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Poll: Would you like dungeons to have a 3rd difficulty level?

Alagras
Alagras
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Hi everyone I hear a lot of discussion about dungeons being too hard, or not enough, and it seems to me that we just need the range of difficulty to match more the range of player performance. I mean one more difficulty level at least. If we look at solo games, they dont offer 2 difficulty modes, but 4 +, and that s imo what we need.

It s also easier to climb stairs if steps aren t too high, so it could help many people progressing to have one more difficulty level.
And we know that once you master a dungeon, it becomes boringly unchallenging, a hardcore mode would help.

To me veteran mode would be enough for the gold key, but expert mode would have a higher chance of dropping helms (with good traits) and sets.

What do you guys think?

Edit: to precise my thought: it would not be only adding a hardcore mode. Vet mode would be made slightly easier than it is now (many players have a hard time jumping from silver pledges to gold, that 's probably the reason they keep nerfing golds).
Expert mode would be significantly harder than current vet. This doesn t apply to trials exactly the same, especially now that they re rescaled, but trials would have 3 modes as well.
Edited by Alagras on July 18, 2016 7:46PM

Poll: Would you like dungeons to have a 3rd difficulty level? 138 votes

Yes
71% 99 votes
No
26% 37 votes
Other (explain please)
1% 2 votes
  • Rex-Umbra
    Rex-Umbra
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    Current Veteran is more than hard enough for me but I don't mind the most hardcore PvE players having more challenge if they want it.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Defilted
    Defilted
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    Please include a hardcore mode.


    XBOX NA
    XBOX Series X

    #NightmareBear
  • Voxicity
    Voxicity
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    And then when everyone masters the 3rd difficulty?
  • Defilted
    Defilted
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    "And then when everyone, ( Insert here) then what?" could be applied to almost anything.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Alagras
    Alagras
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    Rex-Umbra wrote: »
    Current Veteran is more than hard enough for me but I don't mind the most hardcore PvE players having more challenge if they want it.

    I should have precised that, to me, vet mode would be made say "10% easier" than it is now (can t count like this really but, well), and expert mode would be say 30% harder. It also depends wich dungeon, trials etc cause now the game isn t designed for that but it could be.
    KaiVox22 wrote: »
    And then when everyone masters the 3rd difficulty?

    We make a 4th, I guess. But I dont see that happening as "everyone" isn t mastering the second currently

    Edited by Alagras on July 18, 2016 5:30PM
  • Gargath
    Gargath
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    When veteran dungeons will become too easy there will still be HM trials for ultimate challenge.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Voxicity
    Voxicity
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    Defilted wrote: »
    "And then when everyone, ( Insert here) then what?" could be applied to almost anything.

    And then when everyone has seen your comment, then what?
  • Milvan
    Milvan
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    It would be awesome if we could have a hardcore mode for questing too. I mean, its way too easy, even without CP.
    Edited by Milvan on July 18, 2016 5:58PM
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • elantaura
    elantaura
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    ZOS has hard mode it's invisible monsters. That's why they gave everyone DPS metres so you know if your hitting them. Makes the block mechanic ones really hard. And invisible manticora with invisible aoes - hard then if you add lag in dungeons and it gets even harder.
    PS4 EU 1200+ cp - I enjoy RP, Housing, PVE and PVP

  • Alagras
    Alagras
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    Milvan wrote: »
    It would be awesome if we could have a hardcore mode for questing too. I mean, its way too easy, even without CP.

    Had not thought of that at all, but I'd use it. It has probably even less chances to happen though
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I would never do it, but a harder difficulty for those who wanted it would be great,

    But if you want that higher tier to have better loot or a chance at better loot, you are just setting yourself up for it to get nerfed.
  • shugg
    shugg
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    Yes i would , make it harder with a set amount of lives and make it require a tank and healer - as for loot let it give yellow crafting mats for clearing.
  • phreatophile
    phreatophile
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    I would prefer the current vet not be made any easier (per your edit)

    A harder mode for those that find vet to be a faceroll would be great.
  • Vaoh
    Vaoh
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    Would also like to note that a "no mid-dungeon loading screen" version would be Crown purchase worthy.

