As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
Also Varen's Warning at the end of Orsinium, and some foreshadowing from some stuff in the Gold Coast. But at the minute ZOS are playing everything close to their chest and we just don't know what is coming and when.
As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.
As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.
As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.
Tell me about your solo adventures in veteran dungeons and trials please. To which an entire quarterly dlc was dedicated. Also your using of the word "us" is nonsense as you do not speak for the entire community. The trials community is big and the pvp community is even bigger. Same goes for the dungeoneering crew. Sure a big part is solo/questing, but to believe that is the thing keeping this game alive, nah, sorry, that's a joke.
Apart from one quote from Matt Firror your post is entirely subjective and basicaly only consists of guesses, brought up as facts.
Funkopotamus wrote: »If this game does not start aiming more towards MMO instead of "Skyrim with friends"/ BabiesFirstMMO then it will be on life support in a year..
Solo content is fine, but ESO is in starvation mode when it comes to good times to be had as a group/guild..
There needs to be content that makes good groups wipe at least 10 times with a decent reward at the end.
There is something wrong with a MMO when the hardest content with the best rewards is solo only..
Heck even if we were given raid style VMA I would be happy.
But it needs to be hard.. Like puncha baby in da face kinda hard..
NewBlacksmurf wrote: »I'd expect there to be more content refreshed with One Tamriel but check out Quake Con2016 as that's prob the only new info that'll come soon.
Also Varen's Warning at the end of Orsinium, and some foreshadowing from some stuff in the Gold Coast. But at the minute ZOS are playing everything close to their chest and we just don't know what is coming and when.
Even though I don't care about spoilers, every time someone mentions that it irks me SO HARD cause I still haven't completed Orsinium due to the horrendous Crash loops the Console version still suffers from.
I want to speak to Varen again I've sacrificed him to Akatosh four times now!
As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.
Tell me about your solo adventures in veteran dungeons and trials please. To which an entire quarterly dlc was dedicated. Also your using of the word "us" is nonsense as you do not speak for the entire community. The trials community is big and the pvp community is even bigger. Same goes for the dungeoneering crew. Sure a big part is solo/questing, but to believe that is the thing keeping this game alive, nah, sorry, that's a joke.
Apart from one quote from Matt Firror your post is entirely subjective and basicaly only consists of guesses, brought up as facts.
As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.
Tell me about your solo adventures in veteran dungeons and trials please. To which an entire quarterly dlc was dedicated. Also your using of the word "us" is nonsense as you do not speak for the entire community. The trials community is big and the pvp community is even bigger. Same goes for the dungeoneering crew. Sure a big part is solo/questing, but to believe that is the thing keeping this game alive, nah, sorry, that's a joke.
Apart from one quote from Matt Firror your post is entirely subjective and basicaly only consists of guesses, brought up as facts.
It is not just one quote, Matt Firor says this again and again in interviews - but I found that it is pointless to talk to people about this, if they do not want to believe it - it is like talking to religious people, reason is not what they are used to. So I will just let it be.
As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.
Tell me about your solo adventures in veteran dungeons and trials please. To which an entire quarterly dlc was dedicated. Also your using of the word "us" is nonsense as you do not speak for the entire community. The trials community is big and the pvp community is even bigger. Same goes for the dungeoneering crew. Sure a big part is solo/questing, but to believe that is the thing keeping this game alive, nah, sorry, that's a joke.
Apart from one quote from Matt Firror your post is entirely subjective and basicaly only consists of guesses, brought up as facts.
It is not just one quote, Matt Firor says this again and again in interviews - but I found that it is pointless to talk to people about this, if they do not want to believe it - it is like talking to religious people, reason is not what they are used to. So I will just let it be.
^THIS! Some people only accept what they WANT to and CHOOSE to believe... even when reality shows differently. Sure this latest offering was group-oriented- does not foreshadow what's to come. ZOS knows the facts and figures when it comes to what players are playing, and they will offer more content directed at the majority of players. Even the complete revamp of Tamriel to "One Tamriel" is geared towards questing... they certainly wouldn't go through all this work if questing wasn't the majority in the game. ZOS has also seen how Craglorn has been a complete FAIL, and it's the only 'group-oriented' zone, which will soon see a revamp as well.
But as Lysette stated, "it is pointless to talk to people about this, if they do not want to believe it"... because the reality is PvP is a MINORITY in this game as are those who only do end-game trials. Sure they're very vocal on the forums, but in-game they are a minority... as most other players, the millions of players, are spending their time in the game questing.
As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I wouldn't bet on that - ZOS knows, that most of their audience is coming from single player games and they want soloable content. This is what makes ESO different from other MMOs and that is what Mr. Firor is always pointing out in interviews as well. The game is about Tamriel and it's provinces, and if it would be mainly group oriented it would fail like Craglorn did and be basically empty. That is a typical example for how not to do it, when they want their world to be alive and used by players.
