You should make a sticky thread with all reported/ confirmed bugs and a line about the status regarding a fix. Then you can update it as progress is made, bugs are fixed and new ones arise.
Surely you must already have this imformation/overview internally so copy that to text and make such a thread.
ZOS_JessicaFolsom wrote: »@Shadowstep2003 thank you for expressing your frustrations and concerns in such a constructive manner; that's appreciated.
We're always looking for ways to improve communication with our players, and do try to be as forthcoming and transparent as possible. Sometimes the status update for an issue is "We're still working on it, and have X and Y teams dedicated to solving this as soon as possible" and that doesn't change until we find the problem and are testing a fix. And we understand that can get frustrating to hear "We're working on it, thanks for your patience" for an extended period of time. When we can provide more details about what's being done, we do.
In regards to the console tech issues that were introduced when Update 10 launched, fixing them has been a studio-wide priority. We do have a number of fixes and improvements coming in Update 11 (on the 16th) that should resolve the majority of these issues.
All that said, there is always room for improvement, and we're interested in hearing what our players would like to see. We can't promise we'll be able to do everything suggested and asked for, but we will talk about what is feasible and possibly bounce some ideas off of you in return. (And if you all are really interested in learning more about everything your friendly neighborhood ESO Community Managers do day-to-day, maybe we'll chat about it a little in a future ESO Live!)
clayandaudrey_ESO wrote: »
They already have this. It is on their in house forums under the LOL subsection.
ZOS_JessicaFolsom wrote: »@Shadowstep2003 thank you for expressing your frustrations and concerns in such a constructive manner; that's appreciated.
We're always looking for ways to improve communication with our players, and do try to be as forthcoming and transparent as possible. Sometimes the status update for an issue is "We're still working on it, and have X and Y teams dedicated to solving this as soon as possible" and that doesn't change until we find the problem and are testing a fix. And we understand that can get frustrating to hear "We're working on it, thanks for your patience" for an extended period of time. When we can provide more details about what's being done, we do.
In regards to the console tech issues that were introduced when Update 10 launched, fixing them has been a studio-wide priority. We do have a number of fixes and improvements coming in Update 11 (on the 16th) that should resolve the majority of these issues.
All that said, there is always room for improvement, and we're interested in hearing what our players would like to see. We can't promise we'll be able to do everything suggested and asked for, but we will talk about what is feasible and possibly bounce some ideas off of you in return. (And if you all are really interested in learning more about everything your friendly neighborhood ESO Community Managers do day-to-day, maybe we'll chat about it a little in a future ESO Live!)
@ZOS_JessicaFolsom @ZOS_GinaBrunoZOS_JessicaFolsom wrote: »@Shadowstep2003 thank you for expressing your frustrations and concerns in such a constructive manner; that's appreciated.
We're always looking for ways to improve communication with our players, and do try to be as forthcoming and transparent as possible. Sometimes the status update for an issue is "We're still working on it, and have X and Y teams dedicated to solving this as soon as possible" and that doesn't change until we find the problem and are testing a fix. And we understand that can get frustrating to hear "We're working on it, thanks for your patience" for an extended period of time. When we can provide more details about what's being done, we do.
I_killed_Vivec wrote: »No doubt this will be seen as "fanboi", but...
1. Some of the details people are asking for will be commercially sensitive. In particular ZoS don't want to be caught out sending a "We know the game is rubbish but we are working on it" message.
2. Any details they do give will be immediately criticized: either a) "My complaint is more important" or b) "You say you're working on it but when will it be fixed?!".
As they can't win either way, you can see why they think it will cause less fuss to say nothing at all.
MornaBaine wrote: »I_killed_Vivec wrote: »No doubt this will be seen as "fanboi", but...
1. Some of the details people are asking for will be commercially sensitive. In particular ZoS don't want to be caught out sending a "We know the game is rubbish but we are working on it" message.
2. Any details they do give will be immediately criticized: either a) "My complaint is more important" or b) "You say you're working on it but when will it be fixed?!".
As they can't win either way, you can see why they think it will cause less fuss to say nothing at all.
