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pros and cons of vampirism ?

xilfxlegion
xilfxlegion
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i have a cp 160 breton magicka templar with a dps build.

i have never been a vamp on any of my characters and am curious as to the pros and cons. i dont pvp much, but i am looking to start.
right now i mainly do dungeons.

i know that the prompt to feed is the same as the blade of woe prompt, which sounds aggravating, but i dont know anything else about vampirism in this game.

any thoughts greatly appreciated

  • psychotic13
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    Vampire isn't so good for dungeons, because they take extra fire damage and a few of the dungeon bosses use fire so it gives you a harder time.

    in PvP though it's great, move faster in stealth, take less damage when below 33%? Health I think, and you get extra stamina and Magicka regen. The ultimate is always a good move, and quite a few people use the mist ability as it stops damage by 75% allowing you to escape.

  • susmitds
    susmitds
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    The pros - 10% to all regen, 33% less damage taken when in low health, good skills and passives
    The cons - 25% extra fire damage taken which is not really much as the tank usually covers that. But the real con is that your vampire character would look really bad.
  • Amdar_Godkiller
    Amdar_Godkiller
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    25% extra fire damage is only in stage 4, and health recovery is cut by 75%, but you get to move
     fast while sneaking, 10% regen bonus to Stam and Magic, and you're hard to kill with low health.

    20% in stage 3 with 50% less health regen, all bonuses except increased sneak speed (best for 
    dungeons with little to no fire)

    15% in stage 2  with 25% healing debuff, you still get regen bonuses. For dungeons with moderate 
    fire damage if you have around 45-50 CP in elemental defender. If you're not there yet, stay in stage
    1 for these.

    Stage 1 no bonuses; no consequences. For heavy fire dungeons/trials
  • Smasherx74
    Smasherx74
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    With 100 points into the elemental resistance CP you can completely nullify the fire nerf.

    The real upside aside from resource regen is the under 50% hp reduce dmg taken by up to 33% which is insanely useful for tank, dps, and healer imo.

    I've recently cured it, because I started doing PVP and I didn't like the way it looks of course.
    Vampire isn't so good for dungeons, because they take extra fire damage and a few of the dungeon bosses use fire so it gives you a harder time.

    in PvP though it's great, move faster in stealth, take less damage when below 33%? Health I think, and you get extra stamina and Magicka regen. The ultimate is always a good move, and quite a few people use the mist ability as it stops damage by 75% allowing you to escape.

    Only for dps nightblades maybe, in every other situation you're going to get killed fast due to Fighter Guild abilities.

    Same goes for WW, that is just useless in PvP though. Unless you're in IC.
    Edited by Smasherx74 on July 21, 2016 1:01PM
    Master Debater
  • Amdar_Godkiller
    Amdar_Godkiller
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    It's actually helped me a lot at learning to avoid damage in dungeons. So, really, there are
    no negatives.
  • Brrrofski
    Brrrofski
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    For pve, it's fine honestly. Feed if you really need to for certain dungeons.

    For pvp.... No reason not to be vamp in all honesty. No brainer for me.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Vampirism is not bad for Magicka Templars though. Elusive Mist is great for a quick get away then after its over you can use Breath of Life to heal.

    The only thing to be scared about is Shooting Stars.. but you should have Elusive Mist slotted to reduce that damage by 75%, which makes the 25% fire debuff vampires have not an issue.

    The regen passive and sneak speed are both very good.

    Devouring Swarm wrecks with Magicka Templar Shards for insane AoE lockdown. You pretty much become immortal once its active so you can do that or punctureing sweep spam and heal for even more. Its an amazing ultimate.

    Also you need to remember you are pale white and ugly. Being a vampire has its perks. It works best with Magicka classes in my opinion. All though stamina nb can take advantage of the sneak speed very well too.

    In dungeons you just feed to level 1 and not use any vampire abilitys. You loose the fire debuff and all your passives aswell.. but you will be okay to do them for 2 hours i think before you need to feed again to maintain stage 1. After your done just spam mist form to return to stage 4, every vamp skill used reduces your stage time by 30 minutes.

    Dawnbreaker may also be somthing to watch out for since it deals 20% more damage to vampires. If it hits you, cleanse the DoT right away and heal to full with BoL.

