Currently, the orc passive Swift Warrior tooltip reads "Increases your damage with melee weapon attacks by 4%"
However, what this
actually means is that only stamina-costing single-hit melee attacks and the first dot tick of stamina-costing melee dots get a damage bonus. Unfortunately, this means that some of the best end-game melee skills such as biting jabs and flurry are actually losing DPS from Orc racials compared to an Imperial or Redguard, which gives 4% more stamina to all weapon attacks across the board, and Khajiit which gives weapon critical to all weapon attacks across the board. This seems like a contradiction in game design, because unless all you use is crit rush/dizzying swing you are actually getting penalized for choosing Orc instead of the other stamina-focused races.
A melee attack, by definition, is an attack that involves taking an object and using it to strike your opponent in a way that doesn't involve projectiles. This means that anything in ESO that involves taking a weapon or object and smacking your opponent across the face with it should be considered a melee attack for the purposes of Swift Warrior. This includes
every strike of flurry and biting jabs, because you are taking your weapon and hitting your opponent with it,
with every strike, not just the first one.
This would also logically include magicka-costing melee attacks, such as Lava Whip and Concealed Weapon, because they too involve using a
weapon (a magical one, mind you, but a weapon nonetheless) to strike your opponent.
In other words, if the tooltip were to stay completely true to its word:
Swift Warrior
should affect every tick of Biting Jabs
Swift Warrior
should affect every tick of Puncturing Sweep
Swift Warrior
should affect every tick of Flurry
Swift Warrior
should affect Lava Whip
Swift Warrior
should affect Concealed Weapon
Swift Warrior
should affect Soul Harvest
Swift Warrior
should affect Whirlwind (but not Steel Tornado, which is how it currently is)
Swift Warrior
should affect the first hit of Venomous Claw and Burning Embers, but not the dot ticks afterwards
Swift Warrior
should affect Lotus Fan (although the first hit of the aoe is questionable, since it's technically a weapon yet at the same time a projectile because it "unleashes a fan of knives" and yet it seems to have the same range as whirlwind)
Swift Warrior
should not affect Caltrops
Swift Warrior
should not affect Lightning Form or Hurricane
Swift Warrior
should not affect Blade Cloak
Swift Warrior
should not affect bleeds from axes and Twin Slashes (but still the first hit of Twin Slashes)
Swift Warrior
should not affect AoE magicka abilities like Proximity Detonation or Soul Tether
Swift Warrior
should not affect Steel Tornado
Swift Warrior
should not affect Flying Blade, Binding Javelin, Aurora Javelin, or Impale
Swift Warrior
should not affect melee damage from pets such as Clannfear and Morkuldin
Swift Warrior
should not affect Burning Breath
If Swift Warrior applied to all the logically relevant abilities above, it would open up a whole new world of possibilities for the orc race and not limit them to a two handed weapon. This would make orcs more versatile in PvP and more viable to compete with Khajiit in PvE. On top of that, magicka orc builds could become a thing, such as a magicka nightblade that focused on using Concealed Weapon and Soul Harvest, adding more build diversity to magicka builds. I ask that
@Wrobel and the rest of the design team please consider widening the scope of this passive so they can become more on par with races such as Redguard and Khajiit.
Also, for the love of Billy Mays, either buff their health recovery so health regen builds can actually be a thing or remove the passive entirely and replace it with something else. If you're going to decrease the least desired stat in the game, it will only discourage builds that use said passive and negatively affect the desirability of the race as a whole.