I do agree on reexamine how gear is handled. There should only be one or two tiers tops for Iron gear.starkerealm wrote: »I think it might be a good time to seriously reexamine how gear is handled, to bring it more in line with how the single player games handle itemization. Such as doing away with the 8 different tiers of iron gear, and simplifying that to, "you can have a piece of iron armor, or a piece of steel." It might also be time to ditch the reported level on enemies, unless there's some reason that's going to be kept.
Otherwise? No. Or at least probably not. I payed TSW. If you pull levels from the mix, it'll just shift over into gear being your effective level, and ultimately make advancing to endgame a bit RNG. So, that's a non-start, really.
Well if Tim is level 50 and John is starting level 1 and they wanted to play in Grahtwood.One Tamriel is all about giving you the freedom to go anywhere at any level without being disadvantaged as you are now, for example, if you do any of the DLC content before completing the base game and then return to the base game substantially over-leveled for the content. It also enables you to join up with your friends if they're in a different alliance. I don't see any connection at all between One Tamriel and removing levels.
Besides, as @starkerealm says, if you removed character levels you'd just substitute gear levels instead. It's the thing I don't understand about the argument to remove levels from a game, whether you call a character e.g. level 10 or Journeyman, or rank him by his gear, it's still leveling - just as we haven't simply removed veteran levels from the game, we've substituted champion points instead. People say "oh no, you do away with levels and raise skills instead" but that's simply replacing character levels with skill levels. One way or another there has to be a way of differentiating between characters as well as a way of giving the player a sense of progress, and regardless of how you design it that way is called leveling.
Well Mr. Lambert might be wrong? Why does it make sense keeping levels when every zone is battle leveled? ZoS doesn't need to do it like GW2. That was designed because levels were up to 80.UltimaJoe777 wrote: »Rich Lambert already stated levels are being kept despite every single zone in the game being battle-leveled in order to determine a character's growth in power. Stat Points, Skill Points, stuff like that. Honestly there is no reason to completely abolish levels (when it already feels like they have been) because if they do we lose out on a lot of Skill Points. And no they won't just GIVE them to us either.
Well Mr. Lambert might be wrong? Why does it make sense keeping levels when every zone is battle leveled? ZoS doesn't need to do it like GW2. That was designed because levels were up to 80.UltimaJoe777 wrote: »Rich Lambert already stated levels are being kept despite every single zone in the game being battle-leveled in order to determine a character's growth in power. Stat Points, Skill Points, stuff like that. Honestly there is no reason to completely abolish levels (when it already feels like they have been) because if they do we lose out on a lot of Skill Points. And no they won't just GIVE them to us either.
I am not suggesting/questioning getting rid of skill points. ZoS already gave VR players attributes when VR was abolished. Since most things are tied to the Champion System now. Levels do not make sense.
I am just suggesting/questioning the actual level 1-50 for your character which mostly just governs Max Health, Stamina, and Magicka once One Tamriel releases. Your skill points for weapons, armor, and class skills would not disappear, those rank up via ranking up like a skill based system. The traditional Elder Scrolls Way.
Keeping levels is just keeping a remnant of the past, it deserves a bloody death and it's memory wiped from the pages of history, a remnant which no long governs how the world works in this online Tamriel.
They are already putting resources into One Tamriel. Might as well get it right the first time instead of caking layer upon layer of bad foundation. One common criticism is the the Champion System makes many things rather easy. Maybe ZoS should consider removing levels now and nerfing the 25% passive max to 10%, while redoing One Tamriel, then it is not a separate task. And the game will not have to be capped every 3 months, crumb feeding little slices of the Champion System. Or making players re-boot gear every quarter cycle.OP do you REALLY think this is the best thing the team should put resources into?
Personally I think this is the worst idea I have read in a long time, merely because we have a lot of better things we can ask the devs. I am sure many others would agree
While I understand your request fully, I see no need for it to even be considered... ever.
UltimaJoe777 wrote: »Well Mr. Lambert might be wrong? Why does it make sense keeping levels when every zone is battle leveled? ZoS doesn't need to do it like GW2. That was designed because levels were up to 80.UltimaJoe777 wrote: »Rich Lambert already stated levels are being kept despite every single zone in the game being battle-leveled in order to determine a character's growth in power. Stat Points, Skill Points, stuff like that. Honestly there is no reason to completely abolish levels (when it already feels like they have been) because if they do we lose out on a lot of Skill Points. And no they won't just GIVE them to us either.
