A 2-hour Dungeon run? We all better be wasted and having a laugh on TeamSpeak!
There isn't a dungeon in the game that takes much more than 30mins ish with a reasonable, but not elite level, group.... (Maybe prison with some groups)
I do accept that its a little different with some PUG groups... but there are even many dungeons that can be done in about 15mins....
I guess my point is, you say the dungeons take hours... the dungeons themselves don't...
Being constructive I would say that the groups you have been running with have been poor/new to the game/dungeon if they are taking two hours...... so more down to the group than the dungeons.
Solution, find better groups. Join guilds, get to know some people that way who are online when you are and you'll find the time to complete will drop quite a lot.
KoshkaMurka wrote: »What? If dungeons take 2 hours for you, you're doing something terribly wrong.
lolo_01b16_ESO wrote: »Can you pls tell me which dungeon / trial can't be completed in about half an hour or less?
If you need more time, you can either accept this, do easier dungeons or find a better group.
Ethromelb14_ESO wrote: »There isn't a dungeon in the game that takes much more than 30mins ish with a reasonable, but not elite level, group.... (Maybe prison with some groups)
I do accept that its a little different with some PUG groups... but there are even many dungeons that can be done in about 15mins....
I guess my point is, you say the dungeons take hours... the dungeons themselves don't...
Being constructive I would say that the groups you have been running with have been poor/new to the game/dungeon if they are taking two hours...... so more down to the group than the dungeons.
Solution, find better groups. Join guilds, get to know some people that way who are online when you are and you'll find the time to complete will drop quite a lot.
In a perfect scenario, all that sounds great when reading it, but it's not realistic. I'm already part of 5 guilds, and many are able to do these missions effectively. But how do you account for players new to the mission aspect of the game? Or teams not running without a tank or healer? Not everyone has well-rounded characters, and problems, defeats, and low morale from those repeated defeats will arise. What you're using to justify the dungeon, and trial lengths, even some solo end-game content, is a perfect dynamic that is at best a minor occurrence.
As we speak there are a plethora of guilds with 500 members and only 50 active players, and of those 50 active players maybe only 25 of them are good, and then only 15 of the 25 are on at the same time. Then of the 15, you are only really friends with 8 of them, and then those 8 aren't always on at the same time. So you're lucky if you get 4 of those members. And hopefully those four members aren't busy doing another mission of their own and/or group up full with someone else. That's the realistic circumstances in ESO.
And just because those players that experience this are't on the forums to co-sign what I'm saying, doesn't make it any less true. There are too many variables to be able to use what you're saying as a solution.
I probably did 2 hours in VCOA when it was first released but nowadays if it takes over 45 min. it is a sign that it is not worth it, to me personally.
If you tell me which dungeon you were trying, I might be able to tell you something that will improve your speed. Btw I'm not rushing through all content. I don't mind spending 3h on a single trial boss to get new players familiar with it. Im just saying that if you want to do it fast, it can be done.Ethromelb14_ESO wrote: »lolo_01b16_ESO wrote: »Can you pls tell me which dungeon / trial can't be completed in about half an hour or less?
If you need more time, you can either accept this, do easier dungeons or find a better group.
Explain what would be the point of me detailing the dungeon when you would only see things from your perspective and disagree? It's a pointless endeavor, and the very reason why the question is directly addressed at developers that can do something about it, and not at fellow players, that may or may not be potentially narrow-minded - no offense.
Ethromelb14_ESO wrote: »There isn't a dungeon in the game that takes much more than 30mins ish with a reasonable, but not elite level, group.... (Maybe prison with some groups)
I do accept that its a little different with some PUG groups... but there are even many dungeons that can be done in about 15mins....
I guess my point is, you say the dungeons take hours... the dungeons themselves don't...
Being constructive I would say that the groups you have been running with have been poor/new to the game/dungeon if they are taking two hours...... so more down to the group than the dungeons.
Solution, find better groups. Join guilds, get to know some people that way who are online when you are and you'll find the time to complete will drop quite a lot.
In a perfect scenario, all that sounds great when reading it, but it's not realistic. I'm already part of 5 guilds, and many are able to do these missions effectively. But how do you account for players new to the mission aspect of the game? Or teams not running without a tank or healer? Not everyone has well-rounded characters, and problems, defeats, and low morale from those repeated defeats will arise. What you're using to justify the dungeon, and trial lengths, even some solo end-game content, is a perfect dynamic that is at best a minor occurrence.
