SleepyTroll wrote: »ZOS has allready said if your being singled out by a mob you would die anyways. Your logic to why it should be dodgable is a pointless argument, this is tamriel not RL. It's not dodgable for the same reason that lighting and restore staves arent.
The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.
Move along.
https://www.youtube.com/watch?v=rPfI1UrlChs The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.
Move along.
https://www.youtube.com/watch?v=Rw63VO3m0t0 Oh look, the link from one of the other threads you also commented on showing a one off kill thats just as quick and easy from any nb or any heavy/snipe/poison bow spam. Hardly the norm and doesnt clearly show a proper combat damage list. Not exactly scientific buds
genjutsu_kami wrote: »The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.
Move along.
or maybe thishttps://www.youtube.com/watch?v=Rw63VO3m0t0
Moral of the story: don't get hit with Dark Flare. Both of the above videos are NOT Radiant nuke videos, they're Dark Flare nuke videos. 90% of the recap Radiant damage is overkill. DF hits for like 17k tooltip.
genjutsu_kami wrote: »The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.
Move along.
maybe this will clarify or the very least humble your one sided mind to the real problem.https://www.youtube.com/watch?v=rPfI1UrlChs
genjutsu_kami wrote: »SleepyTroll wrote: »ZOS has allready said if your being singled out by a mob you would die anyways. Your logic to why it should be dodgable is a pointless argument, this is tamriel not RL. It's not dodgable for the same reason that lighting and restore staves arent.
just to correct you in this game lightning executes can be dodged...... "mage fury"
genjutsu_kami wrote: »
Forestd16b14_ESO wrote: »Seriously *** off with these threads.
Dozens and dozens, and you already commented on the last one, sorry, last two... so you felt it necessary to start yet another thread on this.
Go away.
Then how about magicka users [to hawt] with nerf stamina threads. No ? OK keep the RD threads coming.
IzakiBrotheSs wrote: »genjutsu_kami wrote: »SleepyTroll wrote: »ZOS has allready said if your being singled out by a mob you would die anyways. Your logic to why it should be dodgable is a pointless argument, this is tamriel not RL. It's not dodgable for the same reason that lighting and restore staves arent.
just to correct you in this game lightning executes can be dodged...... "mage fury"
No the explosion from Mages Fury is undodgeable. Have you ever dodged a Curse? No. Well, Mages Fury functions the exact same way.
And also if you nerf radiant then what would PvE Templar DPS do? Templars shine in the execute phases. So if you nerf the damage you'll limit the whole class to Healer/Tank roles. Yeah I bet you haven't though of the PvE aspect of the game.
You could nerf the range.
If you make a Jesus Beam dodgeable then also make the staves, Soul Assault and all other channeled abilities dodgeable. And then you would have taken any sort of use from these abilities.
There's enough dodging in the game. Certain PvE tank builds and pretty much every PvP stamina build can dodge most projectiles (C-Frag, Snipe, Flare, Assassin Will, etc.). So what do you want to dodge litterally everything there is in the game? What's the point in that? Did some Templar give you a real bad beating or something? I get killed by Jesus Beams often too. I also wish there was a different way than interrupting to avoid the damage (LoS fix..?), but no nerfs to the actual skill as that will affect not only PvP but PvE too. Its a strong execute, but Reverse Slice is also an extremely strong ability (try executing a mob in IC right next to a player, both are dead).
Forestd16b14_ESO wrote: »Seriously *** off with these threads.
Dozens and dozens, and you already commented on the last one, sorry, last two... so you felt it necessary to start yet another thread on this.
Go away.
Then how about magicka users [to hawt] with nerf stamina threads. No ? OK keep the RD threads coming.
The only viable mag class right now is a templar dude. Everybody's already playing stam. Or can't you see that through your own dizzy spam?
And let me be clear. I don't have any issue with the discussion of balance. I have issues with the same repeated misinformation being parroted out in thread after thread by people that are clueless about what they're spewing.
This thread is a perfect example.
Joy_Division wrote: »Thank you for bringing this to everyone's attention. I'm pretty sure this is the first I've heard about RD on these forums.
genjutsu_kami wrote: »
The problem is people no learning what do. Instead just come whine for nerf. L2p.
