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Is Undaunted Mettle Useless?

Ch4mpTW
Ch4mpTW
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I'm starting to come across more and more people preferring to run all 7 pieces of their gear in light/medium/heavy, compared to the classic 5/1/1. So I figured I'd ask the question, is Undaunted Mettle useless?

As time progress, the "meta" is constantly changing. Evolving. And apparently, 1 of these changes is with the undaunted passive: "Unduanted Mettle". This is a passive that grants you more resources, based on the amount of gear you have of different types. But lately, there are more and more builds focusing on 7/7. Not even 6/1.

So what do you all think? Is it better to go: 5/1/1, 6/1, or 7/7?
  • Nefas
    Nefas
    Class Representative
    Not useless. Completely depends on your setup.

    If you want to push your max stats, 5/1/1 for sure. This is generally what I found to be the best on most DPS (PvE) setups. PvP is a completely different story with people doing a mix, straight up pure 7 or 5/2 (Light/Heavy or Medium/Heavy or Heavy/etc).
  • UltimaJoe777
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    Well either way you get at least SOMETHING out of the passive lol

    Best possible compromise is like Light/Heavy, Light/Medium/Heavy (if you want Medium to replace a Heavy piece), or Medium/Heavy. That's my opinion though.
    Edited by UltimaJoe777 on July 14, 2016 3:19AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Kammakazi
    Kammakazi
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    It's worth it for the health bonus.

    I do 5/1/1 on my Magic characters and 6/1 on my Stamina characters.
  • datgladiatah
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    Mettle is awesome, 6% total stat growth is oftentimes greater than any armor feats the extra two pieces would give you. Spell crit or regen can be nice, but I just feel like undaunted mettle benefits outweight the cons of mixing armor. PLUS, you can put feats in the other armor types and make other armor actives more usable when you're not wearing their designated armor type.
  • Vaoh
    Vaoh
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    Any free boost to your stats is important.

    Even though 2% may not seem like much it is definitely nice. Being able to boost your main stats by 2%/4%/6% can only help.

    The percentage is at the perfect point to make a noticeable impact, but not leave your character truly "gimped" if you haven't unlocked Undaunted Mettle. Rewards 5/1/1 setups but still buffs 7/0/0 or 6/1/0 setups as well. Which way you build your character is purely up to you. Resource management is more important in PvP so I always run 7/0/0 or 6/1/0 there. In PvE I run all three setups, but 5/1/1 is probably best.
    Edited by Vaoh on July 14, 2016 3:29AM
  • RexyCat
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    Added benefit when using a mix of all three armor types is that you will gain access to three armor skill (when you have enough rank to unlock those skills) which can be useful in the long run. LA skill Harness Magicka in combination with Elemental Drain can give a good deal magicka back for magicka based characters. MA skill might be usefull to avoid damage when can't be to mobile to avoid damge and still keep up with healing or DD target(s). Same for HA which will help in reducing some incomming CC effects.
  • Dagoth_Rac
    Dagoth_Rac
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    For stamina DPS, 7 medium is usually preferred because there is a per-piece DPS component to medium. 7 medium gives you 10.5% weapon crit, 5 medium gives you only 7.5% weapon crit. In the current stamina meta, where Minor Force from Rearming Trap and Major Force from Aggressive Warhorn rotations are a big factor, you hate to give up that extra crit percentage from 2 more medium. The days of crits hitting for 1.5x a normal attack are gone. Crits will be pushing 2.5x a normal attack with a great build and great group. The extra 3% crit from 7/0/0 will thus outperform the extra 4% max stamina from 5/1/1.

    For magicka DPS, 5/1/1 is much more viable. There are no extra DPS passives for going beyond 5 light pieces. The DPS passives are the 10% spell crit and 4884 spell penetration. Both unlock in full at 5 pieces of light armor. The 6th and 7th Light pieces are mostly resource management, which is rarely a problem in a great group. So the 4% extra magicka from 5/1/1 will give higher DPS. Also, 5/1/1 gives 4% extra health from Undaunted Mettle and another 2% extra health from heavy armor passive. The bonus 6% health can be helpful for magicka builds, which are a little squishier than stamina builds.
  • hedna123b14_ESO
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    Ch4mpTW wrote: »
    I'm starting to come across more and more people preferring to run all 7 pieces of their gear in light/medium/heavy, compared to the classic 5/1/1. So I figured I'd ask the question, is Undaunted Mettle useless?

    As time progress, the "meta" is constantly changing. Evolving. And apparently, 1 of these changes is with the undaunted passive: "Unduanted Mettle". This is a passive that grants you more resources, based on the amount of gear you have of different types. But lately, there are more and more builds focusing on 7/7. Not even 6/1.

    So what do you all think? Is it better to go: 5/1/1, 6/1, or 7/7?