As we speak there are a plethora of guilds with 500 members and only 50 active players, and of those 50 active players maybe only 25 of them are good, and then only 15 of the 25 are on at the same time. Then of the 15, you are only really friends with 8 of them, and then those 8 aren't always on at the same time. So you're lucky if you get 4 of those members. And hopefully those four members aren't busy doing another mission of their own and/or group up full with someone else. That's the realistic circumstances in ESO.
And just because those players that experience this are't on the forums to co-sign what I'm saying, doesn't make it any less true. There are too many variables to be able to use what you're saying as a solution.
Oreyn_Bearclaw wrote: »Ethromelb14_ESO wrote: »There isn't a dungeon in the game that takes much more than 30mins ish with a reasonable, but not elite level, group.... (Maybe prison with some groups)
I do accept that its a little different with some PUG groups... but there are even many dungeons that can be done in about 15mins....
I guess my point is, you say the dungeons take hours... the dungeons themselves don't...
Being constructive I would say that the groups you have been running with have been poor/new to the game/dungeon if they are taking two hours...... so more down to the group than the dungeons.
Solution, find better groups. Join guilds, get to know some people that way who are online when you are and you'll find the time to complete will drop quite a lot.
In a perfect scenario, all that sounds great when reading it, but it's not realistic. I'm already part of 5 guilds, and many are able to do these missions effectively. But how do you account for players new to the mission aspect of the game? Or teams not running without a tank or healer? Not everyone has well-rounded characters, and problems, defeats, and low morale from those repeated defeats will arise. What you're using to justify the dungeon, and trial lengths, even some solo end-game content, is a perfect dynamic that is at best a minor occurrence.
As we speak there are a plethora of guilds with 500 members and only 50 active players, and of those 50 active players maybe only 25 of them are good, and then only 15 of the 25 are on at the same time. Then of the 15, you are only really friends with 8 of them, and then those 8 aren't always on at the same time. So you're lucky if you get 4 of those members. And hopefully those four members aren't busy doing another mission of their own and/or group up full with someone else. That's the realistic circumstances in ESO.
And just because those players that experience this are't on the forums to co-sign what I'm saying, doesn't make it any less true. There are too many variables to be able to use what you're saying as a solution.
Are you asking for all these dungeons be scaled so a random group can clear in 20 minutes? Sorry, but that would be the end of this game (not that they havent already taken a few large steps down the path).
One thing you specifically mention is groups running without a healer or tank. Well, this should actually be faster for groups that chose to do it, but if you are running with 3-4 DPS and getting stuck, well that's on the group. These dungeons were not designed to be run that way, and only very good groups should go that route.
Smileybones wrote: »The length of group activities is fine, if you don't have the time do others activities that day. If you never have time then you should consider playing other games than MMOs.
Ghost-Shot wrote: »Ethromelb14_ESO wrote: »There isn't a dungeon in the game that takes much more than 30mins ish with a reasonable, but not elite level, group.... (Maybe prison with some groups)
I do accept that its a little different with some PUG groups... but there are even many dungeons that can be done in about 15mins....
I guess my point is, you say the dungeons take hours... the dungeons themselves don't...
Being constructive I would say that the groups you have been running with have been poor/new to the game/dungeon if they are taking two hours...... so more down to the group than the dungeons.
Solution, find better groups. Join guilds, get to know some people that way who are online when you are and you'll find the time to complete will drop quite a lot.
In a perfect scenario, all that sounds great when reading it, but it's not realistic. I'm already part of 5 guilds, and many are able to do these missions effectively. But how do you account for players new to the mission aspect of the game? Or teams not running without a tank or healer? Not everyone has well-rounded characters, and problems, defeats, and low morale from those repeated defeats will arise. What you're using to justify the dungeon, and trial lengths, even some solo end-game content, is a perfect dynamic that is at best a minor occurrence.
As we speak there are a plethora of guilds with 500 members and only 50 active players, and of those 50 active players maybe only 25 of them are good, and then only 15 of the 25 are on at the same time. Then of the 15, you are only really friends with 8 of them, and then those 8 aren't always on at the same time. So you're lucky if you get 4 of those members. And hopefully those four members aren't busy doing another mission of their own and/or group up full with someone else. That's the realistic circumstances in ESO.
