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ZOS Please Balance Magika Builds

reclaimervii.sierra117ub17_ESO
ZOS Please balance magika builds, its extremly weird how you can get close to 3k regen, max stamina and around 3k+ weapon dmg on a stamina build but Magika lacks the sustain so you you either need to be a tanky magika dk or a tanky magika templar, although templars are at a good spot i feel nerfs for them coming soon. Magika DK is the weakest of any pvp class and its sad to see Zenimax doesnt realize this you're basically saying all magika DKs dont bother being anything else but a tank. Each new DLC I dont see anything for improving Mag DK? Is there a reason for this? Also when is crescent sweep getting a buff weakest ult in the game.

Just for any Stam Users im not saying fully buff magika, I just want them to balance it so where magika builds have more variety we basically only have 2 sets for pure dmg in pvp while stam has variety in their play style and sets. I would love to hear what other people think about this
  • Thelon
    Thelon
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    no eta
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ..... wut ? Seriously ? You are really saying magicka users have no sustaining powers ? ......... Just wow...... Stamina users finally have good stuff going for them and magicka users act like the sky is falling.
  • Anhedonie
    Anhedonie
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    Can't say about other classes, but on stamDK I don't drop below 70% stamina, while on magDK I barely stay between 10-15%.
    Lava Whip costs 4k magicka (without any reductions). That's insane, considering you have to use at least 5 more skills to have somewhat okay-ish dps.
    Using cost reduction glyph is a dps loss btw.


    I don't ask to nerf anything, just revert magicka cost increase that happend quite recently. That was unreasonable.


    Edited by Anhedonie on July 14, 2016 9:22PM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Yeah, it's just so unfair. My magblade can only restore 1k magicka and stamina with each light attack, that's so much weaker than those stamina builds with thier mountains blessing, dark deal and repentance. And then those horrible expensive skills. My funnel health costs nearly 1k magicka, how should I ever be able to sustain this?

    On a more serious note, I agree, that some classes / builds could deserve a buff, but it's not a stam vs mag issue.
  • IxskullzxI
    IxskullzxI
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    Anhedonie wrote: »
    Can't say about other classes, but on stamDK I don't drop below 70% stamina, while on magDK I barely stay between 10-15%.
    Lava Whip costs 4k magicka (without any reductions). That's insane, considering you have to use at least 5 more skills to have somewhat okay-ish dps.
    Using cost reduction glyph is a dps loss btw.


    I don't ask to nerf anything, just revert magicka cost increase that happend quite recently. That was unreasonable.


    Agree there. Just another blanket fix from ZOS, just like the 50% battle spirit.
    #HowDoYouLikeYourDK?
  • Amdar_Godkiller
    Amdar_Godkiller
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    Stamina costs increased as well, particularly dodge-rolling, and cc breaking isn't working correctly, so Stamina sustain
    vs Magic sustain isn't the issue.

    The issue is Mag DK needing a buff, not all magic builds.

    Earthen Heart needs Stam morphs that allow MDKs to generate Magicka in the same way that Stam DKs use the Helping 
    Hands passive to convert Magic to Stamina.

    The class needs a decent self-heal, an execute, more elusiveness, and much more.
  • reclaimervii.sierra117ub17_ESO
    Yeah, it's just so unfair. My magblade can only restore 1k magicka and stamina with each light attack, that's so much weaker than those stamina builds with thier mountains blessing, dark deal and repentance. And then those horrible expensive skills. My funnel health costs nearly 1k magicka, how should I ever be able to sustain this?

    On a more serious note, I agree, that some classes / builds could deserve a buff, but it's not a stam vs mag issue.

    I was really talking about Magika DK but in most cases they increased cost of sweeps
    Anhedonie wrote: »
    Can't say about other classes, but on stamDK I don't drop below 70% stamina, while on magDK I barely stay between 10-15%.
    Lava Whip costs 4k magicka (without any reductions). That's insane, considering you have to use at least 5 more skills to have somewhat okay-ish dps.
    Using cost reduction glyph is a dps loss btw.


