I recently started healing some random dungeons and the channel on the resto staff heavy attack has always annoyed me. An enemy at 1% health does the same damage as an enemy with 100% health, so when picking targets for a heavy attack it seems logical to help my groupmates by picking off low health targets. But of course if you pick a target with too low health, it dies before the channel is complete and you get no magicka. Does this annoy anyone else? I'd rather not attack a high health target and risk aggroing it. If it still has high health, then few people have attacked it and I'm more likely to attract it myself.
I think it'd be nice to have a mechanic, perhaps a passive skill, that lets you recoup magicka proportional to what a heavy attack returns, if an enemy dies while your channeling a resto heavy attack. So if it dies halfway through your channel, you'd get half the magicka from a heavy attack back.
I know it's a minor thing, but it really bugs me.
Thoughts?