    Cheers.

    Edited by GreenSoup2HoT on July 24, 2016 10:45PM
    PS4 NA DC
  • Smasherx74
    Smasherx74
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    Vampirism does not reduce that much damage. It reduces damage taken at 50-33% hp reaching a maximum of 6% damage mitigation.

    Vampirism is not bad for Magicka Templars though. Elusive Mist is great for a quick get away then after its over you can use Breath of Life to heal.

    The only thing to be scared about is Shooting Stars.. but you should have Elusive Mist slotted to reduce that damage by 75%, which makes the 25% fire debuff vampires have not an issue.

    The regen passive and sneak speed are both very good.

    Devouring Swarm wrecks with Magicka Templar Shards for insane AoE lockdown. You pretty much become immortal once its active so you can do that or punctureing sweep spam and heal for even more. Its an amazing ultimate.

    Also you need to remember you are pale white and ugly. Being a vampire has its perks. It works best with Magicka classes in my opinion. All though stamina nb can take advantage of the sneak speed very well too.

    In dungeons you just feed to level 1 and not use any vampire abilitys. You loose the fire debuff and all your passives aswell.. but you will be okay to do them for 2 hours i think before you need to feed again to maintain stage 1. After your done just spam mist form to return to stage 4, every vamp skill used reduces your stage time by 30 minutes.

    Dawnbreaker may also be somthing to watch out for since it deals 20% more damage to vampires. If it hits you, cleanse the DoT right away and heal to full with BoL.

    Cheers.

    Incorrect, below 50% health the damage reduction increases up to 33%.
    Master Debater
  • Dracane
    Dracane
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    Vampire is too good to not be one. Haven't seen a single pvp player since months, who is not a vampire.
    Well, you can't see everyone's face and not everyone used the abilties. Because 20% more regen total and 33% less damage taken is OP considered you have no downsides of being a vamp. Fire damage is manageable.

    The only downside of being vampire were the nice fighters guild passives and dawnbreaker. All of that was removed, vamps are the overlords now. I really hope they nerf this soon. I mean, is the undead passive really needed ? Does being a vampire really need to offer such overpowered PASSIVE benefits ? For doing nothing ?
    Edited by Dracane on July 21, 2016 1:44PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • danno8
    danno8
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    Dracane wrote: »
    The only downside of being vampire were the nice fighters guild passives and dawnbreaker. All of that was removed, vamps are the overlords now. I really hope they nerf this soon. I mean, is the undead passive really needed ? Does being a vampire really need to offer such overpowered PASSIVE benefits ? For doing nothing ?

    Well it was toned down for sure, not removed entirely.

    I still think ZoS should take the plunge and make Vampires take more damage during the day, to help even out the balance a little bit. Because I agree that the biggest reason not to be one is that you look like garbage, which is fixed with many helmets or costumes.
  • Banana
    Banana
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    You look hideous
  • vamp_emily
    vamp_emily
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    susmitds wrote: »
    But the real con is that your vampire character would look really bad.

    Mine must look pretty bad, I'm a tall skinny high elf vampire. I will never forget the day a PvE player told me I looked like a cracked out wh----.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • GreenSoup2HoT
    GreenSoup2HoT
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    @Smasherx74 You are correct. (Apology comment below).
    Edited by GreenSoup2HoT on July 24, 2016 10:46PM
    PS4 NA DC
  • SmalltalkJava
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    Nice thread. If you are vamp please go bald. That way you look like a relative of Nosferatu. Beautifully evil looking. Dark elf and high elf make good ones for looks. With their ears

    I never really noticed any of the vamp negatives making any true noticeable difference.
    Edited by SmalltalkJava on July 22, 2016 11:00PM
  • Rohamad_Ali
    Rohamad_Ali
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    Vampire pros - No bed time . Live forever if you never fight . Poof into cloud most or bats . Drink blood at parties .

    Cons -

    52947722.jpg
  • danno8
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    @Smasherx74 Nope, that would be insanely overpowered. The tooltips Zos provide's are very poorly written and sometimes don't tell you anything. That is not how Undeath works.

    Once you hit 50% health you start to mitigate 4% damage. This damage reduction is then increased up to 33% to a total of 6% damage mitigation maximum the lower your health gets.

