Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

EP True Flame Train Schedule

Anazasi
Anazasi
✭✭✭✭✭
3:00pm Arrives at Alessia (may depart later if delayed)
5:00pm Arrives at Faragyl (may depart later if delayed)
7:00pm Arrives at Bloodmayne (may depart later if delayed)

  • Grunim
    Grunim
    ✭✭✭✭✭
    Choo Choo! All Aboard!
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    *ATTENTION*
    Someone appears to have placed a couch on the Alessia bridge. Train will be delayed.
    Thank you for your cooperation.
    I'm a man of few words. Any questions?
    NA/PC server
  • antihero727
    antihero727
    ✭✭✭✭✭
    Can I flatten septums on the tracks?
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    AD Trueflame Train Schedule
    7:00am Arrives Brk and Ash and will hold it for the next 5hours
    8:00am Arrives at Arrius
    9:00am Arrives at Kingscrest, Farragut and scroll temples

    DC Trueflame Train Schedule
    7:00am Arrives at Chalman and will hold it for the next 5hours
    8:00am Arrives at Arrius ressources and will fight AD for the legitimate farming of EP potatoes


    Edited by frozywozy on July 21, 2016 7:05PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • NACtron
    NACtron
    ✭✭✭✭✭
    AD flame train schedule:
    Straight track to EP's scroll gates arriving at 5am. (May be delayed if EP is at more than one bar pop)
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • forzajuve212
    forzajuve212
    ✭✭✭✭✭
    Don't forget the double Amtrak trains to Bloodmayne and Black Boot at the same time, 9:00pm EST sharp!
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    Anazasi wrote: »
    3:00pm Arrives at Alessia (may depart later if delayed)
    5:00pm Arrives at Faragyl (may depart later if delayed)
    7:00pm Arrives at Bloodmayne (may depart later if delayed)

    7pm could be either Bloodmayne or Fare they are about a predictable as look there is a rock lets run around it LOL

    and they say npc's are scripted.. LOL
  • Anazasi
    Anazasi
    ✭✭✭✭✭
    True Flame players of all factions are the best. We have the most fun hands down. Each and every one of you are awesome and a true joy to play with. Aside from the rejects from Had coming over because they killed their server of course. We have had some of the best and longest fights this week. Last night at Nickle the fight went on for 40 minutes the map changed a little but for the most part is was actually fun play without the worries of who did what to whom. TF even with the so called zergs has evolved into a realistic MMO pvp 3 faction campaign. We have the stacked raids, we have the lag, we have the organization and most importantly we have fun. I would never want to see the main guilds homed here from all the factions leave. In my humble opinion you all are the best.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Anazasi wrote: »
    True Flame players of all factions are the best. We have the most fun hands down. Each and every one of you are awesome and a true joy to play with. Aside from the rejects from Had coming over because they killed their server of course. We have had some of the best and longest fights this week. Last night at Nickle the fight went on for 40 minutes the map changed a little but for the most part is was actually fun play without the worries of who did what to whom. TF even with the so called zergs has evolved into a realistic MMO pvp 3 faction campaign. We have the stacked raids, we have the lag, we have the organization and most importantly we have fun. I would never want to see the main guilds homed here from all the factions leave. In my humble opinion you all are the best.

    Yes that was some epic scenes I have rarely seen, even in a high budget movie. I really wish real life would be like that sometimes. Especially the part where everybody in the whole campaign from North morrowind gate to black-boot experiment 500ms -800ms lag spikes while that fight is happening. Just pure joy and happiness. Please bring another hundred DC and AD players at Nikel tonight, I can't wait to do it again.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Anazasi
    Anazasi
    ✭✭✭✭✭
    frozywozy wrote: »
    Anazasi wrote: »
    True Flame players of all factions are the best. We have the most fun hands down. Each and every one of you are awesome and a true joy to play with. Aside from the rejects from Had coming over because they killed their server of course. We have had some of the best and longest fights this week. Last night at Nickle the fight went on for 40 minutes the map changed a little but for the most part is was actually fun play without the worries of who did what to whom. TF even with the so called zergs has evolved into a realistic MMO pvp 3 faction campaign. We have the stacked raids, we have the lag, we have the organization and most importantly we have fun. I would never want to see the main guilds homed here from all the factions leave. In my humble opinion you all are the best.

