds to boot. You can also steal from and kill other players (under certain circumstances), adding another avenue of wealth redistribution.
ESO does not have these features, allowing for gold to build up due to ineffective gold sinks. Now, imagine Bob the multimillionaire. He has over 10 million gold and continues to make more through the guild store system that prevents a majority of players from participating in high level trade. Now imagine Joe, a casual player who has a good job but not a lot of time to play. He would rather spend real money on things in game than farm gold to get what he wants. Bob on the other hand has more gold than he knows what to do with, and would much rather spend gold than real money for what he wants. A really cool mount comes out on the crown store, and Joe immediately buys one. Bob wants one too, but doesn't want to spend real money. So, Bob and Joe come to an agreement. Joe buys a mount for Bob, and and Bob gives Joe 1 million gold. Joe can now go buy that BiS gear he always wanted and get on with playing. He doesnt much care how much it costs, simce he has all the money he needs. Both parties got what they wanted, so everyone is happy, right? Well, except for Susan, another casual player like Joe, but she didn't want to trade real money for gold, so now she can't compete with Joe nearly as well as before when they were both equal. And she can't ever acquire the BiS gear because people like Joe have so much gold that they will pay top premiums for the gear, leading to inflation.
As a final point, granted spoken from my ignorance of EVE, EVE is designed to be unfair, to a degree. It is designed in such a way that not everyone is going to be equal, and that is okay because the system is suppossed to be like that. ESO is suppossed to be fair though. The game is designed so that people of equal skill and determination will be able to fairly compete with each other. As such, a system in ESO where you are effectively able to buy an advantage over another player (even indirectly) would be a very bad thing. This is why gold sellers are illegal in game, for this very reason.
Isn't this exactly what [a certain popular Korean MMO ported to the west] just did a month or so ago that pissed the entire player base off and encouraged BS P2W mechanics? Granted the cash shop items in ESO aren't as P2W as in the aforementioned game, but it still offers an avenue to convert real money to in game gold, and that is a a major major problem.
That is not necessarily a problem, in EVE you can do that simply by buying PLEX and selling them on the ingame market. This has never caused an issue in EVE and it is actually quite beneficial for the game, because PLEX is game time and so players, who do not want to pay for the sub with real money can buy PLEX from another player - so both sides have a benefit - one has now ingame money for having spent money on PLEX, and the other side can play the game without to have spent real money.
This is working out quite well in EVE since a long time - done right it is absolutely no problem.
And on topic - if I want to donate game time in EVE to another player, I just activate a plex, type in the name of the player and press the donate button - and he will immediately have 30 more days of subscription time on his account - a great way to reward players, who do a lot for a corporation (that is the guild equivalent in EVE), but are struggling with their subscription fee ever so often. I am all for having the ability to gift items and services to others.
I can see your point, but my understanding is that EVE is a very different game compared to ESO, and has a very different market structure. I will say up front that I have never played EVE, but I have read a bit and think I have a very basic idea of how the game works. I'll start by pointing out that EVE does not have an effective limit on the number of functional corporations. As a comparison, ESO has a limit on the number of functional trade guilds at any one time, and a member limit on those guilds to boot. You can also steal from and kill other players (under certain circumstances), adding another avenue of wealth redistribution.
ESO does not have these features, allowing for gold to build up due to ineffective gold sinks. Now, imagine Bob the multimillionaire. He has over 10 million gold and continues to make more through the guild store system that prevents a majority of players from participating in high level trade. Now imagine Joe, a casual player who has a good job but not a lot of time to play. He would rather spend real money on things in game than farm gold to get what he wants. Bob on the other hand has more gold than he knows what to do with, and would much rather spend gold than real money for what he wants. A really cool mount comes out on the crown store, and Joe immediately buys one. Bob wants one too, but doesn't want to spend real money. So, Bob and Joe come to an agreement. Joe buys a mount for Bob, and and Bob gives Joe 1 million gold. Joe can now go buy that BiS gear he always wanted and get on with playing. He doesnt much care how much it costs, simce he has all the money he needs. Both parties got what they wanted, so everyone is happy, right? Well, except for Susan, another casual player like Joe, but she didn't want to trade real money for gold, so now she can't compete with Joe nearly as well as before when they were both equal. And she can't ever acquire the BiS gear because people like Joe have so much gold that they will pay top premiums for the gear, leading to inflation.
