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RADIANT DESTRUCTION.....

genjutsu_kami
genjutsu_kami
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The Win Button (alternative way of describing radiant destruction)

This is not a rage post, i do not advise people to rage on this post i advice that people speak calmly and with reason on this problem.

Radiant destruction is honestly a very cheap move to use, cheap in every sense of the word, Templars at the moment especially magic Templars are exploiting this ability.

Not only can Templars wear heavy armour and hit hard, with cleanses and damage reduction they can spam an execute ability that clearly over performs.

the argument of "bash them while they are spamming beams' is a far stretch from what happens in reality in PVP, Templars that run in groups are never be penalised for spamming radiant destruction to people at full health because they are protected by others, not only do you have to lock on and charge at them to bash them whilst taking in 20k buff damage radiant destruction, you also have to ward away other enemy opponents.

Radiant is over performing and it can not be dodged when realistically or hypothetically if a beam was coming right at your face and you had the powers to dodge it logically you would and you should be able to dodge it.....

But no it seems the developers had different plans to allow Radiant destruction to work as a tracking missile on a heat signal to constantly burn an enemy down even when they have moved away from your line of sight and are roll dodging through obstacles lol

this post i understand may not get any attention from developers, thats fine it doesn't matter but what will happen is threads of radiant destruction will constantly pop up and pile up till they have no other option to address the issue.

Even if it takes hundred of threads for the developers to address this issue, ideally some day hopefully the sense or the last bit of sense that resides in the reasoning of the developers comes fourth and address the matter. i speak with great optimism of course but i am pretty sure many are already frustrated with the lack of common sense displayed in the combat mechanics of this game shown by developers.

Seriously..... you can not dodge it ? not just that, the distance that it can be spammed is also ridiculous, not only that it can be used as a DPS ability that stacks damage the lower your health gets...... i am really starting to wonder if @Wrobel you think these things through or you actually test them.... if you do test them please make it clear to the community how you test them and what premises you decide that the ability is reasonable to release for the live servers.

many thanks.








  • SleepyTroll
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    ZOS has allready said if your being singled out by a mob you would die anyways. Your logic to why it should be dodgable is a pointless argument, this is tamriel not RL. It's not dodgable for the same reason that lighting and restore staves arent.
  • genjutsu_kami
    genjutsu_kami
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    ZOS has allready said if your being singled out by a mob you would die anyways. Your logic to why it should be dodgable is a pointless argument, this is tamriel not RL. It's not dodgable for the same reason that lighting and restore staves arent.

    just to correct you in this game lightning executes can be dodged...... "mage fury"
  • Hempyre
    Hempyre
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    The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.

    Move along.
  • genjutsu_kami
    genjutsu_kami
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    Hempyre wrote: »
    The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.

    Move along.

    ah .... a radiant spammer i see..... hmmm interesting
  • genjutsu_kami
    genjutsu_kami
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    Hempyre wrote: »
    The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.

    Move along.

    maybe this will clarify or the very least humble your one sided mind to the real problem.


    https://www.youtube.com/watch?v=rPfI1UrlChs
  • genjutsu_kami
    genjutsu_kami
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    Hempyre wrote: »
    The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.

    Move along.


    or maybe this

    https://www.youtube.com/watch?v=Rw63VO3m0t0
  • Hempyre
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    Oh look, the link from one of the other threads you also commented on showing a one off kill thats just as quick and easy from any nb or any heavy/snipe/poison bow spam. Hardly the norm and doesnt clearly show a proper combat damage list. Not exactly scientific buds

  • genjutsu_kami
    genjutsu_kami
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    Hempyre wrote: »
    Oh look, the link from one of the other threads you also commented on showing a one off kill thats just as quick and easy from any nb or any heavy/snipe/poison bow spam. Hardly the norm and doesnt clearly show a proper combat damage list. Not exactly scientific buds

    just to correct you this is a link i found myself ....

    and if you have no comments on the kill time this ability has from both video then are you part of the problem and need to reevaluate your level of reasoning and i dare say..... common sense
    Edited by genjutsu_kami on August 14, 2016 2:18AM
  • Solariken
    Solariken
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    Hempyre wrote: »
    The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.