    Yes that was some epic scenes I have rarely seen, even in a high budget movie. I really wish real life would be like that sometimes. Especially the part where everybody in the whole campaign from North morrowind gate to black-boot experiment 500ms -800ms lag spikes while that fight is happening. Just pure joy and happiness. Please bring another hundred DC and AD players at Nikel tonight, I can't wait to do it again.

    I can not attest to the number of DC while i suspect it was somewhere in the neighborhood of around 3 raids and lets not forget the small raid of EP that arrived as well. I can tell you my group was only 20 and there might have been 16 more non grouped at nickle. I would say a safe guess would be 40 AD. On that note i do believe AD was outnumbered 3 to 1 at that fight. Yes, I did record the fight live on youtube and made a video of it this morning.

    Edited by Anazasi on July 22, 2016 3:45PM
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Anazasi wrote: »
    frozywozy wrote: »
    Anazasi wrote: »
    True Flame players of all factions are the best. We have the most fun hands down. Each and every one of you are awesome and a true joy to play with. Aside from the rejects from Had coming over because they killed their server of course. We have had some of the best and longest fights this week. Last night at Nickle the fight went on for 40 minutes the map changed a little but for the most part is was actually fun play without the worries of who did what to whom. TF even with the so called zergs has evolved into a realistic MMO pvp 3 faction campaign. We have the stacked raids, we have the lag, we have the organization and most importantly we have fun. I would never want to see the main guilds homed here from all the factions leave. In my humble opinion you all are the best.

    Yes that was some epic scenes I have rarely seen, even in a high budget movie. I really wish real life would be like that sometimes. Especially the part where everybody in the whole campaign from North morrowind gate to black-boot experiment 500ms -800ms lag spikes while that fight is happening. Just pure joy and happiness. Please bring another hundred DC and AD players at Nikel tonight, I can't wait to do it again.

    I can not attest to the number of DC while i suspect it was somewhere in the neighborhood of around 3 raids and lets not forget the small raid of EP that arrived as well. I can tell you my group was only 20 and there might have been 16 more non grouped at nickle. I would say a safe guess would be 40 AD. On that note i do believe AD was outnumbered 3 to 1 at that fight. Yes, I did record the fight live on youtube and made a video of it this morning.


    I will make it a little bit easier for you. Anytime there is two organized groups of 24+ members attacking each other and using a large amount of proximity detonations, purge spam, healing spring spam, steel tornado/bombard/sap spam, and ulti dumb with alot of VD procs all together, the server explodes. THIS behaviour WILL WORK on a campaign that is not max pop for all factions. Unfortunetly, with the actual population caps, the server doesn't have enough bandwidth to support such gameplay from two organized groups of 24members each. This has been an issue since the lightning patch and the introduction of the anti-bot system. I suggest that anybody running 24men group reduce their group size to 16 to help the server catch up in such situations.

    Welcome to 2015, er.. 2016!

    Oh and btw, whoever was that small EP group who decided to go Nikel when Chim was still at Glade, SHAME! *Cowbell*
    Edited by frozywozy on July 22, 2016 4:15PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • NACtron
    NACtron
    ✭✭✭✭✭
    .
    Edited by NACtron on July 22, 2016 5:41PM
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • NACtron
    NACtron
    ✭✭✭✭✭
    Anazasi wrote: »
    True Flame players of all factions are the best. We have the most fun hands down. Each and every one of you are awesome and a true joy to play with. Aside from the rejects from Had coming over because they killed their server of course. We have had some of the best and longest fights this week. Last night at Nickle the fight went on for 40 minutes the map changed a little but for the most part is was actually fun play without the worries of who did what to whom. TF even with the so called zergs has evolved into a realistic MMO pvp 3 faction campaign. We have the stacked raids, we have the lag, we have the organization and most importantly we have fun. I would never want to see the main guilds homed here from all the factions leave. In my humble opinion you all are the best.