So most of the content will stay soloable, just like it is now already. ESO will keep being an online Elder Scroll RPG with a single-player feel, because that is where the TES fans are coming from and what they expect from ESO, that it feels like an Elder Scrolls game and can be played like one. Grouping is optional and not a necessity nor forced on us.
Tell me about your solo adventures in veteran dungeons and trials please. To which an entire quarterly dlc was dedicated. Also your using of the word "us" is nonsense as you do not speak for the entire community. The trials community is big and the pvp community is even bigger. Same goes for the dungeoneering crew. Sure a big part is solo/questing, but to believe that is the thing keeping this game alive, nah, sorry, that's a joke.
Apart from one quote from Matt Firror your post is entirely subjective and basicaly only consists of guesses, brought up as facts.
It is not just one quote, Matt Firor says this again and again in interviews - but I found that it is pointless to talk to people about this, if they do not want to believe it - it is like talking to religious people, reason is not what they are used to. So I will just let it be.
^THIS! Some people only accept what they WANT to and CHOOSE to believe... even when reality shows differently. Sure this latest offering was group-oriented- does not foreshadow what's to come. ZOS knows the facts and figures when it comes to what players are playing, and they will offer more content directed at the majority of players. Even the complete revamp of Tamriel to "One Tamriel" is geared towards questing... they certainly wouldn't go through all this work if questing wasn't the majority in the game. ZOS has also seen how Craglorn has been a complete FAIL, and it's the only 'group-oriented' zone, which will soon see a revamp as well.
But as Lysette stated, "it is pointless to talk to people about this, if they do not want to believe it"... because the reality is PvP is a MINORITY in this game as are those who only do end-game trials. Sure they're very vocal on the forums, but in-game they are a minority... as most other players, the millions of players, are spending their time in the game questing.
Tell that to guilds plenty of people I know do trials and PVP.
However, I will agree that solo questing is what the biggest chunk of the community do here. But I for one would like to see a healthy mix of both solo and group content coming. More things like Dark Anchors would be very welcome.
As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I'm very patient, and not in any particular rush, since I work 60+ hours a week and play other games off and on. I just enjoyed the Orsinium content quite a bit & am hoping for something similar in breadth and depth in the future. It seemed like the Thieves' Guild and DB DLC's were over quite quickly vs. Orsinium for whatever reason. I'm certain that for players who appreciate the more group-oriented activities, the TG/DB content was/is a more prolonged experience.
starkerealm wrote: »As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I'm very patient, and not in any particular rush, since I work 60+ hours a week and play other games off and on. I just enjoyed the Orsinium content quite a bit & am hoping for something similar in breadth and depth in the future. It seemed like the Thieves' Guild and DB DLC's were over quite quickly vs. Orsinium for whatever reason. I'm certain that for players who appreciate the more group-oriented activities, the TG/DB content was/is a more prolonged experience.
Looking at tea leaves... I kinda doubt that the TG and DB will be the normal length for content moving forward. They were both bits of content that got delayed at launch. So their scope of content was always kinda set by the Mages and Fighters Guild questlines.
From the stuff we've had hinted at, future content should be more substantial.
Just curious if anyone knows what ZOS has planned, content-wise for future release that's single-player oriented, such as Orsinium was or the Thieves' Guild questline. I don't participate in the group content in ESO, but I had a great time in Orsinium and even doing the Thieves' Guild quest and to a bit lesser extent the DB quest. Is there another Orsinium-size expansion / DLC in the works going forward?
Replies appreciated. K
starkerealm wrote: »As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I'm very patient, and not in any particular rush, since I work 60+ hours a week and play other games off and on. I just enjoyed the Orsinium content quite a bit & am hoping for something similar in breadth and depth in the future. It seemed like the Thieves' Guild and DB DLC's were over quite quickly vs. Orsinium for whatever reason. I'm certain that for players who appreciate the more group-oriented activities, the TG/DB content was/is a more prolonged experience.
Looking at tea leaves... I kinda doubt that the TG and DB will be the normal length for content moving forward. They were both bits of content that got delayed at launch. So their scope of content was always kinda set by the Mages and Fighters Guild questlines.
From the stuff we've had hinted at, future content should be more substantial.
Is this opinion even after ZOS stated after E3 that going forward they'd be offering more 'small content' on a more frequent basis?
starkerealm wrote: »starkerealm wrote: »As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I'm very patient, and not in any particular rush, since I work 60+ hours a week and play other games off and on. I just enjoyed the Orsinium content quite a bit & am hoping for something similar in breadth and depth in the future. It seemed like the Thieves' Guild and DB DLC's were over quite quickly vs. Orsinium for whatever reason. I'm certain that for players who appreciate the more group-oriented activities, the TG/DB content was/is a more prolonged experience.
