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Message to Zerg Trains

  • Sandman929
    Sandman929
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    Sandman929 wrote: »
    Why don't you just run in front of them an setup like 10 Trebs for them ? If you're really the l33t then you have to AP . Zergerz are broke all the time .

    I might just start doing this, but I usually break off for the resources if the pack doesn't head that way. I'd happily set them up if I knew they'd use them but I'm worried that I'll come back to find them broken down and a pack of 20 still dancing in front of the walls.

    Unfortunately this happens a lot. Do you know what Zergs love though ... FREE BATTERING RAMS!

    Maybe I'll lay down a row of battering rams in front of the wall and see what happens.
    Edited by Sandman929 on July 13, 2016 5:43PM
  • Sandman929
    Sandman929
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    I'll be like bumper cars as they push them around
  • Sandman929
    Sandman929
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    Personally I love the numbers people quote all the time for zergs. Far as I can tell the requirement for claiming how many people are in a zerg is to take the actual number of players multiply by 3 then step back and mutiply the new number by 2 to be safe. Then you tell everyone that final number to describe the fight,

    While I have seen the occasional 40+ (one side) at a big big fight I would say that on average it is far far less. Of course if you are in a small group of 3 or 4 a group of 12 may seem big and usually gets described as 30+ lol.

    That's easy to say until you get zerged by 500...or was it 800?
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Sandman929 wrote: »
    Personally I love the numbers people quote all the time for zergs. Far as I can tell the requirement for claiming how many people are in a zerg is to take the actual number of players multiply by 3 then step back and mutiply the new number by 2 to be safe. Then you tell everyone that final number to describe the fight,

    While I have seen the occasional 40+ (one side) at a big big fight I would say that on average it is far far less. Of course if you are in a small group of 3 or 4 a group of 12 may seem big and usually gets described as 30+ lol.

    That's easy to say until you get zerged by 500...or was it 800?

    Did I say 1 million? I meant 100 billion!
  • Karivaa
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    I set up a bunch of stone trebs. Because I am a healer, I do not care if people use them. I used to do this with cold stone trebs and now rarely use them because lately so many randoms hop on them.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Karivaa wrote: »
    I set up a bunch of stone trebs. Because I am a healer, I do not care if people use them. I used to do this with cold stone trebs and now rarely use them because lately so many randoms hop on them.

    Doing this with stone trebs is awesome. Good on you.

    Giving cold stone to randoms ... you cray-cray.
  • svartorn
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    400 AD inc to BRK.
  • hairahcas
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    Sandman929 wrote: »
    Too many player forget this is supposed to be large scale combat, not TES: Tekken 1v1. But yes....if you're in a big group, please start sieging quickly (and if at all possible, on the same wall for starters), rather than just dancing around in front of the walls waiting to get cold-fired.

    lmao at the Tekken reference
    Playstation 4 NA
  • Tryxus
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    svartorn wrote: »
    400 AD inc to BRK.

    And the 40000 Reds will defend it well :p
    Sandman929 wrote: »
    Too many player forget this is supposed to be large scale combat, not TES: Tekken 1v1. But yes....if you're in a big group, please start sieging quickly (and if at all possible, on the same wall for starters), rather than just dancing around in front of the walls waiting to get cold-fired.

    What about Tekken Tag? That's 2v2 :p

    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Cinbri
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    24-man train first thought when face 2 enemies on EU nowdays: "spam 2-3 negates on them".
  • Theodard
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    OGLezard wrote: »
    and all I want is AD to stop doing bridge fights because it is a waste of time and we get NO defense ticks...... meanwhile EP sends people behind us to seige things and even then AD is to stupid to do anything about this tactic that is two years old....

    Even more so, I REALLY want AD to start sieging resource towers and not cap the flag when a group of derps from ep or dc run in there.......would make it so much easier -_-

    2+ years of explaining this in zone chat and it still never changes.....Majority of AD still cant figure this out lol

    ^^^^
    Ash farm over and over and over last night.
  • Vythri
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    OGLezard wrote: »
    Even more so, I REALLY want AD to start sieging resource towers and not cap the flag when a group of derps from ep or dc run in there.......would make it so much easier -_-

    2+ years of explaining this in zone chat and it still never changes.....Majority of AD still cant figure this out lol

    I'm pretty sure AD isn't the only faction with this problem. I don't know how many times Arrius mine needs to be taken and farmed by DC or AD before the potatoes in EP learn to destroy the tower first. I've given up hope trying to explain it in zone chat.
  • Vythri
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    Tryxus wrote: »
    Tryxus' message to Zergs:

    "You need more people!"

    Signed
    Vicious Death

    Sponsored By Proximity Detonation and Soul Tether

    In other words, the "Zero-Skill Build"
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Vythri wrote: »
    Tryxus wrote: »
    Tryxus' message to Zergs:

    "You need more people!"

    Signed
    Vicious Death

    Sponsored By Proximity Detonation and Soul Tether

    In other words, the "Zero-Skill Build"

    In January maybe. Now-a-days I see someone like this maybe twice a night. Getting in and out of 30 people without dying isn't easy. Keep on keeping on my Proxidetting friend.
  • Sandman929
    Sandman929
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    Vythri wrote: »
    OGLezard wrote: »
    Even more so, I REALLY want AD to start sieging resource towers and not cap the flag when a group of derps from ep or dc run in there.......would make it so much easier -_-

    2+ years of explaining this in zone chat and it still never changes.....Majority of AD still cant figure this out lol

    I'm pretty sure AD isn't the only faction with this problem. I don't know how many times Arrius mine needs to be taken and farmed by DC or AD before the potatoes in EP learn to destroy the tower first. I've given up hope trying to explain it in zone chat.

    I'm convinced that not taking the flag on a resource when the opposition is piled up inside the tower is the hardest skill to learn in this game.
  • thankyourat
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    Vythri wrote: »
    Tryxus wrote: »
    Tryxus' message to Zergs:

    "You need more people!"

    Signed
    Vicious Death

    Sponsored By Proximity Detonation and Soul Tether

    In other words, the "Zero-Skill Build"

    Better to blow them up than to let them zerg you down
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