    I 100% agree with this, at least primetime. This how this game was meant to be fought, mega raids vs mega raids. Where the organization of a large amount of peoole is key for victory. And not only must you organize a lot of people you must do it better and smarter then the other faction, and play the map better than them. Despite the lag this is a ton of fun for me and my guild, and why I personally keep playing ESO.
    Edited by NACtron on July 22, 2016 5:42PM
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • Anazasi
    Anazasi
    ✭✭✭✭✭
    frozywozy wrote: »
    Anazasi wrote: »
    frozywozy wrote: »
    Anazasi wrote: »
    True Flame players of all factions are the best. We have the most fun hands down. Each and every one of you are awesome and a true joy to play with. Aside from the rejects from Had coming over because they killed their server of course. We have had some of the best and longest fights this week. Last night at Nickle the fight went on for 40 minutes the map changed a little but for the most part is was actually fun play without the worries of who did what to whom. TF even with the so called zergs has evolved into a realistic MMO pvp 3 faction campaign. We have the stacked raids, we have the lag, we have the organization and most importantly we have fun. I would never want to see the main guilds homed here from all the factions leave. In my humble opinion you all are the best.

    Yes that was some epic scenes I have rarely seen, even in a high budget movie. I really wish real life would be like that sometimes. Especially the part where everybody in the whole campaign from North morrowind gate to black-boot experiment 500ms -800ms lag spikes while that fight is happening. Just pure joy and happiness. Please bring another hundred DC and AD players at Nikel tonight, I can't wait to do it again.

    I can not attest to the number of DC while i suspect it was somewhere in the neighborhood of around 3 raids and lets not forget the small raid of EP that arrived as well. I can tell you my group was only 20 and there might have been 16 more non grouped at nickle. I would say a safe guess would be 40 AD. On that note i do believe AD was outnumbered 3 to 1 at that fight. Yes, I did record the fight live on youtube and made a video of it this morning.


    I will make it a little bit easier for you. Anytime there is two organized groups of 24+ members attacking each other and using a large amount of proximity detonations, purge spam, healing spring spam, steel tornado/bombard/sap spam, and ulti dumb with alot of VD procs all together, the server explodes. THIS behaviour WILL WORK on a campaign that is not max pop for all factions. Unfortunetly, with the actual population caps, the server doesn't have enough bandwidth to support such gameplay from two organized groups of 24members each. This has been an issue since the lightning patch and the introduction of the anti-bot system. I suggest that anybody running 24men group reduce their group size to 16 to help the server catch up in such situations.

    Welcome to 2015, er.. 2016!

    Oh and btw, whoever was that small EP group who decided to go Nikel when Chim was still at Glade, SHAME! *Cowbell*

    Love Ya Frosty, but come on why should we reduce numbers so ZOS can be lazy. No thanks lets just deal with it and play on. I mean seriously i dont think EP wants to un-stack those 3 raids, haha love you Pact guys play as you like.
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't agree with stacking raids, but at least Taran doesn't preach one thing and do another.
  • Delsskia
    Delsskia
    ✭✭✭✭
    The Ash Mile Gate fights have been pretty epic as well. We've been pushed to our limits several times there. But I do love claiming Nickel for Victorem... gotta keep the old guilds alive. Taran, we need to claim something for Hello Kitty too.
    NA-PC
    Fantasia
  • Anazasi
    Anazasi
    ✭✭✭✭✭
    zyk wrote: »
    I don't agree with stacking raids, but at least Taran doesn't preach one thing and do another.

    Thanks, I try to move players around on the map as much as i can. I've pulled off places that look to be under control and i have stacked on top of the whole AD alliance when needed. I have tried to bring to the game a sense of fun and fair play with the understanding this is a MMO. If ZOS doesn't want players balled up then they would make it so it couldn't happen. For players in a MMO to expect the community to self police itself is ridiculous. It wont happen simply because of diversity of values. Not to preach, but we can have fun even in the toughest situations, its a game and we all just want to enjoy our entertainment.

    Friday Drunk Raid Night starts at 7pm est. The only rule to the game is drink when you get a load screen, drink when you capture a keep, and most importantly drink a toast to the groups you wipe. I have to confess last week i was pretty drunk.....
  • heystreethawk
    heystreethawk
    ✭✭✭✭✭
    Delsskia wrote: »
    The Ash Mile Gate fights have been pretty epic as well. We've been pushed to our limits several times there. But I do love claiming Nickel for Victorem... gotta keep the old guilds alive. Taran, we need to claim something for Hello Kitty too.

