So stupid in my opinion.
There is only 3 things to change.
First, make pets affected by cps point (because it's actually don't receive any cps passive buff).
The star should be thaumathurge, because we are toggle 2 pets in the bars, it take 4 slot, and you conjured them, so it's would be logical if pets was affected by thaumathurge cuz pets deal damage over the time.
Make other stars affected pets will make them overpowered, or the user of the pet overpowered, sacrifise cps into taumathurge sis cool cuz some sorcs abilities like fury, mines, bouldness storm, negate, curse, liquid Lightning, ect, are dot, but it's don't improve the main dps abitily, make this star the perfect for a non overpowered sorc.
Second change is the time cast, need to reduce it to 0.5 sec or remove it.
Third is to make the deadric pray increasing the damage pets, not only to the ennemi affected (would increase the AoE pet build to all target, not only one)
This is the change that would make pet's sorc desirable.
Yeah, but it still a spell casted hwo make damage over the time (the heal of matriarch shound't be increase in the idea, just the base Attack pets)
Consider pets like DoT can be possible I think
Pets do scale from CP's, from Elemental for Shock damage and from Mighty for Physical damage (Clanfear).
Both the normal base damage as the special Volatile Familiar Puls damage.
Both in live as in PTS this is the case.
The NB pets, the Shades, do not scale from Thaumaturge.
This kind of self initiated damage is not a DOT.
To get the damage up we just need a buff on the base damage.
The improvement points I have:
- If a pet is commanded to attack a target, he should keep on doing that, until he dies or the target dies.
- Daedric Prey should get a pet damage increase time of 15 seconds, alligned with the 15 seconds duration of the Twilight Tormentor's special ability. This timer resets every time you cast Daedric Prey. The direct and splash damage duration of Daedric stays 6 seconds.
- Master Summoner should add Health for the Clanfear morph and Magicka for the other 3 morphs. You get the benefit for each pet alive. I would be fine with 5% per pet.
Pets do scale from CP's, from Elemental for Shock damage and from Mighty for Physical damage (Clanfear).
Both the normal base damage as the special Volatile Familiar Puls damage.
Both in live as in PTS this is the case.
The NB pets, the Shades, do not scale from Thaumaturge.
This kind of self initiated damage is not a DOT.
To get the damage up we just need a buff on the base damage.
The improvement points I have:
- If a pet is commanded to attack a target, he should keep on doing that, until he dies or the target dies.
- Daedric Prey should get a pet damage increase time of 15 seconds, alligned with the 15 seconds duration of the Twilight Tormentor's special ability. This timer resets every time you cast Daedric Prey. The direct and splash damage duration of Daedric stays 6 seconds.
- Master Summoner should add Health for the Clanfear morph and Magicka for the other 3 morphs. You get the benefit for each pet alive. I would be fine with 5% per pet.
Pets are not affected by CP. Only the volatile pulse is affected by CP and the twilight heal, but that's because the players uses these abilities and count as player abilities.
All their base attacks are not affected by CP and that's a big problem.
Pets do scale from CP's, from Elemental for Shock damage and from Mighty for Physical damage (Clanfear).
Both the normal base damage as the special Volatile Familiar Puls damage.
Both in live as in PTS this is the case.
The NB pets, the Shades, do not scale from Thaumaturge.
This kind of self initiated damage is not a DOT.
To get the damage up we just need a buff on the base damage.
The improvement points I have:
- If a pet is commanded to attack a target, he should keep on doing that, until he dies or the target dies.
- Daedric Prey should get a pet damage increase time of 15 seconds, alligned with the 15 seconds duration of the Twilight Tormentor's special ability. This timer resets every time you cast Daedric Prey. The direct and splash damage duration of Daedric stays 6 seconds.
- Master Summoner should add Health for the Clanfear morph and Magicka for the other 3 morphs. You get the benefit for each pet alive. I would be fine with 5% per pet.
Pets are not affected by CP. Only the volatile pulse is affected by CP and the twilight heal, but that's because the players uses these abilities and count as player abilities.
All their base attacks are not affected by CP and that's a big problem.
EDIT:
I tested it up to the tooltip.
In the tooltip the Damage goes up with 25% when you put 100 CP in Elemental.
Also for example the normal Damage of the Twilight, that hits every 2 seconds.
So, because of your answer @Dracane , I double checked, and included testing what the actual Damage was (on PTS).
The result:
Although the tooltip goes up with 25%, the actual Damage stays the same
So we have a bug.
Either in the tooltip UI, or in the actual applied Damage.
@ZOS_GinaBruno , @ZOS_JessicaFolsom ,
Could you look into this and clarify what is the case here ?
Wrong
I tested it
Check it out for yourself
Cost you 6,400 Gold
And you will see that if you put 100 CP in Elemental, you get your 25% damage increase for all the Shock Damage.
Likewise with Mighty.
I miss the old volatile familar explosion. The burst damage was nice thing to have.
I agree on this one especially. Sometimes pet runs for some far enemy, like on the other side of dolmen, where it's easily killed because I didn't have it under my control (had it out of the line of sight).5. Control is still limited. We should be able to:
Set pet to defensive stance (attack whatever first attacked caster)