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CP180: Question to ZOS!

  • Kalante
    Kalante
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    It would be disastrous to not have everything scaled up to cp180 once it arrives. Imagine ZoS repeating the same mistake were everything becomes under scaled again. And then we have to wait another 9 months to have viable sets. yeah.. nope.
    Edited by Kalante on August 7, 2016 7:30PM
  • Arthmoor
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    The higher the CP cap goes, the more likely it is they'll raise the gear cap, and I say go for it. Nothing says they'd leave the CP160 mat costs for making stuff where they are. Logic suggests the huge jump would be moved to CP180 or CP200 depending on how far they want to push it.
  • Vaoh
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    DPShiro wrote: »
    Of course they should increase it, and hopefully more often in the future. It's a MMORPG, and hunting new equipment and upgrades, grinding is a big part. It's what keeps it interesting.

    Sure I would hate to lose all gear, monster sets and other things, but this can be solved for lazy people by implementing an upgrade option on gear, but make it insanely expensive if going that route. Of course they could also offer a crown store upgrade item for the even lazier ones.

    And for the love of God, make traits changeable so we don't have to get 79764579 ones of that item we are hunting in crap traits. Or simply make all traits appealing.

    If I'm stuck with the same red ruby looking weapons and tier for a longer time I might quit out of boredom.

    So bump the Level Cap to CP180 or CP200, then make it so you either have to regrind all of your Monster Sets, Maelstrom Weapons, Dropped sets, Gold Tempers, and crafting materials OR pay 20000 Crowns for a free upgrade on your CP160 gear?

    No thank you.
  • mtwiggz
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    Its incredibly sad that the last time they increased the level we were left with very few competitive sets to use in PvE and PvP alike. Its taken them up until this update to finally reintroduce old armor sets we've been asking for since the VR16 increase. Hopefully if they do increase the level cap they consider raising all of the current sets at the same time as well. Oh and take a second look at how many damn mats we need for max level. I'm sorry but 150 mats for one item at the decon rate of 1 piece per item is absolutely ridiculous. Not everyone has all day everyday to mat grind, some of us actually enjoy PLAYING the content instead of grinding it.
  • Forestd16b14_ESO
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    Seriously if they do increase the cap they better make make the cost how it should with CP160 being at 16 mats and CP 170 at 17 and CP180 at 18 and make gold mats drop rates better.

  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    There is no reason to raise the cap ever. As mentioned previously, this game now scales in all zones in dungeons. Raising the cap does nothing but force us to regrind gear that requires months or more to acquire and only serves to put us right back where we were before. It doesn't help to balance anything. It's not necessary as some seem to think. It doesn't have to be done because other games do it.

    QFT.
    • Raising level cap is NOT exciting!
    • It DOESN'T give us new gear, just the same gear we have to grind all over again at a higher level.
    • Doing something because other games do it, is a very DUMB idea for a groundbreaking MMO like this.
    • ESO should lead, not follow.
    • ESO should aim to be the game people play because they enjoy playing it. Not just for meaningless points and a vertical progression treadmill.
  • ADarklore
    ADarklore
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    It's amazing to me how many people actually invested in CP160 armor... weapons sure, but when I calculated the difference between CP150 and CP160 gear, it was laughable considering the increased gear cost. So I just created every armor piece at CP150 and haven't had any problems. Just because CP160 is the MAX doesn't mean it's 'necessary' to succeed... I could see if the cost investment to stat gain was there with armor, but it's not, not even close.

    The reason I think things will stay at CP160 for at least a couple months after One Tamriel is because of the expectation of new players. Imagine telling new and returning lower level players that the bar has been raised even further to acquire the top gear, putting them even further behind. I think ZOS will give those players a couple of months to play and acquire the CP they need before raising it even further. On the downside, as others mentioned, it would mean allowing them to acquire their gear and then say, "we know you just acquired the max gear, but now we're raising it higher." For those who have been playing ESO and have had their CP160 gear for months, the time is due for an increase... but for beginners, it would seem like raising the mountain even higher.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • hrothbern
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    With the upgrade of so many old sets to CP 160, we have finally a lot of choice for CP 160 gear.
    And there are still a lot of old sets waiting for that upgrade. Some needing a rebalancing.

    If we get a few new sets at CP 180, we are back to square 1, we have again little choice.