    Bregalad has been missing and presumed dead IRL since Overwatch came out, but I always had to race him at the siege merchant to deck the guards out with a subtle Doomcrag Verdigris trim instead of the dang Hello Kitty flower.

    GM of Fantasia
    I heard those symphonies come quick
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    Anazasi wrote: »
    frozywozy wrote: »
    Anazasi wrote: »
    frozywozy wrote: »
    Anazasi wrote: »
    True Flame players of all factions are the best. We have the most fun hands down. Each and every one of you are awesome and a true joy to play with. Aside from the rejects from Had coming over because they killed their server of course. We have had some of the best and longest fights this week. Last night at Nickle the fight went on for 40 minutes the map changed a little but for the most part is was actually fun play without the worries of who did what to whom. TF even with the so called zergs has evolved into a realistic MMO pvp 3 faction campaign. We have the stacked raids, we have the lag, we have the organization and most importantly we have fun. I would never want to see the main guilds homed here from all the factions leave. In my humble opinion you all are the best.

    Yes that was some epic scenes I have rarely seen, even in a high budget movie. I really wish real life would be like that sometimes. Especially the part where everybody in the whole campaign from North morrowind gate to black-boot experiment 500ms -800ms lag spikes while that fight is happening. Just pure joy and happiness. Please bring another hundred DC and AD players at Nikel tonight, I can't wait to do it again.

    I can not attest to the number of DC while i suspect it was somewhere in the neighborhood of around 3 raids and lets not forget the small raid of EP that arrived as well. I can tell you my group was only 20 and there might have been 16 more non grouped at nickle. I would say a safe guess would be 40 AD. On that note i do believe AD was outnumbered 3 to 1 at that fight. Yes, I did record the fight live on youtube and made a video of it this morning.


    I will make it a little bit easier for you. Anytime there is two organized groups of 24+ members attacking each other and using a large amount of proximity detonations, purge spam, healing spring spam, steel tornado/bombard/sap spam, and ulti dumb with alot of VD procs all together, the server explodes. THIS behaviour WILL WORK on a campaign that is not max pop for all factions. Unfortunetly, with the actual population caps, the server doesn't have enough bandwidth to support such gameplay from two organized groups of 24members each. This has been an issue since the lightning patch and the introduction of the anti-bot system. I suggest that anybody running 24men group reduce their group size to 16 to help the server catch up in such situations.

    Welcome to 2015, er.. 2016!

    Oh and btw, whoever was that small EP group who decided to go Nikel when Chim was still at Glade, SHAME! *Cowbell*

    Love Ya Frosty, but come on why should we reduce numbers so ZOS can be lazy. No thanks lets just deal with it and play on. I mean seriously i dont think EP wants to un-stack those 3 raids, haha love you Pact guys play as you like.

    Frosty gotta complain. It's in his name :)
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    No the real train schedule for AD and DC are....

    DC, have entire population hit bleakers and chal.....

    AD, have entire blob population hit sejanus and BRK.....

    For both AD and DC, After either are accomplished hit what ever EP has left.....and ignore each other.....

    After all its AD/DC vs EP :D

    NA/PC
  • Anazasi
    Anazasi
    ✭✭✭✭✭
    It would seem to me that EP is upset because they dont like fighting on 2 fronts (AD + DC). I'm sorry you don't like it however, AD has been fighting EP and DC combined hordes forever during prime time EST coast. Ad has gotten pretty good at it. I suggest EP unstack more and spread out the fights.

    I have noticed Friday and Saturday was pretty heavy fighting. Sunday was very relaxed not a lot going on. But to call AD a blob is like saying EP are elite 8 man groups of superior skill. When in fact, its all a matter of perspective and you my friend are seeing through your own eyes of loss.

    There is no AD DC alliance. We are however using the score board to our advantage. We wall up on DC force them to fight ep while we hit EP. We force EP to loose pts to DC and AD pushing DC to second place while stripping pts away from EP to secure 1st place. The ultimate goal EP on TF takes 3rd place, DC takes 2nd place, AD wins 1st place for the second time in a row.