As a final point, granted spoken from my ignorance of EVE, EVE is designed to be unfair, to a degree. It is designed in such a way that not everyone is going to be equal, and that is okay because the system is suppossed to be like that. ESO is suppossed to be fair though. The game is designed so that people of equal skill and determination will be able to fairly compete with each other. As such, a system in ESO where you are effectively able to buy an advantage over another player (even indirectly) would be a very bad thing. This is why gold sellers are illegal in game, for this very reason.
BrianDavion wrote: »Isn't this exactly what [a certain popular Korean MMO ported to the west] just did a month or so ago that pissed the entire player base off and encouraged BS P2W mechanics? Granted the cash shop items in ESO aren't as P2W as in the aforementioned game, but it still offers an avenue to convert real money to in game gold, and that is a a major major problem.
That is not necessarily a problem, in EVE you can do that simply by buying PLEX and selling them on the ingame market. This has never caused an issue in EVE and it is actually quite beneficial for the game, because PLEX is game time and so players, who do not want to pay for the sub with real money can buy PLEX from another player - so both sides have a benefit - one has now ingame money for having spent money on PLEX, and the other side can play the game without to have spent real money.
This is working out quite well in EVE since a long time - done right it is absolutely no problem.
And on topic - if I want to donate game time in EVE to another player, I just activate a plex, type in the name of the player and press the donate button - and he will immediately have 30 more days of subscription time on his account - a great way to reward players, who do a lot for a corporation (that is the guild equivalent in EVE), but are struggling with their subscription fee ever so often. I am all for having the ability to gift items and services to others.
I can see your point, but my understanding is that EVE is a very different game compared to ESO, and has a very different market structure. I will say up front that I have never played EVE, but I have read a bit and think I have a very basic idea of how the game works. I'll start by pointing out that EVE does not have an effective limit on the number of functional corporations. As a comparison, ESO has a limit on the number of functional trade guilds at any one time, and a member limit on those guilds to boot. You can also steal from and kill other players (under certain circumstances), adding another avenue of wealth redistribution.
ESO does not have these features, allowing for gold to build up due to ineffective gold sinks. Now, imagine Bob the multimillionaire. He has over 10 million gold and continues to make more through the guild store system that prevents a majority of players from participating in high level trade. Now imagine Joe, a casual player who has a good job but not a lot of time to play. He would rather spend real money on things in game than farm gold to get what he wants. Bob on the other hand has more gold than he knows what to do with, and would much rather spend gold than real money for what he wants. A really cool mount comes out on the crown store, and Joe immediately buys one. Bob wants one too, but doesn't want to spend real money. So, Bob and Joe come to an agreement. Joe buys a mount for Bob, and and Bob gives Joe 1 million gold. Joe can now go buy that BiS gear he always wanted and get on with playing. He doesnt much care how much it costs, simce he has all the money he needs. Both parties got what they wanted, so everyone is happy, right? Well, except for Susan, another casual player like Joe, but she didn't want to trade real money for gold, so now she can't compete with Joe nearly as well as before when they were both equal. And she can't ever acquire the BiS gear because people like Joe have so much gold that they will pay top premiums for the gear, leading to inflation.
As a final point, granted spoken from my ignorance of EVE, EVE is designed to be unfair, to a degree. It is designed in such a way that not everyone is going to be equal, and that is okay because the system is suppossed to be like that. ESO is suppossed to be fair though. The game is designed so that people of equal skill and determination will be able to fairly compete with each other. As such, a system in ESO where you are effectively able to buy an advantage over another player (even indirectly) would be a very bad thing. This is why gold sellers are illegal in game, for this very reason.
but what if Susen is friends with Timmy, who has been playing the game for so long he just gifted her BiS gear because he happened to get some spare stuff? so yeah, some casuals right now do have better stuff then others just because they have friends who are happy to give that stuff to em.
ZOS_JessicaFolsom wrote: »Hi folks,
This email is legitimate and related to a gifting program we're working on. We've sent it to only a small number of our players to start so we can get feedback and refine the program. If you're interested in helping us, please submit a Support ticket and we'll get you on the list!
I would only suggest never selling crowns for a discounted price ever again. You will have players buying tons of crowns (they already do when there is a crown sale), waiting for the sale to end, and then trying to make a profit selling store items for less than the crown store price yet more than what they paid for their crowns.
*Gasps!*
I am sure The Monetization Department is horrified by the idea of players buying tons of crowns, thinking they are clever and making profit, as much as you are, and will do something about it as soon they stop laughing. For example place orders for new Ferraris.
