old_mufasa wrote: »I know this wont be popular but they need to remove animation stacking.. and your animation cancel needs to cancel the effect you canceled... so no more cutting the animation to stack damage...
That's the first thing they should do then address balance based on that...
The next is stam should be used to block stamina based attacks and magic should be used to block magic based attacks..
That would mean that a caster is going to over power through a stam based character defense.... just as a stam character is going to over power the magic players defense. This would mean magic defends magic, stam defends stam.. always bugged me that magic blocking was stam based. If you are engulfed in fire.. it should be your magic that protects you.. just saying...
Shields should give a bonus pools or make what ever stat higher used for blocking. As blocking will be more prevalent with the animation changes. This would make sword and boards more effective vs all damage types.
Oh and add a AOE tuant.. dang it...
You completely misunderstand what animation cancelling even does