And just because those players that experience this are't on the forums to co-sign what I'm saying, doesn't make it any less true. There are too many variables to be able to use what you're saying as a solution.
LOL you have to git gud before you can run without those rolls, if you all bring the deeps to burn a boss in 15-30 seconds then by all means go for it. But you can't suggest balancing group content around people who aren't going to bring a tank or a healer, that's stupid. As mentioned before, get a better guild, make more friends in game, or maybe group content isn't really for you.
Ethromelb14_ESO wrote: »Oreyn_Bearclaw wrote: »Ethromelb14_ESO wrote: »There isn't a dungeon in the game that takes much more than 30mins ish with a reasonable, but not elite level, group.... (Maybe prison with some groups)
I do accept that its a little different with some PUG groups... but there are even many dungeons that can be done in about 15mins....
I guess my point is, you say the dungeons take hours... the dungeons themselves don't...
Being constructive I would say that the groups you have been running with have been poor/new to the game/dungeon if they are taking two hours...... so more down to the group than the dungeons.
Solution, find better groups. Join guilds, get to know some people that way who are online when you are and you'll find the time to complete will drop quite a lot.
In a perfect scenario, all that sounds great when reading it, but it's not realistic. I'm already part of 5 guilds, and many are able to do these missions effectively. But how do you account for players new to the mission aspect of the game? Or teams not running without a tank or healer? Not everyone has well-rounded characters, and problems, defeats, and low morale from those repeated defeats will arise. What you're using to justify the dungeon, and trial lengths, even some solo end-game content, is a perfect dynamic that is at best a minor occurrence.
As we speak there are a plethora of guilds with 500 members and only 50 active players, and of those 50 active players maybe only 25 of them are good, and then only 15 of the 25 are on at the same time. Then of the 15, you are only really friends with 8 of them, and then those 8 aren't always on at the same time. So you're lucky if you get 4 of those members. And hopefully those four members aren't busy doing another mission of their own and/or group up full with someone else. That's the realistic circumstances in ESO.
And just because those players that experience this are't on the forums to co-sign what I'm saying, doesn't make it any less true. There are too many variables to be able to use what you're saying as a solution.
Are you asking for all these dungeons be scaled so a random group can clear in 20 minutes? Sorry, but that would be the end of this game (not that they havent already taken a few large steps down the path).
One thing you specifically mention is groups running without a healer or tank. Well, this should actually be faster for groups that chose to do it, but if you are running with 3-4 DPS and getting stuck, well that's on the group. These dungeons were not designed to be run that way, and only very good groups should go that route.
Not to be mean or anything, but I'm pretty sure I never mentioned scaling-down, if you read the whole post. I did, however say they're too long. I know we're all experts now and the game isn't much of a challenge in so many eyes, because we can do almost everything in a blink. Not the point ... and the game revolves around more than those that think nothing matters besides how well a person can play and how great their guild is.
We all want to compare our cool builds to the masses, and compare our cool guilds to the next unsuccessful guild, and say it's your fault you're not as cool and efficient as me, and tell people what they need to do to make their experience a hopefully spitting perfect image of what you believe everyone should be capable of. Would be nice if it were that simple but it doesn't work that way. And I'll leave it in Zen's hands to try and find a way to accommodate players having a tougher experience then the few.
Ethromelb14_ESO wrote: »Ghost-Shot wrote: »Ethromelb14_ESO wrote: »There isn't a dungeon in the game that takes much more than 30mins ish with a reasonable, but not elite level, group.... (Maybe prison with some groups)
I do accept that its a little different with some PUG groups... but there are even many dungeons that can be done in about 15mins....
I guess my point is, you say the dungeons take hours... the dungeons themselves don't...
Being constructive I would say that the groups you have been running with have been poor/new to the game/dungeon if they are taking two hours...... so more down to the group than the dungeons.
Solution, find better groups. Join guilds, get to know some people that way who are online when you are and you'll find the time to complete will drop quite a lot.