BrianDavion wrote: »Isn't this exactly what [a certain popular Korean MMO ported to the west] just did a month or so ago that pissed the entire player base off and encouraged BS P2W mechanics? Granted the cash shop items in ESO aren't as P2W as in the aforementioned game, but it still offers an avenue to convert real money to in game gold, and that is a a major major problem.
That is not necessarily a problem, in EVE you can do that simply by buying PLEX and selling them on the ingame market. This has never caused an issue in EVE and it is actually quite beneficial for the game, because PLEX is game time and so players, who do not want to pay for the sub with real money can buy PLEX from another player - so both sides have a benefit - one has now ingame money for having spent money on PLEX, and the other side can play the game without to have spent real money.
This is working out quite well in EVE since a long time - done right it is absolutely no problem.
And on topic - if I want to donate game time in EVE to another player, I just activate a plex, type in the name of the player and press the donate button - and he will immediately have 30 more days of subscription time on his account - a great way to reward players, who do a lot for a corporation (that is the guild equivalent in EVE), but are struggling with their subscription fee ever so often. I am all for having the ability to gift items and services to others.
I can see your point, but my understanding is that EVE is a very different game compared to ESO, and has a very different market structure. I will say up front that I have never played EVE, but I have read a bit and think I have a very basic idea of how the game works. I'll start by pointing out that EVE does not have an effective limit on the number of functional corporations. As a comparison, ESO has a limit on the number of functional trade guilds at any one time, and a member limit on those guilds to boot. You can also steal from and kill other players (under certain circumstances), adding another avenue of wealth redistribution.
ESO does not have these features, allowing for gold to build up due to ineffective gold sinks. Now, imagine Bob the multimillionaire. He has over 10 million gold and continues to make more through the guild store system that prevents a majority of players from participating in high level trade. Now imagine Joe, a casual player who has a good job but not a lot of time to play. He would rather spend real money on things in game than farm gold to get what he wants. Bob on the other hand has more gold than he knows what to do with, and would much rather spend gold than real money for what he wants. A really cool mount comes out on the crown store, and Joe immediately buys one. Bob wants one too, but doesn't want to spend real money. So, Bob and Joe come to an agreement. Joe buys a mount for Bob, and and Bob gives Joe 1 million gold. Joe can now go buy that BiS gear he always wanted and get on with playing. He doesnt much care how much it costs, simce he has all the money he needs. Both parties got what they wanted, so everyone is happy, right? Well, except for Susan, another casual player like Joe, but she didn't want to trade real money for gold, so now she can't compete with Joe nearly as well as before when they were both equal. And she can't ever acquire the BiS gear because people like Joe have so much gold that they will pay top premiums for the gear, leading to inflation.
As a final point, granted spoken from my ignorance of EVE, EVE is designed to be unfair, to a degree. It is designed in such a way that not everyone is going to be equal, and that is okay because the system is suppossed to be like that. ESO is suppossed to be fair though. The game is designed so that people of equal skill and determination will be able to fairly compete with each other. As such, a system in ESO where you are effectively able to buy an advantage over another player (even indirectly) would be a very bad thing. This is why gold sellers are illegal in game, for this very reason.
but what if Susen is friends with Timmy, who has been playing the game for so long he just gifted her BiS gear because he happened to get some spare stuff? so yeah, some casuals right now do have better stuff then others just because they have friends who are happy to give that stuff to em.
Okay, sure, let's assume that for the moment, but realistically how many people do you think are in this situation? The same can be said for any of my situations as well, of course. They are all theoretical and constructed to make a point, in one way or another.
The issue comes from the fact that these situations are niche. Sure, there are some very decent arguments for allowing players to buy friends crown items with real money (I personally disagree with them, but I am very conservative on my views pertaining to lending or gifting money among friends, slippery slope and all that). The problem is that the situations I proposed exist too, and if this went through (as we understand the system will work), it would be sanctioned by ZOS, making these kinds of exchanges far more common than they currently are.
I am not proposing that this system would be entirely negative. I am saying that I think the system will have more negative impacts than the niche positive impacts it may provide, and on the whole will be unhealthy for the games economy and culture.
BrianDavion wrote: »Isn't this exactly what [a certain popular Korean MMO ported to the west] just did a month or so ago that pissed the entire player base off and encouraged BS P2W mechanics? Granted the cash shop items in ESO aren't as P2W as in the aforementioned game, but it still offers an avenue to convert real money to in game gold, and that is a a major major problem.
That is not necessarily a problem, in EVE you can do that simply by buying PLEX and selling them on the ingame market. This has never caused an issue in EVE and it is actually quite beneficial for the game, because PLEX is game time and so players, who do not want to pay for the sub with real money can buy PLEX from another player - so both sides have a benefit - one has now ingame money for having spent money on PLEX, and the other side can play the game without to have spent real money.
