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Should traditional levels be abolished with Tamriel One?

Kalifas
Kalifas
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With Tamriel one coming to the game and allowing everyone to travel to anywhere in the game right out of the gate.Content and gear scaling to you. Does it really make sense to have traditional levels anymore? They could just remove the health, stamina, and magicka tied to traditional levels and tie the attributes to be dispersed through the Champion System.
Edited by Kalifas on July 24, 2016 2:33PM
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Should traditional levels be abolished with Tamriel One? 129 votes

Yes and here is why
20%
SolarikenSunraDarkWombatOsteosValnItsGlaiveDhariusMilvanDerNachtfaltervyndral13preub18_ESOStravokovAeladiirBlo0dstormReifAdamBourkePreyfarKalifasMiss_MorphineKemosabe2point0Lucius_Aelius 26 votes
No and here is why
69%
drakhan2002_ESOvailjohn_ESOAcrolasNewBlacksmurfCapnPhotonDirtySmeegs33HolycannoliShadesofkinAmsel_McKaytspecherb14_ESOMadyaubrey.baconb16_ESOdennissomb16_ESONazdravanixAnath_QValen_ByteidkAldarennMikazanJames-Wayne 90 votes
Other and here is why
10%
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  • susmitds
    susmitds
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    Other and here is why
    More like, wait and see.
  • starkerealm
    starkerealm
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    Other and here is why
    I think it might be a good time to seriously reexamine how gear is handled, to bring it more in line with how the single player games handle itemization. Such as doing away with the 8 different tiers of iron gear, and simplifying that to, "you can have a piece of iron armor, or a piece of steel." It might also be time to ditch the reported level on enemies, unless there's some reason that's going to be kept.

    Otherwise? No. Or at least probably not. I payed TSW. If you pull levels from the mix, it'll just shift over into gear being your effective level, and ultimately make advancing to endgame a bit RNG. So, that's a non-start, really.
  • Tandor
    Tandor
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    No and here is why
    One Tamriel is all about giving you the freedom to go anywhere at any level without being disadvantaged as you are now, for example, if you do any of the DLC content before completing the base game and then return to the base game substantially over-leveled for the content. It also enables you to join up with your friends if they're in a different alliance. I don't see any connection at all between One Tamriel and removing levels.

    Besides, as @starkerealm says, if you removed character levels you'd just substitute gear levels instead. It's the thing I don't understand about the argument to remove levels from a game, whether you call a character e.g. level 10 or Journeyman, or rank him by his gear, it's still leveling - just as we haven't simply removed veteran levels from the game, we've substituted champion points instead. People say "oh no, you do away with levels and raise skills instead" but that's simply replacing character levels with skill levels. One way or another there has to be a way of differentiating between characters as well as a way of giving the player a sense of progress, and regardless of how you design it that way is called leveling.
  • Kalifas
    Kalifas
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    Yes and here is why
    I think it might be a good time to seriously reexamine how gear is handled, to bring it more in line with how the single player games handle itemization. Such as doing away with the 8 different tiers of iron gear, and simplifying that to, "you can have a piece of iron armor, or a piece of steel." It might also be time to ditch the reported level on enemies, unless there's some reason that's going to be kept.

    Otherwise? No. Or at least probably not. I payed TSW. If you pull levels from the mix, it'll just shift over into gear being your effective level, and ultimately make advancing to endgame a bit RNG. So, that's a non-start, really.
    I do agree on reexamine how gear is handled. There should only be one or two tiers tops for Iron gear.

    I would assume the levels of enemies was created so enemies were the same level as characters. Which is why some zones had stronger tiers of enemies than others.

    But now with One Tamriel:
    Enemies will now scale to your Champion Points.
    Gear will be based off your Champion Points.
    Champion Points will be based off your Champion Points.
    The world doesn't care if you are level 1 or level 50, you are what your gear and champion level is.
    Your faction doesn't care if you are level 1 or level 50 anymore or if you are a skittle.

    What purpose does level server other than Max Health, Stamina, and Magicka? Crafting levels?

