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Radiant Destruction, nerf it or I quit.

  • maxjapank
    maxjapank
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    Oh boy. Fengush died to RD. There is going to be even more threads now.

    Ikr? Nothing against the guy here. But watch any streamer 1-2 shot someone, and listen to them say "get rekt, scrub". Watch them get 1-2 shot and they say "wtf ZOS. This is not balance!"
  • WillhelmBlack
    WillhelmBlack
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    All these "can we have your stuffs" don't realise I mained a Magplar from 2nd beta. I stuck with it through thick and literally thin. I can show you what I can do on Magplar, it's not pretty anymore it's just low down dirty.

    I love this game's PvP, I love Templar, I used to love the reactive gameplay and the skill involved to keep one alive. All of that is gone now, just stand in your major mending with your crappy tanky sets and spam Radiant Destruction and Breath of Life. You are ridiculous and when Zenimax balance Templar I'll be back.

    PC EU
  • Joy_Division
    Joy_Division
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    Change the game or I quit is something a seven year old would say.
    Edited by Joy_Division on August 14, 2016 3:36AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Wreuntzylla
    Wreuntzylla
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    Soooo the person in the video has less than 12k health?

    Stamrollers hate RD because they can't roll away from all damage and don't want to give up the poison arrow crit morph for an interrupt, or put purge on their bar, does that about sum it up?

    I sometimes PvP on a blazing shield Templar with 60k health. Radiant begins to execute at 30k health. A little irritating but nothing like the huge ticks from poison injection on top of whatever other damage because, you know, it isn't a channel and can't be interrupted...
  • RinaldoGandolphi
    RinaldoGandolphi
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    The only things in this game that need to be nerfed are dodge roll and major evasion(shuffle) an RNG dodge chance has no place in a game with an active dodge mechanic

    The game is too unbalanced Stan builds can keep up shuffle spam rally and vigor dodge/ break free whenever they want and keep offensive pressure on their opponent the entire time they are more OP now then magic specs ever were in this game.

    Magic builds suck in pvp and is a big reason I simply stop pvp except the occasion I bring my pve/VMA spec to Cyrodiil because I will not waste money, matts, and gold to play a under powered spec(magic) against Stam that way op and gets RNG dodge and active dodge immunity to the majority of magic attacks with the spec only having one skill that will really kill them(Jesus beam) and heal stacking that is better then anything magic has.

    Why should I?

    Stam gets:

    Better healing then magic with vigor rally and major mending

    Active dodge

    RNG dodge with no cool down

    Top DPS

    20% cheaper abilities

    An Amor trait that reduced their dodge cost

    A CP passive that gives them 80% cost reduction on all Stam skills for 3 secs after a break free

    All magic users get is 1 free spell after drinking a pot with a 45 sec cool down and a 6 sec shield bah anyone who wants to competivly pvp has to run Stam, I have lost all faith in ZOS ability to balance the game.

    Least the pve is still fun "shrugs shoulders"

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  • RAGUNAnoOne
    RAGUNAnoOne
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    Poison arrow morph, crushing shock, and bash all it takes is one of those three moves to mess up an RD user so I suggest using them.
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  • WillhelmBlack
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    Change the game or I quit is something a seven year old would say.

    So? I'm just saying, that is literally what is going to happen. That is what it's come to. We've had so many PvP players leave, why do ZOS want more to go?
    PC EU
  • WillhelmBlack
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    Poison arrow morph, crushing shock, and bash all it takes is one of those three moves to mess up an RD user so I suggest using them.

    Lol. Go and PvP, you go do that, you'll still have 2 more on you. 1 or 2 ticks at 40% health and you're dead
    PC EU
  • zacvanm
    zacvanm
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    I've recently just dodge rolled when hit with RD and it "interrupts" it for me. Idk why but it works. Or I'll go into sneak and get behind the Zerg where the RD spammers hide and gank them down. Wood Elf Stamblade though. (One that refuses to use shuffle)
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  • RedFireDisco
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    I don't mind J/beam at all. If you can't cc them in 2.8 seconds...?

    No different to snipe, execept beamers leave themselves WIDE open for a good old fashion spanking.

  • Rylana
    Rylana
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    I cant help but feel like I caused this feel, somehow.
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  • Mojmir
    Mojmir
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    so I guess this is goodbye?
  • WillhelmBlack
    WillhelmBlack
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    I don't mind J/beam at all. If you can't cc them in 2.8 seconds...?

    No different to snipe, execept beamers leave themselves WIDE open for a good old fashion spanking.

    I can CC 1 or 2 of them in 2.8 seconds of course but you still have 1 or 2 more of them on you and if you try to get near the others, the other 2 have CC broke and are casting it again.

