danielpatrickkeaneub17_ESO wrote: »Sandman929 wrote: »Roehamad_Ali wrote: »Why don't you just run in front of them an setup like 10 Trebs for them ? If you're really the l33t then you have to AP . Zergerz are broke all the time .
I might just start doing this, but I usually break off for the resources if the pack doesn't head that way. I'd happily set them up if I knew they'd use them but I'm worried that I'll come back to find them broken down and a pack of 20 still dancing in front of the walls.
Unfortunately this happens a lot. Do you know what Zergs love though ... FREE BATTERING RAMS!
dennissomb16_ESO wrote: »Personally I love the numbers people quote all the time for zergs. Far as I can tell the requirement for claiming how many people are in a zerg is to take the actual number of players multiply by 3 then step back and mutiply the new number by 2 to be safe. Then you tell everyone that final number to describe the fight,
While I have seen the occasional 40+ (one side) at a big big fight I would say that on average it is far far less. Of course if you are in a small group of 3 or 4 a group of 12 may seem big and usually gets described as 30+ lol.
Sandman929 wrote: »dennissomb16_ESO wrote: »Personally I love the numbers people quote all the time for zergs. Far as I can tell the requirement for claiming how many people are in a zerg is to take the actual number of players multiply by 3 then step back and mutiply the new number by 2 to be safe. Then you tell everyone that final number to describe the fight,
While I have seen the occasional 40+ (one side) at a big big fight I would say that on average it is far far less. Of course if you are in a small group of 3 or 4 a group of 12 may seem big and usually gets described as 30+ lol.
That's easy to say until you get zerged by 500...or was it 800?
I set up a bunch of stone trebs. Because I am a healer, I do not care if people use them. I used to do this with cold stone trebs and now rarely use them because lately so many randoms hop on them.
Sandman929 wrote: »Too many player forget this is supposed to be large scale combat, not TES: Tekken 1v1. But yes....if you're in a big group, please start sieging quickly (and if at all possible, on the same wall for starters), rather than just dancing around in front of the walls waiting to get cold-fired.
400 AD inc to BRK.
Sandman929 wrote: »Too many player forget this is supposed to be large scale combat, not TES: Tekken 1v1. But yes....if you're in a big group, please start sieging quickly (and if at all possible, on the same wall for starters), rather than just dancing around in front of the walls waiting to get cold-fired.
and all I want is AD to stop doing bridge fights because it is a waste of time and we get NO defense ticks...... meanwhile EP sends people behind us to seige things and even then AD is to stupid to do anything about this tactic that is two years old....
Even more so, I REALLY want AD to start sieging resource towers and not cap the flag when a group of derps from ep or dc run in there.......would make it so much easier -_-
2+ years of explaining this in zone chat and it still never changes.....Majority of AD still cant figure this out lol
Even more so, I REALLY want AD to start sieging resource towers and not cap the flag when a group of derps from ep or dc run in there.......would make it so much easier -_-
2+ years of explaining this in zone chat and it still never changes.....Majority of AD still cant figure this out lol
Even more so, I REALLY want AD to start sieging resource towers and not cap the flag when a group of derps from ep or dc run in there.......would make it so much easier -_-
2+ years of explaining this in zone chat and it still never changes.....Majority of AD still cant figure this out lol
I'm pretty sure AD isn't the only faction with this problem. I don't know how many times Arrius mine needs to be taken and farmed by DC or AD before the potatoes in EP learn to destroy the tower first. I've given up hope trying to explain it in zone chat.