    Gear is your level now when participating in endgame. Champion Points are your level.
    Edited by Kalifas on July 24, 2016 3:44PM
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  • Kalifas
    Kalifas
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    Yes and here is why
    Tandor wrote: »
    One Tamriel is all about giving you the freedom to go anywhere at any level without being disadvantaged as you are now, for example, if you do any of the DLC content before completing the base game and then return to the base game substantially over-leveled for the content. It also enables you to join up with your friends if they're in a different alliance. I don't see any connection at all between One Tamriel and removing levels.

    Besides, as @starkerealm says, if you removed character levels you'd just substitute gear levels instead. It's the thing I don't understand about the argument to remove levels from a game, whether you call a character e.g. level 10 or Journeyman, or rank him by his gear, it's still leveling - just as we haven't simply removed veteran levels from the game, we've substituted champion points instead. People say "oh no, you do away with levels and raise skills instead" but that's simply replacing character levels with skill levels. One way or another there has to be a way of differentiating between characters as well as a way of giving the player a sense of progress, and regardless of how you design it that way is called leveling.
    Well if Tim is level 50 and John is starting level 1 and they wanted to play in Grahtwood.

    Would Tim still have more Health than John in the current One Tamriel setup? If yes then levels still provide an advantage or leveling gap.

    Would Tim and John have the same health in the current One Tamriel setup? If no, then levels don't provide an advantage or leveling gap.

    Well right now we have traditional levels, right now we have champion points, and we still have gear levels. So if gear and character progression is aimed towards the Champion System. There is no level 50 gear cap, it is called iLvL 160 CP cap. Level 50 used to be the gear cap until Champion Points took that over.

    Champion points and gear gives players a sense of progress but the differentiation could be left up to interpretation. The only differentiation traditional levels give now are max health, stamina, or magicka, but I'd argue that those could be given through champion points.
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  • Lucius_Aelius
    Lucius_Aelius
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    Yes and here is why
    I'd honestly love it if levels and gear levels were all abolished, a step further than proposed by the OP, with skill level and Champion Points left alone (not that I couldn't imagine skills or the Champion Point System being improved in various ways, I'd honestly like to see the Champion System buffed a bit along with Mundus Stones so that having a lot of them makes a bigger difference, but that's not what I'm talking about now).

    That way all gear sets you ever acquire and improve could stay viable forever, with new and interesting gear and gear sets of equivalent usefulness and quality continually introduced to encourage people to periodically want to acquire new ones without being forced to if they don't want to. And you could equip max level gear right away as a new character, because there only would only be one gear level (different improvement levels still though).

    But getting the best sets and improving them would still take a lot of time and effort, as would leveling up your skills and acquiring the points to purchase them, and Champion Points as well will remain the longest grind that will continue to set apart the most experienced players as being more capable than lower Champion levels.

    Not that gear levels going up over time is a deal breaker for me, I'll enjoy playing this game either way, but grinding to make a new set too often is a bother and I'd certainly prefer not having to make a new one at all if I don't want to, which may technically be an option if I'm willing to gimp myself by intentionally using gear that isn't max level but that's not something that I'm willing to do, and no player should be expected to have to do something like that in order to avoid excessive grinding.
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  • NewBlacksmurf
    NewBlacksmurf
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    No and here is why
    Not anything they need to stop using CP as some level and leave it as a passive without any indicator

    Instead the CP indicators should be brackets of any level to display progression in the same VR tiers
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UltimaJoe777
    UltimaJoe777
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    Rich Lambert already stated levels are being kept despite every single zone in the game being battle-leveled in order to determine a character's growth in power. Stat Points, Skill Points, stuff like that. Honestly there is no reason to completely abolish levels (when it already feels like they have been) because if they do we lose out on a lot of Skill Points. And no they won't just GIVE them to us either.
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  • Cryptical
    Cryptical
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    It's this universal battle leveling that deeply disturbs me.

    Ann is a level 49 breton templar. Bob is a level 3 breton templar. Identical race, identical class.
    Battle leveling bumps Bob's amount of magicka and stamina and health up. Ann's hard work leveling her character is worthless, because the system just hands out the same increases.
    My opinion: Someone who has leveled up SHOULD have that effort plainly visible when comparing attributes to an otherwise identical lower level.