    Move along.


    or maybe this

    https://www.youtube.com/watch?v=Rw63VO3m0t0

    Moral of the story: don't get hit with Dark Flare. Both of the above videos are NOT Radiant nuke videos, they're Dark Flare nuke videos. 90% of the recap Radiant damage is overkill. DF hits for like 17k tooltip.
  • Hempyre
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    Solariken wrote: »

    Moral of the story: don't get hit with Dark Flare. Both of the above videos are NOT Radiant nuke videos, they're Dark Flare nuke videos. 90% of the recap Radiant damage is overkill. DF hits for like 17k tooltip.

    This.

    But please continue to tell me to reevaluate various things based on information you clearly don't understand.

    The first vid doesn't show the flare damage but does show in the recount window in the upper corner that he was hit with two seperate ticks of RD. His recap is not showing them as seperate althought they are. Recap is not an accurate measurement tool. As for the appearance of near instantaneous damage, again, if you look at his recount window it shows the ticks as registering a second apart. I can't say why it appears instantaneous, perhaps lag, perhaps some other reason. The point being is the visual does not represent the actuality of the occurance. He was not hit by an 11k rd immediatly after a flare, the flare took cast time and rd ticked on him twice. Buddy was chatting away and not paying attention, and he got hammered for it, end of story.

    I mean seriously there were two different guys attacking in the second vid. One of them knows how to play his toon, the ep? Who knows what kind of shitter that was... Nothing in either video shows rd as op. Nothing in either video shows the build setup of any of the players. There's nothing fact based in any of what you're trying to say.

    Do you have anything to show that actually supports your viewpoint, or are you part of the problem of over-whiny, gun-jumping nerf bat swinging parrots that keep singing the same lousy tune?

    But please continue to create new and redundant threads full of inaccuracies.
  • SleepyTroll
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    Hempyre wrote: »
    The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.

    Move along.

    maybe this will clarify or the very least humble your one sided mind to the real problem.


    https://www.youtube.com/watch?v=rPfI1UrlChs

    Re watch that video. People like you man people like you. And tell me RD was the problem with that video.

    Also I said lightning and restore staves, I didnt say or mean lighting skills.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Give me back a real eclipse or reflect skill, and Blinding Flashes. I never wanted RD anyway. That being said I think the RD concerns are blown out of proportion, and as I've stated before are related more to how other mechanics work, and not specifically a problem with RD. As this topic keeps popping up, I'm getting exhausted replying to it. Its unnecessary. Point back to the 50 other topics with nearly the same title. Its been discussed, regurgitated, re-regurgitated, vomited, licked back up, regurgitated again, *** out, and gobbled up and regurgitated. Do we really need to talk about this some more? Can't you guys use the old topics? It might even add credence to your cause. Btw I say this as someone who has been primarily a Stamina-Templar since Beta. This topic is old and tired.

    Really please just go look at the old topics on it. Everything has already been said before. The devs want this game more about DPS than tanking. That's not by my choosing. The end result is high powered attacks, and RD is one of many. I realize its annoying to people who get low health and find 3 laser beams narrowing down on them, but lets face it: You clearly see those. Other more insidious attacks never get seen and hit really hard (Unless of course you actually look at your tooltips).
    Edited by dodgehopper_ESO on August 14, 2016 3:25AM
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  • Izaki
    Izaki
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    ZOS has allready said if your being singled out by a mob you would die anyways. Your logic to why it should be dodgable is a pointless argument, this is tamriel not RL. It's not dodgable for the same reason that lighting and restore staves arent.

    just to correct you in this game lightning executes can be dodged...... "mage fury"

    No the explosion from Mages Fury is undodgeable. Have you ever dodged a Curse? No. Well, Mages Fury functions the exact same way.