    I don't ask to nerf anything, just revert magicka cost increase that happend quite recently. That was unreasonable.


    Yeah Im not sure what they did, but I use to spam whips like crazy but it seems like they keep doing something to make Mag DK irrelevant
  • reclaimervii.sierra117ub17_ESO
    ng sweeps. Thats not balance
    Stamina costs increased as well, particularly dodge-rolling, and cc breaking isn't working correctly, so Stamina sustain
    vs Magic sustain isn't the issue.

    The issue is Mag DK needing a buff, not all magic builds.

    Earthen Heart needs Stam morphs that allow MDKs to generate Magicka in the same way that Stam DKs use the Helping 
    Hands passive to convert Magic to Stamina.

    The class needs a decent self-heal, an execute, more elusiveness, and much more.

    Well yes and no, they added well fitted so roll dodgingis back. Mag DK does need love but Im not sure if we will see it anytime soon. Also they did *** up magika builds at least in pve everything cost way more then previous patches, so theres that
  • juhasman
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    Anhedonie wrote: »
    Can't say about other classes, but on stamDK I don't drop below 70% stamina, while on magDK I barely stay between 10-15%.
    Lava Whip costs 4k magicka (without any reductions). That's insane, considering you have to use at least 5 more skills to have somewhat okay-ish dps.
    Using cost reduction glyph is a dps loss btw.


    I don't ask to nerf anything, just revert magicka cost increase that happend quite recently. That was unreasonable.


    Yeah that's because weapon skills using armor skill line cost reduce passive and weapon skill line cost reduce passive. Magicka builds have only armor passives so magicka skills usually are more expensive. That is especially good to feel in PvE.
    Edited by juhasman on July 15, 2016 2:41AM
  • Anhedonie
    Anhedonie
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    @Wrobel please, take a look at this. Blanket nerfs never work (well, okay, rarely work. Not in that case though.).
    Profanity filter is a crime against the freedom of speech. Also gags.
  • TheHsN
    TheHsN
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    Zos CANT make the balance... and they know it. because of that they just make 3 months buff one class after other one and after other one and nerf others... And they say There are 4 classes we buff every 3 months 1 class so every classes can play 3 months with buff and 1 year has 12 months so it is a balance..::):):)
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Van_0S
    Van_0S
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    True,
    I usually don't like using one hand and shield, with my pretty female toons. But, recently I made a sexy big @$$ chick using one hand shield. I got to say, I really love the view and the weapon skill a lot. :love:;)

    Back on topic, I totally agree with you OP, about the fact that magicka class needs a buff to be in par with stamina class.
  • reclaimervii.sierra117ub17_ESO
    TheHsN wrote: »
    Zos CANT make the balance... and they know it. because of that they just make 3 months buff one class after other one and after other one and nerf others... And they say There are 4 classes we buff every 3 months 1 class so every classes can play 3 months with buff and 1 year has 12 months so it is a balance..::):):)

    LMAO this actually true, Im not asking for stam nerf or super magika buff i just want all classes and builds to be viable
  • Lord_Eomer
    Lord_Eomer
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    Anhedonie wrote: »
    Can't say about other classes, but on stamDK I don't drop below 70% stamina, while on magDK I barely stay between 10-15%.
    Lava Whip costs 4k magicka (without any reductions). That's insane, considering you have to use at least 5 more skills to have somewhat okay-ish dps.
    Using cost reduction glyph is a dps loss btw.


    I don't ask to nerf anything, just revert magicka cost increase that happend quite recently. That was unreasonable.


    Same with my mag DK dunmer, after DB release I was forced to run my DK wih recovery Jewell or Seducer Set (8% reduction) + engine set.

    In PVP I found consuming lot of mag pots..
    Edited by Lord_Eomer on July 15, 2016 8:08AM
  • Lord_Eomer
    Lord_Eomer
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    Anhedonie wrote: »
    Can't say about other classes, but on stamDK I don't drop below 70% stamina, while on magDK I barely stay between 10-15%.
    Lava Whip costs 4k magicka (without any reductions). That's insane, considering you have to use at least 5 more skills to have somewhat okay-ish dps.
    Using cost reduction glyph is a dps loss btw.