    Both wear level-appropriate light armor, no traits or glyphs or sets, so there is no disparity between their own level and their clothing level.
    Level scaling bumps Bob's stats up. Ann's hard work farming level-appropriate clothing is worthless, because the system just scaled Bob's comparative jute rags up to match her farmed ebon thread robes.
    Opinion: Higher level material should ALWAYS outmatch lower level material.

    Both Ann and Bob hold swords. Ann, at level 49, wields a sword that matches her level, made of ebon ingots. Bob, fresh off the boat at level 3, also swings a sword that matches his level that is made of plain iron. But Bob is battle leveled up, so the system hands Bob all the oomph that comes from swinging an ebony sword without any of the work. Ann, once again, is seeing all of her effort be counted as so much worthless button mashing.
    Opinion: Higher level material should ALWAYS outmatch lower level material.

    Yes, the argument has been made that Ann would kick Bob's arse because Ann has skill points invested in various abilities and passives, but that misses my point. My point is that Ann's character should be able to laugh off ANY attack that Bob throws at her. Ann's higher level armor should be reflected in an ability to stand there and shrug off Bob's attack. Ann's higher level health should be reflected in an ability to recover health for any scratch he manages to inflict almost before he can swing his sword again. But this universal battle leveling appears to be just one half-step short of making all character stats equal.
    Edited by Cryptical on July 24, 2016 6:43PM
    Xbox NA
  • Kalifas
    Kalifas
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    Yes and here is why
    Rich Lambert already stated levels are being kept despite every single zone in the game being battle-leveled in order to determine a character's growth in power. Stat Points, Skill Points, stuff like that. Honestly there is no reason to completely abolish levels (when it already feels like they have been) because if they do we lose out on a lot of Skill Points. And no they won't just GIVE them to us either.
    Well Mr. Lambert might be wrong? Why does it make sense keeping levels when every zone is battle leveled? ZoS doesn't need to do it like GW2. That was designed because levels were up to 80.

    I am not suggesting/questioning getting rid of skill points. ZoS already gave VR players attributes when VR was abolished. Since most things are tied to the Champion System now. Levels do not make sense.

    I am just suggesting/questioning the actual level 1-50 for your character which mostly just governs Max Health, Stamina, and Magicka once One Tamriel releases. Your skill points for weapons, armor, and class skills would not disappear, those rank up via ranking up like a skill based system. The traditional Elder Scrolls Way. :|

    Keeping levels is just keeping a remnant of the past, it deserves a bloody death and it's memory wiped from the pages of history, a remnant which no long governs how the world works in this online Tamriel.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • bedlom
    bedlom
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    No and here is why
    I just can't be asked to explain all the why's I'm just happy that they ain't doing this because that would be insane.
  • Duiwel
    Duiwel
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    No and here is why
    OP do you REALLY think this is the best thing the team should put resources into?

    Personally I think this is the worst idea I have read in a long time, merely because we have a lot of better things we can ask the devs. I am sure many others would agree

    While I understand your request fully, I see no need for it to even be considered... ever.
    @Duiwel:
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  • UltimaJoe777
    UltimaJoe777
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    Kalifas wrote: »
    Rich Lambert already stated levels are being kept despite every single zone in the game being battle-leveled in order to determine a character's growth in power. Stat Points, Skill Points, stuff like that. Honestly there is no reason to completely abolish levels (when it already feels like they have been) because if they do we lose out on a lot of Skill Points. And no they won't just GIVE them to us either.
    Well Mr. Lambert might be wrong? Why does it make sense keeping levels when every zone is battle leveled? ZoS doesn't need to do it like GW2. That was designed because levels were up to 80.

    I am not suggesting/questioning getting rid of skill points. ZoS already gave VR players attributes when VR was abolished. Since most things are tied to the Champion System now. Levels do not make sense.