Looking at tea leaves... I kinda doubt that the TG and DB will be the normal length for content moving forward. They were both bits of content that got delayed at launch. So their scope of content was always kinda set by the Mages and Fighters Guild questlines.
From the stuff we've had hinted at, future content should be more substantial.
Is this opinion even after ZOS stated after E3 that going forward they'd be offering more 'small content' on a more frequent basis?
Given I hadn't followed the E3 stuff for anyone this year? No. Though, that suggests we'll be getting more dungeon packs and mini-DLC like this, interspersed with more substantial stuff. Though who knows at what frequency?
starkerealm wrote: »starkerealm wrote: »As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I'm very patient, and not in any particular rush, since I work 60+ hours a week and play other games off and on. I just enjoyed the Orsinium content quite a bit & am hoping for something similar in breadth and depth in the future. It seemed like the Thieves' Guild and DB DLC's were over quite quickly vs. Orsinium for whatever reason. I'm certain that for players who appreciate the more group-oriented activities, the TG/DB content was/is a more prolonged experience.
Looking at tea leaves... I kinda doubt that the TG and DB will be the normal length for content moving forward. They were both bits of content that got delayed at launch. So their scope of content was always kinda set by the Mages and Fighters Guild questlines.
From the stuff we've had hinted at, future content should be more substantial.
Is this opinion even after ZOS stated after E3 that going forward they'd be offering more 'small content' on a more frequent basis?
Given I hadn't followed the E3 stuff for anyone this year? No. Though, that suggests we'll be getting more dungeon packs and mini-DLC like this, interspersed with more substantial stuff. Though who knows at what frequency?
I'd be ok with 3 smaller and 1 big DLC a year. We've had 3 relatively small ones this year, so maybe update 12 will be bigger?
The thing is, ZOS are playing everything close to their chest. Since Thieves Guild and Dark Brotherhood came, they've not said what's coming so we can only guess at this point and have wild stabs in the dark.
starkerealm wrote: »starkerealm wrote: »As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I'm very patient, and not in any particular rush, since I work 60+ hours a week and play other games off and on. I just enjoyed the Orsinium content quite a bit & am hoping for something similar in breadth and depth in the future. It seemed like the Thieves' Guild and DB DLC's were over quite quickly vs. Orsinium for whatever reason. I'm certain that for players who appreciate the more group-oriented activities, the TG/DB content was/is a more prolonged experience.
Looking at tea leaves... I kinda doubt that the TG and DB will be the normal length for content moving forward. They were both bits of content that got delayed at launch. So their scope of content was always kinda set by the Mages and Fighters Guild questlines.
From the stuff we've had hinted at, future content should be more substantial.
Is this opinion even after ZOS stated after E3 that going forward they'd be offering more 'small content' on a more frequent basis?
Given I hadn't followed the E3 stuff for anyone this year? No. Though, that suggests we'll be getting more dungeon packs and mini-DLC like this, interspersed with more substantial stuff. Though who knows at what frequency?
frethopper wrote: »What I'd like to see is some option on group content.
Right now much of the group content forces you to group up to do it, which YES! makes sense. But, I'd also like the option to complete things solo as well. For people like me who don't get to choose how long their gaming sessions last, grouping up can be difficult. I'm not going to join a group unless I know I'll have time to get to the end of the dungeon etc. That's a rare thing for me, hence I have not completed the majority of ESO group content, despite playing nearly every day for the better part of two and a half years. It's frustrating being penalised for playing the game the way I want to play.
Clearly an insane amount of design and coding would be required to implement this, so I'm not gonna hold my breath.
Perhaps I'll go with option #2 instead; divorce!
starkerealm wrote: »As far as we know, no, although housing might be considered a solo thingy. And to be honest, we're playing an MMO here, so expect more group than solo content.
I'm very patient, and not in any particular rush, since I work 60+ hours a week and play other games off and on. I just enjoyed the Orsinium content quite a bit & am hoping for something similar in breadth and depth in the future. It seemed like the Thieves' Guild and DB DLC's were over quite quickly vs. Orsinium for whatever reason. I'm certain that for players who appreciate the more group-oriented activities, the TG/DB content was/is a more prolonged experience.
Looking at tea leaves... I kinda doubt that the TG and DB will be the normal length for content moving forward. They were both bits of content that got delayed at launch. So their scope of content was always kinda set by the Mages and Fighters Guild questlines.
From the stuff we've had hinted at, future content should be more substantial.
Is this opinion even after ZOS stated after E3 that going forward they'd be offering more 'small content' on a more frequent basis?