    I don't ask to nerf anything, just revert magicka cost increase that happend quite recently. That was unreasonable.


    Same with my mag DK dunmer, after DB release I was forced to run my DK wih recovery Jewell or Seducer Set (8% reduction) + engine set.

    In PVP I found consuming lot of mag pots..
  • Reykice
    Reykice
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    One fast way would be to give a magicka race aka bretons more sustain not 3% reduction lol
    Edited by Reykice on July 15, 2016 9:03AM
  • Darlon
    Darlon
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    Reykice wrote: »
    One fast way would be to give a magicka race aka bretons more sustain not 3% reduction lol

    No it is not a fast way, since there are many more people not playing bretons (dunmer, altmer) with the same problems....
  • Lord_Eomer
    Lord_Eomer
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    Darlon wrote: »
    Reykice wrote: »
    One fast way would be to give a magicka race aka bretons more sustain not 3% reduction lol

    No it is not a fast way, since there are many more people not playing bretons (dunmer, altmer) with the same problems....

    There are limited magicka races, from racial perspective breton need damage + sustain and dunmer need sustain.

    Altmers are currently perfectly fine.
    Edited by Lord_Eomer on July 15, 2016 10:57AM
  • Vaoh
    Vaoh
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    In PvP (solo player perspective):

    Magicka DK: Needs buffs, especially Dragon Blood. Only one playstyle as a sword&shield/resto tank is even slightly viable, and is why there are practically no Mag DKs at all in Cyrodiil. Buff Mag DK! Rather than just making destro/restro viable, make the entire class spec viable! Buff!

    • Magicka Sorc: Surge is weak. Buff it since its heals are too small now. A suggestion is to make how it currently works one morph, but have the other morph retain its old function. Also buff Pet Sorcs by a massive amount because they are terrible atm, and probably make up ~0.1% of Mag Sorcs. This class is also very pidgeonholed into the near-same exact build of destro/restro. Making pets viable and buffing Bound Armor could change this. More options are needed and pets need massive buffs.

    • Magicka NB: Strong class right now. Not much else. I don't think they need any buffs at all. Lots of tools to use. It's always hard to build a Nightblade because of the arsenal of strong skills to slot. Good as is.

    • Magicka Temp: Touchy class here, with a sensitive population. That population has also grown recently from near nothing to half the playerbase, and for good reason. They are very well balanced and very powerful. Access to a bumch of mitigation/healing buffs are easily accessible and even a purify and burst heal. This class is extremely powerful right now, and that is before considering Radiant Destruction. If anything happens to this Mag Temp, I'd opt for a nerf. No buffs though. Leave as is or slightly nerf. Mag Temp is arguably the strongest Magicka class right now.

    • Stamina DK: Strong class spec right now. Not sure I'd recommend anything changed or them, but buffing Dragon Blood may help them (though it'd be buffed for Mag DK, not Stam). Good as is.

    • Stamina Sorc: Highly mobile. Fun to play but the lack of heals if you don't run a 2H is detrimental to this class. Buffing Surge would be all that Stam Sorc really needs at this point. Might be worth shortening the cooldown on Surge from 1 second to 0.5 seconds. This would allow DoT builds and lucky hits to heal more. This class spec needs a buff to Surge, but is pretty much fine. Possibly other minor buffs as well.

    • Stamina NB: Very strong class right now. With the exception of Major Mending, they kind of have it all. You can Cloak, which is very helpful. This is one of the only class specs I'd opt for a nerf for before a buff. It is doing perfectly fine right now. Again, either leave as is or slightly nerf.

    • Stamina Temp: Good as is. Don't think it really needs to change. Doing great but I don't think it deserves nerfs at all.


    These are my thoughts off the top if my head on the classes generally. This is for PvP.
    Edited by Vaoh on July 17, 2016 7:39AM
  • Spearblade
    Spearblade
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    Doncellius wrote: »
    In PvP (solo player perspective):

    Magicka DK: Needs buffs, especially Dragon Blood. Only one playstyle as a sword&shield/resto tank is even slightly viable, and is why there are practically no Mag DKs at all in Cyrodiil. Buff Mag DK! Rather than just making destro/restro viable, make the entire class spec viable! Buff!