Oh look, the link from one of the other threads you also commented on showing a one off kill thats just as quick and easy from any nb or any heavy/snipe/poison bow spam. Hardly the norm and doesnt clearly show a proper combat damage list. Not exactly scientific buds
IzakiBrotheSs wrote: »genjutsu_kami wrote: »SleepyTroll wrote: »ZOS has allready said if your being singled out by a mob you would die anyways. Your logic to why it should be dodgable is a pointless argument, this is tamriel not RL. It's not dodgable for the same reason that lighting and restore staves arent.
just to correct you in this game lightning executes can be dodged...... "mage fury"
No the explosion from Mages Fury is undodgeable. Have you ever dodged a Curse? No. Well, Mages Fury functions the exact same way.
And also if you nerf radiant then what would PvE Templar DPS do? Templars shine in the execute phases. So if you nerf the damage you'll limit the whole class to Healer/Tank roles. Yeah I bet you haven't though of the PvE aspect of the game.
You could nerf the range.
If you make a Jesus Beam dodgeable then also make the staves, Soul Assault and all other channeled abilities dodgeable. And then you would have taken any sort of use from these abilities.
There's enough dodging in the game. Certain PvE tank builds and pretty much every PvP stamina build can dodge most projectiles (C-Frag, Snipe, Flare, Assassin Will, etc.). So what do you want to dodge litterally everything there is in the game? What's the point in that? Did some Templar give you a real bad beating or something? I get killed by Jesus Beams often too. I also wish there was a different way than interrupting to avoid the damage (LoS fix..?), but no nerfs to the actual skill as that will affect not only PvP but PvE too. Its a strong execute, but Reverse Slice is also an extremely strong ability (try executing a mob in IC right next to a player, both are dead).
genjutsu_kami wrote: »How many times do TEMPLARS have to tell you people that yes, it may state that RD begins scaling at 50% but if any of you actually played templar you would be aware that it does nothing to somebody at 50%. Learn to block (or cloak if you are nb) and if you are so low in health that you are finished off completely by RD, then that was because you were low health anyway. Its almost like some people want anything that manages to kill them to be nerfed...
Any stamina class wanting RD to be nerfed is delusional and if they are being hurt by RD at 50%, perhaps need to invest in some new armour
obviously you would think so lightly about it because you are a radiant spammer and everything wrong with this ability, I'm pretty sure you stand in your ruin and spam breath of life while you radiant lol do you even have a backbar I'm pretty sure you can fit all you cheese in one bar
genjutsu_kami wrote: »The Win Button (alternative way of describing radiant destruction)
This is not a rage post, i do not advise people to rage on this post i advice that people speak calmly and with reason on this problem.
Radiant destruction is honestly a very cheap move to use, cheap in every sense of the word, Templars at the moment especially magic Templars are exploiting this ability.
Not only can Templars wear heavy armour and hit hard, with cleanses and damage reduction they can spam an execute ability that clearly over performs.
the argument of "bash them while they are spamming beams' is a far stretch from what happens in reality in PVP, Templars that run in groups are never be penalised for spamming radiant destruction to people at full health because they are protected by others, not only do you have to lock on and charge at them to bash them whilst taking in 20k buff damage radiant destruction, you also have to ward away other enemy opponents.
Radiant is over performing and it can not be dodged when realistically or hypothetically if a beam was coming right at your face and you had the powers to dodge it logically you would and you should be able to dodge it.....
...
Seriously..... you can not dodge it ? not just that, the distance that it can be spammed is also ridiculous, not only that it can be used as a DPS ability that stacks damage the lower your health gets...... i am really starting to wonder if @Wrobel you think these things through or you actually test them.... if you do test them please make it clear to the community how you test them and what premises you decide that the ability is reasonable to release for the live servers.
many thanks.
genjutsu_kami wrote: »The only problem is whiny stam dodgers that don't like having a counter to their 2h bow cheese. ZOS has already said working as intended. May I suggest you learn to bash.
Move along.
maybe this will clarify or the very least humble your one sided mind to the real problem.https://www.youtube.com/watch?v=rPfI1UrlChs