    And also if you nerf radiant then what would PvE Templar DPS do? Templars shine in the execute phases. So if you nerf the damage you'll limit the whole class to Healer/Tank roles. Yeah I bet you haven't though of the PvE aspect of the game.
    You could nerf the range.
    If you make a Jesus Beam dodgeable then also make the staves, Soul Assault and all other channeled abilities dodgeable. And then you would have taken any sort of use from these abilities.
    There's enough dodging in the game. Certain PvE tank builds and pretty much every PvP stamina build can dodge most projectiles (C-Frag, Snipe, Flare, Assassin Will, etc.). So what do you want to dodge litterally everything there is in the game? What's the point in that? Did some Templar give you a real bad beating or something? I get killed by Jesus Beams often too. I also wish there was a different way than interrupting to avoid the damage (LoS fix..?), but no nerfs to the actual skill as that will affect not only PvP but PvE too. Its a strong execute, but Reverse Slice is also an extremely strong ability (try executing a mob in IC right next to a player, both are dead).
    @ Izaki #PCEU
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  • Izaki
    Izaki
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    Hempyre wrote: »
    Seriously *** off with these threads.

    Dozens and dozens, and you already commented on the last one, sorry, last two... so you felt it necessary to start yet another thread on this.

    Go away.


    well since there is dozens that means there is a problem..... just saying

    No it doesn't it, it in fact means that people are complaining.
    @ Izaki #PCEU
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  • Destyran
    Destyran
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    Omg another one!! Seriously there is no issue with thos everybody is only a magplar because rd is the only counter to infinity dodge stam builds
  • Hempyre
    Hempyre
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    Hempyre wrote: »
    Seriously *** off with these threads.

    Dozens and dozens, and you already commented on the last one, sorry, last two... so you felt it necessary to start yet another thread on this.

    Go away.

    Then how about magicka users [to hawt] with nerf stamina threads. No ? OK keep the RD threads coming.

    The only viable mag class right now is a templar dude. Everybody's already playing stam. Or can't you see that through your own dizzy spam?

    And let me be clear. I don't have any issue with the discussion of balance. I have issues with the same repeated misinformation being parroted out in thread after thread by people that are clueless about what they're spewing.

    This thread is a perfect example.


    Edited by Hempyre on August 14, 2016 4:03AM
  • genjutsu_kami
    genjutsu_kami
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    ZOS has allready said if your being singled out by a mob you would die anyways. Your logic to why it should be dodgable is a pointless argument, this is tamriel not RL. It's not dodgable for the same reason that lighting and restore staves arent.

    just to correct you in this game lightning executes can be dodged...... "mage fury"

    No the explosion from Mages Fury is undodgeable. Have you ever dodged a Curse? No. Well, Mages Fury functions the exact same way.

    And also if you nerf radiant then what would PvE Templar DPS do? Templars shine in the execute phases. So if you nerf the damage you'll limit the whole class to Healer/Tank roles. Yeah I bet you haven't though of the PvE aspect of the game.
    You could nerf the range.
    If you make a Jesus Beam dodgeable then also make the staves, Soul Assault and all other channeled abilities dodgeable. And then you would have taken any sort of use from these abilities.
    There's enough dodging in the game. Certain PvE tank builds and pretty much every PvP stamina build can dodge most projectiles (C-Frag, Snipe, Flare, Assassin Will, etc.). So what do you want to dodge litterally everything there is in the game? What's the point in that? Did some Templar give you a real bad beating or something? I get killed by Jesus Beams often too. I also wish there was a different way than interrupting to avoid the damage (LoS fix..?), but no nerfs to the actual skill as that will affect not only PvP but PvE too. Its a strong execute, but Reverse Slice is also an extremely strong ability (try executing a mob in IC right next to a player, both are dead).


    the only change it would need is the distance be reduced because its ridiculous, and you should be able to dodge it ... either one would be reasonable
  • genjutsu_kami
    genjutsu_kami
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    Hempyre wrote: »
    Hempyre wrote: »
    Seriously *** off with these threads.

    Dozens and dozens, and you already commented on the last one, sorry, last two... so you felt it necessary to start yet another thread on this.

    Go away.

    Then how about magicka users [to hawt] with nerf stamina threads. No ? OK keep the RD threads coming.

    The only viable mag class right now is a templar dude. Everybody's already playing stam. Or can't you see that through your own dizzy spam?

    And let me be clear. I don't have any issue with the discussion of balance. I have issues with the same repeated misinformation being parroted out in thread after thread by people that are clueless about what they're spewing.