    • Magicka Sorc: Surge is weak. Buff it since its heals are too small now. A suggestion is to make how it currently works one morph, but have the other morph retain its old function. Also buff Pet Sorcs by a massive amount because they are terrible atm, and probably make up ~0.1% of Mag Sorcs. This class is also very pidgeonholed into the near-same exact build of destro/restro. Making pets viable and buffing Bound Armor could change this. More options are needed and pets need massive buffs.

    • Magicka NB: Strong class right now. Not much else. I don't think they need any buffs at all. Lots of tools to use. It's always hard to build a Nightblade because of the arsenal of strong skills to slot. Good as is.

    • Magicka Temp: Touchy class here, with a sensitive population. That population has also grown recently from near nothing to half the playerbase, and for good reason. They are very well balanced and very powerful. Access to a bumch of mitigation/healing buffs are easily accessible and even a purify and burst heal. This class is extremely powerful right now, and that is before considering Radiant Destruction. If anything happens to this Mag Temp, I'd opt for a nerf. No buffs though. Leave as is or slightly nerf. Mag Temp is arguably the strongest Magicka class right now.

    • Stamina DK: Strong class spec right now. Not sure I'd recommend anything changed or them, but buffing Dragon Blood may help them (though it'd be buffed for Mag DK, not Stam). Good as is.

    • Stamina Sorc: Highly mobile. Fun to play but the lack of heals if you don't run a 2H is detrimental to this class. Buffing Surge would be all that Stam Sorc really needs at this point. Might be worth shortening the cooldown on Surge from 1 second to 0.5 seconds. This would allow DoT builds and lucky hits to heal more. This class spec needs a buff to Surge, but is pretty much fine. Possibly other minor buffs as well.

    • Stamina NB: Very strong class right now. With the exception of Major Mending, they kind of have it all. You can Cloak, which is very helpful. This is one of the only class specs I'd opt for a nerf for before a buff. It is doing perfectly fine right now. Again, either leave as is or slightly nerf.

    • Stamina Temp: Good as is. Don't think it really needs to change. Doing great but I don't think it deserves nerfs at all.


    These are my thoughts off the top if my head on the classes generally. This is for PvP.

    Agreed on Mag DK. Sorcs need to lose the Daedric Summoning tree in general. I thought ZOS was doing away with toggles a while ago? Just forget Sorc? I'd like to see a Frost themed skill line with a skill that summons a Frost Atronach as like...a 30 sec DoT. The rest just need to be new frost skills with potential physical (stam) morphs.
  • Mush55
    Mush55
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    Stamina costs increased as well, particularly dodge-rolling, and cc breaking isn't working correctly, so Stamina sustain
    vs Magic sustain isn't the issue.

    The issue is Mag DK needing a buff, not all magic builds.

    Earthen Heart needs Stam morphs that allow MDKs to generate Magicka in the same way that Stam DKs use the Helping 
    Hands passive to convert Magic to Stamina.

    The class needs a decent self-heal, an execute, more elusiveness, and much more.

    Try a stam sorc NO execute
  • ADarklore
    ADarklore
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    Anhedonie wrote: »
    Can't say about other classes, but on stamDK I don't drop below 70% stamina, while on magDK I barely stay between 10-15%.
    Lava Whip costs 4k magicka (without any reductions). That's insane, considering you have to use at least 5 more skills to have somewhat okay-ish dps.
    Using cost reduction glyph is a dps loss btw.


    I don't ask to nerf anything, just revert magicka cost increase that happend quite recently. That was unreasonable.

    Wrobel explained that the cost increase was a side-effect of how VR removal converted to CP. He further said that those with sustain problems should be running cost reduction enchants to off-set the increase.
    Spearblade wrote: »
    Agreed on Mag DK. Sorcs need to lose the Daedric Summoning tree in general. I thought ZOS was doing away with toggles a while ago? Just forget Sorc? I'd like to see a Frost themed skill line with a skill that summons a Frost Atronach as like...a 30 sec DoT. The rest just need to be new frost skills with potential physical (stam) morphs.