    In PvE for stam users 7/7 Medium, for magicka users 5/1/1
  • SirCritical
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    The maximum bonus could be 2/4%, because you'll get 1/2% automatically, if you wear any armor ;)

    When you're in serious need of HP, that means for me that you have about 17k (because if this stat is higher, you won't desperately seeking the possibility to raise it), and in this case 4%=680 HP. Tbh, it's almost nothing. With a pure DPS setup you'll have about 40k mag/sta. The max bonus will be 1600 stat point. Is it worthy to lose some crit, dmg, recovery, armor etc. in advance of 1600 stat points and some buffs which won't be crucial in your setup? That's the question.

    This passive needs a buff.
    Edited by SirCritical on July 14, 2016 7:32AM
  • Beardimus
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    ^ nice point.

    Im sure @Asayre will have done the math :)
    Xbox One | EU | EP
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  • IcyDeadPeople
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    Any tips for getting this fast if you don't have any experience / knowledge/desire to do the dungeons?

    For example, can you set them to level 10 easy mode or something?
  • boldscot
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    Any tips for getting this fast if you don't have any experience / knowledge/desire to do the dungeons?

    For example, can you set them to level 10 easy mode or something?

    Do all dungeon quests, try to do achievements and do the daily pledges.

    There no way of leveling it without running dungeons.

    Not sure about easy mode.
    Edited by boldscot on July 14, 2016 12:46PM
  • raasdal
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    There is no correct answer to your question, as it will depend 100% on the build you have...

    If you have a Magicka build, and you are currently running 7 Light, you need to ask yourself the below (assuming max level in all armour and unlimited skillpoints etc.), answer wether you should use 6 light, 1 heavy.

    What is best for my build;

    4% Magicka Recovery
    3% Cost Reduction

    OR

    4% more Health Recovery
    A little more Physical Resistance (maybe 1-2% more mitigation)
    4% more health (Armour passive + Undaunted
    2% more stamina
    2% more magicka


    If you are a DK, the answer is probably the latter. But if you are a mag sorc, this is a very poor tradeoff IMO.

    You need to make an informed decision based on your build. There is nothing in this game, that is "BiS" for every build.
    PC - EU
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    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • raasdal
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    raasdal wrote: »
    There is no correct answer to your question, as it will depend 100% on the build you have...

    If you have a Magicka build, and you are currently running 7 Light, you need to ask yourself the below (assuming max level in all armour and unlimited skillpoints etc.), answer wether you should use 6 light, 1 heavy.

    What is best for my build;

    4% Magicka Recovery
    3% Cost Reduction

    OR

    4% more Health Recovery
    A little more Physical Resistance (maybe 1-2% more mitigation)
    4% more health (Armour passive + Undaunted
    2% more stamina
    2% more magicka


    If you are a DK, the answer is probably the latter. But if you are a mag sorc, this is a very poor tradeoff IMO.

    You need to make an informed decision based on your build. There is nothing in this game, that is "BiS" for every build.

    After posting i read some of the comments (should probably have done that before). My comment here is for PvP. PvE is a different matter. You still need to define your build, but if you are DPS, you will ALWAYS want to take full advantage of Undaunted, as it gives more DPS.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • GreenhaloX
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    I think the extra boost from the undaunted mettle is good. However, some armor pieces are not available in light or medium or just harder to find.. like the nightmother, for example. I'm still looking for a med belt, and the med helmet is just too fudd-ugly (yes, new word. Lol!). My main 5-piece is all heavy. I don't believe it's made in light or med. So, I'm forced to run all heavy now, but it's fine. I still get a good perk from the main 5-piece and combo with the other heavy pieces does give good increased weapon and crit damages overall. Plus, I get a good boost from food and the potion. Also yes, the leveling up scale of the undaunted is currently quite ridiculous. After doing all those dungeon runs.. I still haven't broke level 4 yet!
  • hedna123b14_ESO
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    raasdal wrote: »
    raasdal wrote: »
    There is no correct answer to your question, as it will depend 100% on the build you have...

    If you have a Magicka build, and you are currently running 7 Light, you need to ask yourself the below (assuming max level in all armour and unlimited skillpoints etc.), answer wether you should use 6 light, 1 heavy.

    What is best for my build;

    4% Magicka Recovery
    3% Cost Reduction

    OR

    4% more Health Recovery
    A little more Physical Resistance (maybe 1-2% more mitigation)
    4% more health (Armour passive + Undaunted
    2% more stamina
    2% more magicka


    If you are a DK, the answer is probably the latter. But if you are a mag sorc, this is a very poor tradeoff IMO.

    You need to make an informed decision based on your build. There is nothing in this game, that is "BiS" for every build.

    After posting i read some of the comments (should probably have done that before). My comment here is for PvP. PvE is a different matter. You still need to define your build, but if you are DPS, you will ALWAYS want to take full advantage of Undaunted, as it gives more DPS.