In a perfect scenario, all that sounds great when reading it, but it's not realistic. I'm already part of 5 guilds, and many are able to do these missions effectively. But how do you account for players new to the mission aspect of the game? Or teams not running without a tank or healer? Not everyone has well-rounded characters, and problems, defeats, and low morale from those repeated defeats will arise. What you're using to justify the dungeon, and trial lengths, even some solo end-game content, is a perfect dynamic that is at best a minor occurrence.
As we speak there are a plethora of guilds with 500 members and only 50 active players, and of those 50 active players maybe only 25 of them are good, and then only 15 of the 25 are on at the same time. Then of the 15, you are only really friends with 8 of them, and then those 8 aren't always on at the same time. So you're lucky if you get 4 of those members. And hopefully those four members aren't busy doing another mission of their own and/or group up full with someone else. That's the realistic circumstances in ESO.
And just because those players that experience this are't on the forums to co-sign what I'm saying, doesn't make it any less true. There are too many variables to be able to use what you're saying as a solution.
LOL you have to git gud before you can run without those rolls, if you all bring the deeps to burn a boss in 15-30 seconds then by all means go for it. But you can't suggest balancing group content around people who aren't going to bring a tank or a healer, that's stupid. As mentioned before, get a better guild, make more friends in game, or maybe group content isn't really for you.
Now that's kind of stupid. Did you know they test games around people that aren't very good at the game? Do research.
Ethromelb14_ESO wrote: »Oreyn_Bearclaw wrote: »Ethromelb14_ESO wrote: »There isn't a dungeon in the game that takes much more than 30mins ish with a reasonable, but not elite level, group.... (Maybe prison with some groups)
I do accept that its a little different with some PUG groups... but there are even many dungeons that can be done in about 15mins....
I guess my point is, you say the dungeons take hours... the dungeons themselves don't...
Being constructive I would say that the groups you have been running with have been poor/new to the game/dungeon if they are taking two hours...... so more down to the group than the dungeons.
Solution, find better groups. Join guilds, get to know some people that way who are online when you are and you'll find the time to complete will drop quite a lot.
In a perfect scenario, all that sounds great when reading it, but it's not realistic. I'm already part of 5 guilds, and many are able to do these missions effectively. But how do you account for players new to the mission aspect of the game? Or teams not running without a tank or healer? Not everyone has well-rounded characters, and problems, defeats, and low morale from those repeated defeats will arise. What you're using to justify the dungeon, and trial lengths, even some solo end-game content, is a perfect dynamic that is at best a minor occurrence.
As we speak there are a plethora of guilds with 500 members and only 50 active players, and of those 50 active players maybe only 25 of them are good, and then only 15 of the 25 are on at the same time. Then of the 15, you are only really friends with 8 of them, and then those 8 aren't always on at the same time. So you're lucky if you get 4 of those members. And hopefully those four members aren't busy doing another mission of their own and/or group up full with someone else. That's the realistic circumstances in ESO.
And just because those players that experience this are't on the forums to co-sign what I'm saying, doesn't make it any less true. There are too many variables to be able to use what you're saying as a solution.
Are you asking for all these dungeons be scaled so a random group can clear in 20 minutes? Sorry, but that would be the end of this game (not that they havent already taken a few large steps down the path).
One thing you specifically mention is groups running without a healer or tank. Well, this should actually be faster for groups that chose to do it, but if you are running with 3-4 DPS and getting stuck, well that's on the group. These dungeons were not designed to be run that way, and only very good groups should go that route.
Not to be mean or anything, but I'm pretty sure I never mentioned scaling-down, if you read the whole post. I did, however say they're too long. I know we're all experts now and the game isn't much of a challenge in so many eyes, because we can do almost everything in a blink. Not the point ... and the game revolves around more than those that think nothing matters besides how well a person can play and how great their guild is.
