What you, and I, and everyone else is experiencing in Cyrodill — is only a fragment of what the lag used to be like. Although, it is still very bad.
Back when Azura's Star was a champion point campaign, and the true 3-way campaign on PS4-NA...? The lag was so bad on weekends at prime time, that the skills you'd use would come out literally 8-10seconds later. I kid you not. If someone fired off a meteor, whoever it hit was pretty much dead. As there was little to no responding to it. And plus it would appear to do damage even though it was severely delayed. You'd see waves of people just bounce up randomly, and like 5 seconds later finally see the meteor rain down. Then 2-3 seconds after that, hear the noise of it. It was bananas.
I've actually been experiencing this everywhere. Not just cyrodiil. I've been noticing extreme latency between weaving light attacks with skills, to just plain activiation of skills, to seeing the an extreme delays of skills effects on mobs or players alike. For the past week or so it's been horrendous. I have a suspicion that the servers are being overloaded as more players influx into the game. @ZOS_GinaBruno@ZOS_GinaBruno@ZOS_RichLambert Any plans to add new server hardware or make it more efficient at least? Please?
I play in BwB on PC NA and most of the time my ping stays pretty decent, or at least consistently not-too-terrible. But yeah it can get pretty bad at prime time. However, and interestingly enough, just yesterday the EP and AD had a huge battle over BRK with at least 100 people in the BRK area, and there actually wasn't much lag.
So I dunno, I guess the server only sometimes feels like working well enough to support that many people, and the rest of the time it just gives you the finger. :P
Beware the battle cattle, but don't *fear* the battle cattle!