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What's continuing to snare me while I use Mist Form?

Molag_Crow
Molag_Crow
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Does anybody know what it is? I have a feeling it's Stampede (2H charge) but I'm not 100% sure. Oh, for those who're unaware, Mist Form is supposed to make you immune to ALL snares.
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  • PURPLE245
    PURPLE245
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    gap closers i notice shield charge the most
    Edited by PURPLE245 on July 16, 2016 11:46PM
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  • Molag_Crow
    Molag_Crow
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    So possibly Shield Charge (does that slow?) and Stampede, I guess
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
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  • dem0n1k
    dem0n1k
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    The effect at the end of a shield charge is a stun... so perhaps mist form doesn't block stuns?
    Rush enemy and ram them, dealing [x] Physical Damage and stunning them for 2 seconds.

    Is a stun a snare? /shrugs
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  • qrichou
    qrichou
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    Molag_Crow wrote: »
    Does anybody know what it is? I have a feeling it's Stampede (2H charge) but I'm not 100% sure. Oh, for those who're unaware, Mist Form is supposed to make you immune to ALL snares.

    ac stunstack.
    because its possible
  • Vaoh
    Vaoh
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    Easy. You are being snared by gap closers.

    Gap Closers snare targets by a significant amount so it feels more "reactive" when you hit target. -_-

    Currently, they snare you by 60% for 0.75 seconds. You cannot be immune to this snare no matter what you are doing. It will always apply.

    Prior to Update 9, this was a 100% snare for 0.5 seconds. Remember Ambush spam? That's why it worked.

    Short answer: Gap closers are snaring you by 60% for 0.75 seconds (slightly increased by lag) while you are using Mist Form.
  • GreenhaloX
    GreenhaloX
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    Doncellius wrote: »
    Easy. You are being snared by gap closers.

    Gap Closers snare targets by a significant amount so it feels more "reactive" when you hit target. -_-

    Currently, they snare you by 60% for 0.75 seconds. You cannot be immune to this snare no matter what you are doing. It will always apply.

    Prior to Update 9, this was a 100% snare for 0.5 seconds. Remember Ambush spam? That's why it worked.

    Short answer: Gap closers are snaring you by 60% for 0.75 seconds (slightly increased by lag) while you are using Mist Form.

    I understand this gap closer thing suppose to be considered an exploit and supposedly some things are being discussed from ZOS to ban those or mitigate it from being used somehow. However, I'm still unclear on what this gap closer is and what are players doing to make this gap closer thing to happen.
  • Ffastyl
    Ffastyl
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    GreenhaloX wrote: »
    Doncellius wrote: »
    Easy. You are being snared by gap closers.

    Gap Closers snare targets by a significant amount so it feels more "reactive" when you hit target. -_-

    Currently, they snare you by 60% for 0.75 seconds. You cannot be immune to this snare no matter what you are doing. It will always apply.

    Prior to Update 9, this was a 100% snare for 0.5 seconds. Remember Ambush spam? That's why it worked.

    Short answer: Gap closers are snaring you by 60% for 0.75 seconds (slightly increased by lag) while you are using Mist Form.

    I understand this gap closer thing suppose to be considered an exploit and supposedly some things are being discussed from ZOS to ban those or mitigate it from being used somehow. However, I'm still unclear on what this gap closer is and what are players doing to make this gap closer thing to happen.

    Gap closer, or charge abilities, used to be unreliable a long time ago. To be precise, a charge would be initiated, however the target would move and the pathing not change accordingly. The result was either the charge ability failing to hit the target or the target getting hit/stunned 6 meters away from the attacker. To address this, charge abilities apply a top priority snare. There is no way to resist or remove this snare. Charge abilities reliably connect now as a result. Except when the target uses Bolt Escape. There can still be desync when Bolt Escape is involved.

    The exploit you are referring to is a byproduct of a more recent fix to another pathing issue. Some charges were failing to calculate a path and thus would fail to even activate. Toppling Charge is the biggest culprit of this. The pathing calculation was made similar to Teleport Strike, treating each charge as a teleport. Therefore, charge abilities ignore terrain, only requiring line of sight and proper range. This implementation allows players to access otherwise inaccessible areas under certain conditions, such as enemy keep walls.
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