    I'm not sure DC will get second place this time around but AD will win. The fight is now who will get second place so its really between DC and EP.
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    Anazasi wrote: »
    It would seem to me that EP is upset because they dont like fighting on 2 fronts (AD + DC). I'm sorry you don't like it however, AD has been fighting EP and DC combined hordes forever during prime time EST coast. Ad has gotten pretty good at it. I suggest EP unstack more and spread out the fights.

    I have noticed Friday and Saturday was pretty heavy fighting. Sunday was very relaxed not a lot going on. But to call AD a blob is like saying EP are elite 8 man groups of superior skill. When in fact, its all a matter of perspective and you my friend are seeing through your own eyes of loss.

    There is no AD DC alliance. We are however using the score board to our advantage. We wall up on DC force them to fight ep while we hit EP. We force EP to loose pts to DC and AD pushing DC to second place while stripping pts away from EP to secure 1st place. The ultimate goal EP on TF takes 3rd place, DC takes 2nd place, AD wins 1st place for the second time in a row.

    I'm not sure DC will get second place this time around but AD will win. The fight is now who will get second place so its really between DC and EP.

    Not from EPs perspective. Looks like DC and AD refuse to face each other.

    There's no action at Ash and if there is, it's just one of you 2 taking it back and then nothing happens on your borders...period.

    Someone commented tonight after EP took nikel that neither DC or AD seemed to care, yall just keep pushing EP.

    I mean I'd be one thing to see DC and AD having a 2 front war as well as EP but no! Only tonight did DC give AD any kind of trouble.

    I'm not asking for anything, just wondering why there's only action on the eastern side of the map.

    NA/PC
  • Anazasi
    Anazasi
    ✭✭✭✭✭
    AD is trying to get DC to second place. DC wants second place.
  • Aquanova
    Aquanova
    ✭✭✭✭✭
    Anazasi wrote: »
    AD is trying to get DC to second place. DC wants second place.

    Apparently!

    Or you afraid to face off with them.....

    That Kelly gang is pretty bad ass ;)
    NA/PC
  • ManDraKE
    ManDraKE
    ✭✭✭✭✭
    EP 101 Training Manual:

    1 - Tank build with malubeth and fasalla's is required. 1H&S (both bars if possible)
    2 - If you see an enemy, hold block

    Congratulations, now you are an EP PvP Player. IF you are doing things right, all your KBs should come from riposte or the malubeth beam.
    Edited by ManDraKE on July 25, 2016 2:12PM
  • Anazasi
    Anazasi
    ✭✭✭✭✭
    I'm sorry but I play East Coast Prime Time and from my perspective, I'm always fighting EP and DC. I'm not worried about the Kelly Gang either. I believe they are oceanic time zone. Although our guild has faced a few of them before and i was not too worried about them then. The only reason i noticed them is because one of the members has a You Tube channel and I enjoy watching other groups.
  • NACtron
    NACtron
    ✭✭✭✭✭
    I find that each faction is well enough balanced (during primetime) that the only way a faction usually loses a Emp keep during primetime is when both factions team up on them a bit. We have only lost Chal to the DC when AD has been going full force into BRK. And we lost brk for the first during primetime in a couple weeks on Friday when both AD and DC were throwing everything they got into us.

    On the flip side I notice that DC tends to lose Ash only if we put pressure on Aleswell,Bleaks and Dragon. The AD lose either Alessia or Roebeck and often times both if DC happens to be pushing south the same time we are.
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • Akgurd
    Akgurd
    ✭✭✭
    Being an oceanic ad player, I usually keep my focus on EP side of the map because 1. EP had larger population than DC, 2. EP was first on scoreboard till last week, 3. EP had been more threat to AD in terms of campaign victory.

    No offense to DC but they simply do not have 24/7 population coverage to win the campaign. So there's no reason to waste time on dead horse. For me, picking on EP is just matter of efficiency and logical approach to campaign victory.

    I dunno why DC goes to EP tho.
    Aknight
  • NACtron
    NACtron
    ✭✭✭✭✭
    Akgurd wrote: »
    I dunno why DC goes to EP tho.

    Your guess is as good as mine.
    Edited by NACtron on July 25, 2016 4:33PM
    Pact Militia GM
    Nikolai the Nord - Stamplar

Sign In or Register to comment.