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Can i haz ma execute pleez!

  • Ishammael
    Ishammael
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    Hashtag_ wrote: »
    Why you electric staff? You're a DK, use flame staff for more damage.

    He's a mag dk in pvp, why is he using a staff in the first place.

    I would actually running a destro staff on my mDK... if I had a heal and a gap closer.
    Medium weaving w/ Flame whip basically doubles your DPS.
  • Lokey0024
    Lokey0024
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    Lightning staff is AoE, this is a group dps not duel set up, but can work decently good dueling if you swap some abilities. you cant dodge lightning heavy attacks, making the return for resources more stable (only 500 magika regen), And it still hits between 8-10k full charge. Id like to see another dk ability hit that hard in that amount of time wearing heavy armor. It hits Way more if they dont have champ. points right.

    Dont knock something just because you dont understand it. I use what works in many cases. I watch streamers and listen to build videos and think on what they say, not just copy what they do.
    Edited by Lokey0024 on July 14, 2016 2:25PM
  • K4RMA
    K4RMA
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    KenaPKK wrote: »
    Waylander wrote: »
    If you ran shooting star you would have had the burst to kill him.

    Unfortunately for magica DK they need a burst ultimate as an execute. I think this is a design flaw, as the DK design relies on ultimate for sustain also (so sustain may dictate when you need to pup an ultimate rather than timed burst).

    To solve this I would suggest two changes to mDK (that probably wouldn't help your current build):

    (1) Flame lash should have an execute built into the power lash on targets below 25% health (increase power lash damage 300%).
    (2) Remove the heal over time from flame lash and add that H.O.T. to Green Dragon Blood/Coagulating Blood (h.o.t. scaled on spell power/max magica). Keep the initial 16.5% (after battle spirit) heal to missing health, add the H.O.T. on top. I think they could time the HOT to the heart beat animation and give 3 ticks of 2-3k heals. This would also allow mDK to still have an effective heal outside of execution range.

    mDK largely fixed without changing PvE effectiveness too much or buffing stamDK at all.

    Waiting for these ideas to catch on. Make a post presenting them for discussion.

    no1 cares
    nerf mdk
  • _Chaos
    _Chaos
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    Lokey0024 wrote: »
    Lightning staff is AoE, this is a group dps not duel set up, but can work decently good dueling if you swap some abilities. you cant dodge lightning heavy attacks, making the return for resources more stable (only 500 magika regen), And it still hits between 8-10k full charge. Id like to see another dk ability hit that hard in that amount of time wearing heavy armor. It hits Way more if they dont have champ. points right.

    Dont knock something just because you dont understand it. I use what works in many cases. I watch streamers and listen to build videos and think on what they say, not just copy what they do.

    mDK Group DPS without prox or inhale :s
    500 regen?! :cold_sweat:
    fossilize, engulfing flame, and crushing shock :anguished:
    'Chaos
  • Lokey0024
    Lokey0024
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    _Chaos wrote: »
    Lokey0024 wrote: »
    Lightning staff is AoE, this is a group dps not duel set up, but can work decently good dueling if you swap some abilities. you cant dodge lightning heavy attacks, making the return for resources more stable (only 500 magika regen), And it still hits between 8-10k full charge. Id like to see another dk ability hit that hard in that amount of time wearing heavy armor. It hits Way more if they dont have champ. points right.

    Dont knock something just because you dont understand it. I use what works in many cases. I watch streamers and listen to build videos and think on what they say, not just copy what they do.

    mDK Group DPS without prox or inhale :s
    500 regen?! :cold_sweat:
    fossilize, engulfing flame, and crushing shock :anguished:

    Destructive reach. Was testing dot dmg to see if i could do it without an execute. 6 dots and heavy attack, it was still a no go. Sucks really was optomistic about it. Swapped some of them out for better, more group minded skills.
    Edited by Lokey0024 on July 14, 2016 2:53PM
  • KenaPKK
    KenaPKK
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    K4RMA wrote: »
    KenaPKK wrote: »
    Waylander wrote: »
    If you ran shooting star you would have had the burst to kill him.

    Unfortunately for magica DK they need a burst ultimate as an execute. I think this is a design flaw, as the DK design relies on ultimate for sustain also (so sustain may dictate when you need to pup an ultimate rather than timed burst).

    To solve this I would suggest two changes to mDK (that probably wouldn't help your current build):

    (1) Flame lash should have an execute built into the power lash on targets below 25% health (increase power lash damage 300%).
    (2) Remove the heal over time from flame lash and add that H.O.T. to Green Dragon Blood/Coagulating Blood (h.o.t. scaled on spell power/max magica). Keep the initial 16.5% (after battle spirit) heal to missing health, add the H.O.T. on top. I think they could time the HOT to the heart beat animation and give 3 ticks of 2-3k heals. This would also allow mDK to still have an effective heal outside of execution range.

    mDK largely fixed without changing PvE effectiveness too much or buffing stamDK at all.

    Waiting for these ideas to catch on. Make a post presenting them for discussion.

    no1 cares

    about u
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
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