You mean Trials?
Well you need 12 people to finish them.
Bosses are stronger ect. And there is better loot.
And there are only 4 trials in game.
sparafucilsarwb17_ESO wrote: »
Since you are correcting spelling...it's etc. not ect.
.
failkiwib16_ESO wrote: »Despite that Sanctum of Ophidia is downscaleable to below level 50, it is not possible for anyone between level 1-49 to enter it, because it is located in Craglorn - a level 50+ only place.
The Uninvited wrote: »failkiwib16_ESO wrote: »Despite that Sanctum of Ophidia is downscaleable to below level 50, it is not possible for anyone between level 1-49 to enter it, because it is located in Craglorn - a level 50+ only place.
Did enter it with a level 49 perfectly fine.
failkiwib16_ESO wrote: »The Uninvited wrote: »failkiwib16_ESO wrote: »Despite that Sanctum of Ophidia is downscaleable to below level 50, it is not possible for anyone between level 1-49 to enter it, because it is located in Craglorn - a level 50+ only place.
Did enter it with a level 49 perfectly fine.
whut ....non veteran in Craglorn O_O
Dungeon Types
- Delves (Non-instanced) - These look like a little torch on your map. These are of fixed level depending on the level of the zone - they are scaled to be doable solo. All delves contain a boss and a skyshard. 7 per zone, IIRC.
- Public Dungeons (Non-instanced) - These look like little rocky doorways. Again, levelled based on the zone. Balanced for a small group, but they can be entered (and completed, if your character is somewhat decent) solo fairly simply. Contain multiple bosses including a group event, which gives a skill point for completion. Also contains a skyshard. 1 per zone.
- Dungeons - (Instanced) - These are four man group dungeons, they are generally scaled to CP160, and non CP160 characters will be scaled up. I'm not sure if these can still be scaled down to group leader? All dungeons have normal modes, many have veteran modes. They're balanced for a four man group (typically 2xDPS, 1xTank, 1xHealer), doable with smaller groups of competent players. Dungeons are significantly harder than the previous types, containing multiple bosses, better loot and a skill-point quest. Undaunted pledges require the completion of a specific dungeon; a further criterion must be fulfilled in veteran dungeons to obtain the gold key reward. 1 per zone.
- Craglorn Group Delves - (can't remember...) - Unique to the Craglorn zone, these look like a Delve torch with a '+' by it. These are harder than typical delves and are balanced around a small group.
- Trials - (Instanced) - Symbol looks like some kind of demonic doorway. Significantly harder instanced content, scaled around a 12-man group. Normal and veteran modes are available for some (more coming next patch). Normal mode is somewhat doable by a decent group - veteran and 'hard mode' requires a more competent group, versed in the art of running trials. Trials have associated leaderboards that give rewards on a weekly basis.
- Other - (Instanced) - Maelstrom Arena in Wrothgar has a Trial-like symbol on the map. This is a single-player 'arena' with both normal and veteran modes, it scales to your level. Dragonstar Arena is a four-man arena, with multiple stages, that is getting updated to CP160 next patch. I don't remember what it looks like on the map - maybe like a crumbling tower? Located in north-west Craglorn, has both normal and veteran modes
veteran and 'hard mode'