    There's a reason why there are multiple groups of Templars roaming around Cyrodiil. They've been severely over buffed, specifically Radiant Destruction. This is terrible balancing, the good players know this. Unfortunately, PUG's and Zenimax think it's absolutely fine, well it isn't and that's coming from someone who mained a Templar from beta until a couple patches ago where I found it just too embarrassing to play anymore.
    PC EU
  • Ourorboros
    Ourorboros
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    Like we need yet another RD nerf thread. It hardly stands alone as an OP skill. What are you willing to give up in trade for a nerf of RD? Nothing? Then this is just another biased thread. Don't let the door hit you on the way out.
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  • Bdawwg
    Bdawwg
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    Most of the counter arguments are if I interrupt one there will be 2 more spamming it.
    In that case would you survive if you had 3 nightblades spamming poison arrow?
    No.
    Would you survive with 3 dizzying swings
    No.

    You're main argument is there are groups of them, yes that's lame. But if there were groups of other players spamming high hitting skills which there are sometimes no one complains. 1vX is meant to be hard. Got 3 beams on you you're gonna die. Got 3 snipes on you you're gonna die. 3 frags you're gonna die.
  • WillhelmBlack
    WillhelmBlack
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    Ourorboros wrote: »
    Like we need yet another RD nerf thread. It hardly stands alone as an OP skill. What are you willing to give up in trade for a nerf of RD? Nothing? Then this is just another biased thread. Don't let the door hit you on the way out.

    Obviously not read any posts.
    Bdawwg wrote: »
    Most of the counter arguments are if I interrupt one there will be 2 more spamming it.
    In that case would you survive if you had 3 nightblades spamming poison arrow?
    No.
    Would you survive with 3 dizzying swings
    No.

    You're main argument is there are groups of them, yes that's lame. But if there were groups of other players spamming high hitting skills which there are sometimes no one complains. 1vX is meant to be hard. Got 3 beams on you you're gonna die. Got 3 snipes on you you're gonna die. 3 frags you're gonna die.

    I don't.
    PC EU
  • genjutsu_kami
    genjutsu_kami
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    All these "can we have your stuffs" don't realise I mained a Magplar from 2nd beta. I stuck with it through thick and literally thin. I can show you what I can do on Magplar, it's not pretty anymore it's just low down dirty.

    I love this game's PvP, I love Templar, I used to love the reactive gameplay and the skill involved to keep one alive. All of that is gone now, just stand in your major mending with your crappy tanky sets and spam Radiant Destruction and Breath of Life. You are ridiculous and when Zenimax balance Templar I'll be back.

    i completely agree with this, all templars do now is stand still in the ruin with heavy armour and spam radiant lol that is literally the play style for magic templars and its pathetic
  • genjutsu_kami
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    Ourorboros wrote: »
    Like we need yet another RD nerf thread. It hardly stands alone as an OP skill. What are you willing to give up in trade for a nerf of RD? Nothing? Then this is just another biased thread. Don't let the door hit you on the way out.

    Obviously not read any posts.
    Bdawwg wrote: »
    Most of the counter arguments are if I interrupt one there will be 2 more spamming it.
    In that case would you survive if you had 3 nightblades spamming poison arrow?
    No.
    Would you survive with 3 dizzying swings
    No.

    You're main argument is there are groups of them, yes that's lame. But if there were groups of other players spamming high hitting skills which there are sometimes no one complains. 1vX is meant to be hard. Got 3 beams on you you're gonna die. Got 3 snipes on you you're gonna die. 3 frags you're gonna die.

    I don't.

    actually for you information 3 snipes can be dodge ! i and many others can testify to that, if you hear the animations for snipe naturally your reaction is to dodge even if its 3-4-5 snipes all of them can be dodged! but radiant pffft no chance and yes that also applies to dizzying swing, if 4 people are spamming dizzying swing on you and you can dodge twice you can successfully dodge all maybe 1 will get through but it will be reasonable. but radiant pffft you can not dodge it at all and even when you line of sight the damage still carries over which is ***
  • Izaki
    Izaki
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    Oh boy. Fengush died to RD. There is going to be even more threads now.

    Well 91k Radiant Oppression..! Seems like that guy was cheating or something. Now I know that all the ticks are added up on the tooltip, but I've never seen something that high.
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  • genjutsu_kami
    genjutsu_kami
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    yodased wrote: »
    Just re-roll a mag dk caster. :) We are the bane of the jesus beamer, but not much else.

    Inhale for the close, crushing shock for the longs.

    Telling you its an super easy fix,

    RD Cast on you >50% health it can't execute even after you drop
    RD Case on you <50% health it can execute even if you go above 50%

    its unique, its still crazy strong, but it removes the "hi heres a jesus beam" templar mentality, because the rollover tick is what kills ya, the spamming from the back as their friends chip ya.

    Then like the goose chick, will teabag you because reasons

    lol so all you have to do is be a magic templar use only one bar with radiant and breath of life and your op loooool such a huge design flaw
  • jhharvest
    jhharvest
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    Oh boy. Fengush died to RD. There is going to be even more threads now.
    Well 91k Radiant Oppression..! Seems like that guy was cheating or something. Now I know that all the ticks are added up on the tooltip, but I've never seen something that high.
    The reason you don't see numbers that high usually is because people die to much less. Fengrush's mistake was healing while low and not dying quick enough. (: "Radiant destruction is fine, guys!"
  • FloppyTouch
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    Bye
  • juhasman
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    Solariken wrote: »
    Radiant tears are delicious.