We all want to compare our cool builds to the masses, and compare our cool guilds to the next unsuccessful guild, and say it's your fault you're not as cool and efficient as me, and tell people what they need to do to make their experience a hopefully spitting perfect image of what you believe everyone should be capable of. Would be nice if it were that simple but it doesn't work that way. And I'll leave it in Zen's hands to try and find a way to accommodate players having a tougher experience then the few.
i think that is a little misguided, everyone who can compete the content in the times mentioned, and those that create builds that people use, and the successful guilds do not start out that way, it takes alot of work to get there, and guilds all come and go, no one guild stays on top forever, just like players. your demeaning the amount of work it takes those people to get to that point, yes some get very arrogant about it, but not all, pointing fingers on forums about it does not make it so. people spend hours learning their rotations, i cant even count how much time i have spent on mammoths in no armor trying to perfect stuff, and it seems like i still suck half the time. the point is, its a game yes, your supposed to enjoy it yes, but there needs to be content that is enjoyable by the beginners AND the people who have put more time in to get better. thats why there are different degrees of content. if your having a tougher experience, find players to help you get better so you can get your competions, dont ask for the difficulty to change, your asking zenimax to cater to your specific wants as an individual instead of overall catering to thousands of paying customers that are on all different levels of play. no every person is going to like every part of the game, i wouldnt enjoy going back and playing in stonefalls on my min/maxed toons.............
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »Oreyn_Bearclaw wrote: »Ethromelb14_ESO wrote: »There isn't a dungeon in the game that takes much more than 30mins ish with a reasonable, but not elite level, group.... (Maybe prison with some groups)
I do accept that its a little different with some PUG groups... but there are even many dungeons that can be done in about 15mins....
I guess my point is, you say the dungeons take hours... the dungeons themselves don't...
Being constructive I would say that the groups you have been running with have been poor/new to the game/dungeon if they are taking two hours...... so more down to the group than the dungeons.
Solution, find better groups. Join guilds, get to know some people that way who are online when you are and you'll find the time to complete will drop quite a lot.
In a perfect scenario, all that sounds great when reading it, but it's not realistic. I'm already part of 5 guilds, and many are able to do these missions effectively. But how do you account for players new to the mission aspect of the game? Or teams not running without a tank or healer? Not everyone has well-rounded characters, and problems, defeats, and low morale from those repeated defeats will arise. What you're using to justify the dungeon, and trial lengths, even some solo end-game content, is a perfect dynamic that is at best a minor occurrence.
As we speak there are a plethora of guilds with 500 members and only 50 active players, and of those 50 active players maybe only 25 of them are good, and then only 15 of the 25 are on at the same time. Then of the 15, you are only really friends with 8 of them, and then those 8 aren't always on at the same time. So you're lucky if you get 4 of those members. And hopefully those four members aren't busy doing another mission of their own and/or group up full with someone else. That's the realistic circumstances in ESO.
And just because those players that experience this are't on the forums to co-sign what I'm saying, doesn't make it any less true. There are too many variables to be able to use what you're saying as a solution.
Are you asking for all these dungeons be scaled so a random group can clear in 20 minutes? Sorry, but that would be the end of this game (not that they havent already taken a few large steps down the path).
One thing you specifically mention is groups running without a healer or tank. Well, this should actually be faster for groups that chose to do it, but if you are running with 3-4 DPS and getting stuck, well that's on the group. These dungeons were not designed to be run that way, and only very good groups should go that route.
Not to be mean or anything, but I'm pretty sure I never mentioned scaling-down, if you read the whole post. I did, however say they're too long. I know we're all experts now and the game isn't much of a challenge in so many eyes, because we can do almost everything in a blink. Not the point ... and the game revolves around more than those that think nothing matters besides how well a person can play and how great their guild is.
We all want to compare our cool builds to the masses, and compare our cool guilds to the next unsuccessful guild, and say it's your fault you're not as cool and efficient as me, and tell people what they need to do to make their experience a hopefully spitting perfect image of what you believe everyone should be capable of. Would be nice if it were that simple but it doesn't work that way. And I'll leave it in Zen's hands to try and find a way to accommodate players having a tougher experience then the few.
i think that is a little misguided, everyone who can compete the content in the times mentioned, and those that create builds that people use, and the successful guilds do not start out that way, it takes alot of work to get there, and guilds all come and go, no one guild stays on top forever, just like players. your demeaning the amount of work it takes those people to get to that point, yes some get very arrogant about it, but not all, pointing fingers on forums about it does not make it so. people spend hours learning their rotations, i cant even count how much time i have spent on mammoths in no armor trying to perfect stuff, and it seems like i still suck half the time. the point is, its a game yes, your supposed to enjoy it yes, but there needs to be content that is enjoyable by the beginners AND the people who have put more time in to get better. thats why there are different degrees of content. if your having a tougher experience, find players to help you get better so you can get your competions, dont ask for the difficulty to change, your asking zenimax to cater to your specific wants as an individual instead of overall catering to thousands of paying customers that are on all different levels of play. no every person is going to like every part of the game, i wouldnt enjoy going back and playing in stonefalls on my min/maxed toons.............
