Hi everyone I hear a lot of discussion about dungeons being too hard, or not enough, and it seems to me that we just need the range of difficulty to match more the range of player performance. I mean one more difficulty level at least. If we look at solo games, they dont offer 2 difficulty modes, but 4 +, and that s imo what we need.
It s also easier to climb stairs if steps aren t too high, so it could help many people progressing to have one more difficulty level.
And we know that once you master a dungeon, it becomes boringly unchallenging, a hardcore mode would help.
To me veteran mode would be enough for the gold key, but expert mode would have a higher chance of dropping helms (with good traits) and sets.
What do you guys think?
Edit: to precise my thought: it would not be only adding a hardcore mode. Vet mode would be made slightly easier than it is now (many players have a hard time jumping from silver pledges to gold, that 's probably the reason they keep nerfing golds).
Expert mode would be significantly harder than current vet. This doesn t apply to trials exactly the same, especially now that they re rescaled, but trials would have 3 modes as well.
Edited by Alagras on July 18, 2016 7:46PM
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