    I am just suggesting/questioning the actual level 1-50 for your character which mostly just governs Max Health, Stamina, and Magicka once One Tamriel releases. Your skill points for weapons, armor, and class skills would not disappear, those rank up via ranking up like a skill based system. The traditional Elder Scrolls Way. :|

    Keeping levels is just keeping a remnant of the past, it deserves a bloody death and it's memory wiped from the pages of history, a remnant which no long governs how the world works in this online Tamriel.

    Yeah he's wrong about knowing about stuff he is doing to his own game, that must be it icon_rolleyes.gif
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Solariken
    Solariken
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    Yes and here is why
    ESO should have been designed without traditional levels from the beginning. There are many more interesting ways to offer character progression than the tired WoW-like system. In so many ways this game should have been horizontal in progression systems but ZOS really dropped the ball. Crafting and spell crafting should have been at the core of design and progression. At least Camelot Unchained is coming down the pipe this year (hopefully) which promises to be everything this game should have and more.
  • Kalifas
    Kalifas
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    Yes and here is why
    Duiwel wrote: »
    OP do you REALLY think this is the best thing the team should put resources into?

    Personally I think this is the worst idea I have read in a long time, merely because we have a lot of better things we can ask the devs. I am sure many others would agree

    While I understand your request fully, I see no need for it to even be considered... ever.
    They are already putting resources into One Tamriel. Might as well get it right the first time instead of caking layer upon layer of bad foundation. One common criticism is the the Champion System makes many things rather easy. Maybe ZoS should consider removing levels now and nerfing the 25% passive max to 10%, while redoing One Tamriel, then it is not a separate task. And the game will not have to be capped every 3 months, crumb feeding little slices of the Champion System. Or making players re-boot gear every quarter cycle.

    Another layer would be removed from the cloak of non-segregated but still segregated in a sense.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Kalifas
    Kalifas
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    Yes and here is why
    Kalifas wrote: »
    Rich Lambert already stated levels are being kept despite every single zone in the game being battle-leveled in order to determine a character's growth in power. Stat Points, Skill Points, stuff like that. Honestly there is no reason to completely abolish levels (when it already feels like they have been) because if they do we lose out on a lot of Skill Points. And no they won't just GIVE them to us either.
    Well Mr. Lambert might be wrong? Why does it make sense keeping levels when every zone is battle leveled? ZoS doesn't need to do it like GW2. That was designed because levels were up to 80.

    I am not suggesting/questioning getting rid of skill points. ZoS already gave VR players attributes when VR was abolished. Since most things are tied to the Champion System now. Levels do not make sense.

    I am just suggesting/questioning the actual level 1-50 for your character which mostly just governs Max Health, Stamina, and Magicka once One Tamriel releases. Your skill points for weapons, armor, and class skills would not disappear, those rank up via ranking up like a skill based system. The traditional Elder Scrolls Way. :|

    Keeping levels is just keeping a remnant of the past, it deserves a bloody death and it's memory wiped from the pages of history, a remnant which no long governs how the world works in this online Tamriel.

    Yeah he's wrong about knowing about stuff he is doing to his own game, that must be it icon_rolleyes.gif

    Well if a developer was always right? Why do we have constant threads about balance and performance?

    Right... :#
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • UltimaJoe777
    UltimaJoe777
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    Kalifas wrote: »
    Kalifas wrote: »
    Rich Lambert already stated levels are being kept despite every single zone in the game being battle-leveled in order to determine a character's growth in power. Stat Points, Skill Points, stuff like that. Honestly there is no reason to completely abolish levels (when it already feels like they have been) because if they do we lose out on a lot of Skill Points. And no they won't just GIVE them to us either.
    Well Mr. Lambert might be wrong? Why does it make sense keeping levels when every zone is battle leveled? ZoS doesn't need to do it like GW2. That was designed because levels were up to 80.

    I am not suggesting/questioning getting rid of skill points. ZoS already gave VR players attributes when VR was abolished. Since most things are tied to the Champion System now. Levels do not make sense.

