psychotic13 wrote: »Vampire isn't so good for dungeons, because they take extra fire damage and a few of the dungeon bosses use fire so it gives you a harder time.
in PvP though it's great, move faster in stealth, take less damage when below 33%? Health I think, and you get extra stamina and Magicka regen. The ultimate is always a good move, and quite a few people use the mist ability as it stops damage by 75% allowing you to escape.
GreenSoup2HoT wrote: »Vampirism does not reduce that much damage. It reduces damage taken at 50-33% hp reaching a maximum of 6% damage mitigation.
Vampirism is not bad for Magicka Templars though. Elusive Mist is great for a quick get away then after its over you can use Breath of Life to heal.
The only thing to be scared about is Shooting Stars.. but you should have Elusive Mist slotted to reduce that damage by 75%, which makes the 25% fire debuff vampires have not an issue.
The regen passive and sneak speed are both very good.
Devouring Swarm wrecks with Magicka Templar Shards for insane AoE lockdown. You pretty much become immortal once its active so you can do that or punctureing sweep spam and heal for even more. Its an amazing ultimate.
Also you need to remember you are pale white and ugly. Being a vampire has its perks. It works best with Magicka classes in my opinion. All though stamina nb can take advantage of the sneak speed very well too.
In dungeons you just feed to level 1 and not use any vampire abilitys. You loose the fire debuff and all your passives aswell.. but you will be okay to do them for 2 hours i think before you need to feed again to maintain stage 1. After your done just spam mist form to return to stage 4, every vamp skill used reduces your stage time by 30 minutes.
Dawnbreaker may also be somthing to watch out for since it deals 20% more damage to vampires. If it hits you, cleanse the DoT right away and heal to full with BoL.
Cheers.
The only downside of being vampire were the nice fighters guild passives and dawnbreaker. All of that was removed, vamps are the overlords now. I really hope they nerf this soon. I mean, is the undead passive really needed ? Does being a vampire really need to offer such overpowered PASSIVE benefits ? For doing nothing ?
But the real con is that your vampire character would look really bad.
GreenSoup2HoT wrote: »@Smasherx74 Nope, that would be insanely overpowered. The tooltips Zos provide's are very poorly written and sometimes don't tell you anything. That is not how Undeath works.
Once you hit 50% health you start to mitigate 4% damage. This damage reduction is then increased up to 33% to a total of 6% damage mitigation maximum the lower your health gets.
Your right that the damage mitigation you get is increased but it is not increased to 33%, it increases the mitigation value by 33%.
If you were granted 33% damage mitigation everyone and there grandma's would be a vampire.. sadly thats not the case.
GreenSoup2HoT wrote: »@Smasherx74 Nope, that would be insanely overpowered. The tooltips Zos provide's are very poorly written and sometimes don't tell you anything. That is not how Undeath works.
Once you hit 50% health you start to mitigate 4% damage. This damage reduction is then increased up to 33% to a total of 6% damage mitigation maximum the lower your health gets.
Your right that the damage mitigation you get is increased but it is not increased to 33%, it increases the mitigation value by 33%.
If you were granted 33% damage mitigation everyone and there grandma's would be a vampire.. sadly thats not the case.
Smasherx74 wrote: »With 100 points into the elemental resistance CP you can completely nullify the fire nerf.
The real upside aside from resource regen is the under 50% hp reduce dmg taken by up to 33% which is insanely useful for tank, dps, and healer imo.
I've recently cured it, because I started doing PVP and I didn't like the way it looks of course.psychotic13 wrote: »Vampire isn't so good for dungeons, because they take extra fire damage and a few of the dungeon bosses use fire so it gives you a harder time.
in PvP though it's great, move faster in stealth, take less damage when below 33%? Health I think, and you get extra stamina and Magicka regen. The ultimate is always a good move, and quite a few people use the mist ability as it stops damage by 75% allowing you to escape.
Only for dps nightblades maybe, in every other situation you're going to get killed fast due to Fighter Guild abilities.
Same goes for WW, that is just useless in PvP though. Unless you're in IC.
Smasherx74 wrote: »With 100 points into the elemental resistance CP you can completely nullify the fire nerf.
The real upside aside from resource regen is the under 50% hp reduce dmg taken by up to 33% which is insanely useful for tank, dps, and healer imo.