    Your right that the damage mitigation you get is increased but it is not increased to 33%, it increases the mitigation value by 33%.

    If you were granted 33% damage mitigation everyone and there grandma's would be a vampire.. sadly thats not the case.

    Wow, what a terrible tooltip. I mean why not just say 4% increasing up to 6% if that is the case.

    Even the 33% increase is a weird way of denoting an increase from 4% to 6%. Most would say a 33% increase on 4% is 4*1.33= 5.32%. Only way to guess the 33% is if you already knew the final 6% figure.

    This may be the worst tooltip in the whole game.
  • logosloki
    logosloki
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    The only con about being a vampire is that you can't become a werewolf. Vampire Werewolf would be the perfect B-grade skill line.
  • exeeter702
    exeeter702
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    @Smasherx74 Nope, that would be insanely overpowered. The tooltips Zos provide's are very poorly written and sometimes don't tell you anything. That is not how Undeath works.

    Once you hit 50% health you start to mitigate 4% damage. This damage reduction is then increased up to 33% to a total of 6% damage mitigation maximum the lower your health gets.

    Your right that the damage mitigation you get is increased but it is not increased to 33%, it increases the mitigation value by 33%.

    If you were granted 33% damage mitigation everyone and there grandma's would be a vampire.. sadly thats not the case.

    Stop spreading misinformation please.

    The only thing the tool top is vague about is at what intervals of hp the passive kicks up the mitigation buff. 33 percent is not op at all when you consider you have to be sit ting around or below 10 percent hp for the passive to hit that mark, which means you are still prone to well timed executes and what not. The max undeath can provide, provides it when you are in critical danger.

    It works exactly as its stated in the tooltip. It reduces up to 33 percent of incoming damage, based on your current hp values when you fall below 50 percent.

    If zos could tell us how the intervals work it would be great, it's very hard to test such a thing in game and to display it in full detail in game would make for a very cumbersome tooltip.
    Edited by exeeter702 on July 24, 2016 7:14PM
  • Aedaryl
    Aedaryl
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    Hello guys, I would like to know something about the vampire and shields :

    Under a shield, is the 25% more damage from fire is apply on the damage shield ?

    Under a shield, is the 20% more damage apply to deadra from fighter guild abilty work on the shield ?

    Is the Champions points that reduce magicka, elemental, physical damage (the 2 stars) apply on shield ?

    For example : I've 15k shield

    A dk hit me with a 1000 flame ability without shield, it's still 1000 on the shield ?

    If I put 25% fire resistence by cps, the shield will be more resistant against fire ?

    If have a shield, the 20% more damage from dawnbreaker will apply on the shield ?
  • Waffennacht
    Waffennacht
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    Edit:
    https://forums.elderscrollsonline.com/en/discussion/comment/3182614#Comment_3182614

    It's a total of 33% reduction, which is huge and OP. Gonna go be a vamp

    Seriously, with DK losing fire etc to poison there is really no downside.... Dawnbreaker does 20% more... but is reduced 33%... so... net gain for vamp!
    Edited by Waffennacht on July 24, 2016 9:18PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Waffennacht
    Waffennacht
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    @Aedaryl that link has all your answers
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Firerock2
    Firerock2
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    Smasherx74 wrote: »
    With 100 points into the elemental resistance CP you can completely nullify the fire nerf.

    The real upside aside from resource regen is the under 50% hp reduce dmg taken by up to 33% which is insanely useful for tank, dps, and healer imo.

    I've recently cured it, because I started doing PVP and I didn't like the way it looks of course.
    Vampire isn't so good for dungeons, because they take extra fire damage and a few of the dungeon bosses use fire so it gives you a harder time.

    in PvP though it's great, move faster in stealth, take less damage when below 33%? Health I think, and you get extra stamina and Magicka regen. The ultimate is always a good move, and quite a few people use the mist ability as it stops damage by 75% allowing you to escape.

    Only for dps nightblades maybe, in every other situation you're going to get killed fast due to Fighter Guild abilities.

    Same goes for WW, that is just useless in PvP though. Unless you're in IC.