    I am just suggesting/questioning the actual level 1-50 for your character which mostly just governs Max Health, Stamina, and Magicka once One Tamriel releases. Your skill points for weapons, armor, and class skills would not disappear, those rank up via ranking up like a skill based system. The traditional Elder Scrolls Way. :|

    Keeping levels is just keeping a remnant of the past, it deserves a bloody death and it's memory wiped from the pages of history, a remnant which no long governs how the world works in this online Tamriel.

    Yeah he's wrong about knowing about stuff he is doing to his own game, that must be it icon_rolleyes.gif

    Well if a developer was always right? Why do we have constant threads about balance and performance?

    Right... :#

    Wrobel handles that section of the community, not Rich lol

    Not that he couldn't of course, in fact he probably works with Wrobel there as he himself is a competitive gamer so he'd know what is needed, but in this particular case he cannot be wrong about his intentions on a factual basis.
    Edited by UltimaJoe777 on July 24, 2016 7:21PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Kalifas
    Kalifas
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    Yes and here is why
    Kalifas wrote: »
    Kalifas wrote: »
    Rich Lambert already stated levels are being kept despite every single zone in the game being battle-leveled in order to determine a character's growth in power. Stat Points, Skill Points, stuff like that. Honestly there is no reason to completely abolish levels (when it already feels like they have been) because if they do we lose out on a lot of Skill Points. And no they won't just GIVE them to us either.
    Well Mr. Lambert might be wrong? Why does it make sense keeping levels when every zone is battle leveled? ZoS doesn't need to do it like GW2. That was designed because levels were up to 80.

    I am not suggesting/questioning getting rid of skill points. ZoS already gave VR players attributes when VR was abolished. Since most things are tied to the Champion System now. Levels do not make sense.

    I am just suggesting/questioning the actual level 1-50 for your character which mostly just governs Max Health, Stamina, and Magicka once One Tamriel releases. Your skill points for weapons, armor, and class skills would not disappear, those rank up via ranking up like a skill based system. The traditional Elder Scrolls Way. :|

    Keeping levels is just keeping a remnant of the past, it deserves a bloody death and it's memory wiped from the pages of history, a remnant which no long governs how the world works in this online Tamriel.

    Yeah he's wrong about knowing about stuff he is doing to his own game, that must be it icon_rolleyes.gif

    Well if a developer was always right? Why do we have constant threads about balance and performance?

    Right... :#

    Wrobel handles that section of the community, not Rich lol

    I'm saying neither developer is always right wise guy. Only the divines are always right but even they do wrong sometimes.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • I_killed_Vivec
    I_killed_Vivec
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    No and here is why
    The removal of levels would lead to the end of crafting. Levels determine the gear you can craft, as well as use, the potions you can create, as well as take, the food you can cook, as well as eat.

    Maybe some people don't want crafting to be part of the game...

    Some people might want to run around in a progression-free, battle-levelled world where nothing gets harder, nothing gets easier, but I imagine the vast majority of us don't.

    The idea that ZOS could continually produce new "interesting" sets to keep us from getting bored in this progression-free world is frankly fatuous.
  • Kalifas
    Kalifas
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    Yes and here is why
    The removal of levels would lead to the end of crafting. Levels determine the gear you can craft, as well as use, the potions you can create, as well as take, the food you can cook, as well as eat.

    Maybe some people don't want crafting to be part of the game...

    Some people might want to run around in a progression-free, battle-levelled world where nothing gets harder, nothing gets easier, but I imagine the vast majority of us don't.

    The idea that ZOS could continually produce new "interesting" sets to keep us from getting bored in this progression-free world is frankly fatuous.
    Doesn't Crafting level up by skill points? That means you get higher rank by skill ups, actually crafting or finding books. A level would be if you got actual global experience points for crafting Robes, but all your crafts raised regardless if you did other crafts or not.

    Levels are a form of progression, skill ups are a form of progression, Champion are a form of progression.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • UltimaJoe777
    UltimaJoe777
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    Kalifas wrote: »
    The removal of levels would lead to the end of crafting. Levels determine the gear you can craft, as well as use, the potions you can create, as well as take, the food you can cook, as well as eat.