I've recently cured it, because I started doing PVP and I didn't like the way it looks of course.psychotic13 wrote: »Vampire isn't so good for dungeons, because they take extra fire damage and a few of the dungeon bosses use fire so it gives you a harder time.
in PvP though it's great, move faster in stealth, take less damage when below 33%? Health I think, and you get extra stamina and Magicka regen. The ultimate is always a good move, and quite a few people use the mist ability as it stops damage by 75% allowing you to escape.
Only for dps nightblades maybe, in every other situation you're going to get killed fast due to Fighter Guild abilities.
Same goes for WW, that is just useless in PvP though. Unless you're in IC.
Please, Vampire in Cyrodiil helps as well. The obvious pros like increased regen and increased tankiness are amazing but the reason I use it in Cyro is for Mist form. The increased mobility and damage reduction from Mist form is amazing and it really helps in small scale and large scale fights if you are being beat on. IDK about CP servers but on Azura's Star Fighter Guild abilities hit for nothing and I laugh when someone uses dawn breaker on me.
Holycannoli wrote: »What counters vampires now? Used to be fighters guild. Is there even a negative to being a vampire in PvP anymore? Or are we moving back to the early days when vampires wtfpwned everyone?
exeeter702 wrote: »GreenSoup2HoT wrote: »@Smasherx74 Nope, that would be insanely overpowered. The tooltips Zos provide's are very poorly written and sometimes don't tell you anything. That is not how Undeath works.
Once you hit 50% health you start to mitigate 4% damage. This damage reduction is then increased up to 33% to a total of 6% damage mitigation maximum the lower your health gets.
Your right that the damage mitigation you get is increased but it is not increased to 33%, it increases the mitigation value by 33%.
If you were granted 33% damage mitigation everyone and there grandma's would be a vampire.. sadly thats not the case.
Stop spreading misinformation please.
The only thing the tool top is vague about is at what intervals of hp the passive kicks up the mitigation buff. 33 percent is not op at all when you consider you have to be sit ting around or below 10 percent hp for the passive to hit that mark, which means you are still prone to well timed executes and what not. The max undeath can provide, provides it when you are in critical danger.
It works exactly as its stated in the tooltip. It reduces up to 33 percent of incoming damage, based on your current hp values when you fall below 50 percent.
If zos could tell us how the intervals work it would be great, it's very hard to test such a thing in game and to display it in full detail in game would make for a very cumbersome tooltip.
GreenSoup2HoT wrote: »exeeter702 wrote: »GreenSoup2HoT wrote: »@Smasherx74 Nope, that would be insanely overpowered. The tooltips Zos provide's are very poorly written and sometimes don't tell you anything. That is not how Undeath works.
Once you hit 50% health you start to mitigate 4% damage. This damage reduction is then increased up to 33% to a total of 6% damage mitigation maximum the lower your health gets.
Your right that the damage mitigation you get is increased but it is not increased to 33%, it increases the mitigation value by 33%.
If you were granted 33% damage mitigation everyone and there grandma's would be a vampire.. sadly thats not the case.
Stop spreading misinformation please.
The only thing the tool top is vague about is at what intervals of hp the passive kicks up the mitigation buff. 33 percent is not op at all when you consider you have to be sit ting around or below 10 percent hp for the passive to hit that mark, which means you are still prone to well timed executes and what not. The max undeath can provide, provides it when you are in critical danger.
It works exactly as its stated in the tooltip. It reduces up to 33 percent of incoming damage, based on your current hp values when you fall below 50 percent.
If zos could tell us how the intervals work it would be great, it's very hard to test such a thing in game and to display it in full detail in game would make for a very cumbersome tooltip.
My bad sir. It turn's out the information i was using was before the Undeath passive rework. A long time ago, this ability never worked. Before this happend everything i stated was how Undeath was how it used to work.
Then Undeath was changed and fixed. Many websites tooltip's were not updated as well. After i logged in and did some of my own testing it seem's what everyone has been saying is correct. I was able to achieve 28% damage mitigation at low health while testing the damage numbers on various npc's.
Beware what you look up on the internet my friends. There are old Reddit/Tamriel Foundry posts that are 100% convincing out there will plenty of data to back it up. The problem being that no one scraps the thread because it no longer apply's to the live game.
My apologies everyone for the misunderstanding. This kind of thing happens all the time on the forums, there is so much data on the googles with out to date information.
exeeter702 wrote: »Holycannoli wrote: »What counters vampires now? Used to be fighters guild. Is there even a negative to being a vampire in PvP anymore? Or are we moving back to the early days when vampires wtfpwned everyone?
Please man. Fg skills didn't "counter" vamps.... they rendered vamps non existent.