This is working out quite well in EVE since a long time - done right it is absolutely no problem.
And on topic - if I want to donate game time in EVE to another player, I just activate a plex, type in the name of the player and press the donate button - and he will immediately have 30 more days of subscription time on his account - a great way to reward players, who do a lot for a corporation (that is the guild equivalent in EVE), but are struggling with their subscription fee ever so often. I am all for having the ability to gift items and services to others.
I can see your point, but my understanding is that EVE is a very different game compared to ESO, and has a very different market structure. I will say up front that I have never played EVE, but I have read a bit and think I have a very basic idea of how the game works. I'll start by pointing out that EVE does not have an effective limit on the number of functional corporations. As a comparison, ESO has a limit on the number of functional trade guilds at any one time, and a member limit on those guilds to boot. You can also steal from and kill other players (under certain circumstances), adding another avenue of wealth redistribution.
ESO does not have these features, allowing for gold to build up due to ineffective gold sinks. Now, imagine Bob the multimillionaire. He has over 10 million gold and continues to make more through the guild store system that prevents a majority of players from participating in high level trade. Now imagine Joe, a casual player who has a good job but not a lot of time to play. He would rather spend real money on things in game than farm gold to get what he wants. Bob on the other hand has more gold than he knows what to do with, and would much rather spend gold than real money for what he wants. A really cool mount comes out on the crown store, and Joe immediately buys one. Bob wants one too, but doesn't want to spend real money. So, Bob and Joe come to an agreement. Joe buys a mount for Bob, and and Bob gives Joe 1 million gold. Joe can now go buy that BiS gear he always wanted and get on with playing. He doesnt much care how much it costs, simce he has all the money he needs. Both parties got what they wanted, so everyone is happy, right? Well, except for Susan, another casual player like Joe, but she didn't want to trade real money for gold, so now she can't compete with Joe nearly as well as before when they were both equal. And she can't ever acquire the BiS gear because people like Joe have so much gold that they will pay top premiums for the gear, leading to inflation.
As a final point, granted spoken from my ignorance of EVE, EVE is designed to be unfair, to a degree. It is designed in such a way that not everyone is going to be equal, and that is okay because the system is suppossed to be like that. ESO is suppossed to be fair though. The game is designed so that people of equal skill and determination will be able to fairly compete with each other. As such, a system in ESO where you are effectively able to buy an advantage over another player (even indirectly) would be a very bad thing. This is why gold sellers are illegal in game, for this very reason.
but what if Susen is friends with Timmy, who has been playing the game for so long he just gifted her BiS gear because he happened to get some spare stuff? so yeah, some casuals right now do have better stuff then others just because they have friends who are happy to give that stuff to em.
Okay, sure, let's assume that for the moment, but realistically how many people do you think are in this situation? The same can be said for any of my situations as well, of course. They are all theoretical and constructed to make a point, in one way or another.
The issue comes from the fact that these situations are niche. Sure, there are some very decent arguments for allowing players to buy friends crown items with real money (I personally disagree with them, but I am very conservative on my views pertaining to lending or gifting money among friends, slippery slope and all that). The problem is that the situations I proposed exist too, and if this went through (as we understand the system will work), it would be sanctioned by ZOS, making these kinds of exchanges far more common than they currently are.
I am not proposing that this system would be entirely negative. I am saying that I think the system will have more negative impacts than the niche positive impacts it may provide, and on the whole will be unhealthy for the games economy and culture.
As far as lending or borrowing from friends or family goes - never do that - if you are asked for money and you think that person is worth it, then give it away as a gift - this way you will keep your friend - if you expect to get it back, you will most likely loose that "friend" in one way or the other - that is why it is said so wisely "never a borrower or lender be".
Well, and to ask a friend for money is even worse - it is bringing him into a situation where there is no good solution, if he thinks you are not worth the money - and if he feels to be forced to lend it to you, even worse, he will not like you for having asked him - that's for sure.
So never do that - not one and not the other.
BrianDavion wrote: »Isn't this exactly what [a certain popular Korean MMO ported to the west] just did a month or so ago that pissed the entire player base off and encouraged BS P2W mechanics? Granted the cash shop items in ESO aren't as P2W as in the aforementioned game, but it still offers an avenue to convert real money to in game gold, and that is a a major major problem.