I am not suggesting/questioning getting rid of skill points. ZoS already gave VR players attributes when VR was abolished. Since most things are tied to the Champion System now. Levels do not make sense.
I am just suggesting/questioning the actual level 1-50 for your character which mostly just governs Max Health, Stamina, and Magicka once One Tamriel releases. Your skill points for weapons, armor, and class skills would not disappear, those rank up via ranking up like a skill based system. The traditional Elder Scrolls Way.
Keeping levels is just keeping a remnant of the past, it deserves a bloody death and it's memory wiped from the pages of history, a remnant which no long governs how the world works in this online Tamriel.
Yeah he's wrong about knowing about stuff he is doing to his own game, that must be it
UltimaJoe777 wrote: »Well Mr. Lambert might be wrong? Why does it make sense keeping levels when every zone is battle leveled? ZoS doesn't need to do it like GW2. That was designed because levels were up to 80.UltimaJoe777 wrote: »Rich Lambert already stated levels are being kept despite every single zone in the game being battle-leveled in order to determine a character's growth in power. Stat Points, Skill Points, stuff like that. Honestly there is no reason to completely abolish levels (when it already feels like they have been) because if they do we lose out on a lot of Skill Points. And no they won't just GIVE them to us either.
I am not suggesting/questioning getting rid of skill points. ZoS already gave VR players attributes when VR was abolished. Since most things are tied to the Champion System now. Levels do not make sense.
I am just suggesting/questioning the actual level 1-50 for your character which mostly just governs Max Health, Stamina, and Magicka once One Tamriel releases. Your skill points for weapons, armor, and class skills would not disappear, those rank up via ranking up like a skill based system. The traditional Elder Scrolls Way.
Keeping levels is just keeping a remnant of the past, it deserves a bloody death and it's memory wiped from the pages of history, a remnant which no long governs how the world works in this online Tamriel.
Yeah he's wrong about knowing about stuff he is doing to his own game, that must be it
Well if a developer was always right? Why do we have constant threads about balance and performance?
Right...
UltimaJoe777 wrote: »UltimaJoe777 wrote: »Well Mr. Lambert might be wrong? Why does it make sense keeping levels when every zone is battle leveled? ZoS doesn't need to do it like GW2. That was designed because levels were up to 80.UltimaJoe777 wrote: »Rich Lambert already stated levels are being kept despite every single zone in the game being battle-leveled in order to determine a character's growth in power. Stat Points, Skill Points, stuff like that. Honestly there is no reason to completely abolish levels (when it already feels like they have been) because if they do we lose out on a lot of Skill Points. And no they won't just GIVE them to us either.
I am not suggesting/questioning getting rid of skill points. ZoS already gave VR players attributes when VR was abolished. Since most things are tied to the Champion System now. Levels do not make sense.
I am just suggesting/questioning the actual level 1-50 for your character which mostly just governs Max Health, Stamina, and Magicka once One Tamriel releases. Your skill points for weapons, armor, and class skills would not disappear, those rank up via ranking up like a skill based system. The traditional Elder Scrolls Way.
Keeping levels is just keeping a remnant of the past, it deserves a bloody death and it's memory wiped from the pages of history, a remnant which no long governs how the world works in this online Tamriel.
Yeah he's wrong about knowing about stuff he is doing to his own game, that must be it
Well if a developer was always right? Why do we have constant threads about balance and performance?
Right...
Wrobel handles that section of the community, not Rich lol
Doesn't Crafting level up by skill points? That means you get higher rank by skill ups, actually crafting or finding books. A level would be if you got actual global experience points for crafting Robes, but all your crafts raised regardless if you did other crafts or not.I_killed_Vivec wrote: »The removal of levels would lead to the end of crafting. Levels determine the gear you can craft, as well as use, the potions you can create, as well as take, the food you can cook, as well as eat.
Maybe some people don't want crafting to be part of the game...
Some people might want to run around in a progression-free, battle-levelled world where nothing gets harder, nothing gets easier, but I imagine the vast majority of us don't.
The idea that ZOS could continually produce new "interesting" sets to keep us from getting bored in this progression-free world is frankly fatuous.
Doesn't Crafting level up by skill points? That means you get higher rank by skill ups, actually crafting or finding books. A level would be if you got actual global experience points for crafting Robes, but all your crafts raised regardless if you did other crafts or not.I_killed_Vivec wrote: »The removal of levels would lead to the end of crafting. Levels determine the gear you can craft, as well as use, the potions you can create, as well as take, the food you can cook, as well as eat.