    Please, Vampire in Cyrodiil helps as well. The obvious pros like increased regen and increased tankiness are amazing but the reason I use it in Cyro is for Mist form. The increased mobility and damage reduction from Mist form is amazing and it really helps in small scale and large scale fights if you are being beat on. IDK about CP servers but on Azura's Star Fighter Guild abilities hit for nothing and I laugh when someone uses dawn breaker on me.
  • Waffennacht
    Waffennacht
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    Firerock2 wrote: »
    Smasherx74 wrote: »
    With 100 points into the elemental resistance CP you can completely nullify the fire nerf.

    The real upside aside from resource regen is the under 50% hp reduce dmg taken by up to 33% which is insanely useful for tank, dps, and healer imo.

    I've recently cured it, because I started doing PVP and I didn't like the way it looks of course.
    Vampire isn't so good for dungeons, because they take extra fire damage and a few of the dungeon bosses use fire so it gives you a harder time.

    in PvP though it's great, move faster in stealth, take less damage when below 33%? Health I think, and you get extra stamina and Magicka regen. The ultimate is always a good move, and quite a few people use the mist ability as it stops damage by 75% allowing you to escape.

    Only for dps nightblades maybe, in every other situation you're going to get killed fast due to Fighter Guild abilities.

    Same goes for WW, that is just useless in PvP though. Unless you're in IC.

    Please, Vampire in Cyrodiil helps as well. The obvious pros like increased regen and increased tankiness are amazing but the reason I use it in Cyro is for Mist form. The increased mobility and damage reduction from Mist form is amazing and it really helps in small scale and large scale fights if you are being beat on. IDK about CP servers but on Azura's Star Fighter Guild abilities hit for nothing and I laugh when someone uses dawn breaker on me.

    No more from the non CP crowd! It's a completely different animal than CP. Take a 15k Dawnbreaker after pvp reduction and AC there will be no more laughing it off, you gotta at least respond
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • BruhItsOver9000
    BruhItsOver9000
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    Cons, 1 bad ability
    WOOD ELF MASTER RACE.

  • Holycannoli
    Holycannoli
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    What counters vampires now? Used to be fighters guild. Is there even a negative to being a vampire in PvP anymore? Or are we moving back to the early days when vampires wtfpwned everyone?
  • exeeter702
    exeeter702
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    What counters vampires now? Used to be fighters guild. Is there even a negative to being a vampire in PvP anymore? Or are we moving back to the early days when vampires wtfpwned everyone?

    Please man. Fg skills didn't "counter" vamps.... they rendered vamps non existent.
  • GreenSoup2HoT
    GreenSoup2HoT
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    exeeter702 wrote: »
    @Smasherx74 Nope, that would be insanely overpowered. The tooltips Zos provide's are very poorly written and sometimes don't tell you anything. That is not how Undeath works.

    Once you hit 50% health you start to mitigate 4% damage. This damage reduction is then increased up to 33% to a total of 6% damage mitigation maximum the lower your health gets.

    Your right that the damage mitigation you get is increased but it is not increased to 33%, it increases the mitigation value by 33%.

    If you were granted 33% damage mitigation everyone and there grandma's would be a vampire.. sadly thats not the case.

    Stop spreading misinformation please.

    The only thing the tool top is vague about is at what intervals of hp the passive kicks up the mitigation buff. 33 percent is not op at all when you consider you have to be sit ting around or below 10 percent hp for the passive to hit that mark, which means you are still prone to well timed executes and what not. The max undeath can provide, provides it when you are in critical danger.

    It works exactly as its stated in the tooltip. It reduces up to 33 percent of incoming damage, based on your current hp values when you fall below 50 percent.

    If zos could tell us how the intervals work it would be great, it's very hard to test such a thing in game and to display it in full detail in game would make for a very cumbersome tooltip.

    My bad sir. It turn's out the information i was using was before the Undeath passive rework. A long time ago, this ability never worked. Before this happend everything i stated was how Undeath was how it used to work.

    Then Undeath was changed and fixed. Many websites tooltip's were not updated as well. After i logged in and did some of my own testing it seem's what everyone has been saying is correct. I was able to achieve 28% damage mitigation at low health while testing the damage numbers on various npc's.

    Beware what you look up on the internet my friends. There are old Reddit/Tamriel Foundry posts that are 100% convincing out there will plenty of data to back it up. The problem being that no one scraps the thread because it no longer apply's to the live game.