For many issues I feel that's probably true and I do feel for those tasked with being the "public face" of ZOS. But there are many areas where transparency can only help them.
For instance, the huge barbershop thread where we were literally told to please let them know what we wanted. And then got exactly none of it. Not the implementation nor the products (hairstyles, jewelry and other "adornments" and makeup, tats and scars), not ANY of it. If they can simply explain WHY they made the choices they did it would go a long way towards stemming community outrage. Because I'm pretty sure there ARE reasons for doing it the way they did and choosing/making the hairstyles they did over the types of hairstyles that were endlessly requested and making it entirely outside the game/cash shop only instead of the "immersive" and "roleplay" system they themselves had originally talked it up as. Letting us know even vaguely what their plans are for the future of the Style Parlor would also probably make people feel better after they failed to even make the few new hairstyles there are available.
In the 30+ page thread that showcases all the badly distorted armor and costumes and which they acknowledged were "not intended" and that they would be working to fix it... so far the only one we KNOW they have addressed is the Trinimac light robe. They have never explained what is causing the distortion though since they were able to fix at least ONE item it seems as if they surely know WHAT the problem is now. We'd like to understand what happened. It might explain why no other pieces have been fixed at this point months later. It might help us to be patient with the piles of armor many of us can't use because it looks so bad.
In the more recent thread asking for an explanation of their release schedule of costumes and pets, an understanding of their "system" would lay to rest a lot of speculation and make people feel a lot better if they understood WHEN and HOW they would be seeing the things they really want.
These are not answers that should be shrouded in mystery. These are the kinds of things that should be entirely transparent.
clayandaudrey_ESO wrote: »
They already have this. It is on their in house forums under the LOL subsection.
And the self-appointed "nothing positive when interacting with the community managers" thread crapper appears.
Do you really scan every ZOS post to find something to snark, complain, or just plain *** about? Divines forbid there be one thread without accusatory "ZOS is lazy/incompetent/money-grubbing *** who ignore players and laugh at the problems" comment in it.
There are many issues they need to fix. They have their own set of priorities. People like you are one huge reason they don't post details about what they are working on. Nothing they say will ever manage to be enough to satisfy whatever standard you personally have regarding their interaction with the players. If they aren't working to your standards, aren't fixing things fast enough, or whatever your personal grudge is, why are you still here? If this game is so unsatisfactory and lacking, there must be a game out there that meets your idea of perfection. Why aren't you involved in that one, whatever it might be?
Current business models show that personally engaging with your customers is the best way to keep them involved, paying, and happy.
No-brainer: A lot more of the staff need to periodically engage on the forums. It doesn't take that long. It's not a big deal. It has to be honest and meaningful too.
This isn't some big secret. Everyone knows this stuff. Yes, the community can get passionate and heated, but instead of taking things personally, be happy that your fans and customers care so much about the product... and ignore the ones who don't. Most of us want ESO to succeed and don't mind paying for it. So why not have a dialogue with us?
Current business models show that personally engaging with your customers is the best way to keep them involved, paying, and happy.
No-brainer: A lot more of the staff need to periodically engage on the forums. It doesn't take that long. It's not a big deal. It has to be honest and meaningful too.
This isn't some big secret. Everyone knows this stuff. Yes, the community can get passionate and heated, but instead of taking things personally, be happy that your fans and customers care so much about the product... and ignore the ones who don't. Most of us want ESO to succeed and don't mind paying for it. So why not have a dialogue with us?
On bethesda's forums, during the lead up to Oblivion, some of the devs did attempt to have a dialogue and discussion with posters. I'm fairly sure at least two cases ended up being referred to law enforcement and their legal department because of threats of physical violence to them and their families. They do take it personally when the focus isn't the game, but themselves/their families. There are people who can't draw a line between the dev's "work" and the devs. Notice the person who posted agreement they intentionally hunt out positive threads to post negative statements and disrupt discussions.
I don't blame them for saying as little as possible, and avoiding contact. Even when they do try to interact with us, people like that poster earlier come in and make the interaction ever so pleasant. /sarcasm