Healing Received does not affect Health Recovery but neither does Healing Reduced. And most people are wrong. With 2000 or higher Health Recovery, very little actual healing is needed to stay alive. Assuming your defense is not paper.
Heavy armor Willow's Path and Health Recovery enchants with drink. Maybe add a buff for Health Recovery and you should breach 2k regardless of race or class. If you choose a race with bonuses to Health Recovery, though, drink may not be necessary. Or you could even strive towards 3k.
There are enough free gear slots to still attain decent offense or further bolster defenses. Your Mundus is also free (Steed is the choice if you want even more Health Recovery or to replace another source). For example, Ravager jewelry plus remaining armor slots (5 set achieved) and your weapons are free for Maelstrom or Master's still. A cheap setup is Ashen Grip and Endurance, which provides additional Stamina Recovery, Max Health and Weapon Damage.
An important note is to not expect Health Recovery to carry you alone. Supplement it with stalwart defenses and/or minor healing. But you should be able to remove some of those heals off your bar and save on health potions.
I haven't tried this or done much research, but I've been curious to try a Nord to get their Stalwart racial passive of +20% health regeneration and make them a Dragoknight for the Dragon Blood skill which would give another +20% health regeneration. Then spend 100 champion points in Healthy (Thief/Lover) for +25% more health regeneration.Do you have an ide for a good health Recovery build?
Healing Received does not affect Health Recovery but neither does Healing Reduced. And most people are wrong. With 2000 or higher Health Recovery, very little actual healing is needed to stay alive. Assuming your defense is not paper.
I haven't tried this or done much research, but I've been curious to try a Nord to get their Stalwart racial passive of +20% health regeneration and make them a Dragoknight for the Dragon Blood skill which would give another +20% health regeneration. Then spend 100 champion points in Healthy (Thief/Lover) for +25% more health regeneration.Do you have an ide for a good health Recovery build?
For gear, slap on 5 pieces of Beekeeper's Gear for massively increase your base health regeneration and 5 pieces of Orgums Scales for an extra occasional +50% health regeneration when you're taking damage. Then use one piece each from Engine Guardian and Slimecraw monster sets to increase your base health regeneration. Or maybe instead try two pieces of Troll King provided you can cause it to proc on yourself, which seems doubtful.
Use a Glyph of Health Regeneration on both of your rings and your necklace, always have a health regeneration drink buff active, and then blamo. You'd be a crazy health regenerating fool!
By my rough calculations you could easily have around 2600 base health regeneration with Dragon Blood up, and then almost 6500 health regeneration when Orgums Scales is active. Just imagine that amount of health regenerating every 2 seconds... MUUHAHAHAAA!!!
Please let me know if you try this. I know there must be others trying builds like this because it's just too interesting not to spark your curiosity.
IzakiBrotheSs wrote: »A stamblade health recovery build is OP. Like really OP. So is magsorc. Recovery+shields=OP.
IzakiBrotheSs wrote: »@Waffennacht LOL YES! And Troll King OP. Was messing around with both of them, in heavy armor with willpower, vMA staff front bar and Master's back bar. 5k health recovery. Who needs healing ward? Was playing with just hardened ward. The irony was that it was actually really tanky, was using the destro ult and hit very hard. Thief mundus obviously.
I also messed around with a black rose magicka sorc build with just troll king. Was pretty fun too. Oh yeah, I tried reactive and troll king too. I was really the troll king.
Sometimes you gotta have fun with cancer builds.
For a more serious build though, its possible to use Burning Spellweave, Lich and Troll King. Unorthodox but very strong. 1 shield is enough + healing ward. But still I prefer my normal DW build lol
Waffennacht wrote: »IzakiBrotheSs wrote: »@Waffennacht LOL YES! And Troll King OP. Was messing around with both of them, in heavy armor with willpower, vMA staff front bar and Master's back bar. 5k health recovery. Who needs healing ward? Was playing with just hardened ward. The irony was that it was actually really tanky, was using the destro ult and hit very hard. Thief mundus obviously.
I also messed around with a black rose magicka sorc build with just troll king. Was pretty fun too. Oh yeah, I tried reactive and troll king too. I was really the troll king.
Sometimes you gotta have fun with cancer builds.
For a more serious build though, its possible to use Burning Spellweave, Lich and Troll King. Unorthodox but very strong. 1 shield is enough + healing ward. But still I prefer my normal DW build lol
Somehow I have permafrost and troll king completed.. I've been wanting a HA unique sorc idea to try... I think I have one now... hrm...
I try to down play BSW in my mind... cause... I'm missing the necklace and have sharpened frost and lightning staffs... .... ...!!!!
Bandit1215 wrote: »
Any healing received where after the healing you are still below 60% activates Troll King. Critical Surge isn't really a HoT, so no.Waffennacht wrote: »Wait does crit surge proc troll king or transmutation? (Thinking it would proc king but not transmute)
Here u go it's a stam DK king build. Players will hate u cause u won't die in one v one most the time. Do whatever weapon u want main is troll king all heavy armor and rings and jewelry all health recovery.I know people always say Healing Regen is bad. But i like to try out some fun builds.
But i can't find the answer to if Healing Received effects my own healing regen?