    This thread is a perfect example.



    magic advocates spew nonsense on the forums constantly asking stamina to be nerfed so understand the community before you make a comment such as that, there clearly is a problem.
  • genjutsu_kami
    genjutsu_kami
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    Thank you for bringing this to everyone's attention. I'm pretty sure this is the first I've heard about RD on these forums.


    since it is so common there obviously is a problem, if it was a balanced skill there wouldn't be many threads on it would there ......
  • Mojmir
    Mojmir
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    It's has destruction in the title,were you expecting more radiance to brighten your day?
    Edited by Mojmir on August 14, 2016 10:23AM
  • genjutsu_kami
    genjutsu_kami
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    maxjapank wrote: »
    Hempyre wrote: »
    Seriously *** off with these threads.

    Dozens and dozens, and you already commented on the last one, sorry, last two... so you felt it necessary to start yet another thread on this.

    Go away.


    well since there is dozens that means there is a problem..... just saying

    The problem is people no learning what do. Instead just come whine for nerf. L2p.

    i have already mentioned how to counter it but the reality of it is the situation will always benefit the spammer, so you've obviously not read the thread and just saw radiant destruction and got your panties in a twist (so to speak)
  • genjutsu_kami
    genjutsu_kami
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    Hempyre wrote: »
    Oh look, the link from one of the other threads you also commented on showing a one off kill thats just as quick and easy from any nb or any heavy/snipe/poison bow spam. Hardly the norm and doesnt clearly show a proper combat damage list. Not exactly scientific buds


    snipes can be dodged....... just saying
  • olsborg
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    It shouldnt start scaling from 50% hp and less, 25% like the rest of the executes.

    PC EU
    PvP only
  • Rylana
    Rylana
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    Yet more feels caused.
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  • Elara_Northwind
    Elara_Northwind
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    How many times do TEMPLARS have to tell you people that yes, it may state that RD begins scaling at 50% but if any of you actually played templar you would be aware that it does nothing to somebody at 50%. Learn to block (or cloak if you are nb) and if you are so low in health that you are finished off completely by RD, then that was because you were low health anyway. Its almost like some people want anything that manages to kill them to be nerfed...

    Any stamina class wanting RD to be nerfed is delusional and if they are being hurt by RD at 50%, perhaps need to invest in some new armour :lol:
    Edited by Elara_Northwind on August 14, 2016 11:25AM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

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  • juhasman
    juhasman
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    ZOS has allready said if your being singled out by a mob you would die anyways. Your logic to why it should be dodgable is a pointless argument, this is tamriel not RL. It's not dodgable for the same reason that lighting and restore staves arent.

    just to correct you in this game lightning executes can be dodged...... "mage fury"

    No the explosion from Mages Fury is undodgeable. Have you ever dodged a Curse? No. Well, Mages Fury functions the exact same way.

    And also if you nerf radiant then what would PvE Templar DPS do? Templars shine in the execute phases. So if you nerf the damage you'll limit the whole class to Healer/Tank roles. Yeah I bet you haven't though of the PvE aspect of the game.
    You could nerf the range.
    If you make a Jesus Beam dodgeable then also make the staves, Soul Assault and all other channeled abilities dodgeable. And then you would have taken any sort of use from these abilities.
    There's enough dodging in the game. Certain PvE tank builds and pretty much every PvP stamina build can dodge most projectiles (C-Frag, Snipe, Flare, Assassin Will, etc.). So what do you want to dodge litterally everything there is in the game? What's the point in that? Did some Templar give you a real bad beating or something? I get killed by Jesus Beams often too. I also wish there was a different way than interrupting to avoid the damage (LoS fix..?), but no nerfs to the actual skill as that will affect not only PvP but PvE too. Its a strong execute, but Reverse Slice is also an extremely strong ability (try executing a mob in IC right next to a player, both are dead).

