How would you fix the game imbalance between Stamina and Magicka?

  • old_mufasa
    old_mufasa
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    clv wrote: »
    old_mufasa wrote: »
    I know this wont be popular but they need to remove animation stacking.. and your animation cancel needs to cancel the effect you canceled... so no more cutting the animation to stack damage...

    That's the first thing they should do then address balance based on that...

    The next is stam should be used to block stamina based attacks and magic should be used to block magic based attacks..

    That would mean that a caster is going to over power through a stam based character defense.... just as a stam character is going to over power the magic players defense. This would mean magic defends magic, stam defends stam.. always bugged me that magic blocking was stam based. If you are engulfed in fire.. it should be your magic that protects you.. just saying...

    Shields should give a bonus pools or make what ever stat higher used for blocking. As blocking will be more prevalent with the animation changes. This would make sword and boards more effective vs all damage types.

    Oh and add a AOE tuant.. dang it...

    You completely misunderstand what animation cancelling even does

    No I said animation cancelling and animation stacking.. I know the difference. Both are a issue...
  • Bryanonymous
    Bryanonymous
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    +1 for magicia blocking magic. That is a great idea.
  • Mandragora
    Mandragora
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    I'm no expert, but I would like to have some inner logic in fighting styles builds, so I would prefer to make all attacks with strength/dexternity stamina based - all bleeds, penetrations and criticals.
    And all special effects and magic based attacks (like fire/cold/poison) magicka based and then to make both builds equal. And all skills with buffs and heals magicka based.

    But now it is -
    weapons attacks - stamina based with no ultimate (except staves)
    class attacks - magicka based, with stronger results, with random stamina/magicka morphs.



    If I look at the system now - it seems like group of 3 needed, which is hard to balance - dexternity/strength/willpower - lets say stamina is dexternity/strength and magicka is willpower - so it is 2/1, if there would be another group of magicka builds, it would be 2/2 and health bar would be for endurance, which would be refilled differently.

    so for the system to be 2/2:
    I would make strength = static stamina and dexternity = stamina recovery
    and for magicka = intelligence for static magicka and will = magicka recovery
    so magicka static based skills would be all the elemental damage, for will based could be CC (which is not really in ESO)
    for static strength based skills would be all heavy attacks/direct damage with shield, for stamina recovery all light attacks with small weapons/ranged attacks.

    I don't know if it does make sense

    EDIT:
    for health bar - the basic static amount would be strength(static stamina) based, for refill it could be dex(dynamic stamina) based and all int/will builds would have strong heal.

    Edited by Mandragora on August 22, 2016 5:13PM
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