    Hardcore mode gets an Agree from me! :)
  • dennissomb16_ESO
    dennissomb16_ESO
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    Hit no not so much that it is a bad idea but because it would take significant development resources that in the end will cater to an extremely small percentage of the population. WoW has done exactly what you asked and in the end "mythic level" (thats the extra hard level) is completed by less then 5% of the population for dungeons and Mythic level raids are completed by less the 1% of the population.
    I would prefer to see those development resources go into game fixes and new content for a high percentage of the player base
  • potirondb16_ESO
    potirondb16_ESO
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    Really agree about the third level of difficulty, and I would also recommend one for trial as well. At the current level of the game on PC N/A server, there's like 44 characther who've ever completed vMoL... that's kind of really really really low !

    I'm not saying that those player shouldn't be rewarded for doing so but that at the current rate of thing, there's no way we will start seeing a lot of raid going at it until some balancing are made or without a significant increase of the cp.

    That also mean that if only a really small part of the community have completed the trial, the trial should be nerf (ICP/WGT Logic) but that makes no sens, since progression of the game should create an environnement where player can start achieving the older trial one day or another.

    So why not balance this and create 3 level of difficulty, one at normal where a 200cp raid should succeed, one where 450 cp player should succeed, and one where only a really small part of the population could.

    Also, since creating a new level of difficulty also mean that you have to create a feeling of progression, it would be nice if the gear who dropped from theese dongeon not only label as Unique (yellow), but also be Unique Nightmare (Yellow), so yes a new temper level !

    That would be really nice ! if it could add 25% to the current bonus receive, such gear not being usable in pvp.

  • Cryptical
    Cryptical
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    elantaura wrote: »
    ZOS has hard mode it's invisible monsters. That's why they gave everyone DPS metres so you know if your hitting them. Makes the block mechanic ones really hard. And invisible manticora with invisible aoes - hard then if you add lag in dungeons and it gets even harder.

    On console it's "Swing the weapon or spam the AoE until you see damage numbers appear". Doing an entire room of those farking spiders is interesting when they fling their webs at you and you can't tell from where.
    Xbox NA
  • Schemering
    Schemering
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    I think its important for zos to add this 3rd difficulty otherwise tanks and healers will go extinct i fear. There is no dungeon that cant be done without a tank atm and with magicka 2nbs in a party theres no need for a healer in any dungeon. Also a 3rd separate level for challenge only will prevent a lot of anger and misunderstanding in dungeons where people go for achievements, loot or undaunted dailies.

    If a new difficyulty level with same loot table and no or few achievements attached is added a lot of people will be very happy without leaving any that dont have the time or skills for clearing them looking at something they want but cant reach.
    PC/EU AD 1500+ PC/NA 300+

    Schemering - Breton magicka Nightblade
    Ambergloed - Argonian Templar Healer
    Fonkeling - Argonian Dragonknight Tank
    Twinkeling - Dunmer magicka Nightblade
    Sprankeling- Altmer magicka Nightblade
    Schittering - Redguard stamina Nightblade
    Glinstering - Khajiit stamina Sorcerer
    Spiegeling - Altmer magicka Necromancer
    Flonkering - Orc stamina Necromancer
    Glimmering - Argonian Necromancer
    Duisternis - Dunmer magicka Dragonknight
    Maanlicht - Altmer magicka Templar
    Weerlicht - Altmer magicka Sorcerer
    Zonnestraal - Redguard stamina Warden EP char
    Slagschaduw - Dunmer magicka Warden - Healer or Damage Dealer
    Ochtendgloren - Imperial stamina Templar
    Avondval - Redguard stamina Dragonknight
    Aurora Noorderlicht - Breton magicka Nightblade DC char
    Dageraad - Breton magicka Sorcerer

    Wisseling - Breton magicka Nightblade NA
    Zonsverduistering - Breton Templar NA Healer
    Tinteling - Argonian Dragonknight NA Tank
  • Schemering
    Schemering
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    btw you have exactly same thoughts as i have: make veteran version slightly easier (preferrably slowly over time) so more can do and learn pledge dungeons and i would like to see the 3rd level become increasingly difficult over time so they will be adjusted to new tactics players devellop
    PC/EU AD 1500+ PC/NA 300+