Maybe some people don't want crafting to be part of the game...
Some people might want to run around in a progression-free, battle-levelled world where nothing gets harder, nothing gets easier, but I imagine the vast majority of us don't.
The idea that ZOS could continually produce new "interesting" sets to keep us from getting bored in this progression-free world is frankly fatuous.
Levels are a form of progression, skill ups are a form of progression, Champion are a form of progression.
UltimaJoe777 wrote: »Doesn't Crafting level up by skill points? That means you get higher rank by skill ups, actually crafting or finding books. A level would be if you got actual global experience points for crafting Robes, but all your crafts raised regardless if you did other crafts or not.I_killed_Vivec wrote: »The removal of levels would lead to the end of crafting. Levels determine the gear you can craft, as well as use, the potions you can create, as well as take, the food you can cook, as well as eat.
Maybe some people don't want crafting to be part of the game...
Some people might want to run around in a progression-free, battle-levelled world where nothing gets harder, nothing gets easier, but I imagine the vast majority of us don't.
The idea that ZOS could continually produce new "interesting" sets to keep us from getting bored in this progression-free world is frankly fatuous.
Levels are a form of progression, skill ups are a form of progression, Champion are a form of progression.
Most of the Crafting System would go out the window if the traditional level system was dropped is what they were getting at.
starkerealm wrote: »UltimaJoe777 wrote: »Doesn't Crafting level up by skill points? That means you get higher rank by skill ups, actually crafting or finding books. A level would be if you got actual global experience points for crafting Robes, but all your crafts raised regardless if you did other crafts or not.I_killed_Vivec wrote: »The removal of levels would lead to the end of crafting. Levels determine the gear you can craft, as well as use, the potions you can create, as well as take, the food you can cook, as well as eat.
Maybe some people don't want crafting to be part of the game...
Some people might want to run around in a progression-free, battle-levelled world where nothing gets harder, nothing gets easier, but I imagine the vast majority of us don't.
The idea that ZOS could continually produce new "interesting" sets to keep us from getting bored in this progression-free world is frankly fatuous.
Levels are a form of progression, skill ups are a form of progression, Champion are a form of progression.
Most of the Crafting System would go out the window if the traditional level system was dropped is what they were getting at.
Yeah, you'd see an expansion of what we've already encountered. With the removal of vet ranks, the Tier 6-9 materials got kneecapped. And the Tier 9 material (nightwood, voidsteel, shadowhide, voidcloth) market is about to get hauled out behind the woodshed, when Hist drops.
UltimaJoe777 wrote: »starkerealm wrote: »UltimaJoe777 wrote: »Doesn't Crafting level up by skill points? That means you get higher rank by skill ups, actually crafting or finding books. A level would be if you got actual global experience points for crafting Robes, but all your crafts raised regardless if you did other crafts or not.I_killed_Vivec wrote: »The removal of levels would lead to the end of crafting. Levels determine the gear you can craft, as well as use, the potions you can create, as well as take, the food you can cook, as well as eat.
Maybe some people don't want crafting to be part of the game...
Some people might want to run around in a progression-free, battle-levelled world where nothing gets harder, nothing gets easier, but I imagine the vast majority of us don't.
The idea that ZOS could continually produce new "interesting" sets to keep us from getting bored in this progression-free world is frankly fatuous.
Levels are a form of progression, skill ups are a form of progression, Champion are a form of progression.
Most of the Crafting System would go out the window if the traditional level system was dropped is what they were getting at.
Yeah, you'd see an expansion of what we've already encountered. With the removal of vet ranks, the Tier 6-9 materials got kneecapped. And the Tier 9 material (nightwood, voidsteel, shadowhide, voidcloth) market is about to get hauled out behind the woodshed, when Hist drops.
Nightwood, Voidsteel, Void Cloth, and Shadowhide still have use though for the people that do Belkarth Writs. The other 3 though, I agree.
ESO should have been designed without traditional levels from the beginning. There are many more interesting ways to offer character progression than the tired WoW-like system.
Holycannoli wrote: »One Tamriel is already getting rid of levels, in a way. Level scaling each and every zone is really one of the worst ideas I've heard.
Holycannoli wrote: »One Tamriel is already getting rid of levels, in a way. Level scaling each and every zone is really one of the worst ideas I've heard.