For example, add periodic scoring to IC for the districts related to flag capture. The more districts you have at the end of each evaluaton period the higher the Alliance score. Give out rewards every so often (10 or 15 minutes? Maybe 20 minutes?). That gives a kind of rolling/ongoing battlegrounds feel. The rewards aren't huge but enough to get people to stick around and help capture/defend flags, and they add up fairly quickly with each cycle being 10-15 minutes. While people are there they can also do quests, kill roaving horrors, etc. Lots of PvP chaos and filled streets running with blood.
Basically a non-instanced, open, rolling BG.
A second battleground with a trial-like hybrid format could be added
at Cloud Ruler Temple.
This would be for people who want instanced BGs.
As for an Arenas, the one in IC could have a feature where if you beat it in quest mode you unlock a queue (like you would use to sign up for a dungeon via group finder) to get into a PvP version. Another arena could be added by expanding the sewers. One or both could be like Dragonstar where you start on Nirn but can also be transported to other locales, for example places in Coldharbour.
This offers instances arenas.
You can still just do ganking in IC, or focus on completing PvE quests in IC, but there will be lots more people there and you will have extra options for things to do and rewards to receive.
FORGOT TO ADD:
- This means we can give IC its own population cap and queue. You can still access it from Cyro if you want, but it will be a separate zone.
- Instead of having to complete the story mode of the Arena District arena, they could also just add a quest giver there, in the sewers, and near Cloud Ruler for those instances. Accepting a quest permanently unlocks the instance in LFG, even if you drop it.
Edited by tinythinker on July 17, 2016 4:55PM ❤Experienced, new, returner?
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