    Maybe some people don't want crafting to be part of the game...

    Some people might want to run around in a progression-free, battle-levelled world where nothing gets harder, nothing gets easier, but I imagine the vast majority of us don't.

    The idea that ZOS could continually produce new "interesting" sets to keep us from getting bored in this progression-free world is frankly fatuous.
    Doesn't Crafting level up by skill points? That means you get higher rank by skill ups, actually crafting or finding books. A level would be if you got actual global experience points for crafting Robes, but all your crafts raised regardless if you did other crafts or not.

    Levels are a form of progression, skill ups are a form of progression, Champion are a form of progression.

    Most of the Crafting System would go out the window if the traditional level system was dropped is what they were getting at.
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  • starkerealm
    starkerealm
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    Other and here is why
    Kalifas wrote: »
    The removal of levels would lead to the end of crafting. Levels determine the gear you can craft, as well as use, the potions you can create, as well as take, the food you can cook, as well as eat.

    Maybe some people don't want crafting to be part of the game...

    Some people might want to run around in a progression-free, battle-levelled world where nothing gets harder, nothing gets easier, but I imagine the vast majority of us don't.

    The idea that ZOS could continually produce new "interesting" sets to keep us from getting bored in this progression-free world is frankly fatuous.
    Doesn't Crafting level up by skill points? That means you get higher rank by skill ups, actually crafting or finding books. A level would be if you got actual global experience points for crafting Robes, but all your crafts raised regardless if you did other crafts or not.

    Levels are a form of progression, skill ups are a form of progression, Champion are a form of progression.

    Most of the Crafting System would go out the window if the traditional level system was dropped is what they were getting at.

    Yeah, you'd see an expansion of what we've already encountered. With the removal of vet ranks, the Tier 6-9 materials got kneecapped. And the Tier 9 material (nightwood, voidsteel, shadowhide, voidcloth) market is about to get hauled out behind the woodshed, when Hist drops.
  • UltimaJoe777
    UltimaJoe777
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    Kalifas wrote: »
    The removal of levels would lead to the end of crafting. Levels determine the gear you can craft, as well as use, the potions you can create, as well as take, the food you can cook, as well as eat.

    Maybe some people don't want crafting to be part of the game...

    Some people might want to run around in a progression-free, battle-levelled world where nothing gets harder, nothing gets easier, but I imagine the vast majority of us don't.

    The idea that ZOS could continually produce new "interesting" sets to keep us from getting bored in this progression-free world is frankly fatuous.
    Doesn't Crafting level up by skill points? That means you get higher rank by skill ups, actually crafting or finding books. A level would be if you got actual global experience points for crafting Robes, but all your crafts raised regardless if you did other crafts or not.

    Levels are a form of progression, skill ups are a form of progression, Champion are a form of progression.

    Most of the Crafting System would go out the window if the traditional level system was dropped is what they were getting at.

    Yeah, you'd see an expansion of what we've already encountered. With the removal of vet ranks, the Tier 6-9 materials got kneecapped. And the Tier 9 material (nightwood, voidsteel, shadowhide, voidcloth) market is about to get hauled out behind the woodshed, when Hist drops.

    Nightwood, Voidsteel, Void Cloth, and Shadowhide still have use though for the people that do Belkarth Writs. The other 3 though, I agree.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • starkerealm
    starkerealm
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    Other and here is why
    Kalifas wrote: »
    The removal of levels would lead to the end of crafting. Levels determine the gear you can craft, as well as use, the potions you can create, as well as take, the food you can cook, as well as eat.

    Maybe some people don't want crafting to be part of the game...

    Some people might want to run around in a progression-free, battle-levelled world where nothing gets harder, nothing gets easier, but I imagine the vast majority of us don't.

    The idea that ZOS could continually produce new "interesting" sets to keep us from getting bored in this progression-free world is frankly fatuous.
    Doesn't Crafting level up by skill points? That means you get higher rank by skill ups, actually crafting or finding books. A level would be if you got actual global experience points for crafting Robes, but all your crafts raised regardless if you did other crafts or not.

