leepalmer95 wrote: »
If you ran shooting star you would have had the burst to kill him.
Unfortunately for magica DK they need a burst ultimate as an execute. I think this is a design flaw, as the DK design relies on ultimate for sustain also (so sustain may dictate when you need to pup an ultimate rather than timed burst).
To solve this I would suggest two changes to mDK (that probably wouldn't help your current build):
(1) Flame lash should have an execute built into the power lash on targets below 25% health (increase power lash damage 300%).
(2) Remove the heal over time from flame lash and add that H.O.T. to Green Dragon Blood/Coagulating Blood (h.o.t. scaled on spell power/max magica). Keep the initial 16.5% (after battle spirit) heal to missing health, add the H.O.T. on top. I think they could time the HOT to the heart beat animation and give 3 ticks of 2-3k heals. This would also allow mDK to still have an effective heal outside of execution range.
mDK largely fixed without changing PvE effectiveness too much or buffing stamDK at all.
Waiting for these ideas to catch on. Make a post presenting them for discussion.
Lightning staff is AoE, this is a group dps not duel set up, but can work decently good dueling if you swap some abilities. you cant dodge lightning heavy attacks, making the return for resources more stable (only 500 magika regen), And it still hits between 8-10k full charge. Id like to see another dk ability hit that hard in that amount of time wearing heavy armor. It hits Way more if they dont have champ. points right.
Dont knock something just because you dont understand it. I use what works in many cases. I watch streamers and listen to build videos and think on what they say, not just copy what they do.
Lightning staff is AoE, this is a group dps not duel set up, but can work decently good dueling if you swap some abilities. you cant dodge lightning heavy attacks, making the return for resources more stable (only 500 magika regen), And it still hits between 8-10k full charge. Id like to see another dk ability hit that hard in that amount of time wearing heavy armor. It hits Way more if they dont have champ. points right.
Dont knock something just because you dont understand it. I use what works in many cases. I watch streamers and listen to build videos and think on what they say, not just copy what they do.
mDK Group DPS without prox or inhale
500 regen?!
fossilize, engulfing flame, and crushing shock
If you ran shooting star you would have had the burst to kill him.
Unfortunately for magica DK they need a burst ultimate as an execute. I think this is a design flaw, as the DK design relies on ultimate for sustain also (so sustain may dictate when you need to pup an ultimate rather than timed burst).
To solve this I would suggest two changes to mDK (that probably wouldn't help your current build):
(1) Flame lash should have an execute built into the power lash on targets below 25% health (increase power lash damage 300%).
(2) Remove the heal over time from flame lash and add that H.O.T. to Green Dragon Blood/Coagulating Blood (h.o.t. scaled on spell power/max magica). Keep the initial 16.5% (after battle spirit) heal to missing health, add the H.O.T. on top. I think they could time the HOT to the heart beat animation and give 3 ticks of 2-3k heals. This would also allow mDK to still have an effective heal outside of execution range.
mDK largely fixed without changing PvE effectiveness too much or buffing stamDK at all.
Waiting for these ideas to catch on. Make a post presenting them for discussion.
no1 cares