    My apologies everyone for the misunderstanding. This kind of thing happens all the time on the forums, there is so much data on the googles with out to date information.

    Edited by GreenSoup2HoT on July 24, 2016 10:47PM
    PS4 NA DC
  • Waffennacht
    Waffennacht
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    exeeter702 wrote: »
    @Smasherx74 Nope, that would be insanely overpowered. The tooltips Zos provide's are very poorly written and sometimes don't tell you anything. That is not how Undeath works.

    Once you hit 50% health you start to mitigate 4% damage. This damage reduction is then increased up to 33% to a total of 6% damage mitigation maximum the lower your health gets.

    Your right that the damage mitigation you get is increased but it is not increased to 33%, it increases the mitigation value by 33%.

    If you were granted 33% damage mitigation everyone and there grandma's would be a vampire.. sadly thats not the case.

    Stop spreading misinformation please.

    The only thing the tool top is vague about is at what intervals of hp the passive kicks up the mitigation buff. 33 percent is not op at all when you consider you have to be sit ting around or below 10 percent hp for the passive to hit that mark, which means you are still prone to well timed executes and what not. The max undeath can provide, provides it when you are in critical danger.

    It works exactly as its stated in the tooltip. It reduces up to 33 percent of incoming damage, based on your current hp values when you fall below 50 percent.

    If zos could tell us how the intervals work it would be great, it's very hard to test such a thing in game and to display it in full detail in game would make for a very cumbersome tooltip.

    My bad sir. It turn's out the information i was using was before the Undeath passive rework. A long time ago, this ability never worked. Before this happend everything i stated was how Undeath was how it used to work.

    Then Undeath was changed and fixed. Many websites tooltip's were not updated as well. After i logged in and did some of my own testing it seem's what everyone has been saying is correct. I was able to achieve 28% damage mitigation at low health while testing the damage numbers on various npc's.

    Beware what you look up on the internet my friends. There are old Reddit/Tamriel Foundry posts that are 100% convincing out there will plenty of data to back it up. The problem being that no one scraps the thread because it no longer apply's to the live game.

    My apologies everyone for the misunderstanding. This kind of thing happens all the time on the forums, there is so much data on the googles with out to date information.

    Hey man, no biggie, I was under the same impression (there was a time being a vamp only had negatives)

    And don't look at DB on the web, only a few sites correctly have it as stam based now.

    This is why I was lurkin on this thread.

    That 33% (or whatever it's at, at a decent level) is freakin huge. I was wondering why some players suddenly got tanky at 30% health now I know.

    The only fire damage I can think of now is an enchantment, and an increase on that isn't very much.

    The 20% fg damage is completely negated by the vamp passives. So essentially you're only getting some additional mitigation (which is still hella worth it)

    Anyone on xbox 1 wanna bite me?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Hempyre
    Hempyre
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    Elusive Mist is a great getaway skill.

    Bats is good for healing and does ok damage for an ulti. I like it.

    Movement speed in stealth is really good.

    Mag regen is good.

    Health regen is bad, but doesnt matter...

    Fire damage can be a thing, in dungeons feed up first to avoid this debuff, or if you picked a night elf, then dont sweat it. I pesonally wouldn't waste cp to offset this unless the toon is specific to trials or dungeons that have lots of fire. I find it easy enough to avoid and out heal.

    All told I say the pros of Vamp far out weight the cons.


  • Holycannoli
    Holycannoli
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    exeeter702 wrote: »
    What counters vampires now? Used to be fighters guild. Is there even a negative to being a vampire in PvP anymore? Or are we moving back to the early days when vampires wtfpwned everyone?

    Please man. Fg skills didn't "counter" vamps.... they rendered vamps non existent.

    Call me crazy but I preferred that to the days when they used broken ultimates all the time :)

    There needs to be a balance and we neither had it then nor have it now. Vampirism needs a real con to it other than "looks bad". For a while that was the fighter's guild. Maybe it countered vampires too well, I won't disagree. But there needs to be a way to counter them, and by doing it limit yourself in other ways (as if some fighter's guild skills were useful mostly for vampires and undead but not useful vs the living).
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