Of course they should increase it, and hopefully more often in the future. It's a MMORPG, and hunting new equipment and upgrades, grinding is a big part. It's what keeps it interesting.
Sure I would hate to lose all gear, monster sets and other things, but this can be solved for lazy people by implementing an upgrade option on gear, but make it insanely expensive if going that route. Of course they could also offer a crown store upgrade item for the even lazier ones.
And for the love of God, make traits changeable so we don't have to get 79764579 ones of that item we are hunting in crap traits. Or simply make all traits appealing.
If I'm stuck with the same red ruby looking weapons and tier for a longer time I might quit out of boredom.
redspecter23 wrote: »There is no reason to raise the cap ever. As mentioned previously, this game now scales in all zones in dungeons. Raising the cap does nothing but force us to regrind gear that requires months or more to acquire and only serves to put us right back where we were before. It doesn't help to balance anything. It's not necessary as some seem to think. It doesn't have to be done because other games do it.
Yolokin_Swagonborn wrote: »redspecter23 wrote: »There is no reason to raise the cap ever. As mentioned previously, this game now scales in all zones in dungeons. Raising the cap does nothing but force us to regrind gear that requires months or more to acquire and only serves to put us right back where we were before. It doesn't help to balance anything. It's not necessary as some seem to think. It doesn't have to be done because other games do it.
QFT.
- Raising level cap is NOT exciting!
- It DOESN'T give us new gear, just the same gear we have to grind all over again at a higher level.
- Doing something because other games do it, is a very DUMB idea for a groundbreaking MMO like this.
- ESO should lead, not follow.
- ESO should aim to be the game people play because they enjoy playing it. Not just for meaningless points and a vertical progression treadmill.
It's amazing to me how many people actually invested in CP160 armor... weapons sure, but when I calculated the difference between CP150 and CP160 gear, it was laughable considering the increased gear cost. So I just created every armor piece at CP150 and haven't had any problems. Just because CP160 is the MAX doesn't mean it's 'necessary' to succeed... I could see if the cost investment to stat gain was there with armor, but it's not, not even close.
The reason I think things will stay at CP160 for at least a couple months after One Tamriel is because of the expectation of new players. Imagine telling new and returning lower level players that the bar has been raised even further to acquire the top gear, putting them even further behind. I think ZOS will give those players a couple of months to play and acquire the CP they need before raising it even further. On the downside, as others mentioned, it would mean allowing them to acquire their gear and then say, "we know you just acquired the max gear, but now we're raising it higher." For those who have been playing ESO and have had their CP160 gear for months, the time is due for an increase... but for beginners, it would seem like raising the mountain even higher.