    Levels are a form of progression, skill ups are a form of progression, Champion are a form of progression.

    Most of the Crafting System would go out the window if the traditional level system was dropped is what they were getting at.

    Yeah, you'd see an expansion of what we've already encountered. With the removal of vet ranks, the Tier 6-9 materials got kneecapped. And the Tier 9 material (nightwood, voidsteel, shadowhide, voidcloth) market is about to get hauled out behind the woodshed, when Hist drops.

    Nightwood, Voidsteel, Void Cloth, and Shadowhide still have use though for the people that do Belkarth Writs. The other 3 though, I agree.

    Fair point.
  • Acrolas
    Acrolas
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    No and here is why
    Tamriel One would be great if the game had a substantial amount of endgame, particularly alliance-specific endgame where you could gain prestige and reputation for that alliance.

    But it doesn't. So their genius plan is to artificially invent endgame starting from level 1.
    Only it's still not endgame. It's more like hurry and grind CP as though your new date brought measuring tape to dinner.

    That's why I'll take any endgame gear in Training. The game is turning into a rather shallow point grind and at least Training knocks hundreds of thousands of points off each CP cap penalty. And I'm actually all right with ESO turning into a find, craft, and explore game. At least a subscription has purpose then.

    I really enjoyed House of Orsimer Glories. I could have used Google. But it allowed me to do this huge open-ended quest where it was exploration first, combat second. That's also the problem. ZOS is trying to appease a consumer conditioned to having YouTube and Google information is more valuable than the actual experience.

    It may take ZOS banning the publishing of any type of DLC walkthrough or gameplay strategy guides to finally add some interesting long-term content to the game. I know games that make spoiling their paid content a bannable offense. It keeps things interesting for new players.

    At any rate, if they're going to battle level everything, there needs to be some sort of creative approach to pick up the slack.
    signing off
  • starkerealm
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    Other and here is why
    If you want a crazy ideag, here's one: do away with level prereqs for items.
    Solariken wrote: »
    ESO should have been designed without traditional levels from the beginning. There are many more interesting ways to offer character progression than the tired WoW-like system.

    Yeah, how dare AD&D copy WOW's leveling system. I bet they even stole the classes. There's nothing original about any of that. But, they're not the real offenders. How dare Diablo rip off WoW from the future. Does Blizzard have no shame!?

    ( ._.)

    ...right.

    So, this may come as a surprise, but World of Warcraft was kinda innovative at the time, but it was still working within an existing Genre.

    Also, having played MMOs that tried to strip out the level progression system entirely, the results are not that great. Unless there's literally no way to indicate progress, players will find a way to assess their relative power. Levels and CR make that convenient, but stripping them out is not a panacea.

    EDIT: The worst possible outcome is gear based progression, in which case players are literally dependent on RNG in order to "level up." Which, quite frankly, *****. Again, this is coming from personal experience.
    Edited by starkerealm on July 24, 2016 8:14PM
  • Holycannoli
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    No and here is why
    One Tamriel is already getting rid of levels, in a way. Level scaling each and every zone is really one of the worst ideas I've heard.
  • UltimaJoe777
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    One Tamriel is already getting rid of levels, in a way. Level scaling each and every zone is really one of the worst ideas I've heard.

    I agree, but they want people to be able to freely explore all of Tamriel from the get-go. That is why this is steering away from an MMORPG and becoming an MMOESG (Massively Multiplayer Online Elder Scrolls Game).
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • starkerealm
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    Other and here is why
    One Tamriel is already getting rid of levels, in a way. Level scaling each and every zone is really one of the worst ideas I've heard.

    Depending on how you flatten out the level curve, it could be a massive step forward towards making the game feel like an Elder Scrolls title ,and towards allowing players to mingle.

    If it simply evens out everyone's stats, that's a problem.
  • Bigevilpeter
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    No and here is why
    Traditional levels can't be abolished otherwise the early game would lose its purpose, but maybe once you hit 50 you can directly access endgame gear no need for cp 10-150 gear
    Edited by Bigevilpeter on July 24, 2016 8:26PM
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