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New gap closer exploit?

Berenhir
Berenhir
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So I was in Cyro Azura EU just now and i was with a random guy who was prepping faregyl from SE side (on that hilltop). Suddenly a red chased in with shield charge from like 200-300m distance, i really saw him flying like superman. And no, this was not the normal gap closing distance. Same happened some hours earlier on sej bridge, where i stood half way between alessia and the bridge and was gap closed by a guy from the first bridge tower. Also with shield charge.

I whispered one from the superman group at faregyl and he explained it by "lag". I did not have any lag at that time, as far as my ping rating is concerned.

I mean: WTF? Flying like superman over half the map because of "lag"?
PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Waffennacht
    Waffennacht
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    How.. how... would they even see a target that far away?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • JamieAubrey
    JamieAubrey
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    Same thing happened in one of the videos Sypher uploaded

    Someone charged him from a distance that should not have been possible
  • Vaoh
    Vaoh
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    I have an explanation for this issue! You guys ready for this! :smiley:

    1) Video of the issue @Berenhir is talking about. It is caused by lag.
    2) This is how the long range gapcloser is activated in a more close up view. It leads to other buggy behavior as well. :lol:
    3) Explanation: This has been coined as a Macroslice, and can very rarely get queued up by spamming the gapcloser button. When your gapcloser moves slow and you mash the button to activate it quicker, this may happen. No exploits. Lag contributes to it, but the "cleaning up" of animations caused it.

    If a gapcloser is pressed two times or more when a "Macroslice" is engaged, you can back up as much as you want since your attacks will eventually land. In the case of the OP and Sypher's video, the players had the "Macroslice" queued up and it eventually fired off those late gapclosers.

    Notice how in Sypher's video, Toppling Charge strikes twice. In Fengrush's video, he hits his victims with multiple Critical Rushes as well. That's how it works.

    Gapclosers have a range in which they can be fired off, but do not recheck upon actually launching in case of being fired off extremely late (aka "Macroslice"). Long-range gapclosers are rare but possible because of this if the player using the gap closer stays far away from their target.

    I've had this happen to me once as well. You need to immediately CC the player who accidentally triggered the Macroslice and then dodge roll if possible. There is no way atm which is even somewhat reliable to activate this. It is purely a rare bug. On your screen it looks exactly the same as on their screen. Please fix!

    (This is my theory at least. Makes sense imo)

    ***Stop hating on Streamers because I used their Vids. This is not an "Exploit" at all. It's a very rare bug and actually can be found in many instances where animations stall which are far more common. I wrote up an explanation for this rare bug and it's childish that my responses consisted of hatred toward streamers.***
    Edited by Vaoh on August 20, 2016 7:19PM
  • Tankqull
    Tankqull
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    How.. how... would they even see a target that far away?

    by playing on PC without having console blinders equiped ;p
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Waffennacht
    Waffennacht
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    Vaoh wrote: »
    I have an explanation for this issue! You guys ready for this! :smiley:

    1) Video of the issue @Berenhir is talking about. It is caused by lag.
    2) This is how the long range gapcloser is activated in a more close up view. It leads to other buggy behavior as well. :lol:
    3) Explanation: This has been coined as a Macroslice, and can very rarely get queued up by spamming the gapcloser button. When your gapcloser moves slow and you mash the button to activate it quicker, this may happen. No exploits. Lag contributes to it, but the "cleaning up" of animations caused it.

    If a gapcloser is pressed two times or more when a "Macroslice" is engaged, you can back up as much as you want since your attacks will eventually land. In the case of the OP and Sypher's video, the players had the "Macroslice" queued up and it eventually fired off those late gapclosers.

    Notice how in Sypher's video, Toppling Charge strikes twice. In Fengrush's video, he hits his victims with multiple Critical Rushes as well. That's how it works.

    I've had this happen to me once as well. You need to immediarely CC the player who accidentally triggered the Macroslice and then dodge roll if possible. There is no way atm which is even somewhat reliable to activate this. It is purely a rare bug. Please fix!

    (This is my theory at least. Makes sense imo)

    Mur, you saying they can hit with more than one gap closer, when there is a minimum range factor, meaning they are stacking moves that shouldn't be stackable.

    Exploit, don't care if its on accident... funny these so called "greats" use a bug to do things that shouldn't be doable.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Berenhir
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    Thanks for the explanation @Vaoh, sounds right at least.

    ZoS, another bug on your Elder Scrolls.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Orlacc
    Orlacc
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    Vaoh wrote: »
    I have an explanation for this issue! You guys ready for this! :smiley:

    1) Video of the issue @Berenhir is talking about. It is caused by lag.
    2) This is how the long range gapcloser is activated in a more close up view. It leads to other buggy behavior as well. :lol:
    3) Explanation: This has been coined as a Macroslice, and can very rarely get queued up by spamming the gapcloser button. When your gapcloser moves slow and you mash the button to activate it quicker, this may happen. No exploits. Lag contributes to it, but the "cleaning up" of animations caused it.

    If a gapcloser is pressed two times or more when a "Macroslice" is engaged, you can back up as much as you want since your attacks will eventually land. In the case of the OP and Sypher's video, the players had the "Macroslice" queued up and it eventually fired off those late gapclosers.

    Notice how in Sypher's video, Toppling Charge strikes twice. In Fengrush's video, he hits his victims with multiple Critical Rushes as well. That's how it works.