Perhaps I was speaking in Yiddish. I never asked for the game to be made easier, so don't put words in my mouth. As far as the accomplishments of other players, I never mentioned it because it was not the point, nor was I ignoring anyone's endeavors or hard paved roads. Nor was I talking about myself. So you and everybody like you can stop assuming these stupid confounded conclusions. Learn to freaking read. I covered all the possible stupid things people could possibly say or suggest. I even covered that they would consider what I'm saying to be stupid to suggest. I ... don't ... give ... a damn what your judgmental minds think.
I am here for those that asked me to request a modification to the end game content, and that's what I'm going to do. What you think of what I think is of little significance. But by all means continue sharing your ridiculous thoughts. I've asked my question to those that matter. My post was not intended to offend or minimize achievements, so don't be silly.
then why would you post it in a public forum? why not just send it to zeni directly? people tried to give you viable options to pass along toEthromelb14_ESO wrote: »... don't ... give ... a damn what your judgmental minds think.
. thats called people trying to be helpful and explain how to do it given the games current perimeters.Ethromelb14_ESO wrote: »those that asked me to request a modification to the end game content
they dontEthromelb14_ESO wrote: »Why the heck do most dungeons and trials in MMOs have to be 2 + hours?
plenty of people log in very quickly to do the dailys or weekly trials, before work, after work, or whenever, thats why getting in a good active guild is good, you can find people easier, and typically they know the content, that makes the run faster.Ethromelb14_ESO wrote: »These end-game missions are too often made like people aren't suppose to have lives or run something quick. You can't afford to squeeze in a trial or dungeon before having to go to work, or quickly run with your friends since they'll all be off by the time you get off of work at night. Dungeons taking long because players leave or a replacement player can't be found, so the waiting game begins.
thats just the way that instance is made, and with the next patch is will be even longer, sucks for some, but it is what it is, maybe your friends will get lucky and they will make it like vmsa and save progress, but not likely because it counts 4 peoples progress instead of 1.Ethromelb14_ESO wrote: »Why does Dragonstar Arena have to be a Marathon, you can't afford to leave, otherwise you'll lose all your progress?
back to catering to building the game around a specific need, not the audience as a whole, joining a good guild can aleviate basically every question in your OP with the exception of DSA. pass it along to your friends who were asking.Ethromelb14_ESO wrote: »I have a friend that works a lot of hours, he loves the game, but can't afford to do big missions because they take too long, and he has to get back from break to drive a truck. Perhaps the game can be built around this acknowledgement in the future?
Ethromelb14_ESO wrote: »Ethromelb14_ESO wrote: »Oreyn_Bearclaw wrote: »Ethromelb14_ESO wrote: »There isn't a dungeon in the game that takes much more than 30mins ish with a reasonable, but not elite level, group.... (Maybe prison with some groups)
I do accept that its a little different with some PUG groups... but there are even many dungeons that can be done in about 15mins....
I guess my point is, you say the dungeons take hours... the dungeons themselves don't...
Being constructive I would say that the groups you have been running with have been poor/new to the game/dungeon if they are taking two hours...... so more down to the group than the dungeons.
Solution, find better groups. Join guilds, get to know some people that way who are online when you are and you'll find the time to complete will drop quite a lot.
In a perfect scenario, all that sounds great when reading it, but it's not realistic. I'm already part of 5 guilds, and many are able to do these missions effectively. But how do you account for players new to the mission aspect of the game? Or teams not running without a tank or healer? Not everyone has well-rounded characters, and problems, defeats, and low morale from those repeated defeats will arise. What you're using to justify the dungeon, and trial lengths, even some solo end-game content, is a perfect dynamic that is at best a minor occurrence.
As we speak there are a plethora of guilds with 500 members and only 50 active players, and of those 50 active players maybe only 25 of them are good, and then only 15 of the 25 are on at the same time. Then of the 15, you are only really friends with 8 of them, and then those 8 aren't always on at the same time. So you're lucky if you get 4 of those members. And hopefully those four members aren't busy doing another mission of their own and/or group up full with someone else. That's the realistic circumstances in ESO.