    So why would ZOS destroy something that makes so many players happy ?

    How ZOS is going to solve that when they feel that Power progress should happen in a MMO ?
    By only increasing the CP cap?
    By allowing us to upgrade existing gear to CP 180 ?
    Some other way ?

    who knows what the devs have in mind....
    But I think many of us would really appreciate if ZOS would give us some insight,
    being also some guidance whether it makes sense to upgrade to gold, or to stay at CP 150-160 purple.
    That's what ESO live is for
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • ADarklore
    ADarklore
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    There is no reason to raise the cap ever. As mentioned previously, this game now scales in all zones in dungeons. Raising the cap does nothing but force us to regrind gear that requires months or more to acquire and only serves to put us right back where we were before. It doesn't help to balance anything. It's not necessary as some seem to think. It doesn't have to be done because other games do it.

    QFT.
    • Raising level cap is NOT exciting!
    • It DOESN'T give us new gear, just the same gear we have to grind all over again at a higher level.
    • Doing something because other games do it, is a very DUMB idea for a groundbreaking MMO like this.
    • ESO should lead, not follow.
    • ESO should aim to be the game people play because they enjoy playing it. Not just for meaningless points and a vertical progression treadmill.

    It's interesting that you seem to take the way YOU and some others like to play, but then completely discount the multitude of MMO players here who DO enjoy chasing gear and DO find that aspect enjoyable. Just because ESO is built on a the single player franchise does not mean that ESO is meant to be strictly an 'Elder Scrolls Single Player-type' game... it is also an MMO and must appeal to a BROAD audience including those who enjoy climbing levels and chasing gear. MANY players do not want to just sit at the same level forever, they want an incentive to play, to grow, and increase themselves but the CP cap itself makes that prohibitive; only when they increase levels and gear do those players have a chance to chase and work for something once again.
    Edited by ADarklore on August 7, 2016 9:17PM
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • acw37162
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    Ive said this in several threads.

    As soon as they increase the CP gear level, barring some type of change from how they have done it previously, this player is gone.

    There may be players who enjoy the gear grind and chasing down tempers and refining materials, for me that is a part of the game I have to endured get to the parts of the game I enjoy.

    With the change to Veteran Ranks and instituting a CP level system, which I very much endorse, I now have six soon to be eight max level characters.

    I am not going to gear them out again, chase down jewelry, scour the guild stores all across tamriel looking for the last few pieces of a build and praying I have enough gold left. Just won't and I don't mean that in a negative way and not telling them not to do it.

    It is their game and they can adjust it how they wish. The day they announce CP 180 gear and its aquisition is the same or similar to CP 160 gear, I'll be uninstalling the game from my PS4.

    Spending hours doing things I just endure to get back to the things enjoy about he game does nit appeal to me if that means I'm not a the MMO'r then I'm not a true MMO'r and I'm Ok with that.
  • Thal
    Thal
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    I'm fine with a level cap raise if they make a path to upgrade CP160 gear to CP180 without having to do every single dungeon over again. Not a hard thing to implement into the various crafting trees or into a REASONABLE quest to upgrade CP level.

  • Docmandu
    Docmandu
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    ADarklore wrote: »
    It's amazing to me how many people actually invested in CP160 armor... weapons sure, but when I calculated the difference between CP150 and CP160 gear, it was laughable considering the increased gear cost. So I just created every armor piece at CP150 and haven't had any problems. Just because CP160 is the MAX doesn't mean it's 'necessary' to succeed... I could see if the cost investment to stat gain was there with armor, but it's not, not even close.

    The reason I think things will stay at CP160 for at least a couple months after One Tamriel is because of the expectation of new players. Imagine telling new and returning lower level players that the bar has been raised even further to acquire the top gear, putting them even further behind. I think ZOS will give those players a couple of months to play and acquire the CP they need before raising it even further. On the downside, as others mentioned, it would mean allowing them to acquire their gear and then say, "we know you just acquired the max gear, but now we're raising it higher." For those who have been playing ESO and have had their CP160 gear for months, the time is due for an increase... but for beginners, it would seem like raising the mountain even higher.

    Which is fine if you don't PvP, or run vMSA/vDSA/hardmode Trials for leaderboards.

    If you just quest, heck you can run around nekkid.
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