SourishWhale wrote: »Just to chime in, I'd love for there to be two player co-op options for dungeons or story quests.
Playing solo I get bored/lonely (lol) and sometimes I don't want to play with a big group. Running with my good friend or my girlfriend only would be awesome.
I'm unsure if it's a popular idea, but I think that would be great to have some flexibility with your play style.
As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.
Tell me about your solo adventures in veteran dungeons and trials please. To which an entire quarterly dlc was dedicated. Also your using of the word "us" is nonsense as you do not speak for the entire community. The trials community is big and the pvp community is even bigger. Same goes for the dungeoneering crew. Sure a big part is solo/questing, but to believe that is the thing keeping this game alive, nah, sorry, that's a joke.
Apart from one quote from Matt Firror your post is entirely subjective and basicaly only consists of guesses, brought up as facts.
It is not just one quote, Matt Firor says this again and again in interviews - but I found that it is pointless to talk to people about this, if they do not want to believe it - it is like talking to religious people, reason is not what they are used to. So I will just let it be.
They will do both - Kai Schober said lately in the german forums, that they will certainly do large territory DLCs as well, it will not just be smaller ones. Just wait and see, I feel Vvardenfell incoming already - my looking glass is changing colors