    Sorry but I disagree, the Daedric Summoning tree works extremely well for solo players and solo players are a HUGE population in ESO.
    Mush55 wrote: »
    Try a stam sorc NO execute

    Technically, Dual Wield DOES have the 'execute' aspect covered.

    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Master_Kas
    Master_Kas
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    Yeah, it's just so unfair. My magblade can only restore 1k magicka and stamina with each light attack, that's so much weaker than those stamina builds with thier mountains blessing, dark deal and repentance. And then those horrible expensive skills. My funnel health costs nearly 1k magicka, how should I ever be able to sustain this?

    On a more serious note, I agree, that some classes / builds could deserve a buff, but it's not a stam vs mag issue.

    As if a stamina build can't use siphoning attacks? Lol.

    Siphoning attacks + redguard passive = go full damage spec :) For example.
    EU | PC
  • Hellbender27
    Hellbender27
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    TheHsN wrote: »
    Zos CANT make the balance... and they know it. because of that they just make 3 months buff one class after other one and after other one and nerf others... And they say There are 4 classes we buff every 3 months 1 class so every classes can play 3 months with buff and 1 year has 12 months so it is a balance..::):):)

    Hahah I laughed so hard at this .. Sadly it is so true.
  • Hexys
    Hexys
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    #Amberplasm
    Astrum | Daggerfall Covenan | EU-PC
    Noricum | Daggerfall Covenant | EU-PC
    Spectral | Ebonheart Pact | EU-PC

    DC | AR 50 | Hexys - Magicka Sorcerer (07-08-2016)
    AD | AR 50 | Hexposed - Magicka Sorcerer (27-04-2017)
    EP | AR 50 | Darth Hexys - Magicka Sorcerer (05-08-2018)
    EP | AR 50 | Grand Overload Hexys - Magicka Sorcerer (03-03-2021)
    EP | AR 39 | Legendary Hexys - Magicka Sorcerer

    EP | AR 43 | Hexyles - Stamina Nightblade
    EP | AR 49 | Hexys - Stamina Nightblade (23-02-2022)
    EP | AR 35 | Hexesy Shadowblade - Stamina Nightblade

    EP | AR 50 | Hexesy - Magicka Warden (31-01-2021)
    EP | AR 49 | Hexyra - Magicka Warden (07-03-2021)

    EP | AR 34 | Hexesy Czyterski - Magicka Necromancer

    2.5k+ Champion Points
    Earned over 640.000.000 Alliance Points!

    @Hexiss - Youtube Channel - Twitch Channel
  • Minalan
    Minalan
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    Hexys wrote: »
    #Amberplasm

    Is amber plasm going to be just a drop set or is it craftable?

    The stats look amazing, but the *looks* of the set notsomuch.
  • Lord_Eomer
    Lord_Eomer
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    Minalan wrote: »
    Hexys wrote: »
    #Amberplasm

    Is amber plasm going to be just a drop set or is it craftable?

    The stats look amazing, but the *looks* of the set notsomuch.

    Drop set from Ruins of Mazzatun
    Edited by Lord_Eomer on July 18, 2016 4:24PM
  • IxskullzxI
    IxskullzxI
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    Hexys wrote: »
    #Amberplasm

    #Doesn'tDropInImpen
    #HowDoYouLikeYourDK?
  • Minalan
    Minalan
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    IxskullzxI wrote: »
    Hexys wrote: »
    #Amberplasm

    #Doesn'tDropInImpen

    Thats terrible :-/

    Does it at least have jewelry?!
    Edited by Minalan on July 18, 2016 5:55PM
  • IxskullzxI
    IxskullzxI
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    Minalan wrote: »
    IxskullzxI wrote: »
    Hexys wrote: »
    #Amberplasm

    #Doesn'tDropInImpen

    Thats terrible :-/

    Does it at least have jewelry?!

    Yeah it has jewelry.
    #HowDoYouLikeYourDK?
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