That is not necessarily a problem, in EVE you can do that simply by buying PLEX and selling them on the ingame market. This has never caused an issue in EVE and it is actually quite beneficial for the game, because PLEX is game time and so players, who do not want to pay for the sub with real money can buy PLEX from another player - so both sides have a benefit - one has now ingame money for having spent money on PLEX, and the other side can play the game without to have spent real money.
This is working out quite well in EVE since a long time - done right it is absolutely no problem.
And on topic - if I want to donate game time in EVE to another player, I just activate a plex, type in the name of the player and press the donate button - and he will immediately have 30 more days of subscription time on his account - a great way to reward players, who do a lot for a corporation (that is the guild equivalent in EVE), but are struggling with their subscription fee ever so often. I am all for having the ability to gift items and services to others.
I can see your point, but my understanding is that EVE is a very different game compared to ESO, and has a very different market structure. I will say up front that I have never played EVE, but I have read a bit and think I have a very basic idea of how the game works. I'll start by pointing out that EVE does not have an effective limit on the number of functional corporations. As a comparison, ESO has a limit on the number of functional trade guilds at any one time, and a member limit on those guilds to boot. You can also steal from and kill other players (under certain circumstances), adding another avenue of wealth redistribution.
ESO does not have these features, allowing for gold to build up due to ineffective gold sinks. Now, imagine Bob the multimillionaire. He has over 10 million gold and continues to make more through the guild store system that prevents a majority of players from participating in high level trade. Now imagine Joe, a casual player who has a good job but not a lot of time to play. He would rather spend real money on things in game than farm gold to get what he wants. Bob on the other hand has more gold than he knows what to do with, and would much rather spend gold than real money for what he wants. A really cool mount comes out on the crown store, and Joe immediately buys one. Bob wants one too, but doesn't want to spend real money. So, Bob and Joe come to an agreement. Joe buys a mount for Bob, and and Bob gives Joe 1 million gold. Joe can now go buy that BiS gear he always wanted and get on with playing. He doesnt much care how much it costs, simce he has all the money he needs. Both parties got what they wanted, so everyone is happy, right? Well, except for Susan, another casual player like Joe, but she didn't want to trade real money for gold, so now she can't compete with Joe nearly as well as before when they were both equal. And she can't ever acquire the BiS gear because people like Joe have so much gold that they will pay top premiums for the gear, leading to inflation.
As a final point, granted spoken from my ignorance of EVE, EVE is designed to be unfair, to a degree. It is designed in such a way that not everyone is going to be equal, and that is okay because the system is suppossed to be like that. ESO is suppossed to be fair though. The game is designed so that people of equal skill and determination will be able to fairly compete with each other. As such, a system in ESO where you are effectively able to buy an advantage over another player (even indirectly) would be a very bad thing. This is why gold sellers are illegal in game, for this very reason.
but what if Susen is friends with Timmy, who has been playing the game for so long he just gifted her BiS gear because he happened to get some spare stuff? so yeah, some casuals right now do have better stuff then others just because they have friends who are happy to give that stuff to em.
Okay, sure, let's assume that for the moment, but realistically how many people do you think are in this situation? The same can be said for any of my situations as well, of course. They are all theoretical and constructed to make a point, in one way or another.
The issue comes from the fact that these situations are niche. Sure, there are some very decent arguments for allowing players to buy friends crown items with real money (I personally disagree with them, but I am very conservative on my views pertaining to lending or gifting money among friends, slippery slope and all that). The problem is that the situations I proposed exist too, and if this went through (as we understand the system will work), it would be sanctioned by ZOS, making these kinds of exchanges far more common than they currently are.
I am not proposing that this system would be entirely negative. I am saying that I think the system will have more negative impacts than the niche positive impacts it may provide, and on the whole will be unhealthy for the games economy and culture.
As far as lending or borrowing from friends or family goes - never do that - if you are asked for money and you think that person is worth it, then give it away as a gift - this way you will keep your friend - if you expect to get it back, you will most likely loose that "friend" in one way or the other - that is why it is said so wisely "never a borrower or lender be".
Well, and to ask a friend for money is even worse - it is bringing him into a situation where there is no good solution, if he thinks you are not worth the money - and if he feels to be forced to lend it to you, even worse, he will not like you for having asked him - that's for sure.
So never do that - not one and not the other.
Exactly. That it part of my personal, not mechanical, disagreement with the system. I think it opens the door for way too many situations where people are capable of either begging things that cost real money off of "friends" or just downright purchasing of gold indirectly. Gold is devalued enough in this game already, and I really don't want to see real-world economic divides impacting the performance of players in this game beyond what is already happening.