    Unless you're stam..
  • Azoryl
    Azoryl
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    5 Light/1/1

    15% Spell Reduc
    20% Magicka Recovery
    Spell Resist x 5
    Spell Crit
    Spell Penetration
    4% Stamina Recovery
    4% Stamina Reduc
    Physical Crit x 1
    Sneak Reduction and Detection
    Spell Resist and Physical Resist x1
    4 % Health Recovery
    Magicka/Stamina gain on hit x1
    3% Max Health
    2% Max Stamina
    2% Max Magicka



    7 Light
    21% Spell Reduc
    28% Magicka Recovery
    Spell Resist x 7
    Spell Crit
    Spell Penetration


    So just looking at Light... 6% Reduc and 8% Recovery for 4% stam/health recovery 3% max health 2% stam/magicka

    5/1/1 still looks good...


  • dday3six
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    Even with 7/7 it's still free stats.
  • lardvader
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    Any tips for getting this fast if you don't have any experience / knowledge/desire to do the dungeons?

    For example, can you set them to level 10 easy mode or something?

    Yes you can - have someone with low level be group leader. They don't have to go with you or be connected either, but you must get in the dungeon before they disconnect. They can't abandon the group though.

    Dungeon will scale to group leader or lowest native level for that dungeon. Doesn't work with gold pledges afaik.

    Edit: they can disconnect after you get in the dungeon as long as you're at least 2 people. I do this with a friend sometimes - I make a group with my lvl 10, he travel to the dungeon while I connect with another char. Then he invites me and we do the dungeon together. Some dungeons require at least 2 people: Direfrost Keep, Imperial City Prison and Tempest Island. The 2 first require 2 ppl for opening some doors and Tempest require 2 people for the last boss.
    Edited by lardvader on July 14, 2016 1:57PM
    CP 1200+ PC EU EP
  • failkiwib16_ESO
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    @lardvader what ..I used to solo Tempest Island before, have they changed and given the endboss new mechanics? O_O

    Btw. these dungeons are soloable but very hard to solo for most players:
    • Vaults of Madness: Harvester Boss will CC you and you can not break it, and she heals up in the meantime.
    • Blackheart Haven: Endboss, if you don't kill him fast enough he will turn you into a skeleton and strip you of all your skills and stats....with mobs hitting you, + the boss itself.
    • Selenes Web: Endboss spawns a lot of annoying hard hitting adds, and they will CC you, you can break from the CC but they hit hard and many adds spawn
    .
  • NBrookus
    NBrookus
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    boldscot wrote: »
    Any tips for getting this fast if you don't have any experience / knowledge/desire to do the dungeons?

    For example, can you set them to level 10 easy mode or something?

    Do all dungeon quests, try to do achievements and do the daily pledges.

    There no way of leveling it without running dungeons.

    Not sure about easy mode.

    You can do the "This One's On Me" quest for 30 points toward undaunted. It's a drop in the bucket, but a drop nonetheless.
  • lardvader
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    @lardvader what ..I used to solo Tempest Island before, have they changed and given the endboss new mechanics? O_O

    Btw. these dungeons are soloable but very hard to solo for most players:
    • Vaults of Madness: Harvester Boss will CC you and you can not break it, and she heals up in the meantime.
    • Blackheart Haven: Endboss, if you don't kill him fast enough he will turn you into a skeleton and strip you of all your skills and stats....with mobs hitting you, + the boss itself.
    • Selenes Web: Endboss spawns a lot of annoying hard hitting adds, and they will CC you, you can break from the CC but they hit hard and many adds spawn
    .

    Ah sorry you're right - I mixed up Tempest Island and Blackheart Haven... Yes I think it's possible but I've only tried this solo once and wasn't able to kill Captain Blackheart fast enough.

    Thanks for the input :smile:
    CP 1200+ PC EU EP
  • OnThaLoose
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    Everyone is different. Max stats are nice, but in long trial fights cost reduction (light) is more useful than max stats. And for med armor you get more crit, which is a must for maximum dps. You'll get more dos increase from more crit than you will for 1-2k more Stam.. And for tanks, some prefer more mitigation (all heavy) vs 5/1/1 for more stats.

    I run 5/1/1 on my mag toons, 7 med on Stam, and 7 heavy on my tank.
  • Oreyn_Bearclaw
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    Well even in 7 of the same type of armor, you get 2% bonus to stats. So the passive itself is useful to everyone. The question becomes whether it makes sense to go 5/1/1, 6/1, or 5/2, That depends on your build.

    I dont tank, so dont ask about that.

    For Magic Builds as DPS, I prefer 5/1/1 in both PVE and PVP. The extra stats help, and the light armor passives that give you a damage bonus are a flat value with 5 pieces equipped. Going to 7 only increases regen and spell resist by a bit. But with 5/1/1, you get extra magic for more damage.

    For Stamina, people often go 7 medium if going straight DPS. You get more crit for every piece of armor you equip (not true in light armor), and medium armor is a little tougher across the board. The crit from 7 pieces seems to outweigh the extra stam from going 5/1/1 if just looking at damage. A lot of stam users still go 5/1/1 in VMA and PVP, but its really about preference.

    A lot of healers go 7 light but it is because they are mixing drop sets like SPC, Worm, Twilight, Infallible Aether, that only come in light armor.
  • JinMori
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    it's an excellent passive
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    I'm probably going to go 6 1 on one of my stamina characters.
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