    Schemering - Breton magicka Nightblade
    Ambergloed - Argonian Templar Healer
    Fonkeling - Argonian Dragonknight Tank
    Twinkeling - Dunmer magicka Nightblade
    Sprankeling- Altmer magicka Nightblade
    Schittering - Redguard stamina Nightblade
    Glinstering - Khajiit stamina Sorcerer
    Spiegeling - Altmer magicka Necromancer
    Flonkering - Orc stamina Necromancer
    Glimmering - Argonian Necromancer
    Duisternis - Dunmer magicka Dragonknight
    Maanlicht - Altmer magicka Templar
    Weerlicht - Altmer magicka Sorcerer
    Zonnestraal - Redguard stamina Warden EP char
    Slagschaduw - Dunmer magicka Warden - Healer or Damage Dealer
    Ochtendgloren - Imperial stamina Templar
    Avondval - Redguard stamina Dragonknight
    Aurora Noorderlicht - Breton magicka Nightblade DC char
    Dageraad - Breton magicka Sorcerer

    Wisseling - Breton magicka Nightblade NA
    Zonsverduistering - Breton Templar NA Healer
    Tinteling - Argonian Dragonknight NA Tank
  • MasterSpatula
    MasterSpatula
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    Yes. And I am not a progression player or a Leaderboard chaser or any of those things. I'm in this game for the storytelling. I would be unlikely to ever try a "nightmare mode" dungeon or trial.

    But, as long as the power creep is going to continue, there needs to be more stuff specifically aimed at challenging those who've done everything they can to become as skilled and powerful as possible. It's very easy to forget, when you're at the top of the game, that most of the game isn't aimed at you (it's even already cropped up in this thread already).

    Giving those who have the best theorycrafted gear and rotations and the best player skill more content aimed at challenging them is good for everyone.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Nifty2g
    Nifty2g
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    There is a masssssssssive difference between normal and veteran, there is no learning curve
    #MOREORBS
  • lucky_Sage
    lucky_Sage
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    yes then when your in a group that has high cp full geared where you don't need all roles you can run the dugeons now and ignore all mechanics
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • notimetocare
    notimetocare
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    Is there really a point? Only tier you could add is a super hard tier for the 5% of players, if that, that want that challenge. Could not add better rewards or you would see nerfs to the content like with Vet Imp City.
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Honestly they just need to change the pledge system slightly so when vCoA, vwgt, and vicp(and the new two ones) come up there would be an alternative pledge for both less powerful players and in the case of the dlc dungeons, people that don't own the dlc.
  • C0wrex
    C0wrex
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    A damn nightmare mode would be nice :)

    Gives me something to *** me off - along wit the drive to beat the insurmountable.
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • lindavanbezooijen
    lindavanbezooijen
    Soul Shriven
    I really like to see a extra difficulty mode for dungeons. Atm the most veteran dungeons are too easy to complete. For me even vWGT and vICP are not hard to do. When they first came out it was a nice challenge, but after the nerf it became easy.
  • Trashkan
    Trashkan
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    Yes I would like this the only thing that's left that's a challenge is VET S.O and VET Mol. All vet dungeons I have tanked in light armor Julianos and willpower set. I feel like ZOS hates tanks I have nothing left to do and all the trial tanks are running med armor WTF is wrong with this picture?
  • Elara_Northwind
    Elara_Northwind
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    Some friends and I were literally talking about this yesterday, as we were talking about the CP cap increase and the fact that vet dungeons are already so easy that they are mind numbing to complete now due to having 501... It has become a bit of a tedious chore to help my friends out with the daily pledges, especially as a healer, because they barely even need healing anymore :lol: If vet dungeons were more of a challenge, they might actually become fun to do again :blush:
    Edited by Elara_Northwind on July 19, 2016 10:49AM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

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  • Sharmony
    Sharmony
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    No Vet dungeon provides any difficulty at present, the easiest ways to promote difficulty is to pull lots of mob packs together and / or bosses. A nightmare / hardcore / actual hardmode has been suggested in the past but ZOS said they wouldn't take any action on the ideas.
    @Wjleppard - EU - Sharmony Youtube
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  • kevlarto_ESO
    kevlarto_ESO
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    I would like to see a difficulty slider or another level, also the loot scales with the increased or decreased difficulty level. That way the l33t players could have a nightmare mode and us average joe's that would just like to see the encounter could have fun, I don't care about leaderboards or any of that stuff, I just play for the sake of playing.
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