    Mages fury is dodgable when it's casted and the effect it applies is purgable.To get the explosion which is additional effect of skill 1st You need to hit target with the skill which is impossible when for example target is spamming roll dodge. So to get the explosion 1st You need to hit the target and be sure he'll not purge it and go down to 20% of hp in the next 4 seconds. Curse is also purgable and blows up after 3,5 seconds where in the other hand we have undodgable radiant that deals dmg with ticks not 3-4 seconds after use but instantly so when enemie will purge it You just recast it and You dont need to wait 3-4 seconds to get dmg from it like in the case of curse and You cant dodge it like in the case of mages fury.
    Edited by juhasman on August 14, 2016 4:16PM
  • Elara_Northwind
    Elara_Northwind
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    SadieJoan wrote: »
    How many times do TEMPLARS have to tell you people that yes, it may state that RD begins scaling at 50% but if any of you actually played templar you would be aware that it does nothing to somebody at 50%. Learn to block (or cloak if you are nb) and if you are so low in health that you are finished off completely by RD, then that was because you were low health anyway. Its almost like some people want anything that manages to kill them to be nerfed...

    Any stamina class wanting RD to be nerfed is delusional and if they are being hurt by RD at 50%, perhaps need to invest in some new armour :lol:

    obviously you would think so lightly about it because you are a radiant spammer and everything wrong with this ability, I'm pretty sure you stand in your ruin and spam breath of life while you radiant lol do you even have a backbar I'm pretty sure you can fit all you cheese in one bar

    lol :lol: nope, like many templars I know, we are generally some of the first people to charge into a fight. Its is pretty obvious to me that you have never played templar, and have no idea what you are talking about. Everything that you are saying is just making you sound uneducated and completely oblivious.

    Some of us templars have stuck by the class for the past 2 years, even before the STAMINA update that has ruined pvp for so many people. Templars have always been at the bottom of the barrel, and now that the other 3 magicka classes seem to have been nerfed harder than we have, people are suddenly crying because they actually have to use their brains from time to time when mindlessly spamming us with their uppercuts :wink:

    RD is not OP. I don't get killed by it, I get killed by 2h stamina people ALLOT but not RD, and I am not just saying that because I am a templar. I feel sorry for anyone who actually dies from this skill, the poor little guys haven't even learned to block yet :disappointed:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

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  • Drdeath20
    Drdeath20
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    The Win Button (alternative way of describing radiant destruction)

    This is not a rage post, i do not advise people to rage on this post i advice that people speak calmly and with reason on this problem.

    Radiant destruction is honestly a very cheap move to use, cheap in every sense of the word, Templars at the moment especially magic Templars are exploiting this ability.

    Not only can Templars wear heavy armour and hit hard, with cleanses and damage reduction they can spam an execute ability that clearly over performs.

    the argument of "bash them while they are spamming beams' is a far stretch from what happens in reality in PVP, Templars that run in groups are never be penalised for spamming radiant destruction to people at full health because they are protected by others, not only do you have to lock on and charge at them to bash them whilst taking in 20k buff damage radiant destruction, you also have to ward away other enemy opponents.

    Radiant is over performing and it can not be dodged when realistically or hypothetically if a beam was coming right at your face and you had the powers to dodge it logically you would and you should be able to dodge it.....

    ...

    Seriously..... you can not dodge it ? not just that, the distance that it can be spammed is also ridiculous, not only that it can be used as a DPS ability that stacks damage the lower your health gets...... i am really starting to wonder if @Wrobel you think these things through or you actually test them.... if you do test them please make it clear to the community how you test them and what premises you decide that the ability is reasonable to release for the live servers.

    many thanks.








    You can just bash the beam off of you without bashing the caster.
    Edited by Drdeath20 on August 14, 2016 5:09PM
  • Kelces
    Kelces
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    Hempyre wrote: »
    The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.

    Move along.

    maybe this will clarify or the very least humble your one sided mind to the real problem.


    https://www.youtube.com/watch?v=rPfI1UrlChs

    Oh, his majesty stipulated it, how dare we to object! :hushed::tongue:

    Amazing, even to me that never happened in this fashion and I am just about average in PvP. Yet it seems to work on such a "professional" individual such as him? Hmm...
    You reveal yourself best in how you play.

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  • Drdeath20
    Drdeath20
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    olsborg wrote: »
    It shouldnt start scaling from 50% hp and less, 25% like the rest of the executes.

    It's a channel skill. Why should it behave like instant abilities?
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