I'm starting to come across more and more people preferring to run all 7 pieces of their gear in light/medium/heavy, compared to the classic 5/1/1. So I figured I'd ask the question, is Undaunted Mettle useless?
As time progress, the "meta" is constantly changing. Evolving. And apparently, 1 of these changes is with the undaunted passive: "Unduanted Mettle". This is a passive that grants you more resources, based on the amount of gear you have of different types. But lately, there are more and more builds focusing on 7/7. Not even 6/1.
So what do you all think? Is it better to go: 5/1/1, 6/1, or 7/7?
IcyDeadPeople wrote: »Any tips for getting this fast if you don't have any experience / knowledge/desire to do the dungeons?
For example, can you set them to level 10 easy mode or something?
There is no correct answer to your question, as it will depend 100% on the build you have...
If you have a Magicka build, and you are currently running 7 Light, you need to ask yourself the below (assuming max level in all armour and unlimited skillpoints etc.), answer wether you should use 6 light, 1 heavy.
What is best for my build;
4% Magicka Recovery
3% Cost Reduction
OR
4% more Health Recovery
A little more Physical Resistance (maybe 1-2% more mitigation)
4% more health (Armour passive + Undaunted
2% more stamina
2% more magicka
If you are a DK, the answer is probably the latter. But if you are a mag sorc, this is a very poor tradeoff IMO.
You need to make an informed decision based on your build. There is nothing in this game, that is "BiS" for every build.
There is no correct answer to your question, as it will depend 100% on the build you have...
If you have a Magicka build, and you are currently running 7 Light, you need to ask yourself the below (assuming max level in all armour and unlimited skillpoints etc.), answer wether you should use 6 light, 1 heavy.
What is best for my build;
4% Magicka Recovery
3% Cost Reduction
OR
4% more Health Recovery
A little more Physical Resistance (maybe 1-2% more mitigation)
4% more health (Armour passive + Undaunted
2% more stamina
2% more magicka
If you are a DK, the answer is probably the latter. But if you are a mag sorc, this is a very poor tradeoff IMO.
You need to make an informed decision based on your build. There is nothing in this game, that is "BiS" for every build.
After posting i read some of the comments (should probably have done that before). My comment here is for PvP. PvE is a different matter. You still need to define your build, but if you are DPS, you will ALWAYS want to take full advantage of Undaunted, as it gives more DPS.
IcyDeadPeople wrote: »Any tips for getting this fast if you don't have any experience / knowledge/desire to do the dungeons?
For example, can you set them to level 10 easy mode or something?
IcyDeadPeople wrote: »Any tips for getting this fast if you don't have any experience / knowledge/desire to do the dungeons?
For example, can you set them to level 10 easy mode or something?
Do all dungeon quests, try to do achievements and do the daily pledges.
There no way of leveling it without running dungeons.
Not sure about easy mode.
failkiwib16_ESO wrote: »@lardvader what ..I used to solo Tempest Island before, have they changed and given the endboss new mechanics? O_O
Btw. these dungeons are soloable but very hard to solo for most players:.
- Vaults of Madness: Harvester Boss will CC you and you can not break it, and she heals up in the meantime.
- Blackheart Haven: Endboss, if you don't kill him fast enough he will turn you into a skeleton and strip you of all your skills and stats....with mobs hitting you, + the boss itself.
- Selenes Web: Endboss spawns a lot of annoying hard hitting adds, and they will CC you, you can break from the CC but they hit hard and many adds spawn