And just because those players that experience this are't on the forums to co-sign what I'm saying, doesn't make it any less true. There are too many variables to be able to use what you're saying as a solution.
Are you asking for all these dungeons be scaled so a random group can clear in 20 minutes? Sorry, but that would be the end of this game (not that they havent already taken a few large steps down the path).
One thing you specifically mention is groups running without a healer or tank. Well, this should actually be faster for groups that chose to do it, but if you are running with 3-4 DPS and getting stuck, well that's on the group. These dungeons were not designed to be run that way, and only very good groups should go that route.
Not to be mean or anything, but I'm pretty sure I never mentioned scaling-down, if you read the whole post. I did, however say they're too long. I know we're all experts now and the game isn't much of a challenge in so many eyes, because we can do almost everything in a blink. Not the point ... and the game revolves around more than those that think nothing matters besides how well a person can play and how great their guild is.
We all want to compare our cool builds to the masses, and compare our cool guilds to the next unsuccessful guild, and say it's your fault you're not as cool and efficient as me, and tell people what they need to do to make their experience a hopefully spitting perfect image of what you believe everyone should be capable of. Would be nice if it were that simple but it doesn't work that way. And I'll leave it in Zen's hands to try and find a way to accommodate players having a tougher experience then the few.
i think that is a little misguided, everyone who can compete the content in the times mentioned, and those that create builds that people use, and the successful guilds do not start out that way, it takes alot of work to get there, and guilds all come and go, no one guild stays on top forever, just like players. your demeaning the amount of work it takes those people to get to that point, yes some get very arrogant about it, but not all, pointing fingers on forums about it does not make it so. people spend hours learning their rotations, i cant even count how much time i have spent on mammoths in no armor trying to perfect stuff, and it seems like i still suck half the time. the point is, its a game yes, your supposed to enjoy it yes, but there needs to be content that is enjoyable by the beginners AND the people who have put more time in to get better. thats why there are different degrees of content. if your having a tougher experience, find players to help you get better so you can get your competions, dont ask for the difficulty to change, your asking zenimax to cater to your specific wants as an individual instead of overall catering to thousands of paying customers that are on all different levels of play. no every person is going to like every part of the game, i wouldnt enjoy going back and playing in stonefalls on my min/maxed toons.............
Perhaps I was speaking in Yiddish. I never asked for the game to be made easier, so don't put words in my mouth. As far as the accomplishments of other players, I never mentioned it because it was not the point, nor was I ignoring anyone's endeavors or hard paved roads. Nor was I talking about myself. So you and everybody like you can stop assuming these stupid confounded conclusions. Learn to freaking read. I covered all the possible stupid things people could possibly say or suggest. I even covered that they would consider what I'm saying to be stupid to suggest. I ... don't ... give ... a damn what your judgmental minds think.
I am here for those that asked me to request a modification to the end game content, and that's what I'm going to do. What you think of what I think is of little significance. But by all means continue sharing your ridiculous thoughts. I've asked my question to those that matter. My post was not intended to offend or minimize achievements, so don't be silly.
Ethromelb14_ESO wrote: »I love adventure just like the next semi-fanatic, but what's wrong with a 1 hour dungeon, Zen?
These end-game missions are too often made like people aren't suppose to have lives or run something quick. You can't afford to squeeze in a trial or dungeon before having to go to work, or quickly run with your friends since they'll all be off by the time you get off of work at night. Dungeons taking long because players leave or a replacement player can't be found, so the waiting game begins.
And while I'm sure there are those that may say differently because they always have the ideal team, that is not the case for many. Why does Dragonstar Arena have to be a Marathon, you can't afford to leave, otherwise you'll lose all your progress? That's messed up, and not player friendly. Yeah, yeah, I know don't do it unless you have the time to spend all day on it is what some want to say. But aside from work there is still life to live at home with family, friends, eating dinner and such. All too often people have to leave mid-way through to take care of these needs and responsibilities.
I have a friend that works a lot of hours, he loves the game, but can't afford to do big missions because they take too long, and he has to get back from break to drive a truck.
Perhaps the game can be built around this acknowledgement in the future? Thanks for reading.