    Just curious, why does this skill make you rage more than Mage's Fury?

    How many mages fury brainless casters who will kill You in the same second Your hp gets under 50% You saw on PvP? Mages fury can be dodged, purged , and it's execute range starts at 20% that's 30% less then radiant execute range. No hate here just simple facts.
    Edited by juhasman on August 14, 2016 2:35PM
  • Destyran
    Destyran
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    No body understands jesus beam you are all just reading the tooltip. Its trash till about 30% you guys are confusing the whole channel and thinking you uave 35k health or something. These threads are a joke l2p. Reduce its range if need be but leave its damage. Im *** of pvp fan boys agreeing with eachother and commenting on *** they dont really understand and ruining pve
  • nordsavage
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    See you later nephew, RD is nowhere near as bad or used as much as you forum thumpers on the subject say.
    I didn't choose tank life, tank life chose me.
  • Drdeath20
    Drdeath20
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    Solariken wrote: »
    Radiant tears are delicious.

    Just curious, why does this skill make you rage more than Mage's Fury?

    I don't see groups of sorcs spamming Mage's fury, or groups of Nightblades spamming impale. You know why? Because it wouldn't be effective. This is why RD needs to be nerfed. This ability hits way too hard for an execute, as well as too early. Get rid of the double dipping from the champion system, reduce the execute damage health range to 20 or 25% and it will be balanced.
    Solariken wrote: »
    Radiant tears are delicious.

    Just curious, why does this skill make you rage more than Mage's Fury?

    I don't see groups of sorcs spamming Mage's fury, or groups of Nightblades spamming impale. You know why? Because it wouldn't be effective. This is why RD needs to be nerfed. This ability hits way too hard for an execute, as well as too early. Get rid of the double dipping from the champion system, reduce the execute damage health range to 20 or 25% and it will be balanced.

    Except it doesn't hit too hard, when your above 50%health and not getting attacked by 3 other people.
  • Drdeath20
    Drdeath20
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    working as intended i see .....

    https://www.youtube.com/watch?v=Rw63VO3m0t0

    5 or 6 attacks, by multiple people, is usually gonna kill most people. especially when the have significantly less CPs than you.
  • Destyran
    Destyran
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    Yeah just l2p if this skill gets nerfed templar will not be a competitive pve class any more. It probably only hits for 6k in execute and since it shows the channel tick you completly ognor that big dragon leap or wb or snipe that landed and blame jb when you can literally heavy attack dbos and use any random ability to kill someone but if jb is in that recap its too op. Please pipe down children and just accept you cant 1vx because your trash i know its a hard concept to grasp but maybe you shouldnt be in that situation by your self while there is 3-4 ppl hitting on you while a temp jb from the back just git gud or l2p. I personally havent had a problem with this skill peiple who use it are generally idiots and so are the people playing with them. If you are having trouble with thos just man up admit you suck and avoid those scenarios in the future
  • juhasman
    juhasman
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    Destyran wrote: »
    Yeah just l2p if this skill gets nerfed templar will not be a competitive pve class any more. It probably only hits for 6k in execute and since it shows the channel tick you completly ognor that big dragon leap or wb or snipe that landed and blame jb when you can literally heavy attack dbos and use any random ability to kill someone but if jb is in that recap its too op. Please pipe down children and just accept you cant 1vx because your trash i know its a hard concept to grasp but maybe you shouldnt be in that situation by your self while there is 3-4 ppl hitting on you while a temp jb from the back just git gud or l2p. I personally havent had a problem with this skill peiple who use it are generally idiots and so are the people playing with them. If you are having trouble with thos just man up admit you suck and avoid those scenarios in the future
    Lower the range and make RD hits 350% more dmg when enemie is under 25% hp not ,,up to" 330% while enemie is under 50%. DPS in PvE will not change at all templar will be competitive and in PvE and on PvP RD will be finally work like execute should.
  • Destyran
    Destyran
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    juhasman wrote: »
    Destyran wrote: »
    Yeah just l2p if this skill gets nerfed templar will not be a competitive pve class any more. It probably only hits for 6k in execute and since it shows the channel tick you completly ognor that big dragon leap or wb or snipe that landed and blame jb when you can literally heavy attack dbos and use any random ability to kill someone but if jb is in that recap its too op. Please pipe down children and just accept you cant 1vx because your trash i know its a hard concept to grasp but maybe you shouldnt be in that situation by your self while there is 3-4 ppl hitting on you while a temp jb from the back just git gud or l2p. I personally havent had a problem with this skill peiple who use it are generally idiots and so are the people playing with them. If you are having trouble with thos just man up admit you suck and avoid those scenarios in the future
    Lower the range and make RD hits 350% more dmg when enemie is under 25% hp not ,,up to" 330% while enemie is under 50%. DPS in PvE will not change at all templar will be competitive and in PvE and on PvP RD will be finally work like execute should.

    It really only is good frim 35-30% in pve its trash from 50%
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