    I've had this happen to me once as well. You need to immediarely CC the player who accidentally triggered the Macroslice and then dodge roll if possible. There is no way atm which is even somewhat reliable to activate this. It is purely a rare bug. Please fix!

    (This is my theory at least. Makes sense imo)

    Mur, you saying they can hit with more than one gap closer, when there is a minimum range factor, meaning they are stacking moves that shouldn't be stackable.

    Exploit, don't care if its on accident... funny these so called "greats" use a bug to do things that shouldn't be doable.

    ProTip: Guys who have YouTube vids are not automatically "Greats." One of those mentioned is a notorious user of exploits as well. Not so great.
    Edited by Orlacc on August 20, 2016 7:02PM
  • Vaoh
    Vaoh
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    Vaoh wrote: »
    I have an explanation for this issue! You guys ready for this! :smiley:

    1) Video of the issue @Berenhir is talking about. It is caused by lag.
    2) This is how the long range gapcloser is activated in a more close up view. It leads to other buggy behavior as well. :lol:
    3) Explanation: This has been coined as a Macroslice, and can very rarely get queued up by spamming the gapcloser button. When your gapcloser moves slow and you mash the button to activate it quicker, this may happen. No exploits. Lag contributes to it, but the "cleaning up" of animations caused it.

    If a gapcloser is pressed two times or more when a "Macroslice" is engaged, you can back up as much as you want since your attacks will eventually land. In the case of the OP and Sypher's video, the players had the "Macroslice" queued up and it eventually fired off those late gapclosers.

    Notice how in Sypher's video, Toppling Charge strikes twice. In Fengrush's video, he hits his victims with multiple Critical Rushes as well. That's how it works.

    I've had this happen to me once as well. You need to immediarely CC the player who accidentally triggered the Macroslice and then dodge roll if possible. There is no way atm which is even somewhat reliable to activate this. It is purely a rare bug. Please fix!

    (This is my theory at least. Makes sense imo)

    Mur, you saying they can hit with more than one gap closer, when there is a minimum range factor, meaning they are stacking moves that shouldn't be stackable.

    Exploit, don't care if its on accident... funny these so called "greats" use a bug to do things that shouldn't be doable.

    No. Just no. That's ridiculous. The game has buggy animations and can extremely rarely activate this.

    If that's an exploit, then every Flurry user and Dual Wield Magicka Sorcerer (along with a few other playstyles) also deserves to get banned:

    • If you cast an ability such as Endless Hail, then animation cancel by switching bars and immediately cast Flurry, there is a tiny chance your character will stand there "doing nothing" for your first Flurry cast before launching the second Flurry. This is due to animations having an issue keeping up.

    What happens is that the damage of an entire Flurry is calculated during the first hit of your second Flurry, essentially making it do a bursty 100% more damage to make up for the Flurry that you casted when "doing nothing".

    • On Magicka Sorcs, the same applies when you cast Entropy and a hard casted Crystal Fragments. Sometimes your animations stop playing, so you have to cast your abilities hoping that you didn't waste time by casting two Velocious Curses (since all of your inputs will be taken at the same time). This is when Sorcs may spam hard-casted Crystal Fragments.

    Macroslicing you see in the Vids are just another example but FAR rarer. Almost never happens. Let's not get the MUST HATE STREAMER BECAUSE HE'S A STREAMER attitude going on now.
    Edited by Vaoh on August 20, 2016 7:13PM
  • Hempyre
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    Ya saw this the other night at a bleaks fight. A few others saw it too, one guy shadow recorded it, but didnt get a name. (PC NA TF) the guy charged from well in front of the keep on the side with the mountains to near the postern by the stairs.
  • KingYogi415
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    Are you on PC?

    Why are you surprised? ZOS's security is a joke and cheat engine run rampant and unnoticed!

    Cheers!
  • Egonieser
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    Are you on PC?

    Why are you surprised? ZOS's security is a joke and cheat engine run rampant and unnoticed!

    Cheers!

    Nothing to do with cheat engine... I have had similar experiences where I am actually on the giving end and I was just as baffled as the person on the receiving end.
    This is ZoS people, we had a time not long ago where certain bugged skills could fling people across the map or up in the sky and fall to their deaths as if one had read the scroll of Icarian Flight, it killed me and others numerous times. So something like this barely surprises me anymore. And it was not cheat engine, it was not reproducible or predictable - it was as random as my socks after a wash.
    Edited by Egonieser on September 11, 2016 9:50PM
    Sometimes, I dream about...cheese...

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  • DemonDruaga
    DemonDruaga
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    lol.. that happens to me all the time in a similar fashion on my pve mag blade, it stacks up countless of my attacks and fires them then eventually off when i push my block button, since then it magicaly releases my char from beeing stuck in animations. i wonderer if that *** happens in pvp too xD would explain some death recaps
    Ardor // Dunkelsicht // Pakt
  • DeclaredJester
    If people repeatedly trigger something that gives them an unfair advantage by using skills in a non-intended way, then it's exploiting. I don't care if it's caused by shabby coding or a cheat engine. It's deliberate cheating. If one guy charge in and kills 5 opposing players using the exact same technique, then no, he isn't accidently swapping his skillbar or lagging. He is abusing a game defect and as such cheating. It doesn't make him great or powerful. It just makes him a cheater.
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